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Eyrie Productions, Unlimited
MoonEyes
Member since Jun-29-03
392 posts |
Sep-23-15, 03:03 PM (EST) |
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1. "RE: World of Warships: new ships coming"
In response to message #0
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Well...hopefully, they'll get them out everywhere. The mighty Tirpitz? Still not out on the EU side. And it wouldn't surprise me if they waited until all of the ships can be released simultaneously. But, better than waiting to next year, which it seems all the games on my list have suddenly been pushed back to. (whine, whine, grumble, moan) Hope to see the Brits soon, as those are the ships I really want, but Fritz will do, I suppose... ...! Gott's Leetle Feesh in Trousers! |
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Gryphon
Charter Member
17337 posts |
Sep-23-15, 03:05 PM (EST) |
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2. "RE: World of Warships: new ships coming"
In response to message #1
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>Hope to see the Brits soon, as those are the ships I really >want, but Fritz will do, I suppose... I glanced down the comments on the WG announcement post and was amused (in a "recognition of inevitability" sort of way) to see that it took about 40 seconds for someone to rage about the absence of the Royal Navy, in terms that implied an expectation that, because the Soviets and Germans are getting tech lines before them, they're never going to be added to the game ever. It's like people on the Internet don't understand how time works. :) --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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Nova Floresca
Member since Sep-13-13
316 posts |
Sep-23-15, 03:32 PM (EST) |
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3. "RE: World of Warships: new ships coming"
In response to message #2
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>>Hope to see the Brits soon, as those are the ships I really >>want, but Fritz will do, I suppose... > >I glanced down the comments on the WG announcement post and was amused >(in a "recognition of inevitability" sort of way) to see that it took >about 40 seconds for someone to rage about the absence of the Royal >Navy, in terms that implied an expectation that, because the Soviets >and Germans are getting tech lines before them, they're never >going to be added to the game ever. It's like people on the >Internet don't understand how time works. :) I was going to make a joke about how they could've done the Royal Navy first, but then we'd be doing lots of convoy escort missions, and this is World of Warships, not World of Tedious Instagibs . . . But I'm not sure I could claim that we're not playing the latter with a straight face, so there's that. "This is probably a stupid question, but . . ." |
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Gryphon
Charter Member
17337 posts |
Sep-23-15, 03:39 PM (EST) |
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4. "RE: World of Warships: new ships coming"
In response to message #3
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LAST EDITED ON Sep-23-15 AT 03:41 PM (EDT) >I was going to make a joke about how they could've done the Royal Navy >first, but then we'd be doing lots of convoy escort missions, and this >is World of Warships, not World of Tedious Instagibs . . . > >But I'm not sure I could claim that we're not playing the latter with >a straight face, so there's that. Really? I mean, I guess I could see "tedious" if a person were less than enamored of the more deliberate pace of Warships battles as opposed to e.g. World of Tanks, but I have yet to be sunk instantly and without warning, without ever having noticed the ship that got me. (Whereas a similar thing happens all the time in World of Tanks.) Even a stealth torpedo attack from a destroyer who stayed outside your spotting radius isn't "instant". There's that anachronistic sonar noise and those obvious wakes. Anyway, no submarines, so convoys would only need to be escorted against enemy destroyer formations. Which could actually be pretty fun, except that escort missions of any kind in any game are never fun. Yeah, I'm looking at you, X-Wing, don't pretend you don't know. --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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Mephron
Charter Member
1707 posts |
Sep-23-15, 08:40 PM (EST) |
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12. "RE: World of Warships: new ships coming"
In response to message #5
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>While I know that you don't play, and so don't have a comparison...me, >I'd look at Craft of Warworld. The escort-missions are mindbendingly >tedious. And can't even easily be restarted if you fail. Bleah. I do play, and when they did the massive break-stuff that was Cataclysm, they redid about 80% of the escort quests that existed to make them way less tedious, fixed the NPC AI so they actually were useful in a fight (except in one quest where the entire point was they were as useful in a fight as dish soap is in a volcano) and made the rewards worth the time spend in them. And then in Pandaria had a couple of those where it was "and the NPC follows you at your pace", which was much appreciated. Still a couple of sucktastic ones in game, but until they 'fix' the stuff for the middle two expansions, not much to be done about them. But at least the majority are fixed now. -- Geoff Depew - Darth Mephron Haberdasher to Androids, Dark Lord of Sith Tech Support. "And Remember! Google is your Friend!!" |
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Gryphon
Charter Member
17337 posts |
Sep-23-15, 08:50 PM (EST) |
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13. "RE: World of Warships: new ships coming"
In response to message #12
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>>While I know that you don't play, and so don't have a comparison...me, >>I'd look at Craft of Warworld. The escort-missions are mindbendingly >>tedious. And can't even easily be restarted if you fail. Bleah. > >I do play, and when they did the massive break-stuff that was >Cataclysm, they redid about 80% of the escort quests that existed to >make them way less tedious, fixed the NPC AI so they actually were >useful in a fight (except in one quest where the entire point was they >were as useful in a fight as dish soap is in a volcano) and made the >rewards worth the time spend in them. And then in Pandaria had a >couple of those where it was "and the NPC follows you at your pace", >which was much appreciated.There are a few quests in the later Elder Scrolls games where you're not necessarily escorting an NPC, but you do have to follow him somewhere, and they do tend to be annoying, even though the NPCs do fight reasonably well in TES4 and 5. There's one in particular in Oblivion where you have to follow a guy on a lengthy cross-country trek to not one but two Ayleid ruins outside of Leyawiin, and since the dramatic conceit of the mission is that you and the NPC are "investigating" something, you can't just fast travel to the ruins if you happen to already have them on your map and then move on. It's not as woeful as a City of Heroes NPC escort or X-Wing convoy escort mission because the guy is competent enough that he's not going to get himself killed by wolves, but it's still tiresome just because trekking through the fringe of Black Marsh at walking pace is boring. (And because NPCs' walking pace and the PC's are not the same, so you constantly have to adjust your speed so as not to either outrun them or get left behind.) In Skyrim, for the most part, they seem to have moved away from that particular kind of mission design; I can only think of one mission, offhand, where you have to spend a really long time following an NPC around at walking pace, and they do find a story excuse to cut you loose and send you on ahead as soon as possible. There are others in which the NPC will actually make it snappy, which is nice. --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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Gryphon
Charter Member
17337 posts |
Sep-24-15, 09:16 AM (EST) |
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17. "RE: World of Warships: new ships coming"
In response to message #16
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>>(And because NPCs' walking pace and the >>PC's are not the same, so you constantly have to adjust your speed so >>as not to either outrun them or get left behind.) > >There is another massively annoying thing, in all sorts of games. Why >is it that you're never moving the same speed as the NPC? If you run, >it's notably faster, and if you walk, it's notably slower. It's never >the same. What, your character has shorter legs than EVERYONE else? In a lot of games, the PC's run speed is affected by stats and so varies depending on character build. I suspect walking speed is fixed, though why it should then vary from NPCs' walking pace I'm not sure - but I'm fairly certain that is why PCs tend to be able to outrun NPCs, anyway. Most of the latter haven't been putting points into things that affect their run speed. --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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SmkViper
Member since Sep-11-07
49 posts |
Sep-24-15, 09:48 AM (EST) |
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18. "RE: World of Warships: new ships coming"
In response to message #16
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>>(And because NPCs' walking pace and the >>PC's are not the same, so you constantly have to adjust your speed so >>as not to either outrun them or get left behind.) > >There is another massively annoying thing, in all sorts of games. Why >is it that you're never moving the same speed as the NPC? If you run, >it's notably faster, and if you walk, it's notably slower. It's never >the same. What, your character has shorter legs than EVERYONE else? > >...! >Gott's Leetle Feesh in Trousers! Because if they run at your running speed you can't catch up to them if you get left behind. So most games generally fix them at slightly-slower-than-running speed so you don't have to walk, but can still catch up if said pack of wolves comes to eat your face off (likely leaving Mr. AI to blithely keep walking towards the nearby pack of giants). For MMOs at least it's much easier on the server to just have the AI on a fixed point-to-point path with waits at each point. For single-player games they really should just be having the NPC slow down if they're more than X units away from you, and then speed up to running when you get close. "Bardiche Assault - SET UP!" |
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Nova Floresca
Member since Sep-13-13
316 posts |
Sep-23-15, 04:56 PM (EST) |
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7. "RE: World of Warships: new ships coming"
In response to message #4
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>>I was going to make a joke about how they could've done the Royal Navy >>first, but then we'd be doing lots of convoy escort missions, and this >>is World of Warships, not World of Tedious Instagibs . . . >> >>But I'm not sure I could claim that we're not playing the latter with >>a straight face, so there's that. > >Really? I mean, I guess I could see "tedious" if a person were less >than enamored of the more deliberate pace of Warships battles >as opposed to e.g. World of Tanks, but I have yet to be sunk >instantly and without warning, without ever having noticed the ship >that got me. Personally, I do enjoy Warships quite a lot, but I have been on the receiving end of an instant kill without any opportunity to do anything about it (double torpedo bombers is probably the worst; if the CV driver knows his stuff, you can't do anything about it, but you also have *plenty* of time to contemplate your impending demise). My first game in a Tenryuu was one, although admittedly an extreme rarity; a New York threw a whole broadside at me from max range after a destroyer put me on the map for the other team, and the shot landed dead-on. In any case, my comment was meant mostly as a joke, although there are certain maps that seem to require a certain number of "willing sacrifices"- Two Brothers is a bad one, giving you the option of rounding the corner and dying to massed fire from the enemy or waiting for him to come to you . . . and dying from massed fire from the enemy. Obviously, good spotting and disruption attacks from friendly destroyers and/or carriers changes that equation in a hurry, but that's asking a bit much from Random matchmaking. "This is probably a stupid question, but . . ." |
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Gryphon
Charter Member
17337 posts |
Sep-23-15, 09:04 PM (EST) |
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14. "RE: World of Warships: new ships coming"
In response to message #7
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>Personally, I do enjoy Warships quite a lot, but I have been on the >receiving end of an instant kill without any opportunity to do >anything about it (double torpedo bombers is probably the worst; if >the CV driver knows his stuff, you can't do anything about it, but you >also have *plenty* of time to contemplate your impending demise).Ah, yes, well. Filthy map clickers. It wouldn't be a Wargaming title without a class of vehicles that has a mismatched gameplay mechanic. :) >My >first game in a Tenryuu was one, although admittedly an extreme >rarity; a New York threw a whole broadside at me from max range after >a destroyer put me on the map for the other team, and the shot landed >dead-on. Yeah, that's just RNGesus saying "Fuck you, My son." :) >In any case, my comment was meant mostly as a joke, although there are >certain maps that seem to require a certain number of "willing >sacrifices"- Two Brothers is a bad one, giving you the option of >rounding the corner and dying to massed fire from the enemy or waiting >for him to come to you . . . and dying from massed fire from the >enemy. >Obviously, good spotting and disruption attacks from friendly >destroyers and/or carriers changes that equation in a hurry, but >that's asking a bit much from Random matchmaking. Mm. Unfortunately, the aforementioned "mugged by carriers" thing falls under the same heading. If you had fleets working like fleets actually worked, the ships with poor AA would have AA-optimized cruisers escorting them, but, well, in an online random battle? You must be new here. :) (That might be a thing to attempt in a division, actually.) --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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Nova Floresca
Member since Sep-13-13
316 posts |
Sep-23-15, 10:45 PM (EST) |
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15. "RE: World of Warships: new ships coming"
In response to message #14
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>Mm. Unfortunately, the aforementioned "mugged by carriers" thing >falls under the same heading. If you had fleets working like fleets >actually worked, the ships with poor AA would have AA-optimized >cruisers escorting them, but, well, in an online random battle? You >must be new here. :)Of course, that works both ways- I just had a CV driver complain that every time he sent planes near the enemy Cleveland, they just got annihilated. I really wasn't sure what I could say to that besides "well don't do that then?" >(That might be a thing to attempt in a division, actually.) Division play would probably fix a lot of problems, but to paraphrase Groucho Marx, "I wouldn't play with any clan that would have me as a member". Or at least not until I can reliably inflict more damage than my hull's worth in a game. "This is probably a stupid question, but . . ." |
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Nova Floresca
Member since Sep-13-13
316 posts |
Sep-23-15, 05:01 PM (EST) |
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8. "RE: World of Warships: new ships coming"
In response to message #6
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>As an aside to this, as I went looking in the Premium shop again, to >see if Tirpitz had shown up, yet, there is, in the EU shop at least, a >'special' offer of 7 days premium time and 'x4' port slots. I wonder >if they REALLY mean that I'll go from 8 to 32 slots... I think it would just mean "+4", based on the way they write it in other places, though a permanent increase in slots might not be too bad, depending on how much it cost. I haven't done the math for any other currency, but in USD at least, the conversion factor works out to roughly $1 = 200 doubloons (it scales as you buy the bigger packages, but I think it caps out at ~240 doubloons for a dollar if you buy the ridiculously large package), which can be handy for working out if some of the specials are actually worth the money or not. "This is probably a stupid question, but . . ." |
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MoonEyes
Member since Jun-29-03
392 posts |
Sep-23-15, 06:34 PM (EST) |
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10. "RE: World of Warships: new ships coming"
In response to message #8
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>I think it would just mean "+4", based on the way they write it in >other places, though a permanent increase in slots might not be too >bad, depending on how much it cost.Probably, or as Gryphon noted, 4x rather than x4. And the price works out to somewhere between 10 and 11 USD, approx, at least here(I assume that the amounts are, more or less, the same, but the vagaries of exchange rates might rise, or lower, the amount somewhat). ...! Gott's Leetle Feesh in Trousers! |
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Gryphon
Charter Member
17337 posts |
Sep-23-15, 05:29 PM (EST) |
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9. "RE: World of Warships: new ships coming"
In response to message #6
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>As an aside to this, as I went looking in the Premium shop again, to >see if Tirpitz had shown up, yet, there is, in the EU shop at least, a >'special' offer of 7 days premium time and 'x4' port slots. I wonder >if they REALLY mean that I'll go from 8 to 32 slots... Does it say "x4" or "4x"? The latter would be consistent with the pseudo-military feel they like to give their site, and I've seen packages in the World of Tanks gift shop with a manifest like This package contains: 1x (some tank) 1x (some other tank) 2x garage slot (some amount of) gold (If it does say "x4", they probably meant "4x" anyway. :) --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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MoonEyes
Member since Jun-29-03
392 posts |
Sep-23-15, 06:36 PM (EST) |
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11. "RE: World of Warships: new ships coming"
In response to message #9
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>Does it say "x4" or "4x"? The latter would be consistent with the >pseudo-military feel they like to give their site, and I've seen >packages in the World of Tanks gift shop with a manifest like I thought the same, but no, it does say x4. Which is rather amusing and unlikely. Wonder if I could demand to get what I paid for...? "Where are my 24 ship slots that I paid for?! I want my money back!" >(If it does say "x4", they probably meant "4x" anyway. :) Most likely, yes. ...! Gott's Leetle Feesh in Trousers! |
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Gryphon
Charter Member
17337 posts |
Sep-26-15, 11:54 PM (EST) |
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23. "RE: more info"
In response to message #22
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LAST EDITED ON Sep-26-15 AT 11:56 PM (EDT) >Unless they've updated it since you posted, it is merely a case of 5 >tiers fitting in the list to the left at one time. The list of >destroyers can be scrolled by clicking the arrows at top/bottom of the >list, and I saw a full ten of them. Oh, OK. Either that wasn't there yet when I looked, or I missed it. Either is perfectly plausible. :) Aha. Or, upon rechecking, the arrows don't appear in my browser for whatever reason,* but clicking just below the bottom of the list (where I assume the down arrow should be) does scroll to the next one. Hang on a minute, the Udaloy class?! Those date from 1980. And at Tier IX they're up against the Japanese Kagerō class (1939) and the US Fletcher class (1941). So, uh. Either they're acknowledging that Soviet shipbuilding technology was that far behind the curve, or, well, Belarussian developer is Belarussian. Again. Either way, so much for that "1900 to 1945" thing. :) --G. *In fairness to Wargaming's web people, I am using a little-known, practically unmaintained browser produced by a tiny outfit languishing in obscurity. You guys have probably never even heard of it, it's called Mozilla Firefox. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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VoidRandom
Member since Dec-9-02
103 posts |
Sep-27-15, 00:39 AM (EST) |
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24. "RE: more info"
In response to message #23
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>Hang on a minute, the Udaloy class?! Those date from >1980. And at Tier IX they're up against the Japanese >Kagerō class (1939) and the US Fletcher class (1941). >So, uh. Either they're acknowledging that Soviet shipbuilding >technology was that far behind the curve, or, well, Belarussian >developer is Belarussian. Again. > >Either way, so much for that "1900 to 1945" thing. :) To be fair, their Udaloy doesn't appear to be much like the actual class. I expect it'a hypothetical "What we would have built if we hadn't been overrun with Germans" And the KHABAROVSK doesn't even appear to exist. Unless they put guns on the shipyard. -VR Shades of the Crimson Permanent Assurance... "They copied all they could follow, but they couldn't copy my mind, And I left 'em sweating and stealing a year and a half behind." |
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MoonEyes
Member since Jun-29-03
392 posts |
Sep-29-15, 06:44 AM (EST) |
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29. "RE: more info"
In response to message #21
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LAST EDITED ON Sep-29-15 AT 06:47 AM (EDT) And, speaking of upcoming ships, the Pride of Mother Poland, the Grom-class destroyer Błyskawica. Presumably as a Brit ship as she was built at Cowes on the Ilse of Wight, and served alongside the Royal Navy. Tier VI Premium, and presumably the pre-1941 version, or at least close to, as the post-modification ship was, more or less, a pure anti-air ship, although she did have torpedoes still. This is also supported by the game renderings, but is noted to be 'subject to change'....! Gott's Leetle Feesh in Trousers! EDIT:Link HOORAY |
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Nova Floresca
Member since Sep-13-13
316 posts |
Oct-02-15, 08:35 PM (EST) |
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30. "RE: World of Warships: new ships coming"
In response to message #0
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In Soviet Wargaming, game beta test you! I just ran into a WOWS_Testdrive account fielding one of the new German cruisers in a live game. If I had to sum up the new ship (Tier VI Nurnberg) from what I saw, it would best be described thusly: Ow. According to Wikipedia, the actual Nurnberg had 15cm guns in its main turrets, but they seemed to pack a hell of a lot more punch than other guns in that range. "This is probably a stupid question, but . . ." |
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MoonEyes
Member since Jun-29-03
392 posts |
Oct-05-15, 06:40 AM (EST) |
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32. "RE: World of Warships: new ships coming"
In response to message #0
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On the one hand...STILL no Tirpitz in the EU shop. On the OTHER hand...? WARSPITE! A bit dear at 50 euro, but comes with 30 days premium, 5250 gold and a port slot to stick her in. And, Warspite. All I need to know. ...! Gott's Leetle Feesh in Trousers! |
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Gryphon
Charter Member
17337 posts |
Oct-05-15, 06:13 PM (EST) |
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33. "RE: World of Warships: new ships coming"
In response to message #32
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>On the one hand...STILL no Tirpitz in the EU shop. She's just been pulled from the North America store; whether that's an indication of anything remains to be seen. Hopefully you too will soon be able to experience Tier VIII matches populated by little else but the Löwe of the Waters. :) (I'm sure it will die down some as the novelty wears off, but damn, yo. Problems of introducing a popular premium into an underpopulated early-days game. :) --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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Nova Floresca
Member since Sep-13-13
316 posts |
Oct-13-15, 10:23 AM (EST) |
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34. "RE: World of Warships: new ships coming"
In response to message #0
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So I managed to get the Russian Ognevoy DD as part of the "field test" event going on right now, and I have discovered what has been done to balance their otherwise ferocious capabilities: The modules SUCK. Even by the standards of destroyers, even by the standards of a vessel being maintained by vodka-fueled conscripts. How bad might you ask? Well, I had one of my two gun turrets permanently destroyed while still over half health . . . by gunfire from a Minekaze. All told, from ~6 hits from the Minekaze, I took the following: -Turret Destroyed -Turret Knocked Out (~1 minute repair) -Torpedo Tube Reload Knocked Out -Engine Knocked Out -Fires x2 So in case you were wondering what those strange tube-shaped things wasting valuable deckspace on your IJN DDs are for, they're for breaking Russian ships. "This is probably a stupid question, but . . ." |
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drakensis
Member since Dec-20-06
235 posts |
Oct-14-15, 04:45 PM (EST) |
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36. "RE: World of Warships: new ships coming"
In response to message #34
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I also appear to have an Ognevoy. Against all my expectations earned in a Wyoming. In a match where one of my team-mates felt the urge to refer to me in most unflattering terms. Admittedly, I was taking an American battleship through destroyer alley. But there was method in my madness. No guts, no glory. Victory is eternal. Chicks dig scars. Etc. (okay, more madness than method) I like to think the team-mate, Mr. No Kills in his Wakataka stuck around and learned something from watching me steam down the corridor, killing the only remaining enemy ship there, a cruiser, after the first CA & DD clash there. And then out into the other end of the corridor where I scored a few hits on the enemy Carrier before it was sunk (by our Langley I think. I hope it was because he was a solid player and deserved a suitable kill.) With that out of the way I teamed up with an intrepid Kuma who sadly got sunk but started a nice romp through a BB and two CA that were at the end of the corridor. The Kuma died to the BB but his torps were in the water so he got a Flesh Wound Medal and, more importantly, revenge! Alas, this left me at one end of the map and our Langley at the other with two enemy CA hunting him and a single BB somewhere we couldn't see. Everyone else was dead. I will be blunt, our noble carrier died hard. Both cruisers survived on slivers of health. Their BB was at full health... and I wasn't. So I headed for the BB and got in close. I scored citadel hits, he didn't. Punched the Damage Repair and looked for the cruisers while I reloaded. Oh, one was coming to help the BB. Nice of him. Alas, the only reward I could offer was AP shells. He sank. So did the BB. So off I limped up the map to our cap circle where the last CA was watching nervously. To his credit he came out and fought. It didn't save him. And thus I gloried briefly in being the only ship on the map, having a Dreadnought and a High Caliber medal and inflicting over 120,000 damage and six kills - unparalleled for me. Not quite the most XP I've ever got (base 1657 xp) but not far off. D. |
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Gryphon
Charter Member
17337 posts |
Oct-20-15, 02:20 PM (EST) |
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37. "RE: World of Warships: new ships coming"
In response to message #0
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LAST EDITED ON Oct-20-15 AT 02:35 PM (EDT) Looks like the German and Soviet tech trees dropped yesterday, as scheduled; I've got the Tier I gunboats for both nations in my port now.Also, there's a Halloween-themed special event going on, and tying in to that is a new limited-time premium ship. Do you want a Tier V Japanese destroyer with a skin that looks not unlike some of the more garish MechWarrior Online Hero 'Mechs? Of course you do! And they've Halloweened up the port screen. My Atago is not sure she approves. --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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Nathan
Charter Member
1261 posts |
Dec-15-15, 10:13 PM (EST) |
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42. "RE: World of Warships: new ships coming"
In response to message #0
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I don't really have anything to say, as such, I just thought that I should inaugurate my new signature in a World of Warships thread ----- The most wonderful thing about BBs Is BBs are wonderful things Their sides are made out of iron Their guns are made out of pain They're crashy smashy bashy flashy fun-fun-fun-fun-fun But the most wonderful thing about BBs Is there is more than one The~re is more than one! |
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