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Subject: "WoWS/Arpeggio Official Crossover"     Previous Topic | Next Topic
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eriktown
Member since Jan-28-06
136 posts
Dec-02-15, 11:48 PM (EST)
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"WoWS/Arpeggio Official Crossover"
 
   Because you gotta leverage that brand synergy.

Just leverage the hell out of it. Leverage until it hurts.

"Wargaming.net is proud to present a partnership with the creators of Japanese anime series Arpeggio of Blue Steel -Ars Nova-: a military science fiction story which sees famous ships of the 20th Century recreated with a futuristic flair. Graviton particle cannons, corrosive warhead torpedoes and lasers, all mounted on legendary vessels such as Kongo, Takao or the mighty Yamato battleship."

http://worldofwarships.eu/en/news/common/arpeggio-1stannouncement/


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  Subject     Author     Message Date     ID  
  RE: WoWS/Arpeggio Official Crossover Verbena Dec-02-15 1
     RE: WoWS/Arpeggio Official Crossover Tabasco Dec-03-15 3
  RE: WoWS/Arpeggio Official Crossover Gryphonadmin Dec-02-15 2
     RE: WoWS/Arpeggio Official Crossover Verbena Dec-03-15 4
     RE: WoWS/Arpeggio Official Crossover MoonEyes Dec-03-15 5
  RE: WoWS/Arpeggio Official Crossover Gryphonadmin Dec-18-15 6
     RE: WoWS/Arpeggio Official Crossover Star Ranger4 Dec-18-15 7
         RE: WoWS/Arpeggio Official Crossover Gryphonadmin Dec-18-15 8
  RE: WoWS/Arpeggio Official Crossover drakensis Jan-17-16 9
     RE: WoWS/Arpeggio Official Crossover Gryphonadmin Jan-22-16 10
         RE: WoWS/Arpeggio Official Crossover Nova Floresca Jan-22-16 11
         RE: WoWS/Arpeggio Official Crossover drakensis Jan-23-16 12

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Verbena
Charter Member
622 posts
Dec-02-15, 11:56 PM (EST)
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1. "RE: WoWS/Arpeggio Official Crossover"
In response to message #0
 
   Yeeeeeeessss~


------
Fearless creatures, we all learn to fight the Reaper
Can't defeat Her, so instead I'll have to be Her


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Tabasco
Member since Dec-4-06
183 posts
Dec-03-15, 01:18 AM (EST)
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3. "RE: WoWS/Arpeggio Official Crossover"
In response to message #1
 
   Indeed.

--------------------
Space for Rent


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Gryphonadmin
Charter Member
17512 posts
Dec-02-15, 11:58 PM (EST)
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2. "RE: WoWS/Arpeggio Official Crossover"
In response to message #0
 
   >Because you gotta leverage that brand synergy.
>
>Just leverage the hell out of it. Leverage until it hurts.

Weird. It's not even April.

(I'm loving the spasmodic hatred in the comments there. I can only picture the posters as Sam the Eagle from the Muppets. "You are all WEIRDOS!")

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Verbena
Charter Member
622 posts
Dec-03-15, 07:54 AM (EST)
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4. "RE: WoWS/Arpeggio Official Crossover"
In response to message #2
 
  
>
>(I'm loving the spasmodic hatred in the comments there. I can only
>picture the posters as Sam the Eagle from the Muppets. "You are all
>WEIRDOS!")

Yeah, from what I saw last night it was a combination of 'anime is for kids', which is laughably wrong, and 'my experience must be pure!', which is at least subjectively possible but has already been fully accounted for by Wargaming. Sometimes the reason people are whiny bitches is because they're attracted to whiny bitchiness. All you can do is point and laugh to maintain your sanity.

------
Fearless creatures, we all learn to fight the Reaper
Can't defeat Her, so instead I'll have to be Her


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MoonEyes
Member since Jun-29-03
408 posts
Dec-03-15, 11:28 AM (EST)
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5. "RE: WoWS/Arpeggio Official Crossover"
In response to message #2
 
  

...!
Gott's Leetle Feesh in Trousers!


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Gryphonadmin
Charter Member
17512 posts
Dec-18-15, 11:27 AM (EST)
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6. "RE: WoWS/Arpeggio Official Crossover"
In response to message #0
 
   LAST EDITED ON Dec-18-15 AT 11:35 AM (EST)
 
I just noticed that the NA server version of this notice has appeared, complete with little YouTube movie. Three things struck me about it as I was watching it:

1) Unsurprisingly, the snippets from the Arpeggio anime they used feature Iona fairly prominently. Although more or less obligatory (she is the main character, after all), this is still funny, because there are no submarines in World of Warships.

2) All the Fog ships that actually appear in their WoWS form in the trailer are Kongō-class, and indeed the NA version of the promotional text doesn't mention Takao or Yamato, though it does say there will be "even more vessels as events continue." (It also says that the Fog ships will have their own commanders, which I presume will be their Mental Models.)

3) Also absent from this version of the announcement is any mention of Fog weapons technology, and I didn't notice any Fog-like visuals applied to the Fog ships' gunfire in the gameplay footage. Their shots just the usual orange tracers out of big clouds of muzzle smoke. I was hoping for the Crazy Origami Zap Guns turret mode. (Presumably for game balance purposes, and to preserve the turnoffability they promise in the red print, such effects would be cosmetic only, but I was still hoping for them.)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Star Ranger4
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2116 posts
Dec-18-15, 12:50 PM (EST)
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7. "RE: WoWS/Arpeggio Official Crossover"
In response to message #6
 
   >1) Unsurprisingly, the snippets from the Arpeggio anime they
>used feature Iona fairly prominently. Although more or less
>obligatory (she is the main character, after all), this is
>still funny, because there are no submarines in World of
>Warships
.
>
Good point. I wonder why not; though it probably comes down to game balance in some way, being able to channel my inner Mush Morton or Dick Kane might have a better chance of drawing me into the game.

Then again I suppose it could also be a concern about how to handle their ability to submerge (mostly, again, I'd assume from a game balance/implementation concern)


Of COURSE you wernt expecting it!
No One expects the FANNISH INQUISITION!
RCW# 86


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Gryphonadmin
Charter Member
17512 posts
Dec-18-15, 03:02 PM (EST)
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8. "RE: WoWS/Arpeggio Official Crossover"
In response to message #7
 
   >>1) Unsurprisingly, the snippets from the Arpeggio anime they
>>used feature Iona fairly prominently. Although more or less
>>obligatory (she is the main character, after all), this is
>>still funny, because there are no submarines in World of
>>Warships
.
>>
>Good point. I wonder why not; though it probably comes down to game
>balance in some way
[snip]
>Then again I suppose it could also be a concern about how to handle
>their ability to submerge (mostly, again, I'd assume from a game
>balance/implementation concern)

There are, as far as I can tell, a couple of reasons, and even though I like subs too, I tend to agree with the developers that they're good ones. One is that submarines are, by their very nature, starkly unfair in a way that would never fly with the audience. They're optimized to perform virtually instant kills with relative impunity. Not many people are going to stand for that in an online battle game. People bitch enough about being torpedoed and sunk by destroyers, and you can at least see and theoretically shoot at those little bastards most of the time.

So they couldn't really be allowed to do that. Trouble is, and this is the other of the aforementioned couple of reasons, submarines are useless for anything else. They're painfully slow on the surface and even slower submerged (keep in mind that the tech trees in World of Warships end in about 1950, so we wouldn't be seeing nuclear subs, or even diesel-electrics with vaguely modern hull profiles), they have guns so pitiful they make Japanese destroyers look like ballistic powerhouses (the ones that have guns at all), and they're basically made of cardboard. If you as a sub skipper actually tried to stand and fight at any point, that would be as useful as antlers in space, just like it was in real life.

(Plus, real-life submarine combat was the absolute pinnacle of the old joke about how being in the military is long stretches of mindless tedium punctuated by a few minutes of sheer terror, and World of Warships battles are only 15 minutes long—way, way not long enough for any sort of decently modeled submarine engagement, even for the tiny percentage of the player base that would actually be into that kind of thing.)

The only way you could ever accomplish anything with a submarine in World of Warships would be to know the choke points of the maps already, hustle like hell to get there and submerge in the opening phase of the battle, and then wait to torpedo anyone who comes along. Even if you manage to do that without getting caught in the surface, then if nobody does come along, you're stuffed, and you go bitch on the forums about how boring playing subs is; if anybody does, and you one-shot them without them even knowing you were there, they go bitch on the forums about how submarines are basically developer-sanctioned cheating. And neither of you would really be wrong. Before long, most everybody would know where all the "sub spots" are on all the maps and just avoid them; beyond picking off noobs who don't know better (which I believe is called "seal clubbing" in Wargaming circles), the best a sub captain could hope for then would be to tie up a bunch of the enemy's destroyers doing ASW searches. Which for the average DD player would be about as much fun as watching paint dry, so they wouldn't do it.

The end result of all this is that it's just not worth the tsuris for the developers. It would be adding some fun for a teeny slice of the player base, taking some away for a rather larger slice, and being a massive pain in the devs' collective ass in the process, so they have, I think wisely, made it clear from day 1 that they were staying the hell away from it. It's just not a casual-multiplayer thing.

TL;DR There aren't subs in World of Warships because it would suck. It's bad enough they have aircraft carriers. Filthy map clickers. :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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drakensis
Member since Dec-20-06
243 posts
Jan-17-16, 05:30 PM (EST)
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9. "RE: WoWS/Arpeggio Official Crossover"
In response to message #0
 
   For those who haven't been playing for the last 3 weeks or so, the event - as it stands - is a pair of 3 stage missions. Complete all stages and you get a free ship skinned as a Fleet of Fog vessel. The missions are for a Kongo battleship and for a Myoko cruiser respectively.

Both missions are a lot of grinding, which has to be done in ships of a sufficiently high class: tier 5 for Kongo and tier 6 for Myoko. The first stage in each is to score 30 kills - of cruisers or destroyers respectively.

I've completed all 3 stages for Kongo although Myoko is proving harder (reasonable since it's 2 tiers higher than Kongo). The ship comes with its own port slot and nicely, the announcement at the start of each match is in japanese - I presume a soundbyte from Arpeggio of Blue Steel - rather than the default. Other than that... well, it's a Kongo. Not much to complain about. Oh, and you start with a skill point for free.

Nice little challenge really and I've until the end of February to try to get the Myoko too.

D.


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Gryphonadmin
Charter Member
17512 posts
Jan-22-16, 02:06 PM (EST)
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10. "RE: WoWS/Arpeggio Official Crossover"
In response to message #9
 
   LAST EDITED ON Jan-22-16 AT 02:07 PM (EST)
 
>The ship comes with
>its own port slot and nicely, the announcement at the start of each
>match is in japanese - I presume a soundbyte from Arpeggio of Blue
>Steel - rather than the default. Other than that... well, it's a
>Kongo. Not much to complain about.

I've seen a couple of gameplay videos of the "ARP Kongō" (so labeled, makes me think of a version of the ship made by the synthesizer company), and I have to say I'm a bit disappointed at how obviously little Wargaming were arsed when they implemented the Fog mod. It appears that, apart from the commander's picture and a few sound bites, it's literally just a skin with the Alien Dazzle Camo on it.

I'm not talking about actual gameplay changes here, I wouldn't expect the Fog ships to actually be virtually invulnerable and capable of obliterating any conventional vessel with contemptuous ease (although, hilariously, I understand the Fog ships were still both of those things when they appeared in Kantai Collection), but they did no gameplay cosmetics at all. There are no changes to the visual or sound effects on the gunfire (outgoing or arriving), nor any representation of the Fog's Klein-field armor; they didn't even bother to omit the smokestack smoke. C- for effort, guys, seriously. If you're going to do a cross-promotion, at least do a cross-promotion.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Nova Floresca
Member since Sep-13-13
320 posts
Jan-22-16, 07:24 PM (EST)
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11. "RE: WoWS/Arpeggio Official Crossover"
In response to message #10
 
   >There are no changes to the
>visual or sound effects on the gunfire (outgoing or arriving), nor any
>representation of the Fog's Klein-field armor; they didn't even bother
>to omit the smokestack smoke. C- for effort, guys, seriously. If
>you're going to do a cross-promotion, at least do a
>cross-promotion
.

FWIW, I think they would have left the funnel smoke even if they had decided to do a complete set of graphics for the Fog ships; the direction and length of smoke serves as a telltale indicator of what the other ship is doing (especially with captains using the, oh let's be polite and say "unorthodox" tactic of trying to reverse their way out of a fight), and the uproar on the forums when a graphics tweak broke funnel smoke last fall was even louder than the raging at all this <sarcasm> glowy weeaboo heresy corrupting our precious, precisely-historically-accurate naval combat simulation </sarcasm>.

"This is probably a stupid question, but . . ."


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drakensis
Member since Dec-20-06
243 posts
Jan-23-16, 05:18 AM (EST)
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12. "RE: WoWS/Arpeggio Official Crossover"
In response to message #10
 
   I concede that a little klein field effect when a shot bounces or over-penetrates would be nice. Also changing the colour of the shots to a suitable neon hue would have been nice.

D.


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