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Subject: "Stellaris"     Previous Topic | Next Topic
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Wiregeek
Member since Mar-13-14
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May-12-16, 12:55 PM (EDT)
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"Stellaris"
 
   Verifying yet again that I'm not any _good_ at these sorts of things, I picked up the basic Stellaris pre-order.

Well.

If you're a fan of Crusader Kings or Europa Universalis, here's your chance to fire up some Grand Strategy (as opposed to '4x') in Spaaaaaace. So far, the game is remarkably stable, and patch 1.01 (which is in beta) is supposed to offer serious performance improvements.

There's not much to choose from between _species_, the tech tree and the buildings and whatnot appear to be pretty universal, but the traits and abilities of your species look like they're going to be very important to your gameplay style.

If you aren't familiar with Crusader Kings or Europa Universalis, think of it as a "through the looking glass" Civilization - where Sid Meyer is coming from one set of principles, these folks have a completely different set. They're doing very similar things, but one's got almost nothing in common with the other.

Kinda like Ford vs. Chevy. Vastly different starting assumptions and similar goals.

Runs well, though my machine is no slouch (4.3ghz i7, 16gb ram, gtx 970 vidya, ssd) I've logged 21 hours in the ... 72 hours since launch.

And I can't stop talking about Make Space Great Again. I'm gonna build a wall, and make the Xallorxians pay for it!

I may be a horrible person.


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  Subject     Author     Message Date     ID  
  RE: Stellaris Gryphonadmin May-12-16 1
  RE: Stellaris Arashi May-13-16 2
     RE: Stellaris Arashi Jun-23-16 24
         RE: Stellaris MoonEyes Jun-24-16 25
             RE: Stellaris Arashi Jun-27-16 26
                 RE: Stellaris Mercutio Jun-27-16 27
  RE: Stellaris MoonEyes May-16-16 3
     RE: Stellaris Wiregeek May-16-16 4
  RE: Stellaris Mercutio May-17-16 5
     RE: Stellaris Gryphonadmin May-17-16 6
  RE: Stellaris Trscroggs May-23-16 7
  Tales from Stellaris Mercutio May-30-16 8
     RE: Tales from Stellaris Gryphonadmin May-30-16 9
         RE: Tales from Stellaris Mercutio May-31-16 11
             RE: Tales from Stellaris Gryphonadmin May-31-16 12
                 RE: Tales from Stellaris Wiregeek May-31-16 14
     RE: Tales from Stellaris Mister Fnord May-30-16 10
         RE: Tales from Stellaris Mercutio May-31-16 18
     RE: Tales from Stellaris Peter Eng May-31-16 13
         RE: Tales from Stellaris Mercutio May-31-16 16
             RE: Tales from Stellaris Gryphonadmin May-31-16 17
             RE: Tales from Stellaris MoonEyes Jun-01-16 20
                 RE: Tales from Stellaris Wiregeek Jun-27-16 28
                     RE: Tales from Stellaris MoonEyes Jun-28-16 29
  Leader's Log - 3020/12/25 Wiregeek May-31-16 15
     RE: Leader's Log - 3020/12/25 MoonEyes Jun-01-16 19
         RE: Leader's Log - 3020/12/25 StClair Jun-01-16 21
         RE: Leader's Log - 3020/12/25 Wiregeek Jun-01-16 22
             RE: Leader's Log - 3020/12/25 MoonEyes Jun-02-16 23

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Gryphonadmin
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May-12-16, 03:04 PM (EDT)
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1. "RE: Stellaris"
In response to message #0
 
   Lewis and Ben from the Yogscast have been playing Stellaris lately, but I'm so unfamiliar with space strategy games that I can't actually tell it apart from their Master of Orion videos, except that the latter also have Sjin and Duncan bitching about the gameplay mechanics in them. :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Arashi
Member since Mar-12-10
92 posts
May-13-16, 12:39 PM (EDT)
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2. "RE: Stellaris"
In response to message #0
 
   Considering a friend just got me Crusader Kings II last week and in three tries, including the 'tutorial', I had next to no idea WTF I was doing... I think I'll give this one a miss until after I watch some 'Let's Play's of it.

When in Danger, or in Doubt.
Run in circles, scream and shout.


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Arashi
Member since Mar-12-10
92 posts
Jun-23-16, 01:20 PM (EDT)
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24. "RE: Stellaris"
In response to message #2
 
   Well, got a couple opening Let's Plays under the belt and got the game (the graphics won me over, *shrug*) on Sunday. I finally managed to stick with a civilization long enough to start to need sectors. For the most part the game is far more intuitive then CK2 (even if the purpose behind some research options is vague at best) and while the game speed is glacial, even compared to a Master of Orion game, it's very gripping.

That said, Sector AI has not really impressed me. I gave a planet to one, 8 out of 12 zones populated and built with the star base in it's infancy. Went back to it an hour-ish later and found the AI hadn't developed the star base at all and was down to 4 pop due to starvation that I never got any notices for. Managed to recover it enough by putting some hydroponic farms on the station since apparently the AI doesn't touch those at all.

Still a fun game, even if my sleep has been paying the price.

When in Danger, or in Doubt.
Run in circles, scream and shout.


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MoonEyes
Member since Jun-29-03
452 posts
Jun-24-16, 04:34 AM (EDT)
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25. "RE: Stellaris"
In response to message #24
 
   >and while the game speed is glacial,
> even compared to a Master of Orion game,

This is why there is a 'speed up' button, one which I keep at max except when I pause to do things.

...!
Gott's Leetle Feesh in Trousers!


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Arashi
Member since Mar-12-10
92 posts
Jun-27-16, 01:10 PM (EDT)
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26. "RE: Stellaris"
In response to message #25
 
   >This is why there is a 'speed up' button, one which I keep at max
>except when I pause to do things.

That's not, exactly, too much of a help. I can finish a Master of Orion in 10ish hours on average usually not more then 13 if it gets really drawn out. With Stellaris, the game I started Saturday morning was still running deep Sunday night with more then 20 hours clocked and no real sign of an end nearby. Unless I decide to turn on my android races' 'eradicate organics' subroutine.

When in Danger, or in Doubt.
Run in circles, scream and shout.


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Mercutio
Member since May-26-13
735 posts
Jun-27-16, 01:13 PM (EDT)
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27. "RE: Stellaris"
In response to message #26
 
   You actually can't "win" Stellaris by any method short of conquering or otherwise absorbing most of the galaxy. There's no science or diplomatic victory or anything.

The joy is in the journey.

-Merc
Keep Rat


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MoonEyes
Member since Jun-29-03
452 posts
May-16-16, 07:38 AM (EDT)
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3. "RE: Stellaris"
In response to message #0
 
   LAST EDITED ON May-16-16 AT 07:40 AM (EDT)
 
All of the above, and an EXCELLENT soundtrack, as well. Restarted the game yesterday, everything having gone thoroughly not my way in one of the first playthroughs. So, back out to the menu, and then I decided that, before I tried again, I'd do the loo-grab something to drink-make that phonecall break...and when I came back, I just sat for several minutes, listening.

There are distinct touches of Delia Derbyshire in there, as well as some Jarre, and Pirates of the Caribb epic orchestra stuff...

And, the Hydras seems to be getting on well, at the moment. Of course, that could change any moment, but at the moment, three planets, three defensive fleets, and a fourth to go out and smite the pirates and other scum.

Oh, and while it IS a Paradox game, don't take that to mean it has the same 'curve' as the various "Europa Univarsalis with or without a skin" games. This one can actually be played, you don't run flat into a 89 degree wall with absolutely no help given.


...!
Gott's Leetle Feesh in Trousers!


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Wiregeek
Member since Mar-13-14
81 posts
May-16-16, 09:40 PM (EDT)
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4. "RE: Stellaris"
In response to message #3
 
   Until such time as you let your guard down, once.

Then there's a skittering, a chittering in the darkness.


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Mercutio
Member since May-26-13
735 posts
May-17-16, 10:40 AM (EDT)
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5. "RE: Stellaris"
In response to message #0
 
   So.

I've been playing Stellaris lately myself. Like, a lot. My race of Science Dictators established an observation post above a world of Late Industrial Age but pre-FTL primitives, and began abducting them for study prior to infiltrating and subverting their government en route to uplift and annexation.

You know. Like you do.

Anyway, things were going well until at some point the primitives managed to figure out what the fuck was going on, expose and kill my infiltrators, locate my cloaked observation post in high orbit, and blow seven kinds of hell out of it.

I shrugged and moved on. These things happen, and I had my ongoing war against the Crystalline Entities to worry about.

Later that night I had the sudden and horrifying realization:

I have lost a game of X-Com while not playing X-Com.

-Merc
Keep Rat


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Gryphonadmin
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May-17-16, 11:42 AM (EDT)
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6. "RE: Stellaris"
In response to message #5
 
   >Later that night I had the sudden and horrifying realization:
>
>I have lost a game of X-Com while not playing X-Com.

I can't decide whether to go with the Citizen Kane slow clap, or Top Dollar in The Crow. "Your mama must be damn proud o' you." :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Trscroggs
Member since Apr-26-16
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May-23-16, 02:47 PM (EDT)
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7. "RE: Stellaris"
In response to message #0
 
   Very true about the comments of Ford vs Chevy.

Despite being an RTS, the default speed is slow enough that you never feel pushed for rapid reflexes. You cannot direct individual combat units, just fleets.

The artificial limits on empire growth (without tech you can only control 5 worlds) help prevent crushing micromanagement.

The random tech factor is both good and bad. You can never be 100% certain you will get a tech you really need when you need it, but it can also force antagonizing choices of "Do I research the really good, and expensive tech, or research something I can sooner and hope the good tech comes back later?"

The one really good thing is that it can support a truly prodigious number of players in multiplayer.


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Mercutio
Member since May-26-13
735 posts
May-30-16, 01:47 AM (EDT)
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8. "Tales from Stellaris"
In response to message #0
 
   Both the following things, among others, have happened in my games. I've embellished only slightly.

* * *

Crystalline Entities are the goddamn feral hogs of space. Damn things get into everything and don't take kindly to be shooed away. They travel in packs and are aggressive and territorial.

About the only difference is that they're real pretty, right up until they start firing pieces of their own body at you at appreciable fractions of the speed of light.

The UFP spent the better part of half a century clearing them out of the star systems to its immediate galactic west before it could even begin to map and chart said systems. It developed entire new forms of weaponry and laid down the biggest hulls that had (to that point) ever slipped out of the spaceyards at Barnard's Star for the sole purpose of blowing those spiny, crystal motherfuckers straight to hell. It took another half-century to complete their extirpation and make the spacelanes safe for law-abiding folk. The survey teams that followed the fleet in discovered a wide variety of habitable worlds... including a prespaceflight Bronze Age civilization on the planet Izar VII.

Remember that, it'll be important.

Fast forward a couple hundred years. The area of space in question is now the New Troy Sector, home to a burgeoning multi-species population spread out across six worlds. Analysis of anomalous readings emanating out of the Izar system revealed the telltale energy signature of Crystalline Entities. That happens; we still don't understand their lifecycle, just that juveniles periodically show back up. A small task force was dispatched to deal with them before they could grow too unmanageable.

What was found in the Izar system was unexpected. The Bronze Age civilization is still there... only it has spread to another habitable planet in the system and there are indications it is gearing up for an interstellar journey. It hasn't suddenly undergone a sudden wave of technological advancement; the most sophisticated form of transportation on the ground is a wheeled cart. So how are they doing it?

They're taming and riding the Crystalline Entities is how. Fremen style, like the things are goddamn Shai-Hulud. These guys still think that fire is a form of witchcraft and that tin is a miracle metal and yet, somehow, they're calling down giant star monsters, jumping on board, and hitching rides to other planets. They might be breeding the things for all we know; the Crystalline Entities might be domesticated.

We've seen flotillas drifting through the asteroid belts that look suspiciously like military formations.

Opinions are sharply divided as to whether we should break protocol and send out a first contact/uplift team out to Izar VII to figure out how the hell they're doing it, or if we should leave the crazy people who think riding some sort of piezoelectric crystal monster out into space the hell alone.

Sales of Crystalline Entity plushies are up 40% Federation-wide. There's talk of action figures.

* * *

The Crystalline Entity riders were just weird and fun and sort of awesome.

It was in the game after that during which things took a turn for the much more sinister.

* * *

At some point, the habitable worlds just stopped.

It was subtle at first. Not every system is suitable to be turned into yet another colonial outpost, you know? Sometimes you drop out of warp and it's just a red dwarf with a bunch of gas giants. You shrug, do some stellar cartography, move on.

This was different.

They should have been Minshara-class planets. And at one time, they probably had been. Only now they were irradiated hellscapes. Different kinds of radiation, too, just to keep it interesting. Where there wasn't radiation, there were bomb craters, ruined cities, bleached bones on wide boulevards under dust-filled skies.

Four, five, six of them in a row. Tomb worlds.

That's... unusual.

"Maybe it'll stop once they're out of the Traxis Badlands," we said, reading the reports. "Weird shit happens in the Traxis Badlands, it's why we're paying the survey team extra."

It did not stop once they were out of the Traxis Badlands.

They found a satellite orbiting a debris cloud that used to be a planet. (Later analysis would show that the inhabitants deliberately induced a core implosion, and that they regarded it, by far, as the superior option to whatever the alternative was to not committing racial suicide.) The last artifice of a forgotten people, still whispering messages softly into the void.

Survey crews don't usually have a full xenolinguistics team, but the basic gist of what the satellite was beaming out was pretty clear; fly, run, retreat, relent. FLEE. A star chart rendered in mathematical formula, urging them to set course back the way they'd come.

That's not really how we do things, though.

Instead they dropped a nav buoy and continued on towards the edge of the spiral arm.

More tomb worlds. A couple pulsars whose rotational frequency was just a little bit too mathematically perfect to be natural. A weird pot was discovered in orbit around one of them. (We don't think that has anything to do with anything, it's just weird. Who puts a ceramic cooking pot into perfect orbit around a star?)

The final core dump before all contact with the survey vessel UFPS Tradewind was lost immediately after dropping out of warp is... still being analyzed. Funding for further survey vessels is embargoed until further notice.

-Merc
Keep Rat


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Gryphonadmin
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May-30-16, 12:09 PM (EDT)
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9. "RE: Tales from Stellaris"
In response to message #8
 
   >More tomb worlds. A couple pulsars whose rotational frequency was just
>a little bit too mathematically perfect to be natural. A weird pot was
>discovered in orbit around one of them. (We don't think that has
>anything to do with anything, it's just weird. Who puts a
>ceramic cooking pot into perfect orbit around a star?)

I wouldn't entirely put it past JAXA. I'm just saying.

>The final core dump before all contact with the survey vessel UFPS
>Tradewind was lost immediately after dropping out of warp is...
>still being analyzed. Funding for further survey vessels is embargoed
>until further notice.

"Severe damage. Seven crewmen dead. No, make that six. One crewman seemed to have recovered. That's when they became interested in extrasensory perception. More than interested, almost frantic about it. No, this must be garbled. I get something about destruct. I must have read it wrong. It sounded like the captain giving an order to destroy his own ship."

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Mercutio
Member since May-26-13
735 posts
May-31-16, 00:15 AM (EDT)
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11. "RE: Tales from Stellaris"
In response to message #9
 
  
>"Severe damage. Seven crewmen dead. No, make that six. One crewman
>seemed to have recovered. That's when they became interested in
>extrasensory perception. More than interested, almost frantic about
>it. No, this must be garbled. I get something about destruct. I must
>have read it wrong. It sounded like the captain giving an order to
>destroy his own ship."

It was less like that than it was like the part of Babylon 5 where the Narn send a cruiser to Z'ha'dum and the Shadows pop the bloody thing the second it exits hyperspace. I (the player) got a very brief glimpse of some sort of monster fleet with a military power rating of 90k right before it vaporized the poor Tradewind while it was still cooling down from the warp jump.

I figure the good people of Starfleet Survey Corps are somewhat less all-seeing than the shadowy player controlling them, though, and from their perspective their survey ship simply vanished.

This isn't to say there isn't some Event Horizon shit going on as well, tho. The elder races are all "don't research those technologies, foolish humans, you know not what you do, spacetime doesn't take kindly to being violated" but what the hell do they know, am I right?

-Merc
Keep Rat


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Gryphonadmin
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May-31-16, 00:20 AM (EDT)
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12. "RE: Tales from Stellaris"
In response to message #11
 
   LAST EDITED ON May-31-16 AT 00:22 AM (EDT)
 
ALL THESE WORLDS ARE YOURS EXCEPT EUROPA

ATTEMPT NO LANDING THERE

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Wiregeek
Member since Mar-13-14
81 posts
May-31-16, 03:56 PM (EDT)
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14. "RE: Tales from Stellaris"
In response to message #12
 
   oh hell naw, I didn't develop that terraforming tech to not use it!

And then everything went pear shaped.


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Mister Fnord
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May-30-16, 10:52 PM (EDT)
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10. "RE: Tales from Stellaris"
In response to message #8
 
   Y'know, if you wanted to do a Let's Play of Stellaris I would totally subscribe to your newsletter. This is just pure narrative gold.

--
Mr. Fnord


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Mercutio
Member since May-26-13
735 posts
May-31-16, 10:24 PM (EDT)
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18. "RE: Tales from Stellaris"
In response to message #10
 
   >Y'know, if you wanted to do a Let's Play of Stellaris I would totally
>subscribe to your newsletter. This is just pure narrative gold.

I barely have time to play the things, let alone do editing and post on a stream capture. :)

Because people seem interested: the Crystalline Entity riders sadly weren't as interesting as I'd hoped. I engaged in a major prime directive violation and uplifted them as a species, building an Observation Post over their world and technologically enlightening them.

And all I got for it was a shiny new ally. I mean... that was nice and all. They were a valuable part of the Federation. But I didn't get the secrets of riding awesome star monsters or anything. I feel kinda like I got gypped.

What's happening with the Shadows is more interesting.

I stayed the hell away from that whole area of space, both because survey ships (or, more specifically, the scientists they carry) are expensive and because there's nothing there aside from a lot of creepy wreckage and a known (to me, the player) hostile. But one of the empires to the north of me, the United Gurk-Felki States, who are Hegemonic Imperialists with a militarist bent, settled a very nice planet right up against the edge of that swathe of Tomb Worlds, closer to Antares than not.

I didn't think much of it, because they were a very, very long way from me and in fact I only had diplomatic contact with them via another, intermediary race.

Then at one point they contacted me asking for an alliance, in a way that, in hindsight, smacked of desperation. I turned them down, because I want to make alliances with the other hippie peacenik empires and I don't need a bunch of militant bird-people religious zealots harshing our mellow.

Eventually one of my non-exploded survey ships made it up into their neck of the woods.

Their empire is gone. The worlds it once occupied aren't blasted ruins or anything, they're simply empty. Their homeworld still has the "capital world" modifier on it but the entire thing is unpopulated. Like, almost pristine.

This is, mechanically, possible to make happen in the game without actually doing anything rulebreaking; you can purge the entire population of a planet and tear down all infrastructure. I'm not sure why you'd want to do that unless you're super-committed to roleplaying, but you can do that. Most people who are playing despotic conquerors will probably either keep the population alive as slaves or, if they really want to get their genocide on, will at least leave the buildings standing to avoid the expense of needing to remake them later. That's what the NPC races who are Fanatical Purifiers, committed to purging the xenos filth, do.

I don't know what the fuck is lurking beyond the Traxis Badlands, but I do know I'm not going anywhere near it for a long-ass time.

-Merc
Keep Rat


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Peter Eng
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May-31-16, 10:02 AM (EDT)
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13. "RE: Tales from Stellaris"
In response to message #8
 
   >
>Four, five, six of them in a row. Tomb worlds.
>
>That's... unusual.
>

That's one word for it.

I have to ask, is there any room in this game for what I believe is called "reconnaissance in force?" Because the next time this happens, that might be a good idea.

Peter Eng
--
Insert humorous comment here.


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Mercutio
Member since May-26-13
735 posts
May-31-16, 10:08 PM (EDT)
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16. "RE: Tales from Stellaris"
In response to message #13
 
   >I have to ask, is there any room in this game for what I believe is
>called "reconnaissance in force?" Because the next time this happens,
>that might be a good idea.

The hell of it is, if I'd approached Antares1 from a different direction, I'd probably have had time to get away. You always drop out of FTL oriented at the edge of the stars grav well in the direction you approached from, and I just happened to have been right on top of something really terrifying. That's basically the only way to lose a survey ship barring suicidal action on the part of the player or a narratively-driven accident, like restarting an alien shipyard and it devours your ship for raw materiel or something; the second they see anything dangerous they will automatically turn tail and jump back to FTL.

An escort wouldn't have helped in this specific situation. The Shadows (what I'm calling them) military power rating was something like 90k. Getting that high in Stellaris is nuts; it makes you an elder species of terrifying power and intent. With the very best tech in the game it is hard to make a single ship that tips the scales over 2500 military power.

In the context of UF, 90k would be something like "what Largo brought to Zeta Cygni, including the AT&T."

It's not something bringing a few destroyers along would have really helped with.

1 The name is almost certainly a coincidence; Antares is one of the default, generic system names and not of special significance. R'lyeh is in the game as well, as is Celeano. They're not usually important. Usually.

-Merc
Keep Rat


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Gryphonadmin
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May-31-16, 10:16 PM (EDT)
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17. "RE: Tales from Stellaris"
In response to message #16
 
   >An escort wouldn't have helped in this specific situation. The Shadows
>(what I'm calling them) military power rating was something like 90k.

At GweepCo, before the Shadows were actually named on the show, we assumed the Shadow ship that appeared in the early teases was an entity and called it "Thug-Buggoth, the Thing what Zorches Starships".

--G.
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Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
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Ceterum censeo Carthaginem esse delendam.


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MoonEyes
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Jun-01-16, 04:48 AM (EDT)
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20. "RE: Tales from Stellaris"
In response to message #16
 
   LAST EDITED ON Jun-01-16 AT 06:54 AM (EDT)
 
>The name is almost certainly a
>coincidence; Antares is one of the default, generic system names and
>not of special significance. R'lyeh is in the game as well, as is
>Celeano. They're not usually important. Usually.

In somewhat of a relation to this, and to my everlasting shame, it took me about 3-4 minutes to realize who those primitive natives I was now observing actually WERE...you know? The ones living on the third planet out from the local star 'Sol'?

...!
Gott's Leetle Feesh in Trousers!


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Wiregeek
Member since Mar-13-14
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Jun-27-16, 07:39 PM (EDT)
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28. "RE: Tales from Stellaris"
In response to message #20
 
   You should probably purge those, they're very dangerous and could attack at any moment.


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MoonEyes
Member since Jun-29-03
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Jun-28-16, 05:14 AM (EDT)
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29. "RE: Tales from Stellaris"
In response to message #28
 
   Yeah, I suppose...but at the same time, they're so cute in their bumbling stupidity. Might make the place into a zoo or something.

...!
Gott's Leetle Feesh in Trousers!


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Wiregeek
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May-31-16, 04:39 PM (EDT)
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15. "Leader's Log - 3020/12/25"
In response to message #0
 
   So there's a glitch in the game right now, where occasionally your empire's leader will just.. fail to die. Since they keep accruing experience and 'political clout', this ends up with you having an immortal President For Life...

My mind doctor recommended I pick up journalling again. It's been a few decades since I regularly kept a journal, and I don't see why not. This is President Elle Arroway, of the United Nations of Earth. The current year is 3020, and the date is December 25th by the old calendar.

Christmas time is a time for remembrance, a time for quiet reflection. That wasn't always the case. I've been alive long enough to see the winter holiday pass through fads, naturally change its character and even its name. Sometimes a wave of xenophilia will put one of the nonhuman races' winter holidays at the forefront of society, often to interesting results. The Glost-Werheni Time of Dying festival, where the oldest members of their society would autothanatize (It's not suicide for them, it's a conscious choice to be done with what their society sees as a 'time of trouble' and move on to the 'next adventure') cross-pollinated with Christianity, and the Resurgence faction of that tired old empire turned their staid winter holiday into a joyous, intensely biological celebration of growth. It's one hell of a way to keep warm, especially with eight foot tall furry weasels as your dance partners.

This year's fairly quiet, at least on Earth. I'm sharing a sandwich and coffee with Chix'l'Kub, the governor of the old Hantak empire, here to serve his time in the salt mines of Government. I've sat across the negotiating table and sat across from a star system studded with the fusion fires of dying corvettes with the old roach, and I know which one I prefer.

Chix is fretting about something. I can tell by the twitching of his cerci as they grasp at the air.

"What's bothering you, old bug?" I finally ask. He quivers in his chair, the vestigial wingcases of his ancient heritage rattling on his back.

"How do you do it, Eldest?" He finally asks, his intense speech almost accusatory. He goes still then, his sandwich ignored as he focuses his multifaceted Hantak eyes on me. I'm almost lost in the rainbow glitter of them.

"Do what, Chix?"

"Live forever. On Hantak, this time of year would be the Searching, when groups of young Hantakka would visit their elders, to see who had passed in the cold night, and who would live another year. Yet you don't pass. I've fought beside you to bring peace and joy to our great Empire, and my father fought against you on the field of battle, and his father, and his father, and so on. Yet you remain. How?"

I paused to gather my thoughts. In truth, I didn't know why I appeared to be functionally immortal. I was blessed with the finest support and treatments available in this technological age, but others would pass after two hundred, two hundred fifty years. I remained strong and vital.

In truth. There was the important part.

"In truth, Chix'l'Kub, third of his name, governor of the Hantak Sector, I don't know. Sometimes, I wish I did. But usually I don't worry about it. I'm just glad I can keep on serving the peoples of the Empire." I replied eventually. The severe formality of address was a Hantak colloquialism showing respect to an elder, and if anyone deserved that, the old bug did.

"Harumph. Well, be that as it may, President Elle Arroway of Earth and The Cosmos." The only honorific I hadn't been able to avoid fell from Chix's mouth with great good humor. I smiled myself, to see my old friend turning my psychological manipulation around on me. "I have brought you a present, for this Earth 'Christmas' ritual. With ourselves at peace and the Empire behind us, I haven't had to find any of my elders gone on the Great Voyage, and you are a big part of the reason why."

Chix reached into his attache case and set a small box on the table between us. He pushed it towards me and gestured. I considered the package, brightly wrapped in shiny paper, with a silver bow on it.

"Admiral Bilal helped with the wrapping." Chix mentioned as I carefully untied the ribbon. Inside the wrapping was a plain box, elegant Hantakkan G'k wood to my eye. I opened the latch and the box itself, revealing a magnificent watch in the glossy greens and browns of Hantak chitin.

"Chix, this is amazing, I never even considered using a molt like this." I said as I gently stroked the incredibly fine texture of the band.

"It is something new, for us. We have used our molts as craft materials before, but only ever for our kings, our favored leaders. No Hantak may compel another for his molt, and no Hantak will craft from another's. This is mine."

I said nothing, amazed. The molt was certainly part of my friend, the glossy cascade of color unique to him.

"You have always been important to the Hantak people, Elle. First as enemy, then as savior, now as friend. I made this myself, to stay with you when I must go, to remind you who you were, and who you still are."

Chix extended one of his tarsal claws across the table, and I wrapped it firmly with my hand, and squeezed once as the tears came. He swiftly withdrew his limb, wiping it unobtrusively clean. I couldn't help but smile. With such people as Chix in the Empire, I could no more turn away from the duty of leading it than I could walk through space naked.


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MoonEyes
Member since Jun-29-03
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Jun-01-16, 04:42 AM (EDT)
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19. "RE: Leader's Log - 3020/12/25"
In response to message #15
 
   >I couldn't
>help but smile. With such people as Chix in the Empire, I could no
>more turn away from the duty of leading it than I could walk through
>space naked.

And there is another post that would be an argument for being able to 'Like'. Because DAMN.

...!
Gott's Leetle Feesh in Trousers!


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StClair
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Jun-01-16, 06:19 AM (EDT)
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21. "RE: Leader's Log - 3020/12/25"
In response to message #19
 
   Seconded, with enthusiasm.


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Wiregeek
Member since Mar-13-14
81 posts
Jun-01-16, 01:03 PM (EDT)
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22. "RE: Leader's Log - 3020/12/25"
In response to message #19
 
   Elle's come a long way since she was driving around New Mexico stealing time on radiotelescopes :)


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MoonEyes
Member since Jun-29-03
452 posts
Jun-02-16, 05:21 AM (EDT)
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23. "RE: Leader's Log - 3020/12/25"
In response to message #22
 
   It would seem, yeah!

Due to that day having been yesterday, and thus Total War(hammer) having fallen into my steam account from sources unknown, I started it(steam) and noted that Stellaris updated...so I suspect that that wouldn't happen for me. Which is a pity because I did like that concept, a LOT.

...!
Gott's Leetle Feesh in Trousers!


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