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Gryphonadmin
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18100 posts
Nov-14-16, 04:15 AM (EST)
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"X-COM (the original)"
 
   In all the years since it's been out, has anyone ever had the base defenses in X-COM actually work? Like, shoot down the UFO so that you don't have to do the base defense Battlescape mission? I don't think I've ever seen it happen.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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  Subject     Author     Message Date     ID  
  RE: X-COM (the original) rwpikul Nov-14-16 1
  RE: X-COM (the original) Droken Nov-14-16 2
     RE: X-COM (the original) Gryphonadmin Nov-14-16 3
  RE: X-COM (the original) Mister Fnord Nov-14-16 4
  The Second String: A Chat Log Gryphonadmin Nov-14-16 5
     RE: The Second String: A Chat Log ebony14 Nov-15-16 6
  RE: X-COM (the original) NHO Nov-15-16 7
     RE: X-COM (the original) Gryphonadmin Nov-15-16 8
  RE: X-COM (the original) Guppy Nov-21-16 9

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rwpikul
Member since Jun-22-03
151 posts
Nov-14-16, 10:55 AM (EST)
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1. "RE: X-COM (the original)"
In response to message #0
 
   >In all the years since it's been out, has anyone ever had the base
>defenses in X-COM actually work? Like, shoot down the UFO so
>that you don't have to do the base defense Battlescape mission? I
>don't think I've ever seen it happen.

I know it happened for me a couple times playing XCOM2 and, IIRC, I've seen it happen for someone else in XCOM, (although that involved multiple end-game AAA systems).

--
Chakat Firepaw - Inventor & Scientist (Mad)


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Droken
Member since May-6-08
318 posts
Nov-14-16, 06:40 PM (EST)
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2. "RE: X-COM (the original)"
In response to message #0
 
   To an extent, but never to the point where I didn't have to fight anything. I think my best instance was a plasma-battery/grav shield defensive setup, which left a grand total of 3 mutons left alive to pester me.

In fairness though, I've never built the base defense structure based on the blaster bomb...

-Droken

"If at first you don't succeed, bull-
riding is not for you."


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Gryphonadmin
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18100 posts
Nov-14-16, 06:43 PM (EST)
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3. "RE: X-COM (the original)"
In response to message #2
 
   >To an extent, but never to the point where I didn't have to fight
>anything. I think my best instance was a plasma-battery/grav shield
>defensive setup, which left a grand total of 3 mutons left alive to
>pester me.
>
>In fairness though, I've never built the base defense structure based
>on the blaster bomb...

Nor have I, but if it's as useless as the fighter weapon based on same, I wouldn't expect greatness.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Mister Fnord
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283 posts
Nov-14-16, 07:57 PM (EST)
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4. "RE: X-COM (the original)"
In response to message #0
 
   >In all the years since it's been out, has anyone ever had the base
>defenses in X-COM actually work? Like, shoot down the UFO so
>that you don't have to do the base defense Battlescape mission? I
>don't think I've ever seen it happen.

Pretty much only the top-tier defenses are any good against party crashers. Three or four of the fusion defenses will turn any UFO into scrap metal. Of course, living long enough to research/build fusion defenses is another story entirely...

--
Mr. Fnord only got to see the fireworks by cheating his way there. Every other time it was either Bad End or Cydonia before I had the cash/time to build 'em.


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Gryphonadmin
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18100 posts
Nov-14-16, 08:15 PM (EST)
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5. "The Second String: A Chat Log"
In response to message #0
 
   gryphon <1:52 AM>
It's probably a bit morally indefensible of me to put off going to Mars so I can get all the research done, but who knows what benefits might accrue to mankind? The sacrifice of a few citizens of Buenos Aires will not be in vain.

<1:53>
also, we've got so many operational Firestorms now that it's raining shot-down UFOs over much of the northern hemisphere at this point, which is presumably why they hit Argentina. perhaps an expansion franchise in South America is called for...

<1:54>
but first, I believe tomorrow I'll send my A-team to knock out _their_ base in India.

<1:54>
also, before I crash, a tale of the B-team

<1:56>
so I've got a few soldiers garrisoning the expansion bases around the world, just to give them at least a marginal chance if the aliens find and attack them. each garrison squad is mostly rookies, with a couple of people who got a bunch of experience on the main team (before coming up short on psi strength once we had the means to measure that), to lead them.

<1:57>
this has paid off once already, when some Snakemen hit the PacRim West fighter base in Taiwan and were handily dealt with by the scrub team (with some help from the defense-optimized base design).

<1:59>
a while back, when they finished building the Avenger at our main base in Stuttgart, I sent the Lightning we built before we got the Avenger research done over to PacRim East in California, because it's a decent fighter and it'd be a couple weeks before we could build them a second Firestorm.

<2:00>
I hadn't intended on actually _using_ it as a transporter, but then the radar picked up a small UFO that had landed in Hawaii and I figured, well, what the heck. it's a small one, I'll send the chumps over to see what's what.

<2:01>
we don't have a Hyper-Wave Decoder in PacRim East, though, so I didn't know what aliens they might get. figured worst came to worst, if the first one walked off the ramp and all hell broke loose I could just dust off. we already lost the US from the program anyway.

<2:02>
Lightning lands near the UFO, first soldier out is the squad leader, who got to be a fairly decent sergeant with the main team, but got sent down to double-A when it turned out she had a psi strength in the low 30s...

<2:02>
... there's an Ethereal.

<2:03>
which is looking the wrong way (I guess the Lightning is silent? :)

<2:04>
to quote Dr. Gordon Freeman, "If you think I won't shoot you in the back, you're mistaken."

<2:05>
at which point: mission ends. they sent _one guy_ to conquer Hawaii, and he got drilled in the back of the head by a person he could easily have dominated, because he wasn't paying attention.

<2:05>
aloha, sucka

<2:05>
good job, B-team! (actually they're sort of the C-team, now that I think about it.) head on home, beers all around.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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ebony14
Member since Jul-11-11
353 posts
Nov-15-16, 11:34 AM (EST)
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6. "RE: The Second String: A Chat Log"
In response to message #5
 
   That poor Ethereal. All he really wanted to directions to the closest Tiki Bar....

Ebony the Black Dragon

"Life is like an anole. Sometimes it's green. Sometimes it's brown. But it's always a small Caribbean lizard."


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NHO
Member since Oct-5-16
13 posts
Nov-15-16, 01:32 PM (EST)
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7. "RE: X-COM (the original)"
In response to message #0
 
   Yes, endgame guns can pew-pew-pew alien assault down, especially if there is a shield to give them a time to fire second time.

I am obligated to point to http://openxcom.org/ for enchanced X-COM/TFTD experience (use nightly build), even with build-in tweaks and modifiers, without huge external mods.


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Gryphonadmin
Charter Member
18100 posts
Nov-15-16, 04:35 PM (EST)
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8. "RE: X-COM (the original)"
In response to message #7
 
   >Yes, endgame guns can pew-pew-pew alien assault down, especially if
>there is a shield to give them a time to fire second time.
>
>I am obligated to point to http://openxcom.org/ for enchanced
>X-COM/TFTD experience (use nightly build), even with build-in tweaks
>and modifiers, without huge external mods.

Yes, I've been using OpenXCOM (I think the original thread from this spring is in private-mail somewhere); it's quite handy. Apart from making the program work properly on modern computers in the first place, it's got a lot of vital quality-of-life improvements in it (such as the arrows that show you how many TUs your soldiers will have left if you move them to a particular tile, and the persistent inventory so you don't have to set up all their gear every damn time they get off the Skyranger). And it's the only way I know of to make TFTD playable at all, what with the broken difficulty scaling in the original. It's an excellent thing. Highly recommended.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Guppy
Member since Nov-21-16
1 posts
Nov-21-16, 06:44 AM (EST)
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9. "RE: X-COM (the original)"
In response to message #0
 
   My recollection is that it took either 6 plasma batteries or 4 fusion ball batteries (or, alternatively, 3 plasmas with grav shield or 2 fusions with grav shield) to reliably disintegrate a battleship before it could land.

That comes from one particular game when the aliens found my main base and were paying it regular housecalls, so I kept building defences until I found the sweet spot. (Well, aside from that one time when my plasma batteries missed 3 out of 6 shots and I almost lost the base, because I wasn't expecting to actually have to defend it groundside anymore...)


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