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Pasha
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Jun-15-15, 11:15 AM (EDT)
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"Fallout 4"
 
   Starting a new thread:
Did you folks see that not only is, apparently, Boston the location for the new fallout game, but apparently it's gonna let you rebuild your town!

--
-Pasha (Now, if only they could find brooms)
"Don't change the subject"
"Too slow, already did."


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  Subject     Author     Message Date     ID  
Fallout 4 [View All] Pasha Jun-15-15 TOP
  RE: Fallout 4 ratinoxteam Jun-15-15 1
     RE: Fallout 4 CdrMike Jun-15-15 2
         RE: Fallout 4 ratinoxteam Jun-15-15 3
             RE: Fallout 4 CdrMike Jun-15-15 4
  RE: Fallout 4 CdrMike Oct-07-15 5
     RE: Fallout 4 ratinoxteam Oct-07-15 6
         RE: Fallout 4 Gryphonadmin Oct-07-15 7
             RE: Fallout 4 ratinoxteam Oct-07-15 8
                 RE: Fallout 4 Gryphonadmin Oct-07-15 9
                     RE: Fallout 4 CdrMike Oct-10-15 10
             RE: Fallout 4 Star Ranger4 Oct-11-15 11
  RE: Fallout 4 CdrMike Nov-03-15 12
     RE: Fallout 4 CdrMike Nov-09-15 13
         RE: Fallout 4 Gryphonadmin Nov-09-15 14
  RE: Fallout 4 Wiregeek Nov-13-15 15
     RE: Fallout 4 ratinoxteam Nov-13-15 16
         RE: Fallout 4 Gryphonadmin Nov-13-15 18
     RE: Fallout 4 CdrMike Nov-13-15 17
         RE: Fallout 4 ebony14 Nov-13-15 19
             RE: Fallout 4 CdrMike Nov-13-15 20
             RE: Fallout 4 SmkViper Nov-15-15 25
     RE: Fallout 4 Matrix Dragon Nov-13-15 21
         RE: Fallout 4 CdrMike Nov-14-15 22
             RE: Fallout 4 Gryphonadmin Nov-14-15 23
                 RE: Fallout 4 StClair Nov-15-15 24
  RE: Fallout 4 ebony14 Nov-17-15 26
     RE: Fallout 4 Matrix Dragon Nov-17-15 27
         RE: Fallout 4 Wiregeek Nov-23-15 31
         RE: Fallout 4 ebony14 Nov-24-15 32
             RE: Fallout 4 SmkViper Nov-30-15 36
                 RE: Fallout 4 Astynax Dec-01-15 37
                     RE: Fallout 4 Wiregeek Dec-03-15 38
  RE: Fallout 4 CdrMike Nov-18-15 28
     RE: Fallout 4 Wiregeek Nov-19-15 29
     RE: Fallout 4 ebony14 Nov-24-15 33
         RE: Fallout 4 Wiregeek Nov-28-15 34
             RE: Fallout 4 DaPatman89 Nov-28-15 35
             RE: Fallout 4 MuninsFire Jan-08-16 61
                 RE: Fallout 4 ebony14 Jan-11-16 62
                     RE: Fallout 4 Gryphonadmin Jan-11-16 63
  RE: Fallout 4 Matrix Dragon Nov-22-15 30
  RE: Fallout 4 Matrix Dragon Dec-03-15 39
     RE: Fallout 4 CdrMike Dec-03-15 40
         RE: Fallout 4 SmkViper Dec-08-15 41
  RE: Fallout 4 Gryphonadmin Jan-05-16 42
     RE: Fallout 4 Matrix Dragon Jan-05-16 43
         RE: Fallout 4 Peter Eng Jan-05-16 44
         RE: Fallout 4 ebony14 Jan-05-16 46
             RE: Fallout 4 Matrix Dragon Jan-05-16 48
     RE: Fallout 4 ratinoxteam Jan-05-16 45
         RE: Fallout 4 Gryphonadmin Jan-05-16 47
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     RE: Fallout 4 CdrMike Jan-05-16 50
         RE: Fallout 4 Gryphonadmin Jan-05-16 51
             RE: Fallout 4 Matrix Dragon Jan-05-16 52
                 RE: Fallout 4 Gryphonadmin Jan-06-16 53
                 RE: Fallout 4 CdrMike Jan-06-16 55
                     RE: Fallout 4 ebony14 Jan-06-16 56
             RE: Fallout 4 CdrMike Jan-06-16 54
                 RE: Fallout 4 Gryphonadmin Jan-06-16 57
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ratinoxteam
Member since Jun-6-05
206 posts
Jun-15-15, 12:14 PM (EDT)
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1. "RE: Fallout 4"
In response to message #0
 
   It's not rebuilding a town (specifically Watertown, the estimated location of Vault 111). It's building many settlements connected by caravan routes. If you want; it's an entirely optional component of the game.

--
Rat
That and five bucks will get you a small coffee at Starbucks


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CdrMike
Member since Feb-20-05
669 posts
Jun-15-15, 04:45 PM (EDT)
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2. "RE: Fallout 4"
In response to message #1
 
   >It's not rebuilding a town (specifically Watertown, the estimated
>location of Vault 111). It's building many settlements connected by
>caravan routes. If you want; it's an entirely optional component of
>the game.

Which leaves me wondering if Bethesda just did a check of the most popular mods and said "Yes, that's what we need in our next game!" Not that that's a bad thing by any measure, as one of the big moments from last night's reveal was when they showed the massive list of mods you can build yourself just using parts from the environment.

--------------------------
CdrMike, Overwatch Reject

"You know, the world could always use more heroes." - Tracer, Overwatch


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ratinoxteam
Member since Jun-6-05
206 posts
Jun-15-15, 06:14 PM (EDT)
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3. "RE: Fallout 4"
In response to message #2
 
   Hard to say. Design work on FO4 started immediately after Bethsoft finished FO3 and got partially sidelined by Skyrim -- or perhaps Skyrim was a smoke screen to conceal FO4's early development. Regardless, the details were well-kept secrets for years so it's difficult to say if the world building aspect is parallel development or copycat from mods or taking a little bite out of Minecraft.

--
Rat
That and five bucks will get you a small coffee at Starbucks


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CdrMike
Member since Feb-20-05
669 posts
Jun-15-15, 07:09 PM (EDT)
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4. "RE: Fallout 4"
In response to message #3
 
   >Hard to say. Design work on FO4 started immediately after Bethsoft
>finished FO3 and got partially sidelined by Skyrim -- or perhaps
>Skyrim was a smoke screen to conceal FO4's early development.
>Regardless, the details were well-kept secrets for years so it's
>difficult to say if the world building aspect is parallel development
>or copycat from mods or taking a little bite out of Minecraft.

Who can really say, the similarity is a bit too coincidental, but again I don't really hold it against Bethsoft. Anything that adds gameplay and entices me to invest more time in the game is a good thing in my book.

--------------------------
CdrMike, Overwatch Reject

"You know, the world could always use more heroes." - Tracer, Overwatch


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CdrMike
Member since Feb-20-05
669 posts
Oct-07-15, 08:17 AM (EDT)
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5. "RE: Fallout 4"
In response to message #0
 
   So apparently Bethesda answered one of the fans' burning questions, which was "Why does Boston look so much better than the rest of the US?"

The answer? Out of all the nukes that came down on the US during the Great War, the sum total of nukes that were launched at Boston? One. By contrast, Las Vegas had 77 targeted at it. And then, as a further demonstration of just how lucky the city is, the bomb missed hitting Boston directly and instead detonated just off-shore, in an area now dubbed "The Glowing Sea." Again, this is in contrast to DC, which got rocked so badly by bomb hits that they're still trying to rebuild 200 years later.

--------------------------
CdrMike, Overwatch Reject

"You know, the world could always use more heroes." - Tracer, Overwatch


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ratinoxteam
Member since Jun-6-05
206 posts
Oct-07-15, 10:00 AM (EDT)
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6. "RE: Fallout 4"
In response to message #5
 
   Yeah. For all of Boston's history it's simply not that important a target in terms of global thermonuclear war. It doesn't have the political stature of DC or the financial stature of New York. And it's actually pretty small; it's the 24th largest city in the US by population and the Greater Boston area is the 10th largest metropolitan area in the country. We're way smaller and way less tasty a target than NY, DC, LA and Chicago.

As for Las Vegas, well, that's simple: it's the poster child for Western decadence. Of course the commies nuked it.

--
Rat
That and five bucks will get you a small coffee at Starbucks


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Gryphonadmin
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18618 posts
Oct-07-15, 10:11 AM (EDT)
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7. "RE: Fallout 4"
In response to message #6
 
   >As for Las Vegas, well, that's simple: it's the poster child for
>Western decadence. Of course the commies nuked it.

On a point of order, it was also where two major defense companies (RobCo and REPCONN) were headquartered.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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ratinoxteam
Member since Jun-6-05
206 posts
Oct-07-15, 07:07 PM (EDT)
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8. "RE: Fallout 4"
In response to message #7
 
   >On a point of order, it was also where two major defense companies
>(RobCo and REPCONN) were headquartered.

True, but Greater Boston is home to a significant number of major defense companies, too, like Raytheon and Draper Labs.

--
Rat
That and five bucks will get you a small coffee at Starbucks


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Gryphonadmin
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18618 posts
Oct-07-15, 07:21 PM (EDT)
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9. "RE: Fallout 4"
In response to message #8
 
   LAST EDITED ON Oct-07-15 AT 07:21 PM (EDT)
 
>>On a point of order, it was also where two major defense companies
>>(RobCo and REPCONN) were headquartered.
>
>True, but Greater Boston is home to a significant number of major
>defense companies, too, like Raytheon and Draper Labs.

We don't know if that's the case in-setting, though I wouldn't be at all surprised for some company with a name suspiciously like Raytheon to be one of the places where you have to go ruin spelunking for cool weapons loot in F4.

Personally (and I may have noted this in an earlier F4 thread) the thing I'm most intrigued about in terms of setting the game in the Commonwealth is how they're going to follow up the plotline implied by the Replicated Man quest in F3.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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CdrMike
Member since Feb-20-05
669 posts
Oct-10-15, 01:29 AM (EDT)
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10. "RE: Fallout 4"
In response to message #9
 
   >We don't know if that's the case in-setting, though I wouldn't be at
>all surprised for some company with a name suspiciously like Raytheon
>to be one of the places where you have to go ruin spelunking for cool
>weapons loot in F4.

If FO3 and FNV are any guide, we'll see affiliates/subsidiaries/branch offices of familiar brands, whose part in the rich tapestry that is Fallout lore has always been there yet never revealed until now. I've seen at least one picture of what looks like a Nuka Cola Quantum bottle in-game, so Boston may well have been one the "test markets" mentioned in FO3.

>Personally (and I may have noted this in an earlier F4 thread) the
>thing I'm most intrigued about in terms of setting the game in the
>Commonwealth is how they're going to follow up the plotline implied by
>the Replicated Man quest in F3.

Considering the Revolutionary War vibe that's cropping up, as well as info about the "underground railroad" that helps synths escape, I think we're going to have one of the major story arcs being an allegory for slavery in the US. With a bit of Red Scare mixed in, i.e. "Synths are among us, look like us, but are really against us!"

--------------------------
CdrMike, Overwatch Reject

"You know, the world could always use more heroes." - Tracer, Overwatch


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Star Ranger4
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2145 posts
Oct-11-15, 04:39 PM (EDT)
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11. "RE: Fallout 4"
In response to message #7
 
   >>As for Las Vegas, well, that's simple: it's the poster child for
>>Western decadence. Of course the commies nuked it.
>
>On a point of order, it was also where two major defense companies
>(RobCo and REPCONN) were headquartered.
>
Dont forget Nellis AFB; a legit target that near misses of could have been mistaken for shots directly at Vegas,


Of COURSE you wernt expecting it!
No One expects the FANNISH INQUISITION!
RCW# 86


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CdrMike
Member since Feb-20-05
669 posts
Nov-03-15, 06:31 AM (EDT)
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12. "RE: Fallout 4"
In response to message #0
 
   Since we're in the last week of the wait, figured I'd go ahead and post the latest videos from Bethesda. First, the SPECIAL videos, which detail the stats of the game and hint at how they'll affect gameplay:

Strength
Perception
Endurance
Charisma
Intelligence
Agility
Luck

And then, to top it all off, the live-action trailer you might have caught a glimpse of on TV:

Fallout "Wanderer" Trailer

--------------------------
CdrMike, Overwatch Reject

"You know, the world could always use more heroes." - Tracer, Overwatch


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CdrMike
Member since Feb-20-05
669 posts
Nov-09-15, 12:51 PM (EDT)
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13. "RE: Fallout 4"
In response to message #12
 
   Well, here we are, less than 12 hours to go before the game drops. And since I finally got a new UPS after the last one crapped out Wednesday, I can finally post the launch trailer that dropped last Thursday:

Fallout 4 Launch Trailer

"I have a question. The only question that matters. Would you risk your life for your fellow man, even if that man is a synth?"

"So where is it? This 'Institute'? How do I get there?"
"Haven't you been paying attention? You don't find The Institute. The Institute finds you."

--------------------------
CdrMike, Overwatch Reject

"You know, the world could always use more heroes." - Tracer, Overwatch


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Gryphonadmin
Charter Member
18618 posts
Nov-09-15, 01:36 PM (EDT)
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14. "RE: Fallout 4"
In response to message #13
 
   >"I have a question. The only question that matters. Would you risk
>your life for your fellow man, even if that man is a synth?"

"I'm a complicated man. No one understands me but my shotgun."

--G.
"I can dig it."
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Wiregeek
Member since Mar-13-14
103 posts
Nov-13-15, 01:10 AM (EDT)
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15. "RE: Fallout 4"
In response to message #0
 
   Three hours of gameplay in, and some thoughts;

- Boston is _tiny_ compared to the Mojave or the Capital Wasteland.
- Mirelurks are now absolutely terrifying.
- Get power armor, jump off a building.
- I need a shopping cart or a mule train so I can loot everything that isn't nailed down.


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ratinoxteam
Member since Jun-6-05
206 posts
Nov-13-15, 10:23 AM (EDT)
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16. "RE: Fallout 4"
In response to message #15
 
   > - Boston is _tiny_ compared to the Mojave or the Capital Wasteland.

Movement in FO4 is ridiculously fast: you can traverse FO4's map in about 10 minutes of real time. In reality it would take 1.5-2 hours at a marathon runner's pace.

--
Rat
That and five bucks will get you a small coffee at Starbucks


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Gryphonadmin
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18618 posts
Nov-13-15, 01:47 PM (EDT)
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18. "RE: Fallout 4"
In response to message #16
 
   >> - Boston is _tiny_ compared to the Mojave or the Capital Wasteland.
>
>Movement in FO4 is ridiculously fast: you can traverse FO4's map in
>about 10 minutes of real time. In reality it would take 1.5-2 hours at
>a marathon runner's pace.

Distance scaling in sandbox games is always screwy. You can't really jog from the California line to Las Vegas in a few minutes either, and I think Skyrim is supposed to be like the size of Canada, which argues against being able to make Windhelm by nightfall even if you left Solitude at oh-dark-hundred. :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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CdrMike
Member since Feb-20-05
669 posts
Nov-13-15, 11:27 AM (EDT)
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17. "RE: Fallout 4"
In response to message #15
 
   >Three hours of gameplay in, and some thoughts;
>
> - Boston is _tiny_ compared to the Mojave or the Capital Wasteland.

That's pretty interesting, considering they said that the overall map is supposed to be on the order of Skyrim, which was by no means tiny. Perhaps it's because, like with FO3, once you get into the city limits, everything seems to be packed so close together.

> - Mirelurks are now absolutely terrifying.

Amen.

> - Get power armor, jump off a building.

Get power armor, find out that Bethesda made it "too awesome to use" by requiring fusion cores for usage, park the suit while you go out scrounging up FCs.

> - I need a shopping cart or a mule train so I can loot everything
>that isn't nailed down.

"Let's see...38 caliber rounds...stimpaks...oooh, nuclear material! And duct tape! Jackpot!"

--------------------------
CdrMike, Overwatch Reject

"You know, the world could always use more heroes." - Tracer, Overwatch


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ebony14
Member since Jul-11-11
384 posts
Nov-13-15, 03:44 PM (EDT)
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19. "RE: Fallout 4"
In response to message #17
 
   >"Let's see...38 caliber rounds...stimpaks...oooh, nuclear material!
>And duct tape! Jackpot!"

I have only played for about three hours, since getting it on Tuesday, but I've been told that you should break down your salvage to their base bits before using it to craft, because it apparently saves you from wasting some of your gubbinz in the construction/modification. I haven't verified this, since I'm still sitting at the Red Rocket with my modified 10 mm, I'm clearly a bit behind the curve.

On a slightly unrelated note, I unintentionally created Frank Zappa as my Sole Survivor.

Ebony the Black Dragon

"Life is like an anole. Sometimes it's green. Sometimes it's brown. But it's always a small Caribbean lizard."


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CdrMike
Member since Feb-20-05
669 posts
Nov-13-15, 06:18 PM (EDT)
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20. "RE: Fallout 4"
In response to message #19
 
   >I have only played for about three hours, since getting it on Tuesday,
>but I've been told that you should break down your salvage to their
>base bits before using it to craft, because it apparently saves you
>from wasting some of your gubbinz in the construction/modification. I
>haven't verified this, since I'm still sitting at the Red Rocket with
>my modified 10 mm, I'm clearly a bit behind the curve.

Between work and a 2 day fight with a sinus infection, I've only had a chance to play 15 hours myself. So yeah, I would not be surprised if my mistake is not taking the time to go through and break down my loot. At least I'm not so far in that I've totally screwed myself.

>On a slightly unrelated note, I unintentionally created Frank Zappa as
>my Sole Survivor.

Just wait until the mods start popping up, then you'll be able to look like practically anybody.

--------------------------
CdrMike, Overwatch Reject

"You know, the world could always use more heroes." - Tracer, Overwatch


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SmkViper
Member since Sep-11-07
57 posts
Nov-15-15, 11:04 PM (EDT)
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25. "RE: Fallout 4"
In response to message #19
 
   >I have only played for about three hours, since getting it on Tuesday,
>but I've been told that you should break down your salvage to their
>base bits before using it to craft, because it apparently saves you
>from wasting some of your gubbinz in the construction/modification. I
>haven't verified this, since I'm still sitting at the Red Rocket with
>my modified 10 mm, I'm clearly a bit behind the curve.

Nothing is lost, just dump all your junk into the workshop (using the handy-dandy "Transfer all junk" key/button).

Anything that isn't used in crafting is dumped back into the workshop's container. People may have been expecting it to go into their inventory instead, hence the confusion (and the game isn't particularly good at explaining things).

"Bardiche Assault - SET UP!"


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Matrix Dragon
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1671 posts
Nov-13-15, 09:27 PM (EDT)
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21. "RE: Fallout 4"
In response to message #15
 
   > - Boston is _tiny_ compared to the Mojave or the Capital Wasteland.

Still got a nice feeling of scale though.

> - Mirelurks are now absolutely terrifying.

Haven't run into any yet. Did find a radscorpion by it bursting out of the ground underneath me, that was fun.

> - Get power armor, jump off a building.

And then have a Deathclaw turn it to scrap. I know some people are bitching about the power armor system, but I'm liking this approach. It feels like I'm wearing a tank.

> - I need a shopping cart or a mule train so I can loot everything
>that isn't nailed down.

"Dogmeat, hold these. And this. And that..."

Matrix Dragon, J. Random Nutter


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CdrMike
Member since Feb-20-05
669 posts
Nov-14-15, 12:14 PM (EDT)
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22. "RE: Fallout 4"
In response to message #21
 
   LAST EDITED ON Nov-14-15 AT 12:15 PM (EST)
 
>> - Boston is _tiny_ compared to the Mojave or the Capital Wasteland.
>
>Still got a nice feeling of scale though.

It really does, especially when you're weaving through the streets of Boston and worrying if around the corner is waiting a feral ghoul, a raider, or a Super Mutant raiding party.

>> - Mirelurks are now absolutely terrifying.
>
>Haven't run into any yet. Did find a radscorpion by it bursting out of
>the ground underneath me, that was fun.

"Let's check this shack out, might be some salvage ins...OH CRAP RUN!!!"

>> - Get power armor, jump off a building.
>
>And then have a Deathclaw turn it to scrap. I know some people are
>bitching about the power armor system, but I'm liking this approach.
>It feels like I'm wearing a tank.

I do like it, it makes it feel realistic. It's just sort of a pain to have to hunt down enough fusion cores to last a decent-sized expedition. Connecting FC usage to Action Points, which VATS and the new sprint and bash features both draw from, is an absolute pain.

>> - I need a shopping cart or a mule train so I can loot everything
>>that isn't nailed down.
>
>"Dogmeat, hold these. And this. And that..."

In FO3, it was "Here Fawkes, carry back this stack of assault rifles for me, I need something to barter."

Then in NV, it was "Hey Lily, do you mind carrying all this food for me?"

Now FO4 brings us "Piper, hold on to these rolls of duct tape for me."

--------------------------
CdrMike, Overwatch Reject

"You know, the world could always use more heroes." - Tracer, Overwatch


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Gryphonadmin
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Nov-14-15, 01:52 PM (EDT)
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23. "RE: Fallout 4"
In response to message #22
 
   >It really does, especially when you're weaving through the streets of
>Boston and worrying if around the corner is waiting a feral ghoul, a
>raider, or a Super Mutant raiding party.

Ah, so they've accurately captured Saturday night in Southie.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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StClair
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657 posts
Nov-15-15, 03:30 AM (EDT)
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24. "RE: Fallout 4"
In response to message #23
 
   "If you were from, where I was from, you'd be ****in' dead."


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ebony14
Member since Jul-11-11
384 posts
Nov-17-15, 05:47 PM (EDT)
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26. "RE: Fallout 4"
In response to message #0
 
   Personally, I was a bit bummed by the lack of a Weird/Wild Wasteland perk for a starting character. And then I found the room upstairs of the speakeasy in Concord, with the skeleton in bed with a mannequin, and another skeleton in the bathtub, surrounded by mannequins carrying machetes. Apparently, in Boston, the weirdness is mandatory.

Ebony the Black Dragon

Which is more what I would expect from Austin, but there you are.

"Life is like an anole. Sometimes it's green. Sometimes it's brown. But it's always a small Caribbean lizard."


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Matrix Dragon
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Nov-17-15, 10:06 PM (EDT)
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27. "RE: Fallout 4"
In response to message #26
 
   >And then I found the room upstairs of
>the speakeasy in Concord, with the skeleton in bed with a mannequin,
>and another skeleton in the bathtub, surrounded by mannequins carrying
>machetes. Apparently, in Boston, the weirdness is mandatory.

Keep an eye out for teddy bears in odd locations.

Matrix Dragon, J. Random Nutter


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Wiregeek
Member since Mar-13-14
103 posts
Nov-23-15, 01:25 AM (EDT)
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31. "RE: Fallout 4"
In response to message #27
 
   and those gods-be-damned monkeys!


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ebony14
Member since Jul-11-11
384 posts
Nov-24-15, 12:33 PM (EDT)
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32. "RE: Fallout 4"
In response to message #27
 
   >>And then I found the room upstairs of
>>the speakeasy in Concord, with the skeleton in bed with a mannequin,
>>and another skeleton in the bathtub, surrounded by mannequins carrying
>>machetes. Apparently, in Boston, the weirdness is mandatory.
>
>Keep an eye out for teddy bears in odd locations.
>

You can have Dogmeat equip one, apparently. I haven't yet, so I don't know what happens. I know you can put welding goggles on him though. He doesn't seem to mind.

Ebony the Black Dragon

"Life is like an anole. Sometimes it's green. Sometimes it's brown. But it's always a small Caribbean lizard."


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SmkViper
Member since Sep-11-07
57 posts
Nov-30-15, 10:51 AM (EDT)
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36. "RE: Fallout 4"
In response to message #32
 
  
>>Keep an eye out for teddy bears in odd locations.
>>
>
>You can have Dogmeat equip one, apparently. I haven't yet, so I don't
>know what happens. I know you can put welding goggles on him though.
>He doesn't seem to mind.

I think he just needs to have one in his inventory.

And Dogmeat can also equip bandanas, collars, and dog armor.

Also, Codsworth can equip some hats (including a bowler) :)

"Bardiche Assault - SET UP!"


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Astynax
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711 posts
Dec-01-15, 07:15 PM (EDT)
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37. "RE: Fallout 4"
In response to message #36
 
   >
>>>Keep an eye out for teddy bears in odd locations.
>>>
>>
>>You can have Dogmeat equip one, apparently. I haven't yet, so I don't
>>know what happens. I know you can put welding goggles on him though.
>>He doesn't seem to mind.
>
>I think he just needs to have one in his inventory.
>
>And Dogmeat can also equip bandanas, collars, and dog armor.
>
>Also, Codsworth can equip some hats (including a bowler) :)

Meanwhile, Nick Valentine can equip.... NOTHING! Bethesda laughs at your tears and impotent rage!


-={(Astynax)}=-
"Laughs all the way to the bank..."


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Wiregeek
Member since Mar-13-14
103 posts
Dec-03-15, 02:10 AM (EDT)
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38. "RE: Fallout 4"
In response to message #37
 
   Nick is dressed as a Film Noir Detective. He's already perfect, why would he need to equip anything lesser?


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CdrMike
Member since Feb-20-05
669 posts
Nov-18-15, 04:13 PM (EDT)
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28. "RE: Fallout 4"
In response to message #0
 
   So I'm investigating the National Guard Training Yard yesterday, because two quests converged there and I ended up taking the feral ghoul-infested road less traveled by, and had a "Bethesda programmers are dicks!" moment. It came when I went to check out the armory, which netted me a high-level ghoul ("withered feral ghoul," aka ghoul jerky), a small pile of ammunition, and a power armor frame with a partial set of T-51 armor. So as I walk back out the door, making plans for returning to retrieve the frame, I get jumped by the Legendary Sentrybot that was loosed by my opening the door to inner armory. And after I knocked off a quarter of the mech's health with my minigun, it "mutated" and regained all of its health plus stat boosts.

After reloading an earlier save before I went into the armory, I've since labeled it with "Here be monsters" and scratched the frame off my list until I can either get much better weapons, or until I stock up enough pulse grenades and mines to make another assault worthwhile.

--------------------------
CdrMike, Overwatch Reject

"You know, the world could always use more heroes." - Tracer, Overwatch


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Wiregeek
Member since Mar-13-14
103 posts
Nov-19-15, 00:57 AM (EDT)
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29. "RE: Fallout 4"
In response to message #28
 
   I had that encounter in my last play session, and it was very Keystone Kops, but my ablative canine speedbump tripped up Mr. Warbot enough that I was able to convert him into delicious scrap eventually.

And I kept the frame.


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ebony14
Member since Jul-11-11
384 posts
Nov-24-15, 12:35 PM (EDT)
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33. "RE: Fallout 4"
In response to message #28
 
   Yeah, that fight was fun. A mad dash to the roof of the main building, followed by burning through all of my fusion cells and .38 ammo (I wasn't carrying anything that shot any of my heavier ammo), while poor Preston served as a courageous distraction for about five minutes. It wasn't until afterward that I realized that I was holding the missiles, and Preston was holding the missile launcher.

Ebony the Black Dragon

"Life is like an anole. Sometimes it's green. Sometimes it's brown. But it's always a small Caribbean lizard."


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Wiregeek
Member since Mar-13-14
103 posts
Nov-28-15, 03:20 AM (EDT)
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34. "RE: Fallout 4"
In response to message #33
 
   I offloaded some frag grenades (how exactly did I get 30 frags?) to Nick earlier today. I have regretted that decision often. _Everything_ explodes.


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DaPatman89
Member since May-2-12
80 posts
Nov-28-15, 06:34 PM (EDT)
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35. "RE: Fallout 4"
In response to message #34
 
   I've not played any Fallout 4 myself, but I do know someone who went one better - she gave Hancock the Fat Man (though admittedly not before activating God mode). Watch the carnage here.

---

"Things in life aren't always quite what they seem,
There's more than one given angle to any one given scene.
So bear that in mind next time you try to intervene
On any one given angle on any one given scene."
Angles - dan le sac vs. Scroobius Pip


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MuninsFire
Member since Mar-27-07
221 posts
Jan-08-16, 09:35 PM (EDT)
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61. "RE: Fallout 4"
In response to message #34
 
   Ah, Nick.

Nick's my favorite, really. I'm in the Silver Shroud armor; he's a Film Noir detective...we just jive, y'know?

That .45 revolver of his is right classy, too. Though I have been getting in the habit of giving him something with a little more kick from time to time - y'know, shotguns, that sort of thing.

He's pretty good about using the right weapon for the job, too. Even if he is a bit happy with the grenades and molotovs. And a little reluctant to let me -know- when he's going to use 'em.

So I manage to get into the Boston Public Library because the Mayor's password is terrible. And I'm poking around inside - this is a remarkably well-fortified library! The reasons for which become apparent shortly after, as a bunch of super mutants swarm the building.

So I start opening up with Leadfinger, my trusty .308 that happens to have +25% against super mutants - real handy-like. And I go to head around a corner to hunt down some more that seem to be over on the other side of the building.

And that's when I see Nick, standing on the balcony over the front steps, gloriously blazing away with a minigun, barrels smokin' red hot....

....that I did not give him.

Apparently, when I wasn't looking, Nick went ahead and shot a super mutant and grabbed a minigun all by his lonesome, and proceeded to go full Rambo on the others.

And at that point, he turns to me and says, "I guess that'll be the last time they underestimate us!"

Yes, it will, Nick. Yes, it sure as hell will.

--
In Xanadu did Kubla Khan
A stately pleasure-dome
decree,
Where Alph, the sacred river,
ran
Through caverns measureless to
man
Down to a sunless sea


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ebony14
Member since Jul-11-11
384 posts
Jan-11-16, 04:15 PM (EDT)
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62. "RE: Fallout 4"
In response to message #61
 
   I have determined that Cait is a klepto. Every time I turn to hand her some of the gear that I've picked up, I find out that she's carrying everything that I've passed over as not useful. She was carrying two miniguns - TWO! - that I had ditched because I didn't need them. To say nothing of the stack of pipe pistols. It isn't all bad; she's had extra fusion cells and bullets that I missed, but it's seriously difficult to store choice gear when my Southie pack mule keeps picking up the junk that I don't need.

Ebony the Black Dragon

"Life is like an anole. Sometimes it's green. Sometimes it's brown. But it's always a small Caribbean lizard."


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Gryphonadmin
Charter Member
18618 posts
Jan-11-16, 07:02 PM (EDT)
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63. "RE: Fallout 4"
In response to message #62
 
   >It isn't all bad; she's had
>extra fusion cells and bullets that I missed, but it's seriously
>difficult to store choice gear when my Southie pack mule keeps picking
>up the junk that I don't need.

It's Southie, get used to it. :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Matrix Dragon
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1671 posts
Nov-22-15, 05:17 AM (EDT)
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30. "RE: Fallout 4"
In response to message #0
 
   Thirty-six hours in, made it to the Glowing Sea. Whoa. Just... whoa. And I thought the Radiation Storms were alien.

Matrix Dragon, J. Random Nutter


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Matrix Dragon
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1671 posts
Dec-03-15, 05:06 AM (EDT)
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39. "RE: Fallout 4"
In response to message #0
 
   ... Where in the hell did I leave my reporter? *Starts checking settlements.*

Matrix Dragon, J. Random Nutter


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CdrMike
Member since Feb-20-05
669 posts
Dec-03-15, 09:43 AM (EDT)
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40. "RE: Fallout 4"
In response to message #39
 
   >... Where in the hell did I leave my reporter? *Starts checking
>settlements.*

Yeah, apparently this game is as bad about keeping companions easily accessible as the last two were. Normally you should be able to send them to a settlement and keep them there, but there's no preset place in the settlement that you'll find them at (ex: if there's more than one doghouse, like in Sanctuary, then Dogmeat wanders between them), some will default to where you originally met them (ex: Curie keeps going back to Vault 81), and some are bound to a particular spot if there's an active question that involves them (Piper/Nick at their offices).

--------------------------
CdrMike, Overwatch Reject

"You know, the world could always use more heroes." - Tracer, Overwatch


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SmkViper
Member since Sep-11-07
57 posts
Dec-08-15, 03:39 PM (EDT)
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41. "RE: Fallout 4"
In response to message #40
 
   One trick that works is to build a bell at your settlement. Ring the bell, and everyone at that settlement (including any companions) should come running and stand in a little semi-circle.

Great for finding wayward companions.

Of course that's not going to work if the companion has gone back to their default start location if said location is not a workshop location. (I.e. Piper in Diamond City) Which you can do, btw, by "canceling" out of the "Send X to Location" dialog box that pops up.

"Bardiche Assault - SET UP!"


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Gryphonadmin
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18618 posts
Jan-05-16, 02:13 AM (EDT)
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42. "RE: Fallout 4"
In response to message #0
 
   Awright, so, after a handful of hours played, I'm not sure about this game.

Good so far:

- It looks nice! Not just in terms of the engine doing a better job than in FO3, but also, the Commonwealth just looks better than the Capital Wasteland. The sky is actually blue, and everything doesn't have that slightly bilious green tinge that always made DC feel like the Matrix. There's even weather, which I wasn't expecting the first time it happened.

- The art design on stuff that wasn't inherited from the previous game is pretty good, and even the redesigns on most of the stuff that was (that I've encountered so far) are decent. The new 10mm pistol, for instance, looks more plausibly like an actual gun than the previous version, which is good, since you're evidently stuck with it for a while. I also like that they made Wonderglue containers a reasonable size, as opposed to the half-gallon jugs they were in FO3.

- The weapon mod system is stupidly complicated, yet I'm starting to like it, if only because its complicatedness comes in part from a wide range of customization options than the one in New Vegas, and FO3 didn't have one at all, so take the win, right?

- Having a bin to dump junk in that semi-automagically figures out what it's good for is nice.

- The new power armor mechanics are... interesting. I'm not sold on having to keep it fueled, particularly since that isn't compatible with the (Grodd help me, I'm about to use this word in a gaming-backstory context) lore of previous games; it's clearly just a way of imposing a new limit on an old toy. Reminds me a bit of when BioWare waved their hands around between Mass Effect and Mass Effect 2 and suddenly there was an ammunition mechanic for the weapons, although at least the fusion core thing is a reasonable explanation and not as head-slappingly stupid as the heat sinks thing. However, the modularity is interesting, the donning/doffing animation is cool, and I like the changes to the user interface. It did always strike me as a little weird that you'd still be consulting your wrist computer while wearing power armor. :)

- No crashes to desktop so far! In FO3 I'd have had four or five by this point, and at least one corrupted save.

- Did anyone else notice that Codsworth says your name when you meet up with him again after the tutorial? (Or at least has a fairly high percentage chance to be able to do so?) I thought I imagined it the first time. That is pretty badass.

Not so good so far:

- It's cute how Bethesda tried to address their legendary tendency toward clunky UIs (lookin' at you, Skyrim) and, in doing so, made the Fallout UI clunkier than it was before. Though at least there are hotkeys for the different Pip-Boy modes you want to look at before you actually look at your Pip-Boy, that's nice.

- No skills? Really? It's all stats and perks now? This and some of the design choices made in the clunky UI redesign noted above scream "dumbed down for the console peasantry and their pitifully inadequate input devices" to me, but maybe I'm just a jaded PC elitist. :)

- The character models actually look too good, by which I mean that they're so close to convincing it makes them less convincing than if they were just... less convincing. Everyone in Fallout 4 comes from the Uncanny Valley.

- Did non-power armor really need to be this stupidly complicated? I'm thinking no.

- Speaking of stupidly complicated, I don't get workshop mode. I mean, it's neat that they tried to include a town-builder subgame, but trying to play SimCity in the mayor's first-person view is just... no. Would it have killed them to go to some kind of god's-eye cam for things like building placement?

- Coupled to both of the previous points, the game is not very good at explaining any of this stuff. Or indeed very much of anything, mechanics-wise.

- This next thing is arguably something I screwed up for myself, but: I had a nice little homestead set up for myself in Sanctuary Hills before I went to Concord, and now these people have just moved in like they own the place. Fergus or whatever his name is is just blithely using all my workbenches and ordering me around like it was his idea; the others have taken over the adjoining house, which I settled in rather than my old one for convenience's sake and because hey, painful memories, you dig? But hey, gang, don't mind me, go ahead, use my bed, use my generator, eat my melon patch. I'll just go exile myself to the Red Rocket station and stay out of your way, shall I? Jeez.

- This is a super-minor thing, but, I'm sad the game no longer draws your holstered weapon when you're not carrying it around in your hand.

- I'm intrigued by the evident fact that the one piece of lost Old World technology that post-War humanity cannot make for itself, most powerfully yearns for, most desperately seeks and most jealously hoards, without which all the New World's innovations are useless, is not nuclear fusion, not energy weaponry, not telecommunications, no, it's a decent adhesive. Not a future scenario I would have anticipated.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Matrix Dragon
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1671 posts
Jan-05-16, 02:59 AM (EDT)
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43. "RE: Fallout 4"
In response to message #42
 
   > - It looks nice! Not just in terms of the engine doing a better job
>than in FO3, but also, the Commonwealth just looks better than the
>Capital Wasteland. The sky is actually blue, and everything doesn't
>have that slightly bilious green tinge that always made DC feel like
>the Matrix. There's even weather, which I wasn't expecting the first
>time it happened.

Oh lord yes. That was one of the things that got me interested in this game. 'Oh my god clean sky yes thank you.' If you're a fan of mods and such, I can point you towards the weather mod I use that adds even more weather options and such.

> - The weapon mod system is stupidly complicated, yet I'm starting to
>like it, if only because its complicatedness comes in part from a wide
>range of customization options than the one in New Vegas, and
>FO3 didn't have one at all, so take the win, right?

I started getting the hang of it and came to realize that a lot of the upgrades are often simply improved versions of previous ones. Improved Crit Damage Mark 1, Mark 2, etc. A lot of my main guns are actually the versions I started out with early on in the game and simply kept improving, especially the one's I found with Legendary perks.

> - Having a bin to dump junk in that semi-automagically figures out
>what it's good for is nice.

Once you unlock Local Leader level 1, you can link settlements with supply lines. At that point, any junk in any workshop that's linked to the network is accessible at any station. Saves a lot of trouble, I've found, to be able to march to the nearest settlement, dump everything in a bin, and start working on gear. Also, you can make Settlers scavenge for you, which also helps.

> - No crashes to desktop so far! In FO3 I'd have had four or five by
>this point, and at least one corrupted save.

I've had a few days where the game decides to be a prick, but the game is also smart enough to autosave often, and actually has multiple autosave and quicksave slots. I've lost, at worst, two or three minutes on one occasion (Of course, that was after building a lot of nice stuff for Starlight Drive-in...)

> - Did anyone else notice that Codsworth says your name when
>you meet up with him again after the tutorial? (Or at least has a
>fairly high percentage chance to be able to do so?) I thought I
>imagined it the first time. That is pretty badass.

He's got about a thousand names in his collection. The list ranges from normal, to 'yeah, we know our players' (Vash, Furiosa, Fuckface, Boobies.)

> - It's cute how Bethesda tried to address their legendary tendency
>toward clunky UIs (lookin' at you, Skyrim) and, in doing so,
>made the Fallout UI clunkier than it was before. Though at
>least there are hotkeys for the different Pip-Boy modes you want to
>look at before you actually look at your Pip-Boy, that's nice.

Ugh, they really needed to put some more thought into that. ESPECIALLY the Misc category. God I hate hunting for holotapes! Instead, we're probably, just like Skyrim, going to need someone to mod a better interface for us. I do like the Pip-boys updated model though. All the buttons are in the right spot now!

> - No skills? Really? It's all stats and perks now?

Eh, at least a quarter to half of the perks are really just skills with a new paint job.

> - Did non-power armor really need to be this stupidly
>complicated? I'm thinking no.

The part that drives me insane is the 'oh no, these clothes don't fit under your armour' issue, which makes half the clothes freaking useless. This includes some of the unique stuff like the Minutemen Generals uniform, which has half decent stats on its own, but simply doesn't compare to a full suit of combat armour. In the end, I turned to mods and removed the 'can't wear that' limitation, then grabbed another mod to let me make over clothes armour invisible. Bah.

As a side note, if playing 'clean', join the railroad at least long enough to do the DIA Cache missions for PAM. It'll unlock ballistic weave mods for regular clothes, which really helps out.

> - Speaking of stupidly complicated, I don't get workshop mode. I
>mean, it's neat that they tried to include a town-builder subgame, but
>trying to play SimCity in the mayor's first-person view is
>just... no. Would it have killed them to go to some kind of god's-eye
>cam for things like building placement?

See above comments, User Interfaces, Bethesda, inability to do. It leaves the admittedly rather fun element kind of... incomplete.

Oddly, from a story perspective, it amuses me even more. My character wakes up, escapes Vault 111 and goes hunting for her son... and discovers that, while she's been frozen, the entire Commonwealth simply can't look after itself. She has to keep stopping to rebuild the country (Which is a part of the plot I adore) because these people certainly aren't gonna manage it!

"I'm not your heroic saviour, I'm your damn NANNY."

I suspect that, in the UF alternate variant that is my imagination, Kasumi would take one look at Azula's adventures, then proceed to do the exact same thing and hide on the Enterprise until it left orbit... of course, then she'd have the fear of 'Oh lord, I left them near sharp objects.'

> - This next thing is arguably something I screwed up for myself, but:
>I had a nice little homestead set up for myself in Sanctuary Hills
>before I went to Concord, and now these people have just moved in like
>they own the place. Fergus or whatever his name is is just blithely
>using all my workbenches and ordering me around like it was his idea;
>the others have taken over the adjoining house, which I settled in
>rather than my old one for convenience's sake and because hey, painful
>memories, you dig? But hey, gang, don't mind me, go ahead, use my
>bed, use my generator, eat my melon patch. I'll just go exile myself
>to the Red Rocket station and stay out of your way, shall I? Jeez.

GUH. I rebuilt my characters house with the exception of Shauns bedroom because OH GOD. I then walked in to find Marcy sound asleep in my bed. And when I woke her up, she proceeded to bitch at me about what a shithole Sanctuary is.

I swear, I'm this close to making a cage, luring a Deathclaw in, dropping her inside and locking the door. Hell, I could probably sell tickets. It'd get at least half the population of Diamond City making the march north.

> - This is a super-minor thing, but, I'm sad the game no longer draws
>your holstered weapon when you're not carrying it around in your hand.

This too, makes me very sad. Especially since I'm the guy that always plays in third person. My laser rifle should be on my back when not in use, thank you very much.

> - I'm intrigued by the evident fact that the one piece of lost Old
>World technology that post-War humanity cannot make for itself, most
>powerfully yearns for, most desperately seeks and most jealously
>hoards, without which all the New World's innovations are useless, is
>not nuclear fusion, not energy weaponry, not telecommunications, no,
>it's a decent adhesive. Not a future scenario I would have
>anticipated.

Cooking stations, under the utility menu, Vegetable Starch. Once you get crops and a few water purifiers going, adhesive problems are solved.

Matrix Dragon, J. Random Nutter


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Peter Eng
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Jan-05-16, 04:52 AM (EDT)
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44. "RE: Fallout 4"
In response to message #43
 
   >
>Oddly, from a story perspective, it amuses me even more. My character
>wakes up, escapes Vault 111 and goes hunting for her son... and
>discovers that, while she's been frozen, the entire Commonwealth
>simply can't look after itself. She has to keep stopping to rebuild
>the country (Which is a part of the plot I adore) because these people
>certainly aren't gonna manage it!
>
>"I'm not your heroic saviour, I'm your damn NANNY."
>

"No matter how many times you save the world, it always manages to get back in jeopardy again. Sometimes I just want it to stay saved! You know, for a little bit? I feel like the maid; I just cleaned up this mess! Can we keep it clean for... for ten minutes!" - Mr. Incredible

Peter Eng
--
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ebony14
Member since Jul-11-11
384 posts
Jan-05-16, 01:37 PM (EDT)
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46. "RE: Fallout 4"
In response to message #43
 
   >He's got about a thousand names in his collection. The list ranges
>from normal, to 'yeah, we know our players' (Vash, Furiosa, Fuckface,
>Boobies.)

Well, there's one that he won't say, since my SO decided to name her character after one of Sir Ian's most infamous Bond girls, Pussy Galore. Instead, we get a proper British "madame" out of the old 'bot. I like Cogsworth; I gave him a bowler hat, and he seems so much more chipper with it.

>GUH. I rebuilt my characters house with the exception of Shauns
>bedroom because OH GOD. I then walked in to find Marcy sound asleep in
>my bed. And when I woke her up, she proceeded to bitch at me about
>what a shithole Sanctuary is.
>
>I swear, I'm this close to making a cage, luring a Deathclaw in,
>dropping her inside and locking the door. Hell, I could probably sell
>tickets. It'd get at least half the population of Diamond City making
>the march north.

Um, y'all know you can assign beds to settlers, right? In the Workbench menu, walk up to the aforementioned meatbag, select them, then go to a bed and click on the button for "Assign." Problem solved. (If the bed is already assigned, the "Requirement" space in the bed's data window will be in red, I believe.) Mind you, if there are any unassigned meatbags wandering around, they will crash in your bed, if they're closest to it. Preston ended up in mine several times. Not that I mind - there were plenty of beds - but Preston's a total blanket hog.


>Cooking stations, under the utility menu, Vegetable Starch. Once you
>get crops and a few water purifiers going, adhesive problems are
>solved.

I'm personally of the opinion that you should be able to eat the Vegetable Starch, but that it should penalize your Charisma for a short period when it restores health. Because only weird kids eat paste.


Ebony the Black Dragon

"Life is like an anole. Sometimes it's green. Sometimes it's brown. But it's always a small Caribbean lizard."


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Matrix Dragon
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Jan-05-16, 02:42 PM (EDT)
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48. "RE: Fallout 4"
In response to message #46
 
   >Um, y'all know you can assign beds to settlers, right?

Oh, I know. It's more that Marcy is a bitch :)

Matrix Dragon, J. Random Nutter


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ratinoxteam
Member since Jun-6-05
206 posts
Jan-05-16, 10:52 AM (EDT)
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45. "RE: Fallout 4"
In response to message #42
 
   > - No crashes to desktop so far! In FO3 I'd have had four or five by
>this point, and at least one corrupted save.

The save corruption problem in FO3 is due to how Bethsoft's Gamebryo-based engines work. They're virtual machines, and "saving" means dumping the VM's memory heap out to disk. Problem with FO3 is that the VM is running while the dump is taking place. If a script activates during the dump process then the heap dump is inconsistent on disk. Hilarity ensues. Skyrim uses the same mechanism but it freezes the VM before dumping the heap -- that's the brief pause you experience when the save mechanism is triggered. FO4 runs on an updated Skyrim engine with the same freeze mechanism so there should be no save corruption.

Similarly, the CTD problems should mostly be gone. Most of the crashes are due to memory issues caused by trying to run in a 32-bit address space. FO4 uses a 64-bit address space so you shouldn't have crash problems unless broken mods go nuts.


> - Did anyone else notice that Codsworth says your name when
>you meet up with him again after the tutorial? (Or at least has a
>fairly high percentage chance to be able to do so?) I thought I
>imagined it the first time. That is pretty badass.

Bethsoft pulled a mini-Vocaloid, recording vocal sounds that are pieced together on the fly so that NPCs can say your character's name. Pretty much eliminates the convoluted use of pronouns I've seen in other voiced games where the MC's name is set by the player.

>Not so good so far:
>
> - It's cute how Bethesda tried to address their legendary tendency
>toward clunky UIs (lookin' at you, Skyrim) and, in doing so,
>made the Fallout UI clunkier than it was before.

It's to be expected. Once the GECK is out and the script extender is more fleshed out we should see something like SkyUI or Darn's UI for FO4.


> - No skills? Really? It's all stats and perks now? This and some

Perks are skills. And perks. At the same time.

And there is no level cap.

I like it. It's a lot more flexible than previous iterations of Fallout.


> - The character models actually look too good, by which I mean
>that they're so close to convincing it makes them less convincing than
>if they were just... less convincing. Everyone in Fallout 4
>comes from the Uncanny Valley.

I've noticed that. Along with a noticeably faster onset of simulator sickness than Skyrim. I've found some possible remedies for that (disabling mouse acceleration, increasing FOV, etc) that I'll try in the near future.


> - This next thing is arguably something I screwed up for myself, but:
>I had a nice little homestead set up for myself in Sanctuary Hills
>before I went to Concord, and now these people have just moved in like
>they own the place.

That's how the game is supposed to work. If you build a town then people will move in.


> - This is a super-minor thing, but, I'm sad the game no longer draws
>your holstered weapon when you're not carrying it around in your hand.

Inherited from Skyrim. Same engine after all. There's probably a mod for this, or there will be once we have the GECK.

--
Rat
That and five bucks will get you a small coffee at Starbucks


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Gryphonadmin
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Jan-05-16, 02:30 PM (EDT)
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47. "RE: Fallout 4"
In response to message #45
 
   >> - No skills? Really? It's all stats and perks now? This and some
>
>Perks are skills. And perks. At the same time.
>
>And there is no level cap.
>
>I like it. It's a lot more flexible than previous iterations of
>Fallout.

You can't work on improving more than one thing at a time, though, which irritates me. Getting rid of the level cap is only a partial solution for that.

>> - This next thing is arguably something I screwed up for myself, but:
>>I had a nice little homestead set up for myself in Sanctuary Hills
>>before I went to Concord, and now these people have just moved in like
>>they own the place.
>
>That's how the game is supposed to work. If you build a town then
>people will move in.

I never said it wasn't. I just said it pissed me off. :)

>> - This is a super-minor thing, but, I'm sad the game no longer draws
>>your holstered weapon when you're not carrying it around in your hand.
>
>Inherited from Skyrim. Same engine after all.

Ex... cept... Skyrim does show your holstered weapon.

--G.
heheheh I said "holstered weapon"
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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ratinoxteam
Member since Jun-6-05
206 posts
Jan-05-16, 03:23 PM (EDT)
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49. "RE: Fallout 4"
In response to message #47
 
   LAST EDITED ON Jan-05-16 AT 03:29 PM (EST)
 
>Ex... cept... Skyrim does show your holstered weapon.

Does it? I must be thinking of something else, then.

Edit:
Actually... now that I consider it, this is probably a concession to the weapon modding system. Add a stock and a long barrel to a hand gun and... where to stow it?

--
Rat
That and five bucks will get you a small coffee at Starbucks


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CdrMike
Member since Feb-20-05
669 posts
Jan-05-16, 09:26 PM (EDT)
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50. "RE: Fallout 4"
In response to message #42
 
   > - It looks nice! Not just in terms of the engine doing a better job
>than in FO3, but also, the Commonwealth just looks better than the
>Capital Wasteland. The sky is actually blue, and everything doesn't
>have that slightly bilious green tinge that always made DC feel like
>the Matrix. There's even weather, which I wasn't expecting the first
>time it happened.

Yeah, that has a lot to do with the backstory, which is that the only bomb aimed at Boston missed it and came down on the outskirts, in what's now called "The Glowing Sea." You'll end up there eventually, usually because the main storyline runs through it. But yeah, I absolutely love the inclusion of weather and how the game world actually seems to acknowledge it, like how everything gets a wet sheen to it when there's rain falling from the sky. But I could definitely do without the rad storms, which I only discovered when I was in Concord and totally without basic rad resistant clothing.

> - The art design on stuff that wasn't inherited from the previous
>game is pretty good, and even the redesigns on most of the stuff that
>was (that I've encountered so far) are decent. The new 10mm pistol,
>for instance, looks more plausibly like an actual gun than the
>previous version, which is good, since you're evidently stuck with it
>for a while. I also like that they made Wonderglue containers a
>reasonable size, as opposed to the half-gallon jugs they were in FO3.

I really do love how seamless they've seemed to make the transition over to the new graphics engine, though admittedly there have been some changes that I didn't like (hello, glowing eyed feral ghouls).

> - The weapon mod system is stupidly complicated, yet I'm starting to
>like it, if only because its complicatedness comes in part from a wide
>range of customization options than the one in New Vegas, and
>FO3 didn't have one at all, so take the win, right?

As was already noted, the mod system is largely on a "Mk 1, Mk 2" system, with some variety thrown in like adding burning damage to energy weapons or energy damage to melee ones. But it also allows you turn that pipe pistol you found into an SMG, a heavy pistol, or a semi-auto sniper rifle depending on the parts you add to it. No telling where the limits are between DLCs and third-party mods.

> - Having a bin to dump junk in that semi-automagically figures out
>what it's good for is nice.

Amen.

> - The new power armor mechanics are... interesting. I'm not sold on
>having to keep it fueled, particularly since that isn't compatible
>with the (Grodd help me, I'm about to use this word in a
>gaming-backstory context) lore of previous games; it's clearly just a
>way of imposing a new limit on an old toy. Reminds me a bit of when
>BioWare waved their hands around between Mass Effect and
>Mass Effect 2 and suddenly there was an ammunition mechanic for
>the weapons, although at least the fusion core thing is a
>reasonable explanation and not as head-slappingly stupid as the
>heat sinks thing. However, the modularity is interesting, the
>donning/doffing animation is cool, and I like the changes to the user
>interface. It did always strike me as a little weird that you'd still
>be consulting your wrist computer while wearing power armor. :)

I think I complained at an earlier date about the power armor system, but have since come to respect the thinking behind it if not totally agree with it. The old hand wave of saying that your character couldn't use power armor without proper training would have been a stretch for a pre-war military vet, and power armor is common enough in the Commonwealth that a "look, but don't touch" policy would have just frustrated characters. So, by giving you armor but making it reliant on fusion cores, they've at least found a way to dissuade players from abusing it in the early game to just steamroll their way to Diamond City.

> - No crashes to desktop so far! In FO3 I'd have had four or five by
>this point, and at least one corrupted save.

I'm a console schlub mostly these days, so the most I've had to deal with is the traditional Bethesda wonky physic engine. You haven't lived until you've seen a radscorpion bust out of the ground, then proceed to rocket into the sky.

> - Did anyone else notice that Codsworth says your name when
>you meet up with him again after the tutorial? (Or at least has a
>fairly high percentage chance to be able to do so?) I thought I
>imagined it the first time. That is pretty badass.

Finally, a game where the acknowledgment that your character has a name is not simply the random "fill in name here" spots on documents.

>Not so good so far:
>
> - It's cute how Bethesda tried to address their legendary tendency
>toward clunky UIs (lookin' at you, Skyrim) and, in doing so,
>made the Fallout UI clunkier than it was before. Though at
>least there are hotkeys for the different Pip-Boy modes you want to
>look at before you actually look at your Pip-Boy, that's nice.

No kidding. Where's that mod support you promised us console folks, Bethesda?

> - No skills? Really? It's all stats and perks now? This and some
>of the design choices made in the clunky UI redesign noted above
>scream "dumbed down for the console peasantry and their pitifully
>inadequate input devices" to me, but maybe I'm just a jaded PC
>elitist. :)

Like the power armor system, I've come to respect the perk tree method because it does simplify a lot of things that previous Fallout games made a pain (25/50/75/100 in Science/Lockpicking was always a bother), while at the same time making perks seem more valuable (Bloody Mess Lvl 4: Exploding enemies have a chance to make other enemies explode).

> - The character models actually look too good, by which I mean
>that they're so close to convincing it makes them less convincing than
>if they were just... less convincing. Everyone in Fallout 4
>comes from the Uncanny Valley.

Yeah, the better the environment looks the easier it is to get immersed, and then I run into someone and the immersion totally evaporates. Still, it's nice to have a conversation where the world doesn't seem to freeze and I get this glass-eyed stare from the NPC.

> - Did non-power armor really need to be this stupidly
>complicated? I'm thinking no.

It didn't, but I do appreciate being able to mix and match between the various bits of armor I've picked up with attached perks. In some ways better than the "lugging half a wardrobe full of armor just between that set of Naughty Nightwear helps my speech stat."

> - Speaking of stupidly complicated, I don't get workshop mode. I
>mean, it's neat that they tried to include a town-builder subgame, but
>trying to play SimCity in the mayor's first-person view is
>just... no. Would it have killed them to go to some kind of god's-eye
>cam for things like building placement?

I'm rather ambivalent upon the whole "SimFallout" element, mostly because it seemed like every time I walked into Sanctuary, one of the settlers was begging me to go rescue his kidnapped friend. I've got enough firepower at the bridge to take down an army, and yet raiders/supermutants keep sneaking in and grabbing somebody. ARGH!

> - Coupled to both of the previous points, the game is not very good
>at explaining any of this stuff. Or indeed very much of anything,
>mechanics-wise.

Oh, the number of things I've had to learn about this game by reading online forums or the wiki. Example: You can use HTML tags when giving weapons unique names.

> - This next thing is arguably something I screwed up for myself, but:
>I had a nice little homestead set up for myself in Sanctuary Hills
>before I went to Concord, and now these people have just moved in like
>they own the place. Fergus or whatever his name is is just blithely
>using all my workbenches and ordering me around like it was his idea;
>the others have taken over the adjoining house, which I settled in
>rather than my old one for convenience's sake and because hey, painful
>memories, you dig? But hey, gang, don't mind me, go ahead, use my
>bed, use my generator, eat my melon patch. I'll just go exile myself
>to the Red Rocket station and stay out of your way, shall I? Jeez.

It's a Bethesda game, which means game mechanics are not introduced when you want to use them, they're thrust upon you in that "But Thou Must!" fashion. Yeah, I appreciate the XP, but I ain't your damned gofer!

> - This is a super-minor thing, but, I'm sad the game no longer draws
>your holstered weapon when you're not carrying it around in your hand.

Probably had to do with complaints in the last two games about object clipping, aka "there's this laser rifle shaped tumor sticking out of my power armor."

> - I'm intrigued by the evident fact that the one piece of lost Old
>World technology that post-War humanity cannot make for itself, most
>powerfully yearns for, most desperately seeks and most jealously
>hoards, without which all the New World's innovations are useless, is
>not nuclear fusion, not energy weaponry, not telecommunications, no,
>it's a decent adhesive. Not a future scenario I would have
>anticipated.

Who knew all those rolls of duct tape we threw away in DC and Vegas would come back to bite us so squarely in the behind? Or, as I heard it dubbed the other day, "Hoarders: The Video Game."

--------------------------
CdrMike, Overwatch Reject

"You know, the world could always use more heroes." - Tracer, Overwatch


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Gryphonadmin
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Jan-05-16, 09:51 PM (EDT)
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51. "RE: Fallout 4"
In response to message #50
 
   >But I could definitely
>do without the rad storms, which I only discovered when I was in
>Concord and totally without basic rad resistant clothing.

Oh, that sounds delightful! Something to look forward to.

>But it also allows you
>turn that pipe pistol you found into an SMG, a heavy pistol, or a
>semi-auto sniper rifle depending on the parts you add to it.

Who knew it would take an apocalypse to finally deliver on the promise of Modular Personal Weapon Systems? :)

> The old hand wave of saying that your character
>couldn't use power armor without proper training would have been a
>stretch for a pre-war military vet

Mm. Oddly, though, they seem to have just dumped that idea from the backstory entirely rather than just accepting that the player character already has power armor training. I mean, Tendo Choi there just blithely expects that this total stranger he knows nothing about will be able to climb aboard and go. Then again, maybe he's just clueless about it and lucks out that the person he's talking to is a vet. Broken clock, twice a day, etc.

(I'm not the only one who noticed that Fergus is really Tendo Choi, am I? :)

Also, on this line, I'm not sure the female PC is meant to be a veteran; her line about the man speaking at the veterans' meeting happens before you can switch (nicely done way of letting the player make that call for an established adult character, I thought), and whichever one of them you choose, the law diploma in the living room is still hers. So maybe she's just resourceful as hell. Personally, I prefer to believe they're both vets, but the introductory bits slightly imply against.

>So, by giving you armor but making it
>reliant on fusion cores, they've at least found a way to dissuade
>players from abusing it in the early game to just steamroll their way
>to Diamond City.

At least until one gets frustrated with the whole "scarcity of every dang thing" business and turns god mode on. Presumably not an option for console players, admittedly.

>Yeah, the better the environment looks the easier it is to get
>immersed, and then I run into someone and the immersion totally
>evaporates. Still, it's nice to have a conversation where the world
>doesn't seem to freeze and I get this glass-eyed stare from the NPC.

What's most interesting about the way the characters look in this game, I would contend, is that you can see what they were trying to do, with the facial expressions and body animations and whatnot, and how they didn't quite get it, but also that somewhere down the line somebody probably is going to get it. Possibly in whatever FO4's New Vegas is, possibly in Elder Scrolls VI, possibly in somebody else's game altogether, but it shows that the technology is reaching a point where making characters decently lifelike is probably just implementation now. Which is pretty cool.

>I'm rather ambivalent upon the whole "SimFallout" element, mostly
>because it seemed like every time I walked into Sanctuary, one of the
>settlers was begging me to go rescue his kidnapped friend. I've got
>enough firepower at the bridge to take down an army, and yet
>raiders/supermutants keep sneaking in and grabbing somebody. ARGH!

Heh, it's like a holdover from the Dawnguard expansion for Skyrim. "Honestly, do I have one friend in the entire province who can manage not to get kidnapped by vampires? Balgruuf, for Talos's sake, you have the second-baddest-ass húskarl in Tamriel after mine and a court wizard. Was it their day off?"

>Oh, the number of things I've had to learn about this game by reading
>online forums or the wiki. Example: You can use HTML tags when giving
>weapons unique names.

That might not even be intentional, knowing Bethesda. :) (Hard to explain in that rigidly-in-universe tutorial style they use, either way.)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Matrix Dragon
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1671 posts
Jan-05-16, 11:57 PM (EDT)
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52. "RE: Fallout 4"
In response to message #51
 
   >>But I could definitely
>>do without the rad storms, which I only discovered when I was in
>>Concord and totally without basic rad resistant clothing.
>
>Oh, that sounds delightful! Something to look forward to.

Eh, at worst, find somewhere to hide and wait, or take a Rad-X and march on through the pretty light show.

"Uh, Blue, are we sure this is the best idea?"
"We got more rads from the Glowing one that decided to criticize your paper."

>(I'm not the only one who noticed that Fergus is really Tendo Choi, am
>I? :)

Not anymore. I need to go find Sturges a nice outfit now. One with a bow tie.

>Also, on this line, I'm not sure the female PC is meant to be a
>veteran; her line about the man speaking at the veterans' meeting
>happens before you can switch (nicely done way of letting the player
>make that call for an established adult character, I thought), and
>whichever one of them you choose, the law diploma in the living room
>is still hers. So maybe she's just resourceful as hell. Personally,
>I prefer to believe they're both vets, but the introductory bits
>slightly imply against.

Well, the Vault-Tec rep does imply they made the list thanks to her services to her country, so I tend to work off the theory that she was actually the Fallout-verses version of Mockingbird or Black Widow, and the law degree was what she was planning to use after she retired from taking down Chinese super-spies. She clearly met her husband in an 'interesting story' involving Anchorage.

>>Yeah, the better the environment looks the easier it is to get
>>immersed, and then I run into someone and the immersion totally
>>evaporates. Still, it's nice to have a conversation where the world
>>doesn't seem to freeze and I get this glass-eyed stare from the NPC.

Even if this can go hilariously wrong, as shown in quite a few Youtube videos at this point :)

>>I'm rather ambivalent upon the whole "SimFallout" element, mostly
>>because it seemed like every time I walked into Sanctuary, one of the
>>settlers was begging me to go rescue his kidnapped friend. I've got
>>enough firepower at the bridge to take down an army, and yet
>>raiders/supermutants keep sneaking in and grabbing somebody. ARGH!

I've got weapons platforms in town as well at this point, thanks to the time I had a Deathclaw appear from nowhere in the middle of Starlight Drive-in. Freaking ninja super mutants keep kidnapping people...

Matrix Dragon, J. Random Nutter


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Gryphonadmin
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18618 posts
Jan-06-16, 00:05 AM (EDT)
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53. "RE: Fallout 4"
In response to message #52
 
   LAST EDITED ON Jan-06-16 AT 00:05 AM (EST)
 
> She clearly met her husband in an
>'interesting story' involving Anchorage.

"You and I remember Fairbanks very differently."

>Freaking ninja super mutants keep kidnapping
>people...

I remember being slightly dismayed in New Vegas to discover that there actually are ninja Super Mutants. Batshit ninja Super Mutants.

--G.
Although fortunately not teenage batshit ninja Super Mutants, since they're all from shortly after the war.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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CdrMike
Member since Feb-20-05
669 posts
Jan-06-16, 08:37 AM (EDT)
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55. "RE: Fallout 4"
In response to message #52
 
   >"Uh, Blue, are we sure this is the best idea?"
>"We got more rads from the Glowing one that decided to criticize your
>paper."

I do love that Bethesda decided to carry forward the idea from Skyrim of having companions who actually seem aware of their surroundings.

"Goodneighbor, huh? You lookin' to get stoned or stabbed?"

>Even if this can go hilariously wrong, as shown in quite a few Youtube
>videos at this point :)

My favorite so far remains Cait thanking you for looking out for her...a split second before a legendary feral ghoul flying-tackles her.

>I've got weapons platforms in town as well at this point, thanks to
>the time I had a Deathclaw appear from nowhere in the middle of
>Starlight Drive-in. Freaking ninja super mutants keep kidnapping
>people...

I suppose it's better than the synth brahmin* who can creep in when you're not looking.


(Yes, I'm serious, people have killed brahmin in settlements and found synth components on them.)

--------------------------
CdrMike, Overwatch Reject

"You know, the world could always use more heroes." - Tracer, Overwatch


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ebony14
Member since Jul-11-11
384 posts
Jan-06-16, 12:01 PM (EDT)
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56. "RE: Fallout 4"
In response to message #55
 
   >My favorite so far remains Cait thanking you for looking out for
>her...a split second before a legendary feral ghoul flying-tackles
>her.

Cait and I were having a heart-to-heart chat about her family selling her into slavery when a Deathclaw jumped her. It was hard to aim my assault rifle (which appear to be designed after a Lewis gun in this game) while laughing as hard as I was.

Ebony the Black Dragon

"Life is like an anole. Sometimes it's green. Sometimes it's brown. But it's always a small Caribbean lizard."


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CdrMike
Member since Feb-20-05
669 posts
Jan-06-16, 08:20 AM (EDT)
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54. "RE: Fallout 4"
In response to message #51
 
   >Oh, that sounds delightful! Something to look forward to.

As noted, it's really just a pretty ugly light show in the sky that gives off 1 rad/sec intermittently. Only really a danger if you're already glowing enough to toast bread at a distance, but annoying when you're dealing with anything that loves rads out in the open.

>Who knew it would take an apocalypse to finally deliver on the promise
>of Modular Personal Weapon Systems? :)

"Turn it this way and it's a .45 pistol! Then turn it this way and it's a submachine gun! And if you turn it this way, it's a food blender!"

>Mm. Oddly, though, they seem to have just dumped that idea from the
>backstory entirely rather than just accepting that the player
>character already has power armor training. I mean, Tendo Choi
>there just blithely expects that this total stranger he knows nothing
>about will be able to climb aboard and go. Then again, maybe he's
>just clueless about it and lucks out that the person he's talking to
>is a vet. Broken clock, twice a day, etc.

Could also be "This guy just blasted his way into the building past a bunch of raiders, maybe he knows what he's doing." Then again, Preston tells you pick up a laser musket (a weapon that didn't exist pre-war) and instinctively know how to work it. Bethesda storytelling generally isn't big on sweating details like that.

>(I'm not the only one who noticed that Fergus is really Tendo Choi, am
>I? :)

I think it's the southern-ish accent and the handyman outfit that had me thinking I was dealing with "Trip" Tucker's long-lost Bostonian relative.

>Also, on this line, I'm not sure the female PC is meant to be a
>veteran; her line about the man speaking at the veterans' meeting
>happens before you can switch (nicely done way of letting the player
>make that call for an established adult character, I thought), and
>whichever one of them you choose, the law diploma in the living room
>is still hers. So maybe she's just resourceful as hell. Personally,
>I prefer to believe they're both vets, but the introductory bits
>slightly imply against.

It could be that she was military but went into law rather than infantry like hubby, or she could have seen combat in-service and then got the law degree after she got out. The pre-release info dumps included a bit saying both were veterans on their way to a get together for fellow veterans, so I'd just assumed that they both served.

>At least until one gets frustrated with the whole "scarcity of every
>dang thing" business and turns god mode on. Presumably not an option
>for console players, admittedly.

Yeah, we console peasants have to get by on what we can scrounge, which admittedly is not as hard as it seems once you've done a decent bit of exploring. By mid-game, I had enough cores that I could use my power armor for more than just the occasional jaunt into a particularly nasty neighborhood. Plus knowing that things like VATS and sprinting kill them quicker and avoiding overuse of both made them stretch.

Of course, I only found out two other bits of info later. The first is that, while wearing power armor, your regular armor bits provide no bonuses or defense bonuses, so if you're planning to run around in PA for a long period, you might as just stow your regular armor in a bin. The second is that your companions can also wear power armor, but so can random NPCs if you just leave it sitting around with a fusion core installed. But, by the same measure, you can get enemies to leave their power armor if you're sneaky enough to steal the fusion core.

>What's most interesting about the way the characters look in this
>game, I would contend, is that you can see what they were
>trying to do, with the facial expressions and body animations
>and whatnot, and how they didn't quite get it, but also that somewhere
>down the line somebody probably is going to get it. Possibly
>in whatever FO4's New Vegas is, possibly in Elder Scrolls
>VI
, possibly in somebody else's game altogether, but it shows that
>the technology is reaching a point where making characters decently
>lifelike is probably just implementation now. Which is pretty cool.

Yeah, you can really feel that it's just the matter of getting enough computing power to get the little things down that say "This is a real human." Not to mention the greater variety in character models for NPCs, which mean you don't keep running into the same guy's identical cousin in every settlement.

>Heh, it's like a holdover from the Dawnguard expansion for
>Skyrim. "Honestly, do I have one friend in the entire province
>who can manage not to get kidnapped by vampires? Balgruuf, for
>Talos's sake, you have the second-baddest-ass húskarl in
>Tamriel after mine and a court wizard. Was it their day off?"

Yeah, oddly enough, the whole radiant quest system is both helpful and annoying. Helpful in that the buildings you clear out will refill, granting you the opportunity to keep looting them again and again. But it also means revisiting the same points on the map again and again, which gets annoying when you find yourself in the Medford Memorial Hospital for the nth time.

>That might not even be intentional, knowing Bethesda. :) (Hard to
>explain in that rigidly-in-universe tutorial style they use, either
>way.)

True, but there's so many bits of info that frustrated me until I found them out online that I can't tell whether Bethesda intentionally left us in the dark or just couldn't find a way to include them in the forced tutorials. Then again, it's a step up from the walls of text that would hit you in the previous games the first time you (for example) equipped a weapon.

--------------------------
CdrMike, Overwatch Reject

"You know, the world could always use more heroes." - Tracer, Overwatch


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Gryphonadmin
Charter Member
18618 posts
Jan-06-16, 01:23 PM (EDT)
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57. "RE: Fallout 4"
In response to message #54
 
   >>Who knew it would take an apocalypse to finally deliver on the promise
>>of Modular Personal Weapon Systems? :)
>
>"Turn it this way and it's a .45 pistol! Then turn it this way and
>it's a submachine gun! And if you turn it this way, it's a food
>blender!"

Oh man, Pipe Minigun. That would be epic.

>Could also be "This guy just blasted his way into the building past a
>bunch of raiders, maybe he knows what he's doing."

It's worth noting that Tendo doesn't really know what he's talking about anyway; he's been standing there at that terminal like he's doing Important Tactical Things and if you go and look, he hasn't actually logged in. :)

(Also, he describes that beater power armor as "cherry". The only thing cherry about that suit is the color of the condition indicators for the right leg and left arm.)

>Then again,
>Preston tells you pick up a laser musket (a weapon that didn't exist
>pre-war) and instinctively know how to work it.

In fairness to Preston, he doesn't know you're from The Past until later. He might just have assumed that you'd know how to use a homebrew laser gun because doesn't everybody know how to use those things? They've been around for 200 years. (That you are able to work it is just testament to the fact that, well, you used real energy weapons in the war, I mean, how hard can it be? :)

As an aside, I so wanted to be able to take the uniform off one of those redcoat mannequins in the museum and wear the coat. George III is taking back his wayward colonies, Raider bitches. :)

>It could be that she was military but went into law rather than
>infantry like hubby, or she could have seen combat in-service and then
>got the law degree after she got out.

Yeah, upon reflection I suspect the latter is the case.

>>At least until one gets frustrated with the whole "scarcity of every
>>dang thing" business and turns god mode on. Presumably not an option
>>for console players, admittedly.
>
>Yeah, we console peasants have to get by on what we can scrounge,
>which admittedly is not as hard as it seems once you've done a decent
>bit of exploring.

The punch line is that god mode turns off consumption of ammo and whatnot, but not fusion cores. So power armor is still useless. :)

>Yeah, oddly enough, the whole radiant quest system is both helpful and
>annoying. Helpful in that the buildings you clear out will refill,
>granting you the opportunity to keep looting them again and again.
>But it also means revisiting the same points on the map again and
>again, which gets annoying when you find yourself in the Medford
>Memorial Hospital for the nth time.

It was ever thus. "Jeez, another bandit leader is hoarding an important artifact in Halted Stream Camp? You'd think they'd learn to stop going there. Or at least cave in that back entrance."

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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CdrMike
Member since Feb-20-05
669 posts
Jan-06-16, 07:22 PM (EDT)
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59. "RE: Fallout 4"
In response to message #57
 
   >Oh man, Pipe Minigun. That would be epic.

As if Raiders with Fatmans wasn't bad enough.

>It's worth noting that Tendo doesn't really know what he's talking
>about anyway; he's been standing there at that terminal like he's
>doing Important Tactical Things and if you go and look, he hasn't
>actually logged in. :)

You ever get that feeling he's one of those characters whose skill as a mechanic is more an informed trait than a demonstrated one? He can't pick locks or hack terminals, he doesn't seem inclined to build beds or set up crops, and he seems to want you to do all the heavy lifting.

>(Also, he describes that beater power armor as "cherry". The only
>thing cherry about that suit is the color of the condition indicators
>for the right leg and left arm.)

Perhaps "cherry" is to describe the lovely shade of rust that it's absolutely covered in. Considering that the Fallout universe is so behind the tech curve in terms of electronic miniaturization that the transistor is "cutting edge" come 2077, I'm surprised your reward for slotting in a fusion core wasn't a puff of blue smoke.

This is, of course, Bethesda once again playing bait and switch with fans. At E3 and in the trailers, they showed you marching around in a pristine set of T-60 power armor, the second-best you can find in the game. Then you start the game and find out it's a rusty set of T-45 armor that always has a broken armor and leg.

>In fairness to Preston, he doesn't know you're from The Past until
>later. He might just have assumed that you'd know how to use a
>homebrew laser gun because doesn't everybody know how to use
>those things? They've been around for 200 years. (That you are able
>to work it is just testament to the fact that, well, you used
>real energy weapons in the war, I mean, how hard can it be? :)

The laser musket certainly does seem to be something that the Top Gear crew bodged together as part of a challenge from the producers.

>As an aside, I so wanted to be able to take the uniform off one of
>those redcoat mannequins in the museum and wear the coat. George III
>is taking back his wayward colonies, Raider bitches. :)

Don't worry, I'm sure there will be a mod for it...eventually.

>Yeah, upon reflection I suspect the latter is the case.

Think of the backstory sort of like Shepard's in Mass Effect, there for flavor more than any actual explanation for why your character comes out of cryosleep able to build automated turrets, operate power armor, and mod pipe rifles without any in-game training.

>The punch line is that god mode turns off consumption of ammo and
>whatnot, but not fusion cores. So power armor is still
>useless. :)

A minor hindrance unless they also made it impossible to just spawn in more fusion cores. But it shows they know how PC players think.

>It was ever thus. "Jeez, another bandit leader is hoarding an
>important artifact in Halted Stream Camp? You'd think they'd learn to
>stop going there. Or at least cave in that back entrance."

FO4 at least has one leg up on Skyrim, it keeps track of the places you've cleared, so when you get a quest to clear it out for J. Random NPC, you can go "Oh yeah, already took care of that" and instantly get the XP and caps for a job you did ages ago.

--------------------------
CdrMike, Overwatch Reject

"You know, the world could always use more heroes." - Tracer, Overwatch


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SpottedKitty
Member since Jun-15-04
456 posts
Jan-06-16, 10:00 PM (EDT)
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60. "RE: Fallout 4"
In response to message #59
 
   >The laser musket certainly does seem to be something that the Top Gear
>crew bodged together as part of a challenge from the producers.

And now I can't unsee that actually happening in a UF story as a funny background event. Maybe $randomcharacter turned on the TV to catch a repeat of TG's Funniest Catastrophes.

--
Unable to save the day: File is read-only.


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ebony14
Member since Jul-11-11
384 posts
Jan-06-16, 03:42 PM (EDT)
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58. "RE: Fallout 4"
In response to message #0
 
   Word of Caution: If you feel the need to visit the historic Massachusetts State House, carry large weapons. And stock up on the crab boil and the Old Bay seasoning.

Ebony the Black Dragon

"Man, why do we even have the square-cube law?!" - Atomic Robo

"Life is like an anole. Sometimes it's green. Sometimes it's brown. But it's always a small Caribbean lizard."


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