>So... the premise of XCOM 2 is, "You lost XCOM 1."
>
>And that's not the sound of me reaching for the preorder
>button. Yeah, I'm left wondering what was the whole point of the first game's narrative, with the big twist in the finale that there was some bigger bad out there that even the Ethereals feared, if the idea for the next game was "Let's just act like everybody who played the first game gave up in frustration."
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CdrMike, Overwatch Reject
"You know, the world could always use more heroes." - Tracer, Overwatch