>>20 years later, we see the world that exists for 99.9% of all people
>>foolish enough to try Ironman Impossible.
>
>So... the premise of XCOM 2 is, "You lost XCOM 1."
>
>And that's not the sound of me reaching for the preorder
>button. It doesn't sound promising, does it? But they've got an IGN article out with quotes more or less explaining the reasoning.
It goes something like...
'We want to make the most awesome gameplay' --> 'We want to have it make more goddamn sense than Terror From the Deep did' --> 'Some kind of big new threat'd be pretty hard with the setup we had from the last game' --> 'So what about a Bad End continuation?' --> 'That'd be kind of a gyp to players that won the game?' --> 'Not if we set it after the abandoned campaigns.'
...And y'know? I'm okay with that. I play on bloody easy, and I haven't finished every run I ever started. I'm sure every player has at least one campaign they failed or gave up on.
A second chance to clean those up seems pretty neat.
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"V, did you do something foolish?"
"Yes, and it was glorious."