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Eyrie Productions, Unlimited
Matrix Dragon
Charter Member
1893 posts |
Jun-02-15, 08:40 PM (EDT) |
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1. "RE: Happy with Games"
In response to message #0
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"Welcome back Commander." Apparently they're using the timeline where I tried playing on Impossible and was losing countries and entire squads before I even knew what was happening. Kind of a shame, but hey, it was that or claim our tech doesn't work in salt water again. :) Matrix Dragon, J. Random Nutter |
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MoonEyes
Member since Jun-29-03
1126 posts |
Jun-03-15, 07:13 AM (EDT) |
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5. "RE: Happy with Games"
In response to message #4
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Oh yes...and counting 'this year' as the common fiscal year, which ends March, even more so. Just for the setting, if nothing else, Assassin's Creed Syndicate Arkham Knight Deus Ex: Mankind Divided(though, admittedly, that might be optimistic, but...) The Division Homefront 2, which looks interesting with the scrounging they're talking about Just Cause 3 Overwatch Rainbow 6 Siege, which I'm sorta worried about, but at the same time...R6. Rising Tides for Civ:Beyond Earth Uncharted 4, which I'll buy the damn console for. Just have to have. XCom 2 Then, of course, are the ones probably NOT coming this year, but which will probably be at E3, so more info, at least. Borderlands 3 Fallout 4 Mass Effect 4, before all others really. And the new and secret stuff that hasn't been revealed yet. ...! Gott's Leetle Feesh in Trousers!
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CdrMike
Member since Feb-20-05
897 posts |
Jun-03-15, 02:34 PM (EDT) |
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8. "RE: Happy with Games"
In response to message #7
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>More like two. One for the game to come out, and one for the version >that actually works to follow. Ah, too true, I can't wait to see the Day One bug list on this one. And it's next-gen too, so that probably means all the teething problems of a new engine thrown in as well. Still, I like to maintain some measure of optimism, if only because I've been waiting on this game since at least 2011. Still, I'm not sure how thrilled I am by this trailer. One thing is for certain, Bethesda is no JJ Abrams when it comes to keeping secrets. Most of the reveals in the trailer, from Boston being the setting to the player character having a voice were leaked months or even years ago. About the only surprising thing was a lack of Ron Perlman narration, unless that's him doing the news report. Please, Bethesda, don't tell us you got rid of Ron! -------------------------- CdrMike, Overwatch Reject "You know, the world could always use more heroes." - Tracer, Overwatch |
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CdrMike
Member since Feb-20-05
897 posts |
Jun-03-15, 03:41 PM (EDT) |
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13. "RE: Happy with Games"
In response to message #0
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Figure while I'm working with the links today, I'll include one to the XCOM 2 teaser, which like the Fallout 4 one is supposed to be in-game footage with only minor touch-ups. 20 years later, we see the world that exists for 99.9% of all people foolish enough to try Ironman Impossible. -------------------------- CdrMike, Overwatch Reject "You know, the world could always use more heroes." - Tracer, Overwatch |
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Gryphon
Charter Member
22408 posts |
Jun-03-15, 04:54 PM (EDT) |
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14. "RE: Happy with Games"
In response to message #13
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>20 years later, we see the world that exists for 99.9% of all people >foolish enough to try Ironman Impossible. So... the premise of XCOM 2 is, "You lost XCOM 1." And that's not the sound of me reaching for the preorder button. --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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Nathan
Charter Member
1384 posts |
Jun-04-15, 01:13 AM (EDT) |
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18. "RE: Happy with Games"
In response to message #14
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>>20 years later, we see the world that exists for 99.9% of all people >>foolish enough to try Ironman Impossible. > >So... the premise of XCOM 2 is, "You lost XCOM 1." > >And that's not the sound of me reaching for the preorder >button. It doesn't sound promising, does it? But they've got an IGN article out with quotes more or less explaining the reasoning. It goes something like... 'We want to make the most awesome gameplay' --> 'We want to have it make more goddamn sense than Terror From the Deep did' --> 'Some kind of big new threat'd be pretty hard with the setup we had from the last game' --> 'So what about a Bad End continuation?' --> 'That'd be kind of a gyp to players that won the game?' --> 'Not if we set it after the abandoned campaigns.' ...And y'know? I'm okay with that. I play on bloody easy, and I haven't finished every run I ever started. I'm sure every player has at least one campaign they failed or gave up on. A second chance to clean those up seems pretty neat. ----- "V, did you do something foolish?" "Yes, and it was glorious." |
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zwol
Member since Feb-24-12
299 posts |
Jun-04-15, 01:05 PM (EDT) |
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19. "RE: Happy with Games"
In response to message #18
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>I play on bloody easy, and I >haven't finished every run I ever started. I'm sure every player has >at least one campaign they failed or gave up on. If I play this one, in my head it will be the continuation of my first-ever attempt to play Enemy Unknown (also my first-ever attempt to play any small-unit tactics game!) Normal difficulty, IIRC, and things were going so well until the first terror mission, at which point the Chrysalids executed a textbook TPK on the only squad I'd bothered to train, leaving me with nothing but rookies. Faced with this, the base commander just ... gave up, and ignored all further alien activity for two months, which is how long it took the Council to pull the funding. (Out of character, I figured there was no way I could win at that point so I might as well hit fast-forward and see the bad ending.) |
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Gryphon
Charter Member
22408 posts |
Jun-04-15, 02:32 PM (EDT) |
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21. "RE: Happy with Games"
In response to message #18
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>'We want to make the most awesome gameplay' --> 'We want to have it >make more goddamn sense than Terror From the Deep did' --> 'Some kind >of big new threat'd be pretty hard with the setup we had from the last >game'... if we hadn't explicitly set such a thing up in the closing cutscene, anyway. What? I'm just sayin'. :) --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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Terminus Est
Member since Nov-5-04
573 posts |
Jun-04-15, 03:33 PM (EDT) |
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22. "RE: Happy with Games"
In response to message #21
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It's not like it'd even be that hard to make the advances from the first game irrelevant. Give the x-rays gear that's highly resistant to plasma fire and new weapons that are even more deadly, bring in some of the other races from the originals (which they're doing already, but I digress), upgrade some of them like they did the Mutons, and figure out the new Big Bad. Ready-made alien army, just add plot. For that matter, they could opt for orbital bombardment as a strategy, and where would we be then? In need of new gear for a new environment, new craft to combat the threat, and very far behind the curve with most of our critical infrastructure down - all XCOM's gear is designed for surface work, they'd need new tech for zero/low-G environs. And by the end of the game, we're taking the fight to them in space, possibly with a final mission on the moon or Mars. And the next game? Interplanetary/interstellar warfare as we seek out the source, while the aliens just keep getting weirder and more dangerous. And maybe, just maybe, at the end of the line we find out that we have become the bad guys they were afraid of to begin with. ...Yes, I realize that's a gross oversimplification of the process and a LOT of speculation. I woke up with an urge to plot, please don't hit, etc. |
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Gryphon
Charter Member
22408 posts |
Jun-04-15, 03:55 PM (EDT) |
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24. "RE: Happy with Games"
In response to message #22
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>And maybe, just maybe, at the end of the line we find out that >we have become the bad guys they were afraid of to begin with.I've assumed there was going to be no maybe about this, regardless, ever since Dr. Shen first started telegraphing it with his Curiously Specific Concerns in the original game - and never mind when Enemy Within practically came with a Western Union logo. Of course humanity's adaptations to win the war with the aliens makes it cease to be humanity, that's always the message in 21st-century sci-fi. --G. yawn -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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Nova Floresca
Member since Sep-13-13
568 posts |
Jun-04-15, 05:19 PM (EDT) |
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25. "RE: Happy with Games"
In response to message #24
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>>And maybe, just maybe, at the end of the line we find out that >>we have become the bad guys they were afraid of to begin with. > >I've assumed there was going to be no maybe about this, regardless, >ever since Dr. Shen first started telegraphing it with his Curiously >Specific Concerns in the original game - and never mind when Enemy >Within practically came with a Western Union logo. Of course >humanity's adaptations to win the war with the aliens makes it cease >to be humanity, that's always the message in 21st-century >sci-fi. I was surprised, with the way the first half of the trailer looked, that they went with flat-out stating "you lost X-COM 1" rather than "X-COM won the war but the aliens won the peace", considering how much alien tech that Earth appropriated. Seems like a gradual infiltration / EXALT type government would have blended in better. "This is probably a stupid question, but . . ." |
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The Traitor
Member since Feb-24-09
1197 posts |
Jun-12-15, 02:55 PM (EDT) |
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38. "RE: Happy with Games"
In response to message #36
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How about the idea that this is a parallel universe where the humans lost? No, sorry, not idea, the other one. Fact. Fact is the word. Firaxis's designer said so, can't remember where off the top of my head, I'll dig it up and link to it later. --- "She's old, she's lame, she's barren too, // "She's not worth feed or hay, // "But I'll give her this," - he blew smoke at me - // "She was something in her day." -- Garnet Rogers, Small Victory FiMFiction.net: we might accept blatant porn involving the cast of My Little Pony but as God is my witness we have standards. |
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Gryphon
Charter Member
22408 posts |
Jun-04-15, 05:56 PM (EDT) |
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26. "RE: Happy with Games"
In response to message #0
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As an aside, I love the comments on the Fallout 4 trailer that amount to, "Eh, it looks awfully samey to me." It's a Fallout game. What did you guys figure, that it wouldn't be set in the post-apocalyptic future of an alternate history in which the early 1960s lasted until 2077? Honestly, kids today. :) --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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CdrMike
Member since Feb-20-05
897 posts |
Jun-05-15, 03:11 PM (EDT) |
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32. "RE: Happy with Games"
In response to message #26
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>As an aside, I love the comments on the Fallout 4 trailer that >amount to, "Eh, it looks awfully samey to me." It's a Fallout >game. What did you guys figure, that it wouldn't be set in the >post-apocalyptic future of an alternate history in which the early >1960s lasted until 2077? Honestly, kids today. :) These are the same fans who, if they'd been handed a trailer showing that all the work that had gone into the previous two games had been thrown out and everything looked totally different, would scream "It looks nothing like the other games!" -------------------------- CdrMike, Overwatch Reject "You know, the world could always use more heroes." - Tracer, Overwatch |
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version 3.3 © 2001
Eyrie Productions,
Unlimited
Benjamin
D. Hutchins
E P U (Colour)
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