> Because I didn't finish the game, and left off playing
>before any of the DLC came out, I've restarted with all of them
>installed—but because I wasn't really paying attention when they
>came out, I don't know exactly which bits are from DLCs and which are
>just parts of the original main game I just never got around to. It's
>interesting. Huh, really? That's interesting to me, because I played both Fallout 3 and New Vegas this way (as well as Skyrim, I basically don't buy a Bethesda game until a GOTY edition with all the DLC is out) and it was always deeply, blindingly obvious when I was entering into DLC territory.
Well, I mean... depending on how you define "content." I couldn't tell if a specific piece of armor I was wearing or a weapon I was toting was part of DLC or not, or that building a house wasn't something you couldn't do in the base game, but for actual story-and-mission content it was usually super, super obvious. I don't want to use the word "offender" because it is pejorative, but New Vegas especially you could tell when you were about to set foot into DLC because you were about to leave the wasteland to go to another wasteland and the game would often warn the balls out of you that this was going to happen.
I'm very curious if they've somehow made it more transparent and seamless now.
-Merc
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