>I'm very curious if they've somehow made it more transparent and
>seamless now. The quest lines are still fairly evident once you're in them, but it's less obvious (at least to me) that any given mission is the pull tab at the beginning of a DLC storyline. For instance, it's obvious once you get through the introduction that the "missing person out east" mission is the start of Far Harbor, but not before. It's a lot less evident than, for instance, the "hey so you've heard about a boat that will take you down to Point Lookout" pop-up in Fallout 3, where it's obvious that it's the hook for a DLC questline before you even start. They folded the introductory missions into the world much more cleanly.
(I was also in part referring to things like DLC versus vanilla weapons, crafting widgets, and so on.)
--G.
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Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
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