LAST EDITED ON Apr-19-17 AT 04:19 PM (EDT)
>I did a "darkest timeline" full Mass Effect playthrough once. By which
>I mean all three games. And in the first game, you can play Shepard as
>an actual bad person, a racist, a human supremacist who
>thinks those Cerberus guys kinda have the right idea and who is fairly
>open that they plan to use their Spectre status to undermine the
>Council from the inside, who refuses to have a turian aboard their
>ship and who leaves Wrex's corpse laying on the beach on Virmire
>without even looking back. Man, I'm impressed. Every time I try something like that, I make it about an hour in before giving up because man, this asshole's just no fun.
>The pull the choke-chain on that during the second game. They pull it
>HARD. The closest they'll let you come is betraying Samara in favor of
>Morinth, a decision that makes no fucking sense in the context of the
>rest of the game, where even a hardcore Renegade Shepard is required
>to play as a fundamentally decent person. You can't really go native
>into Cerberus.
Never thought about that much, but yeah, I can see the problem. It's right up there with the 'oh, I disagree with Cerberus, but I'll work with them because no reason' angle. Really, the trick with illusion of choice is to make the player feel like the reason they take the plot mandated decisions make sense, and ME2 really does fail from both sides there.
>ME:A has actually apparently decided "fuck it" with regard to ammo.
>Enemies no longer drop it, but there are ammo crates EVERYWHERE.
>Anywhere you might, potentially, get into some kind of fight, of any
>sort? Ammo crate. Are you a mile underground spelunking an alien death
>vault that hasn't heard the footsteps of a living being for thousands
>of years? Turn the corner and an ammo crate will be there! Often
>they're conveniently behind hard cover as well.
At least the game justifies it a little with the Initiatives Omni-tools pointing out materials it can use to manufacture emergency ammo.
Matrix Dragon, J. Random Nutter