>You can make a character nearly seven feet tall, and the chairs are
>still too big for them. Cryptic has always had issues with scale. This is particularly evident in the interior maps of small starships, like the Defiant and NX classes, where the corridors are large enough to drive trucks around in. (We've discussed this earlier, and I think the consensus was that it's because STO's follow camera can't do the Ghost Wall thing.) That kind of thing is fair enough in a gargantuan ship like a Galaxy or Sovereign (even though the movie Sovereign-class interiors were really kind of spartan and cramped by comparison to the former), but in a ship that was designed to remind the TV audience of a submarine, it's more than a bit risible.
(Or even the starting Miranda, come to that. These are not ships that are bursting with extra volume, and yet the captain's quarters are considerably bigger than the ground floor of my real-life house and are located at the end of a long, joggedy corridor that seems to have nothing else branching off it. What the hell?)
You know what else STO's engine has trouble with?
Characters using chairs in general.
Dudes, seriously, what are you doing?
Also, that man in the background is a time traveler from the 25th century. Thought we wouldn't notice if he went native and followed our bizarre 23rd-century sitting-on-the-floor-clipping-through-the-chair-squab ritual; but we did.
--G.
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Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.