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>As noted, you're not, as best I can tell, FORCED to loose a soldier. >There is, however, a notable RISK of loosing a soldier. And then, even >if you DO, there are "rescue the kidnapped soldier" missions. Well, that's slightly different. =) That's not very different from losing them to the medbay, really, minus the 'they torture/interrogate them' angle. But the key for me is fairness. Hidden chances and BS hit percentages have always been a thing in these games and I want everything to be in the open. (It struck me recently, when I was replaying FO4, that the VATS hit percentages actually felt more accurate than the ones in XCOM games ever did, despite them swearing up and down there's no hidden numbers there.) Regardless, I'll certainly take a look when it's released. ------ Fearless creatures, we all learn to fight the Reaper Can't defeat Her, so instead I'll have to be Her
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