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Eyrie Productions, Unlimited
Polychrome
Charter Member
476 posts |
Jan-27-06, 10:21 AM (EDT) |
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26. "RE: I like to deliver what I promise"
In response to message #19
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>>Virtual MechWar is set in the 3070s (when it launched, it was >>set in 3050, and its background story has progressed in something like >>real time), so Stark's Warhammer is far from stock, though he >>has at least preserved the distribution of weapon types. It has a >>pair of ER PPCs, four ER medium pulse lasers, a couple of machinegun >>arrays and a Streak SRM6 rack - a pretty respectable load for a heavy, >>even in the Clan era. > >It certainly is. Whether the increas in close-range firepower is worth >the two or three tons of armor you're sacrificing for the machineguns, >OTOH... I can see that it might be considered so in the original board >game, but in one of the MW4 computer games (which are my dominant >experience outside of the novels), I'd say 'definitely not.' That's not really an issue. Machine guns are light. A pair of machine guns and the ammo to run them weighs a single ton if you're using Clan tech, a ton and a half if you're using Inner Sphere. I'll bet Ben's got his Warhammer tricked out with captured Clan weapons (battefield scavenging is a proud BattleTech tradition). If he's got an XL engine and Clan weapons, he can have that weapon load and max armor with 18 (double) heat sinks and a 4/6 movement. If he's using IS weapons it's still doable, but you start having to make design comprimises. > >I'd provide an example of the sort of philosophy I'd favor, but >without knowing how Virtual MechWar's construction system >works, I could barely even guess. ^_^ I would imagine it works something like this. Polychrome Old school BattleTech player. |
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version 3.3 © 2001
Eyrie Productions,
Unlimited
Benjamin
D. Hutchins
E P U (Colour)
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