>Firaxis is literally the precise opposite of this, man. So is XCOM! >Let's look at XCOM specifically. Right out of the gate, they offer a
>variety a ways to make the game as accessible as you want it to be.
>Ever played on Rookie? Both XCOMS and their various expansions and
>DLCs are walkovers on Rookie. X-rays die if you look at them hard, to
>say nothing of if you actually try and kill them. Chrysallids deliver
>cute little love taps. And of course even if you do manage to get into
>trouble, you have convenient quicksave/quickload options. That's right
>in the basic options menu when you first load in.
I understand the point you're making Merc, but I'm not entirely sold. If I remember correctly, the basis for the core concept of XCOM 2 (that you lost XCOM) was that when Firaxis reviewed the Steam stats they found that an absurdly small percentage of players actually WON XCOM (on any setting).
I think I said in an earlier XCOM 2 thread when the game came out, there are things about the 2nd that were definite improvements on the first. And I wasn't as bitter about the lost the first game conceit that apparently a lot of gamers had. But the decision to take a recognizably difficult game and ramp it up in even vanilla XCOM 2 over the first drove me nuts.
Brian