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Subject: "XCOM 2½"     Previous Topic | Next Topic
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Conferences Games Topic #120
Reading Topic #120, reply 7
Verbena
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1107 posts
Oct-19-17, 06:11 AM (EDT)
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7. "RE: XCOM 2½"
In response to message #6
 
   >>What this means is that if you, for example, brought the Viper King to
>>half hit points when you first meet him and he then escapes, that when
>>you next meet him he'll still only be on half hit points and you can
>>pick up killing him from where you left off.
>
>Well... yes, that part was not ambiguous. What I was nonplussed by
>was the notion of the thing bailing before the fight is over. On the
>rare occasions when there are recurring enemies in this kind of game,
>they usually pull the "corpse disappears when killed, shows up alive
>again next time" dodge (as indeed it appears the Chosen do). It's
>unusual for them to be able to just wander off mid-battle.
>
>Obviously I didn't beat my head against the VK's bullshit free action
>machine and equally bullshit popup chumps long enough to reach the
>point in the battle where he would get bored and bail. When I cashed
>out he was at about half health (as was pretty much my entire squad,
>except of course the one who was dead).

Yeah, for me they only usually stuck around for a couple rounds, and in the last two actions they take they summon an exit portal, then leave. Of course, this is all happening in Speed Force time since they act every time your characters so much as scratch their noses.

The Chosen do stick around until their HP is gone, and they do have a lot of health, though not so much as the Viper King et al. But like I said, their weaknesses can hammer them pretty good. My comment on the Warlock earlier may be apocryphal--looking this up, it seems their disadvantages are random, just like their advantages. In my case, the Warlock had a weakness that made him take extra damage when 3 or more players attacked him in one turn. And it was a LOT of extra damage, maybe double. I critted him for 19 once, I remember.

Anyway, the game might be worth a look in the future, but I don't blame you for wanting to not get frustrated.

------
Fearless creatures, we all learn to fight the Reaper
Can't defeat Her, so instead I'll have to be Her


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  Subject     Author     Message Date     ID  
 XCOM 2½ [View All] Gryphonadmin Oct-18-17 TOP
   RE: XCOM 2½ Verbena Oct-18-17 1
      RE: XCOM 2½ Gryphonadmin Oct-18-17 4
          RE: XCOM 2½ drakensis Oct-19-17 5
              RE: XCOM 2½ Gryphonadmin Oct-19-17 6
                 RE: XCOM 2½ Verbena Oct-19-17 7
                  RE: XCOM 2½ Arashi Oct-19-17 8
                      RE: XCOM 2½ Gryphonadmin Oct-19-17 9
                          RE: XCOM 2½ Verbena Oct-19-17 10
                              RE: XCOM 2½ Pasha Nov-16-17 20
                  RE: XCOM 2½ drakensis Oct-20-17 11
          RE: XCOM 2½ Mercutio Oct-20-17 12
              RE: XCOM 2½ Peter Eng Oct-20-17 13
                  RE: XCOM 2½ Gryphonadmin Oct-20-17 14
              RE: XCOM 2½ twipper Nov-26-17 21
   RE: XCOM 2½ Gryphonadmin Oct-18-17 2
      RE: XCOM 2½ Verbena Oct-18-17 3
      RE: XCOM 2½ Star Ranger4 Oct-21-17 15
   RE: XCOM 2½ Gryphonadmin Oct-21-17 16
      RE: XCOM 2½ MoonEyes Oct-25-17 19
   great moments in game casting Gryphonadmin Oct-21-17 17
      RE: great moments in game casting MoonEyes Nov-26-17 22
   RE: XCOM 2½ Bakuryu_Hitsuri Oct-23-17 18


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