11. "RE: Car Mechanic Simulator 2018"
In response to message #8
>and I found myself half >wishing/imagining that when you got it up to 88 on the dyno, it >did vanish - leaving twin trails of fire through the >shop wall
Nah, it has to actually be going 88 mph with respect to the Earth's surface to time travel. That's why putting it on a train worked in BttF 3.