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Subject: "OOTR Mini/Teaser: Rhythm of the Night"     Previous Topic | Next Topic
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Conferences Mini-Stories Topic #184
Reading Topic #184, reply 20
CdrMike
Member since Feb-20-05
889 posts
Dec-01-16, 06:11 PM (EDT)
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20. "RE: A few notes"
In response to message #18
 
   >One of the best examples of that phenomenon I can think of offhand is
>the Fubuki-class ships, all of whom from the first batch (that
>is, Special Type I, not Ayanami Type II or Akatsuki Type
>III) look basically alike... except Murakumo, who looks like the
>personification of some kind of space cruiser or something.
>There's no historical basis for this, the real Murakumo wasn't
>some kind of experimental testing platform or involved in any weird
>mythical adventure like the USS Eldridge (of Philadelphia
>Experiment fame); she's just drawn by a different artist with a
>radically different style.

Of the five starters, Murakumo's design is the most out of sequence. Samidare represents the dividing line between regular and uprated Shiratsuyu-class destroyers, while the other three (Fubuki, Sazanami, & Inazuma) at least share the same sort of dress even if they vary in color or size.

>(sometimes to the point of fan ridicule, as in the virtually
>interchangeable Fubuki sisters)

Which is ironic when you consider that the creators intended Fubuki to be the mascot for the game, only for her to be considered too "bland" compared to vividly dressed girls like Shimakaze or wild personalities like Kongō.

>At least in Amatsukaze's case, it kind of makes sense that she looks
>more like Shimakaze than her actual sister ships in the
>Kagerō class, given that she was the testbed for
>Shimakaze's experimental engines.

Likewise Akigumo shares the same uniform as the Yuugumo class because the historical ship was built as the last of the Kagerō class but intended to be the first of a new class, leading to so much confusion in the IJN that she's traditionally classified as a Kagerō class destroyer.

>The construction system may be the silliest thing in KanColle,
>which is saying something, given what an inherently silly thing the
>game is. Imagine a shipbuilding industry so byzantine and stupid that
>no one can tell what kind of ship is being constructed until it's
>operational. Not even the Soviets did that. :)

The only thing more hilariously awful (and nerve-wracking to fans) is the compass system, overseen by the "Compass Fairies," whose job which is basically an RNG deciding which route you'll take on a particular map. Roll one time, you get sent straight to the boss node. Another time, you're gonna have a bad time.

>Or Maru-yu. Poor Maru-yu.

True, Naka-chan just gets scrapped, but Maru-yu...well, there's a reason her fan nickname is "+1 luck potion."

>I think the inherent superiority of aircraft as long-range naval
>weapons would still have won out, simply because they're so
>much better at... well... everything; but it would have taken longer,
>and the battleship-fixated admirals on both sides might have gotten
>that Pacific Jutland they all spent the war hankering for. One last
>hurrah for heavy armor and high-caliber gunnery. It would've been
>something to see.

And probably would have been every bit as inconclusive as Jutland ended up being to WWI naval planners. Like the High Seas Fleet, the IJN may have been successful in sinking more USN ships, but their numerical inferiority and Japan's industrial deficit compared to America would have meant every ship lost to USN guns would be one that could never be adequately replaced. That became evident after Midway, when the loss of three carriers in a single afternoon put them at a deficit that they never really recovered from.

>It's hard to picture how the war would have started in that
>scenario, though, given that the Japanese wouldn't have had a
>significant carrier force to carry out the Pearl Harbor attack, or the
>doctrine necessary for someone to think of it in the first place. As
>appealing as the image of a gunship Kido Butai including
>battleships Tosa and Kaga and heavy cruiser
>Akagi, I doubt they would have sent a battleship/heavy cruiser
>task force to stand off and shell the place, simply because that would
>probably not have worked (they'd have had to get so much closer that
>they would almost certainly have lost any semblance of surprise).
>Without being assured of a high chance of knocking out the US Pacific
>Fleet right from the outset, the Imperial Navy would have been a lot
>less likely to go along with the Army's "southern option" in the first
>place. We might have seen the version of history where the Japanese
>attacked the USSR first (the "northern option"), and then, well. That
>opens up a huge can of historical worms, because how and when does the
>US even get involved at that point, in the Pacific or Europe?

In such a scenario, I could see Yamamoto trying for something less like Pearl Harbor and more like Midway, trying to draw out the US Pacific Fleet by attacking an American-held island and then lying in wait to pounce. Or, barring that, gone with what was his back-up plan, namely attacking the Panama Canal in order to damage the locks there, forcing the USN to take the longer South American route in order to reinforce the Pacific Fleet.

>All of which is quite far afield of the original point, but
>it's intriguing to consider.

I admit I'm an alt-history buff, I love entertaining "what if" scenarios. It's why I'm looking forward to the second season of The Man in the High Castle later this month.

>(To bring it back to KanColle a little, I've seen a number of
>fan artworks depicting Kaga in her originally planned battleship
>form—she's dressed a lot like Nagato in most of them, which
>makes sense, since the Tosa-class ships were basically Block II
>Nagatos. I'm not sure I've ever seen Akagi in her
>theoretical cruiser rig, though.)

Considering that Amagis were meant to be a longer and less-armored version of the Tosa design, an Amagi-class battlecruiser in-game would probably have fittings similar to Nagato.

--------------------------
CdrMike, Overwatch Reject

"You know, the world could always use more heroes." - Tracer, Overwatch


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  Subject     Author     Message Date     ID  
 OOTR Mini/Teaser: Rhythm of the Night [View All] Gryphonadmin Nov-24-16 TOP
   RE: OOTR Mini/Teaser: Rhythm of the Night Peter Eng Nov-25-16 1
   RE: OOTR Mini/Teaser: Rhythm of the Night Verbena Nov-25-16 2
      RE: OOTR Mini/Teaser: Rhythm of the Night Peter Eng Nov-25-16 3
          RE: OOTR Mini/Teaser: Rhythm of the Night Verbena Nov-25-16 4
              RE: OOTR Mini/Teaser: Rhythm of the Night Peter Eng Nov-25-16 6
              RE: OOTR Mini/Teaser: Rhythm of the Night zwol Nov-25-16 7
   A few notes Gryphonadmin Nov-25-16 5
      RE: A few notes CdrMike Dec-01-16 17
          RE: A few notes Gryphonadmin Dec-01-16 18
             RE: A few notes CdrMike Dec-01-16 20
                  RE: A few notes Gryphonadmin Dec-01-16 21
                      RE: A few notes VoidRandom Dec-01-16 22
                          RE: A few notes The Traitor Dec-02-16 23
      RE: A few notes Gryphonadmin Jun-05-18 25
          RE: A few notes Star Ranger4 Jun-11-18 26
          RE: A few notes Nathan Jun-12-18 27
   RE: OOTR Mini/Teaser: Rhythm of the Night SpottedKitty Nov-25-16 8
   RE: OOTR Mini/Teaser: Rhythm of the Night DaPatman89 Nov-29-16 9
      RE: OOTR Mini/Teaser: Rhythm of the Night Gryphonadmin Nov-29-16 10
          RE: OOTR Mini/Teaser: Rhythm of the Night ebony14 Nov-30-16 12
              RE: OOTR Mini/Teaser: Rhythm of the Night pjmoyermoderator Nov-30-16 13
          RE: OOTR Mini/Teaser: Rhythm of the Night DaPatman89 Nov-30-16 14
              RE: OOTR Mini/Teaser: Rhythm of the Night Gryphonadmin Nov-30-16 15
                  RE: OOTR Mini/Teaser: Rhythm of the Night ebony14 Dec-01-16 19
   RE: OOTR Mini/Teaser: Rhythm of the Night mdg1 Nov-29-16 11
      RE: OOTR Mini/Teaser: Rhythm of the Night eriktown Nov-30-16 16
          RE: OOTR Mini/Teaser: Rhythm of the Night mdg1 Dec-02-16 24


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