>And the Extended Cut adds a fourth ending that
>seems less like a choice and more like the developers saying "You want
>to act like children? Fine! Rocks fall, everybody dies!" That's almost literally the way Neverwinter Nights 2 ends as well, although in that case it was Obsidian's trademark "oops, we have to release the game, don't we?" maneuver at work as opposed to BioWare's Annovian "you do not appreciate our art" response.
--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.