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Subject: "Hardspace: Shipbreaker, the return"     Previous Topic | Next Topic
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Conferences Games Topic #189
Reading Topic #189, reply 24
Kendra Kirai
Member since May-22-16
565 posts
Jun-09-22, 00:25 AM (EDT)
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24. "RE: Hardspace: Shipbreaker, the return"
In response to message #23
 
   I found all of the characters except Weaver to be profoundly unlikeable, especially Lou and Hal, who are supposed to be the two main people, a kind of angel and devil figures for you who like..are supposed to be the pro and anti union, but the Corporation is far too cartoonishly evil, and Lou is pushy, naive and seemingly uncaring about others safety (By signing you up to receive union related material without your approval)...

And of course, the lack of a skip button, which disrespects the players time with pointless, poorly written interruptions, some of which are five to ten minutes long, leaving you unable to do *anything* except sit through it, being Storied At and trying to force you to care. Meanwhile, I'm just here wanting to get back to actually playing the damn game.

If the writing was good, I wouldn't want to skip it, but it's not, so I do.

New Weaver is close in voice, but the cadence and tone and even accent is *off*.

Apparently, the physics of depressurization actually causing a body do move *towards* the depressuized section is a real thing, because of how vacuum works? But also, that would require the ships to be pressurized to like 50 atmospheres in order to move the rest of the ship anyway


Every ship having at least *one* working regulator is a damn godsend. You shouldn't be forced to explosively decompress part of a ship to get the rest of it vented unless you've done something wrong in the first place. And the changed ways power is delivered through a ship makes that more annoying, so, that should be at least part of the puzzle. Making sure there's still power to use doors and airlocks. And manual controls *for some reason*. (Seriously, they're manual because you're supposed to be able to do it no matter what, why is power needed to unhook a reactor from thrusters?)


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  Subject     Author     Message Date     ID  
 Hardspace: Shipbreaker, the return [View All] Kendra Kirai Jan-30-22 TOP
   RE: Hardspace: Shipbreaker, the return Rabe Jan-31-22 1
      RE: Hardspace: Shipbreaker, the return Kendra Kirai Jan-31-22 2
          RE: Hardspace: Shipbreaker, the return Rabe Jan-31-22 3
          RE: Hardspace: Shipbreaker, the return Sofaspud Feb-01-22 6
   RE: Hardspace: Shipbreaker, the return Gryphonadmin Jan-31-22 4
      RE: Hardspace: Shipbreaker, the return Rabe Jan-31-22 5
      RE: Hardspace: Shipbreaker, the return MoonEyes Feb-28-22 14
          RE: Hardspace: Shipbreaker, the return Sofaspud Feb-28-22 15
              RE: Hardspace: Shipbreaker, the return Kendra Kirai Mar-01-22 16
                  RE: Hardspace: Shipbreaker, the return Sofaspud Mar-02-22 17
                      RE: Hardspace: Shipbreaker, the return Kendra Kirai Mar-03-22 18
                          RE: Hardspace: Shipbreaker, the return Sofaspud Mar-08-22 19
                              RE: Hardspace: Shipbreaker, the return Kendra Kirai Mar-09-22 20
   RE: Hardspace: Shipbreaker, the return Kendra Kirai Feb-02-22 7
   RE: Hardspace: Shipbreaker, the return Kendra Kirai Feb-03-22 8
      RE: Hardspace: Shipbreaker, the return Sofaspud Feb-03-22 9
          RE: Hardspace: Shipbreaker, the return Kendra Kirai Feb-06-22 10
              RE: Hardspace: Shipbreaker, the return Sofaspud Feb-07-22 11
                  RE: Hardspace: Shipbreaker, the return Kendra Kirai Feb-08-22 12
                      RE: Hardspace: Shipbreaker, the return Sofaspud Feb-08-22 13
   RE: Hardspace: Shipbreaker, the return MoonEyes May-24-22 21
      RE: Hardspace: Shipbreaker, the return Kendra Kirai Jun-07-22 22
          RE: Hardspace: Shipbreaker, the return Sofaspud Jun-08-22 23
             RE: Hardspace: Shipbreaker, the return Kendra Kirai Jun-09-22 24


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