>>I'll just say that Corwin is a compel whore.
>
>"I have no idea what that means, sir, but it seems very negative to
>me."
> - Airman Edward Garlick (Forest Whitaker), Good Morning,
>Vietnam (1987)
>
>:) Quick and dirty explanation: No, it's not bad.
Longer explanation: There are parts of your character called Aspects (which are pithy but important parts of your character, eg "I Am The Atomic Robot"), and things called Fate Points that you can use to mechanically affect the in game fiction (usually by giving you a bonus on a roll after the fact, but also to declare facts true). One of the ways in which you can get more of these is called a Compel, in which you do something that is relevant to your character that complicates your life (or the GM can offer you one in exchange for you doing something like that).
So, Corwin's player takes compels all day long, usually involving getting involved in things he really shouldn't, in order to have them available to do cool things like "I have the keys to Daggerdisc" and "I can calculate fold coordinates in my head". :)
--
-Pasha
"Don't change the subject"
"Too slow, already did."