1. "RE: Memories of games gone by..."
In response to message #0
I have to give some serious props to your friend Seann. That sort of weird post-modern meta storytelling device is de rigeur nowadays, especially if you're reading the right sort of fiction, but back in 1990 it involved thinking considerably outside of the box.
>This was in about 1990, so we're talking about the first edition of Shadowrun >here, the one where you basically needed all the six-sided dice on the planet.
Hoo boy. If you think Shadowrun involved a lot of dice, 1990 would have been just before White Wolf's various gamelines, and by extension various flavors of the Storyteller system, took off huge. Storyteller as a game system is better than most, I feel, if executed properly, but lord almighty you ended up rolling just... just an insane amount of d10s. And back in the 90s those could be a lot harder to track down than d6s, too.