>Be very, very careful with that Ranger build. If you get within melee
>range of a Muton, they automatically counter-attack. Which, er. Yikes. Please, they'd need to last long enough for my Ranger to get in close to them. Mutons... did not cover themselves in glory on my current play-through.
>Also, just saying for Gryphon's benefit: Bluescreen rounds on your
>pistol Sharpshooter is very much the way forward. You can fire five
>pistol shots in one turn. Against a Sectopod that's a minimum of 15
>damage. Minimum. And that's only if you don't bother to shred
>the thing's armour with an Acid Bomb or a Grenadier with Shredder and
>Holo-Targeting. =]
Becky's carrying AP ammo, actually. Great for both Sectopods and Gatekeepers. Don't bother shredding the armour, just ignore it and kill what's hiding behind it.
Matrix Dragon, J. Random Nutter