>>That depends on what version of the rules is in play, some of them had
>>MGs do extra damage against infantry platoons, (killing 2d6 IIRC).
>
>Even so, they're rated to do two points of damage to a 'Mech, which an
>ordinary mortal machine gun is not going to do. (And don't you start
>with that "machine gun array" business from MechWarrior 4,
>either. It's still throwing gravel at a boulder. :) Oh, I always assumed the MG was something that bottomed out as a 14.5mm using fairly extreme ammo by modern standards. Pretty much the exact opposite of a machine gun array.
Then again, the RAW had it that _sidearms_ could do damage to vehicular armour, (IIRC a 1/18 chance of one point of damage for a heavy pistol, 1/36 for light).
As for infantry in BT: It was very hard to use and practically immobile in anything but dense terrain, (infantry platoons in clear terrain took double damage). It's main use IME was as a scout 'mech deterrent or, with hidden placement house rules, as what amounted to a land mine.
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Chakat Firepaw - Inventor & Scientist (Mad)