Go for it, man. I mean, you've done considerably more shoestringy things, whats the worst that could possibly happen?> I mean, this was the game system that gave
>us the immortal rule citation in the personal equipment section of the
>Technical Readout: 3026 sourcebook: "Each grenade may be used
>only once."
Tangent: this is still a thing even in these modern days. The system I'm running in right now needs to label grenades with the quality "Limited Ammo: 1." Most other modern systems I've seen feel the need to specific in some way, perhaps explicitly, perhaps only by implication, that when you acquire a grenade you acquire just that; ONE (1) grenade.
It's not entirely nutty. A lot of game systems abstract basic ammo into unlimited quantities; if you have a gun or a bow or a blaster or a freeze ray or, hell, the ability to cast Magic Missile, they just give you the ability to fire endlessly assuming something really weird doesn't happen. In that context, saying "just because you bought a grenade, or even worse, a grenade LAUNCHER, that doesn't mean you bought ENDLESS GRENADES. Yes. Yes, we know the guy with the BlasTech DL-44 has unlimited zappy bolts. No, you don't have unlimited grenades. No. No, SHUT UP, you do not" isn't a crazy thing to do.
-Merc
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