[ EPU Foyer ] [ Lab and Grill ] [ Bonus Theater!! ] [ Rhetorical Questions ] [ CSRANTronix ] [ GNDN ] [ Subterranean Vault ] [ Discussion Forum ] [ Gun of the Week ]

Eyrie Productions, Unlimited

Subject: "Don't Ignore the Locust, or, Dekker's Revenge"     Previous Topic | Next Topic
Printer-friendly copy    
Conferences Games Topic #131
Reading Topic #131
Gryphonadmin
Charter Member
19529 posts
May-07-18, 07:15 PM (EDT)
Click to EMail Gryphon Click to send private message to Gryphon Click to view user profileClick to add this user to your buddy list  
"Don't Ignore the Locust, or, Dekker's Revenge"
 
   The Scene: MacCrofton Industries* is on the scene in a wooded, hilly area of... Bellerophon? I think? Anyway. Our assignment: assassinate a middle-management-level Marik dude who is reputed to be somewhere about, causing problems for The Planetary Government. We've run across and eliminated a few vehicles when the target himself, evidently wondering what all the noise is, comes along in a stock Griffin.

We're down at the bottom of the ridge, cleaning up the last of the tanks. He's in the woods up at the top of the ridge, rubbing his hands together in glee at how many LRMs and PPC blasts he's going to get to rain down on us all from the cover of the trees before we can clamber the hell up there and deal with him.

Well, I say all. Three of us are down at the bottom of the hill: Behemoth in her Shadow Hawk, Glitch in the Lasercator (which is like a Vindicator, except the PPC got blown up on the stupid "miners who have a couple of tanks think 'Mechjacking mercs whose effectiveness they have just witnessed is a good plan" mission and the only thing I had to replace it with was a Large Laser), and yours truly, Commander Dennis "Mac" MacCrofton in his trusty Blackjack.

The fourth member of our jazz combo, the Notorious D.E.K., is also in the woods up on the ridge, scouting around with the Locust I replaced his Spider with in hopes of keeping him alive for a few more weeks. Look, I promised his mother I would at least try. And I know a Locust is even lighter than a Spider, but it's not made of cardboard and it's the only other 'Mech we have right now. We're poor! We can't afford a Panther yet, particularly since when you buy a 'Mech at the store in this game, you aren't actually buying a 'Mech, you're buying a Yugoslavian 'Mech parts kit with a cut receiver and a barrel plugged with commie cosmoline and probably some of the springs missing, and you've got to buy three of the god damned things before Yang can actually assemble one working BattleMech out of them.

Anyway, I digress. Dekker's up there in those same wood with his Locust, and either Griffin guy didn't notice him or he doesn't care. So Dekker does what seems like the obvious thing: he goes right up behind the Griffin and shoots it in the back at point-blank range. He's so close the Griffin's weapons, all of which have minimum effective ranges, should really struggle to hit him, but when the Griffin's turn comes, I brace myself for the likelihood that Dekker will get meleed, figuring that unlike the Spider, the Locust is probably tough enough to survive that one time and then run away.

Instead, the Griffin walks forward a few meters, to the edge of the woods, and shoots at Glitch. And misses her, because she jumped in her last turn and he's a small-change Marik megascrub. Of course he's still in the woods, barely, and he's still way the hell up the hill, and we still can't hit him for beans apart from a couple of plinks with Mac's AC/2s.

So Dekker walks up and shoots him in the back again.

And again his only response is to move a couple-three meters, ignore the Locust, and shoot at Glitch. She catches a few missiles, but the PPC bolt speeds off into the shrubberies somewhere.

So Dekker walks up and shoots him in the back again.

Still the Griffin ignores him, repositions a few meters farther along, and this time fires at Behemoth, missing her outright.

So Dekker walks up and shoots him in the back again.

And sets off his LRM ammo, destroying the Griffin's right torso and arm.

The Griffin now has no weapons. Surely to Christ he's going to turn around and let that irritating little bastard have a sample of his remaining fist.

No, the Griffin pilot decides the best thing for him to do at this point is to run down the hill, probably (based on his vector) hoping to close to within melee range of Mac's Blackjack within a couple or three years.

So Dekker walks up and shoots him in the back again.

CT DESTROYED
PILOT INCAPACITATED

And home for tea and medals. Of course we have to give the medals to ourselves, because we're small-time mercs and no one else is going to do it, but Dekker's mother should be proud of his Order of the Extremely Slow Pursuit nonetheless. It's a very prestigious honor.

--G.
* This will become MacCrofton Heavy Industries when we get an assault 'Mech.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top

  Subject     Author     Message Date     ID  
  RE: Don't Ignore the Locust, or, Dekker's Revenge Bad Moon May-08-18 1
  RE: Don't Ignore the Locust, or, Dekker's Revenge rwpikul May-08-18 2
     RE: Don't Ignore the Locust, or, Dekker's Revenge Croaker May-14-18 3
         RE: Don't Ignore the Locust, or, Dekker's Revenge Gryphonadmin May-14-18 4
             RE: Don't Ignore the Locust, or, Dekker's Revenge Croaker May-15-18 5
  this is from a different campaign Gryphonadmin May-22-18 6
     RE: this is from a different campaign Matrix Dragon May-22-18 7
     RE: this is from a different campaign Trscroggs May-22-18 8
         RE: this is from a different campaign Gryphonadmin May-22-18 9
             RE: this is from a different campaign Trscroggs May-22-18 11
             RE: this is from a different campaign Gryphonadmin May-22-18 14
     RE: this is from a different campaign Gryphonadmin May-25-18 26
  RE: Don't Ignore the Locust, or, Dekker's Revenge Peter Eng May-22-18 10
     RE: Don't Ignore the Locust, or, Dekker's Revenge Lime2K May-22-18 12
     RE: Don't Ignore the Locust, or, Dekker's Revenge McFortner May-22-18 13
         RE: Don't Ignore the Locust, or, Dekker's Revenge Trscroggs May-23-18 15
  RE: Don't Ignore the Locust, or, Dekker's Revenge Sofaspud May-23-18 16
     RE: Don't Ignore the Locust, or, Dekker's Revenge Gryphonadmin May-23-18 17
         RE: Don't Ignore the Locust, or, Dekker's Revenge Nova Floresca May-23-18 18
         RE: Don't Ignore the Locust, or, Dekker's Revenge Sofaspud May-24-18 24
             RE: Don't Ignore the Locust, or, Dekker's Revenge Gryphonadmin May-25-18 25
             RE: Don't Ignore the Locust, or, Dekker's Revenge drakensis May-26-18 27
     RE: Don't Ignore the Locust, or, Dekker's Revenge Bad Moon May-23-18 19
         RE: Don't Ignore the Locust, or, Dekker's Revenge Gryphonadmin May-23-18 21
         RE: Don't Ignore the Locust, or, Dekker's Revenge ejheckathorn May-23-18 22
             RE: Don't Ignore the Locust, or, Dekker's Revenge Gryphonadmin May-23-18 23
             RE: Don't Ignore the Locust, or, Dekker's Revenge rwpikul May-26-18 28
     RE: Don't Ignore the Locust, or, Dekker's Revenge Trscroggs May-23-18 20

Conferences | Topics | Previous Topic | Next Topic
Bad Moon
Member since Dec-17-02
306 posts
May-08-18, 00:57 AM (EDT)
Click to EMail Bad%20Moon Click to send private message to Bad%20Moon Click to view user profileClick to add this user to your buddy list Click to send message via AOL IM  
1. "RE: Don't Ignore the Locust, or, Dekker's Revenge"
In response to message #0
 
   LAST EDITED ON May-08-18 AT 00:58 AM (EDT)
 
Kamea: "You came in that thing? You're braver than I thought."

------
Oh God, it was me. I was the grognard all along.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
rwpikul
Member since Jun-22-03
185 posts
May-08-18, 12:55 PM (EDT)
Click to EMail rwpikul Click to send private message to rwpikul Click to view user profileClick to add this user to your buddy list  
2. "RE: Don't Ignore the Locust, or, Dekker's Revenge"
In response to message #0
 
   It's nice to know that tactical games can have as lousy threat assessment as 4X games sometimes do.

(I just curbstomped the guy you were losing a war against and have taken half of your cities, my offer of "I stop thrashing you and you stop sending spearmen to die on my guns," is a really good one, stop refusing it simply because you don't like me.)

--
Chakat Firepaw - Inventor & Scientist (Mad)


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Croaker
Charter Member
547 posts
May-14-18, 05:58 PM (EDT)
Click to EMail Croaker Click to send private message to Croaker Click to view user profileClick to add this user to your buddy list  
3. "RE: Don't Ignore the Locust, or, Dekker's Revenge"
In response to message #2
 
   >It's nice to know that tactical games can have as lousy threat
>assessment as 4X games sometimes do.
>
>(I just curbstomped the guy you were losing a war against and have
>taken half of your cities, my offer of "I stop thrashing you and you
>stop sending spearmen to die on my guns," is a really good one, stop
>refusing it simply because you don't like me.)

Yeah, I'm reminded of every time I've had to fight Jeanne d'Arc in FGO.
She pops her Noble Phantasm every opportunity she gets... which is great if she has allies, because it makes her entire party invulnerable for a turn.

The problem is, it stuns -her- for -two- turns. So if she doesn't have any adds, she gets nothing done, and I get a) a free turn to raise my own NP meters, and b) a free turn of beating on her.

Needless to say, this tends to end with an unhappy Jeanne.

--
Croaker
RCW #mc2
"When in doubt, shoot something. Preferably the enemy."


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Gryphonadmin
Charter Member
19529 posts
May-14-18, 06:59 PM (EDT)
Click to EMail Gryphon Click to send private message to Gryphon Click to view user profileClick to add this user to your buddy list  
4. "RE: Don't Ignore the Locust, or, Dekker's Revenge"
In response to message #3
 
   >The problem is, it stuns -her- for -two- turns. So if she doesn't have
>any adds, she gets nothing done, and I get a) a free turn to raise my
>own NP meters, and b) a free turn of beating on her.
>
>Needless to say, this tends to end with an unhappy Jeanne.

The AI MechWarriors in BattleTech like to do things like Sensor Lock one of your doodz when it's their side's last go of the round, which similarly does nothing (because it's the only action that NPC can take besides moving, and it expires at the end of the round).

On the other hand, they also occasionally get the red mist and keep attacking one of your doodz long after there ceases to be any tactical advantage in doing so, as if they know that you only get XP for kills no matter how pointless they were in the context of the battle. Which is simultaneously very annoying and kind of useful if you have anyone in a position to capitalize on it.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Croaker
Charter Member
547 posts
May-15-18, 11:45 AM (EDT)
Click to EMail Croaker Click to send private message to Croaker Click to view user profileClick to add this user to your buddy list  
5. "RE: Don't Ignore the Locust, or, Dekker's Revenge"
In response to message #4
 
   >>The problem is, it stuns -her- for -two- turns. So if she doesn't have
>>any adds, she gets nothing done, and I get a) a free turn to raise my
>>own NP meters, and b) a free turn of beating on her.
>>
>>Needless to say, this tends to end with an unhappy Jeanne.
>
>The AI MechWarriors in BattleTech like to do things like Sensor
>Lock one of your doodz when it's their side's last go of the round,
>which similarly does nothing (because it's the only action that NPC
>can take besides moving, and it expires at the end of the round).

Yeah, I see peepz in FGO do this all the time, like popping healing skills when they're unwounded, or a one-turn Evade or +ATK as the last action of the turn.
>
>On the other hand, they also occasionally get the red mist and keep
>attacking one of your doodz long after there ceases to be any tactical
>advantage in doing so, as if they know that you only get XP for kills
>no matter how pointless they were in the context of the battle. Which
>is simultaneously very annoying and kind of useful if you have anyone
>in a position to capitalize on it.
>

Hmm, yeah, this can be useful. FGO actually has a specific skill to make them do this, it's called "Focus" or "Taunt" depending on who's translating it.
The primary support Servant that you start off with, Mash Kyrielight, gets a skill that makes someone invulnerable for a turn (and ups their NP Meter)... and later picks up a Taunt skill that makes enemies focus on her, and gives a boost to her NP Gain. So you can make them focus on a character they can't hurt, and every attack builds her up to being able to pop her NP which gives a massive defense boost to your party.

--
Croaker
RCW #mc2
"When in doubt, shoot something. Preferably the enemy."


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Gryphonadmin
Charter Member
19529 posts
May-22-18, 01:59 AM (EDT)
Click to EMail Gryphon Click to send private message to Gryphon Click to view user profileClick to add this user to your buddy list  
6. "this is from a different campaign"
In response to message #0
 
   For Christ's sake, Kowalski.

I mean, seriously.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Matrix Dragon
Charter Member
1745 posts
May-22-18, 06:27 AM (EDT)
Click to EMail Matrix%20Dragon Click to send private message to Matrix%20Dragon Click to view user profileClick to add this user to your buddy list  
7. "RE: this is from a different campaign"
In response to message #6
 
   >For Christ's sake, Kowalski.

'Any battle you walk away from is a victory.' Does it count when Yang has to drag you out of the cockpit and down to the infirmary? Why do we keep paying you again?

Matrix Dragon, J. Random Nutter


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Trscroggs
Member since Apr-26-16
39 posts
May-22-18, 08:30 AM (EDT)
Click to EMail Trscroggs Click to send private message to Trscroggs Click to view user profileClick to add this user to your buddy list  
8. "RE: this is from a different campaign"
In response to message #6
 
   LAST EDITED ON May-22-18 AT 08:33 AM (EDT)
 
I will say one thing, he's taken enough injuries in his career to kill him almost three times over, and yet, he's not dead.

He's also pulled a few risky moves. He's taken 1.33 average injuries a deployment, which means he's been 2/3 dead on a couple of occasions at least, but only has one punch-out.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Gryphonadmin
Charter Member
19529 posts
May-22-18, 12:33 PM (EDT)
Click to EMail Gryphon Click to send private message to Gryphon Click to view user profileClick to add this user to your buddy list  
9. "RE: this is from a different campaign"
In response to message #8
 
   >He's also pulled a few risky moves. He's taken 1.33 average injuries
>a deployment, which means he's been 2/3 dead on a couple of occasions
>at least

One of those was on the very first mission, and was the dumbest possible thing. He did quite well in that run-through—spotted stuff, used his Spider's mobility well, killed some vehicles and harassed the enemy Shadow Hawk very effectively... and then, in the phase of the "employer heel turn" bit where their vehicles get to rock up and shoot at you for free, they ganged up and shot off the whole right side of his 'Mech before any of us could do a single thing.

The second time he was driving a proper 'Mech (a Panther), but fumbled the called shot on the fallen-down pirate Quickdraw's remaining leg. When Phase 2 came along, it got up and shot the living shit out of him, and he'd already taken a random LRM to the face earlier in the mission, because of course he had.

>but only has one punch-out.

To be completely fair to Mr. Kowalski, that's largely because I, um, had no idea they could do that (it happens automatically in the tutorial mission), and even after I saw the loading-screen tip about it, I couldn't find the control to do it for ages.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Trscroggs
Member since Apr-26-16
39 posts
May-22-18, 02:14 PM (EDT)
Click to EMail Trscroggs Click to send private message to Trscroggs Click to view user profileClick to add this user to your buddy list  
11. "RE: this is from a different campaign"
In response to message #9
 
   >One of those was on the very first mission, and was the dumbest possible
>thing. He did quite well in that run-through—spotted stuff, used his Spider's
>mobility well, killed some vehicles and harassed the enemy Shadow Hawk very
>effectively... and then, in the phase of the "employer heel turn" bit where
>their vehicles get to rock up and shoot at you for free, they ganged up and
>shot off the whole right side of his 'Mech before any of us could do a single
>thing.

This totally happened to my Spider the first mission too (the first time I played it.) He arrived at the heel turn missing both arms and one side torso because I had miss-judged how far forward my mediums would have to be to hit the generator and the LRM turrets really, really, wanted to hit that poor Spider, resulting in a few extra rounds of fire on the him. Then the second batch of turrets and vehicles popped and focused him down. He ended up losing every component, both arms, torsos, legs and head.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Gryphonadmin
Charter Member
19529 posts
May-22-18, 07:22 PM (EDT)
Click to EMail Gryphon Click to send private message to Gryphon Click to view user profileClick to add this user to your buddy list  
14. "RE: this is from a different campaign"
In response to message #9
 
   >they ganged up and
>shot off the whole right side of his 'Mech

I just belatedly realized that I should have repaired that 'Mech and named it Tharok instead of scrapping it.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Gryphonadmin
Charter Member
19529 posts
May-25-18, 02:05 PM (EDT)
Click to EMail Gryphon Click to send private message to Gryphon Click to view user profileClick to add this user to your buddy list  
26. "RE: this is from a different campaign"
In response to message #6
 
   I'm pleased to report that Employee #3's record is improving.

Here's the funny part: all four of those 'Mech kills, and I promise you I haven't deliberately arranged this, have been Spiders. Dekks just really seems to hate those dang things now that he's got himself a Panther. He's killed so many of them that, adding in the occasional kill someone else manages to get on one, we've been able to rebuild and sell two complete chassis since his crusade began, which is a nice little side income.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Peter Eng
Charter Member
1519 posts
May-22-18, 12:43 PM (EDT)
Click to EMail Peter%20Eng Click to send private message to Peter%20Eng Click to view user profileClick to add this user to your buddy list  
10. "RE: Don't Ignore the Locust, or, Dekker's Revenge"
In response to message #0
 
   > ...a Yugoslavian 'Mech parts kit...

Now I'm imagining the IKEA BattleMech.

Peter Eng
--
"You lost the hex wrench?! Great. Now we'll never finish this thing."


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Lime2K
Member since May-4-04
122 posts
May-22-18, 02:28 PM (EDT)
Click to EMail Lime2K Click to send private message to Lime2K Click to view user profileClick to add this user to your buddy list  
12. "RE: Don't Ignore the Locust, or, Dekker's Revenge"
In response to message #10
 
   >Now I'm imagining the IKEA BattleMech.

Isn't that what an OmniMech is? :P
--------------
Lime2K
The One True Evil Overlord


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
McFortner
Charter Member
475 posts
May-22-18, 07:19 PM (EDT)
Click to EMail McFortner Click to send private message to McFortner Click to view user profileClick to add this user to your buddy list Click to send message via ICQ  
13. "RE: Don't Ignore the Locust, or, Dekker's Revenge"
In response to message #10
 
   >> ...a Yugoslavian 'Mech parts kit...
>
>Now I'm imagining the IKEA BattleMech.
>

"OK, somebody get me the phone. There are supposed to be four jump jet ports and three heat sinks and I only have two heat sinks and three jump jets for the wrong size 'mech. Plus, they included two left arms and no right...."

Michael C. Fortner
"Maxim 37: There is no such thing as "overkill".
There is only "open fire" and "I need to reload".


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Trscroggs
Member since Apr-26-16
39 posts
May-23-18, 09:53 AM (EDT)
Click to EMail Trscroggs Click to send private message to Trscroggs Click to view user profileClick to add this user to your buddy list  
15. "RE: Don't Ignore the Locust, or, Dekker's Revenge"
In response to message #13
 
   >"OK, somebody get me the phone. There are supposed to be four jump jet ports
>and three heat sinks and I only have two heat sinks and three jump jets for
>the wrong size 'mech. Plus, they included two left arms and no right...."

"Well sir, many 'mech pilots were complaining about the lack of rear firing weapons. We found that two left arms allowed your 'mech to fire forward and backwards at the same time."


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Sofaspud
Member since Apr-7-06
266 posts
May-23-18, 11:59 AM (EDT)
Click to EMail Sofaspud Click to send private message to Sofaspud Click to view user profileClick to add this user to your buddy list  
16. "RE: Don't Ignore the Locust, or, Dekker's Revenge"
In response to message #0
 
   I'm kind of wondering, at this point, if I should bother trying *again* or if I just accept the fact that, in my particular shard of the Battletech universe, Dekker is fated to die.

I can't keep his tinfoil-armored butt alive through the first campaign mission. First try at it, he does his job, scouts out positions, scoots back behind my lines -- uh, ok, the Shadow Hawk is just going to waltz up into the middle of my formation and blow his CT open. Sacrifice play? Hashtag #dekkermustdie? I dunno.

Reload, try again.

This time Dekker makes it to the extraction -- er, wait, no, he makes it to the point where the miners execute Plan Bad Idea and they blow his legs off. It said "pilot incapacitated", which apparently translates as "dead" rather than "unconscious". Sigh. One more time!

This time around he gets peeled open by LRM salvos and finished off by a ker-PAWNCH from the last mech that shows up, I can't remember what it was. Dammit, Dekker.

--sofaspud
--


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Gryphonadmin
Charter Member
19529 posts
May-23-18, 12:39 PM (EDT)
Click to EMail Gryphon Click to send private message to Gryphon Click to view user profileClick to add this user to your buddy list  
17. "RE: Don't Ignore the Locust, or, Dekker's Revenge"
In response to message #16
 
   >It said "pilot incapacitated", which apparently
>translates as "dead" rather than "unconscious".

I saw a loading screen tip once that said it doesn't always, but I can't recall ever seeing a case where it didn't (except for the player character, who I believe can only end up mostly dead no matter what happens).

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Nova Floresca
Member since Sep-13-13
351 posts
May-23-18, 01:42 PM (EDT)
Click to EMail Nova%20Floresca Click to send private message to Nova%20Floresca Click to view user profileClick to add this user to your buddy list  
18. "RE: Don't Ignore the Locust, or, Dekker's Revenge"
In response to message #17
 
   I've managed to have a few (think 2-3 over the course of the entire campaign) pilots survive getting cored- the trick seems to be upgrading the medical facilities on the Argo, but even then it falls under the "gift from RNG" category, rather than something you might reasonably expect to see happen.

"This is probably a stupid question, but . . ."


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Sofaspud
Member since Apr-7-06
266 posts
May-24-18, 00:25 AM (EDT)
Click to EMail Sofaspud Click to send private message to Sofaspud Click to view user profileClick to add this user to your buddy list  
24. "RE: Don't Ignore the Locust, or, Dekker's Revenge"
In response to message #17
 
   I didn't get the "incapacitated" message this time -- Dekker lived! -- but between Dekker and the commander of this so-called merc unit (who the hell thought it was a good idea to put this putz in charge?!), they've racked up an impressive 87 days in the medbay between them.

After one mission.

--sofaspud
--I might not save-scum so hard later on but come the fuck on, FIRST MISSION


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Gryphonadmin
Charter Member
19529 posts
May-25-18, 12:47 PM (EDT)
Click to EMail Gryphon Click to send private message to Gryphon Click to view user profileClick to add this user to your buddy list  
25. "RE: Don't Ignore the Locust, or, Dekker's Revenge"
In response to message #24
 
   >I didn't get the "incapacitated" message this time -- Dekker lived! --
>but between Dekker and the commander of this so-called merc unit (who
>the hell thought it was a good idea to put this putz in charge?!),
>they've racked up an impressive 87 days in the medbay between them.
>
>After one mission.

In the first campaign I played past the initial story mission (the one where you salvage but don't get to keep the Argo), I came out of the first job I took after that one with a commander who needed two hundred and some days to be fighting fit again.

In my current campaign (I didn't restart because of the above, I'm not playing Faux Ironman or anything, I just like to do that for some reason), I was initially disappointed that we didn't get to keep the Quickdraw after the Argo mission, until I remembered how poorly I did with it in the above instance. Maybe it was just as well. :)

(I'm really annoyed that we didn't get enough Jägermech parts to rebuild a whole one after the prison-camp mission, though. I mean we literally only damaged the legs, I've had three parts kits come up on the salvage list for 'Mechs that were way more wrecked than that. But no, we only got two, and who the hell knows where or when we'll ever find a third? Sigh. JMs aren't great in the tabletop game, but the way ACs perform in the HBS one, I was really looking forward to trying that out.)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
drakensis
Member since Dec-20-06
329 posts
May-26-18, 03:13 AM (EDT)
Click to EMail drakensis Click to send private message to drakensis Click to view user profileClick to add this user to your buddy list Click to send message via AOL IM  
27. "RE: Don't Ignore the Locust, or, Dekker's Revenge"
In response to message #24
 
   Bah, my commander had 110 days in the mechbay after that.

Which may explain why he took over from Darius - he could at least do the paperwork.

D.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Bad Moon
Member since Dec-17-02
306 posts
May-23-18, 03:24 PM (EDT)
Click to EMail Bad%20Moon Click to send private message to Bad%20Moon Click to view user profileClick to add this user to your buddy list Click to send message via AOL IM  
19. "RE: Don't Ignore the Locust, or, Dekker's Revenge"
In response to message #16
 
   LAST EDITED ON May-23-18 AT 03:24 PM (EDT)
 
Dekker surviving is that 1 in 14 million scenario Doctor Strange talks about.

If you get Glitch killed though that makes the Universe cry :(

------
Oh God, it was me. I was the grognard all along.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Gryphonadmin
Charter Member
19529 posts
May-23-18, 05:01 PM (EDT)
Click to EMail Gryphon Click to send private message to Gryphon Click to view user profileClick to add this user to your buddy list  
21. "RE: Don't Ignore the Locust, or, Dekker's Revenge"
In response to message #19
 
   >If you get Glitch killed though that makes the Universe cry :(

Yesssss. Nasty fat 'Unchback, we hates it, my preciousssss.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
ejheckathorn
Member since Aug-9-13
36 posts
May-23-18, 09:01 PM (EDT)
Click to EMail ejheckathorn Click to send private message to ejheckathorn Click to view user profileClick to add this user to your buddy list  
22. "RE: Don't Ignore the Locust, or, Dekker's Revenge"
In response to message #19
 
   >If you get Glitch killed though that makes the Universe cry :(

Did you see Cohn’s Let’s Play, where he gets Glitch killed by an AC/20 headshot from a Victor, and a few minutes later the game crashes to save her?

Eric J. Heckathorn


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Gryphonadmin
Charter Member
19529 posts
May-23-18, 09:03 PM (EDT)
Click to EMail Gryphon Click to send private message to Gryphon Click to view user profileClick to add this user to your buddy list  
23. "RE: Don't Ignore the Locust, or, Dekker's Revenge"
In response to message #22
 
   >>If you get Glitch killed though that makes the Universe cry :(
>
>Did you see Cohn’s Let’s Play, where he gets Glitch killed by an
>AC/20 headshot from a Victor, and a few minutes later the
>game crashes to save her?

Unity engine knows what's up.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
rwpikul
Member since Jun-22-03
185 posts
May-26-18, 03:38 PM (EDT)
Click to EMail rwpikul Click to send private message to rwpikul Click to view user profileClick to add this user to your buddy list  
28. "RE: Don't Ignore the Locust, or, Dekker's Revenge"
In response to message #22
 
   >>If you get Glitch killed though that makes the Universe cry :(
>
>Did you see Cohn’s Let’s Play, where he gets Glitch killed by an
>AC/20 headshot from a Victor, and a few minutes later the
>game crashes to save her?

Now, did the game crash or did the game "crash"?

I know that W4astedspace has Alt-F4ed Space Engineers a few times on stream because of Clang¹ wrecking his stuff and at least one time due to a beer spill related surface impact².


1: The SE term for physics glitches in the game engine.

2: He didn't have quite enough velocity to reach space and he was kind of busy protecting electronics.

--
Chakat Firepaw - Inventor & Scientist (Mad)


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top
Trscroggs
Member since Apr-26-16
39 posts
May-23-18, 03:33 PM (EDT)
Click to EMail Trscroggs Click to send private message to Trscroggs Click to view user profileClick to add this user to your buddy list  
20. "RE: Don't Ignore the Locust, or, Dekker's Revenge"
In response to message #16
 
   It's not always Dekker, it's that Spider.

I put Medusa in the Spider instead of Dekker and it's Medusa who keeps getting blown away instead. The Spider is just too damn fragile in a turn-based universe where it has to 'stand still' between turns.


  Alert | IP Printer-friendly page | Edit | Reply | Reply With Quote | Top

Conferences | Topics | Previous Topic | Next Topic

[ YUM ] [ BIG ] [ ??!? ] [ RANT ] [ GNDN ] [ STORE ] [ FORUM ] GOTW ] [ VAULT ]

version 3.3 © 2001
Eyrie Productions, Unlimited
Benjamin D. Hutchins
E P U (Colour)