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Eyrie Productions, Unlimited

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Charter Member
Dec--, 00: AM (EDT)
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on and on%2C as happens in the real world.%0D%0A%0D%0A--G.%0D%0A%5Bfont size%3D%221%22%5D%2A These are made-up part numbers%2C I couldn%27t be arsed to look up the real ones. You get the idea%2C though.%5B%2Ffont%5D%0D%0A-%3E%3C-%0D%0ABenjamin D. Hutchins%2C Co-Founder%2C Editor-in-Chief%2C %26 Forum Mod%0D%0AEyrie Productions%2C Unlimited http%3A%2F%2Fwww.eyrie-productions.com%2F%0D%0Azgryphon at that email service Google has%0D%0A%5Bi%5DCeterum censeo Carthaginem esse delendam.%5B%2Fi%5D. ""
In response to message #
 
  


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  Subject     Author     Message Date     ID  
         RE: Car Mechanic Simulator 2018 MuninsFire Mar-25-19 3
                 RE: Car Mechanic Simulator 2018 DaemeonX May-01-20 4
         RE: Car Mechanic Simulator 2018 Gryphonadmin Mar-25-19 4
             RE: Car Mechanic Simulator 2018 Kendra Kirai Mar-26-19 6
  RE: Car Mechanic Simulator 2018 Peter Eng Mar-26-19 5
     RE: Car Mechanic Simulator 2018 rwpikul Mar-27-19 10
  RE: Car Mechanic Simulator 2018 Gryphonadmin Mar-26-19 7
     RE: Car Mechanic Simulator 2018 thorr_kan Mar-27-19 9
  RE: Car Mechanic Simulator 2018 StClair Mar-27-19 8
     RE: Car Mechanic Simulator 2018 Zemyla Mar-28-19 11
  RE: Car Mechanic Simulator 2018 dbrandon Mar-28-19 12
     RE: Car Mechanic Simulator 2018 Trscroggs Apr-01-19 17
  RE: Car Mechanic Simulator 2018 MoonEyes Mar-29-19 13
     RE: Car Mechanic Simulator 2018 Gryphonadmin Mar-29-19 14
         RE: Car Mechanic Simulator 2018 Senji Mar-29-19 15
             RE: Car Mechanic Simulator 2018 MuninsFire Mar-29-19 16
  RE: Car Mechanic Simulator 2018 MoonEyes Jun-08-19 18
     RE: Car Mechanic Simulator 2018 Peter Eng Jun-09-19 20
     RE: Car Mechanic Simulator 2018 DaPatman89 Jun-13-19 21
         RE: Car Mechanic Simulator 2018 Star Ranger4 Jun-18-19 22
     RE: Car Mechanic Simulator 2018 MoonEyes Apr-25-20 1
         RE: Car Mechanic Simulator 2018 Gryphonadmin Apr-25-20 2
             RE: Car Mechanic Simulator 2018 MoonEyes Apr-29-20 3
                 RE: Car Mechanic Simulator 2018 DaemeonX May-01-20 4
  RE: Car Mechanic Simulator 2018 SneakyPete Jun-09-19 19
  Tank Mechanic Simulator MoonEyes Jan-14-20 23
     RE: Tank Mechanic Simulator Nathan Jan-15-20 24
         RE: Tank Mechanic Simulator MoonEyes Jan-15-20 26
     RE: Tank Mechanic Simulator Gryphonadmin Jan-15-20 25
         RE: Tank Mechanic Simulator MoonEyes Jan-15-20 27
             RE: Tank Mechanic Simulator Gryphonadmin Jan-15-20 28
         RE: Tank Mechanic Simulator Star Ranger4 Jan-16-20 29
             RE: Tank Mechanic Simulator MoonEyes Jan-16-20 30
                 RE: Tank Mechanic Simulator Star Ranger4 Jan-21-20 31

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MuninsFire
Member since Mar-27-07
353 posts
Mar-25-19, 04:41 PM (EDT)
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3. "RE: Car Mechanic Simulator 2018"
In response to message #2
 
   Standardized parts? Be still, my heart! ;-)

--
In Xanadu did Kubla Khan
A stately pleasure-dome
decree,
Where Alph, the sacred river,
ran
Through caverns measureless to
man
Down to a sunless sea


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DaemeonX
Member since Aug-3-08
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May-01-20, 07:24 PM (EDT)
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4. "RE: Car Mechanic Simulator 2018"
In response to message #3
 
   I thought it was my computer crying for help. Then I realized it was the forums crying for help.

DaemeonX


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Gryphonadmin
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Mar-25-19, 09:35 PM (EDT)
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4. "RE: Car Mechanic Simulator 2018"
In response to message #2
 
   >>Out of curiosity, do the repairs described/depicted in-game have
>>anything whatsoever to do with the actual way one performs such
>>repairs?
>
>Sort of, yeah. I have a whole second post brewing in my head about
>the interface and certain tradeoffs they made in terms of realism vs.
>implementability.

OK, so let's talk verisimilitude. The gameplay in CMS is an odd blend of pretty plausible things, things that have been streamlined for the sake of gameplay, and a few shortcuts that are kind of odd.

The diagnostic tools and the way they're used are pretty reasonable. Apart from the "test path" (the room with the suspension and brake testing stuff, which is all arranged on a track the car moves along), they're mostly handheld gadgets you access through the radial menu system that is how most things in the game are done or manipulated. You have a tread depth tester, which will tell you whether the tires on the car you're testing need to be replaced; an electrical multimeter, which can test various bits of the electrical system (battery, alternator, cooling fans in cars where those are electrical, etc.); a fuel pressure tester, which will tell you if the fuel pump, fuel filter, or (if so equipped) fuel injection system is bad; an OBD reader, which can access the on-board diagnostic computer in more modern cars and report things like failed ignition coils and whatnot; and a compression tester, which will tell you if there's a problem with the pistons, piston rings, crankshaft, or engine block.

Older cars don't have an OBD port, so the reader is no use with those, but then most cars that age don't have electronic ignition systems with individual coils for each cylinder either, so that works out. The other stuff works on all cars, with the caveat that the compression tester won't work if the engine is incomplete, so it's usually not useful on barn finds (which are almost always missing their oil pans and at least one cylinder head cover). Amusingly, even racing cars with slick tires can be checked with the tread depth tester, which will report if the slicks are too worn and have to be replaced.

The OBD port brings me to one of the odd concessions the game makes to playability, namely: a bunch of the stuff that would be on the car, mostly inside the engine compartment, is omitted to reduce visual clutter and make working on them less complicated. For instance, although cars with mechanical distributors have ignition wires, the ones with electronic ignition don't; the coils just sit on top of the spark plugs, not connected to anything. Similarly, cars with ABS have the computer module for same, with a big edge connector on the front of it, but there's no cable to connect. The hoses that connect air filters to induction manifolds are likewise just not there; the air filters in modern cars seem to live in a little plastic box off to the side of the engine and just work through a sort of totemic magic. Like air filters, radiators are just there, not connected to anything, nor do they need to be drained or filled. Also, evidently no car in the Car Mechanic Simulator universe has air conditioning, or even a heater. There are no AC compressors, fan motors, ducts, heater cores, or anything like that to mess around with.

Suspension systems are similarly a bit simplified. All cars in CMS use the same universal steering rack and tie rods; there are only two kinds of coil spring in the whole automotive industry, front and rear, and one model of leaf spring fits every car old enough to have leaf springs in the back. Brake discs come in ventilated (which always go on the front) or regular (always on the back), in only one size. Every car in the world takes the same single-cylinder brake caliper, except the Bentley Continental GT, for which there is a unique type that takes two cylinders. Even then, they're the same cylinders that the normal ones use.

There is some variation in suspension parts—there are a few different styles of lower suspension arm, and some cars have fully independent rear suspension while others have an old-fashioned live rear axle, and so on. It's a lot less complicated than in the real world, though.

Ditto for engine parts. Pretty much every American car in CMS that dates to before 1980 uses the same overhead-valve V8, parts for which are interchangeable between every example of same in the world. I've taken apart a General Motors small-block V8 before, and the OHV V8 in CMS seems very like one of those, but there are a few things about it that are a bit Ford-y—although if you have the Ford DLC installed, that adds actual Ford engine models to the game, which are basically the same as the original OHV V8 parts, except they're painted blue and only like to be used with each other. Even those, though, take the same universal piston as every other engine in the world except the '60s Chrysler Hemi engines and the W12 in the modern Bentleys. Working on a Ford 351 Windsor Race engine out of a GT40? The generic OHV V8 in a Chevrolet El Camino Bolt Atlanta? The inline-4 in a Smart Emden Lotz microcompact? Doesn't matter, you need Piston and Piston Rings; accept no substitutes. :)

I could go on, but you get the idea. A lot of this is simple to understand, as anyone who has ever had to source and apply parts for any real automobile will readily recognize. The back rooms at auto parts stores are bigger than the area the customers get to roam around in for a reason, and having to hunt around in parts menus any deeper than the game already has would get old real fast.

All that said, though, the parts and procedures involved in the game do bear a worthwhile resemblance to the way they work in the real world; they've just left out things that the developers deemed would be too much of a hassle for all but seriously hardcore sim-gamers to be willing to do.

I'll give you an example: When you're rebuilding an overhead-valve V8 engine, which you will be doing a lot if you play this game, you have to remove the individual valve rocker arms from the cylinder head, then pull out each valve push rod, before you can unbolt the head from the engine block. That's pretty fiddly work, since an OHV V8 has two valves per cylinder, so by the time you're done dismantling one head, you've unscrewed eight rocker arm retention bolts, pulled out eight push rods, and then undone the six bolts that hold the head onto the block.

(I should note here that you place or remove a part by long-clicking on the part, in remove mode, or the highlighted place where it goes, in install mode, and do up or remove any fasteners on said parts by long-clicking on them, in turn, once your first long-click has put the part in "putting on" or "taking off" mode. Parts without fasteners only take the one long-click to go on or come off. Precise positioning is important for the smaller parts, so the valve push rods are a pain in the ass even though they don't have fasteners.)

Doing the push rods and rocker arms on one of these cylinder heads is a fiddly job in the CMS interface, but in the game, the work of dealing with the head ends there. In the real world, you would then take the head to a workbench and painstakingly undo all the retention things for the springs holding the valves on, take the springs off, remove the valves themselves from their seats in the head, and inspect everything, grind the valves smooth again or replace them if they're too far bone, possibly replace the seats... rebuilding an overhead-valve cylinder head is an enormously fiddly and time-consuming job in its own right, IRL. And that's only for one side of the engine. You've got eight valves' worth of that to do on the other cylinder bank, too.

In Car Mechanic Simulator, once you've taken the head off, you take it over to the repair bench and click "repair". You'll pay a little money and, depending on your repair skill and an RNG roll, either restore it instantly to 100% condition, or break it and have to buy a new one. In either case, you're done and can put it straight back on.

I haven't looked, but I bet there are people on the Steam community forum for this game complaining bitterly that it doesn't let/make them actually rebuild the head in exact lifelike detail. I am not one of those people. I've done it in real life, and probably will again this summer, and I'm not looking forward to it. Working on car engines can be fun, but rebuilding a cylinder head is a shit job. :)

So yeah. Lot of typing just to say that the gameplay is stripped down to make it a decently paced game, but still realistic enough to be interesting if you know about how that stuff works, and probably instructive if you don't. I don't think it would teach a layperson how to fix an actual car, but it would at least provide some insight into how they work.

(Similarly, although you take jobs and get money for doing them, the game is not really a detailed business simulator. You cannot, for instance, make your customer angry by trying to repair a part that was not below the job's "minimum acceptable condition" threshold, breaking it, and having to buy a new replacement for it; it just goes on the bill and the customer pays it without demur when you turn in the job. It would be interesting if there were a mechanism in the game for developing a reputation for quality work or shoddy, fair dealings or foul, by the way you do the jobs, and have that affect the kind of clientele you attract and whatnot—but I'd only want that if it could be turned off. It would certainly damage the casual-ability of the game if it were mandatory.)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Kendra Kirai
Member since May-22-16
140 posts
Mar-26-19, 10:15 AM (EDT)
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6. "RE: Car Mechanic Simulator 2018"
In response to message #4
 
   In similar games, like PC Building Simulator, there does seem to be such a system, and if you forget to do something, like clean out the system or give t a test boot (they somehow know) they'll leave you a bad review on the games fictional review dealie..

In a very similar vein is House Flipper, where you work renovation and general contracting but the real meat of the game is buying, renovating, and reselling houses.

I imagine that they're all made by the same developer. There's a plane repair simulator, too.


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Peter Eng
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1637 posts
Mar-26-19, 01:04 AM (EDT)
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5. "RE: Car Mechanic Simulator 2018"
In response to message #0
 
   If you hadn't said that the Countach was in need of bodywork, I would have thought that somebody wanted a camouflage car.

Also, I think that Bentley couldn't be more purple unless it had "PURPLE" painted on it somewhere.

Peter Eng
--
Insert humorous comment here.


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rwpikul
Member since Jun-22-03
198 posts
Mar-27-19, 04:08 PM (EDT)
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10. "RE: Car Mechanic Simulator 2018"
In response to message #5
 
   >Also, I think that Bentley couldn't be more purple unless it had
>"PURPLE" painted on it somewhere.

Are you sure it doesn't? It's just that you can't see it because "PURPLE" is painted in purple.

--
Chakat Firepaw - Inventor & Scientist (Mad)


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Gryphonadmin
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20176 posts
Mar-26-19, 07:01 PM (EDT)
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7. "RE: Car Mechanic Simulator 2018"
In response to message #0
 
   >For instance, this Salem Spectre Fastback is clearly a
>mid-'60s Ford Mustang like the one from Bullitt.
>
>
>Fig. D Presumably in-universe, this was driven
>by the movie star Dave McKing. To be fair, it didn't have the
>Bullitt color or that license plate until I'd finished
>restoring it.

Oh yeah, speaking of Steve McQueen's Mustang...

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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thorr_kan
Member since May-11-11
60 posts
Mar-27-19, 09:33 AM (EDT)
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9. "RE: Car Mechanic Simulator 2018"
In response to message #7
 
   I remember that story! Pretty cool, innit?


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StClair
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Mar-27-19, 03:10 AM (EDT)
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8. "RE: Car Mechanic Simulator 2018"
In response to message #0
 
   LAST EDITED ON Mar-27-19 AT 03:11 AM (EDT)
 
Loved the banner, really loved the bits about the DeLoreans ("been here longer than the barn", the idea of both of them being really just one that's looped back on itself, and I found myself half wishing/imagining that when you got it up to 88 on the dyno, it did vanish - leaving twin trails of fire through the shop wall), and the green 'Cuda made me think of Jade Champion's orange Piranha (later inherited and driven by her brother Groove, and I swear I'm not making these names up) from another game with fictional equivalents of all the familiar classic makes, Interstate '76. (Their version of a 70s 'Vette was the Courcheval Manta.)


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Zemyla
Member since Mar-26-08
130 posts
Mar-28-19, 01:39 AM (EDT)
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11. "RE: Car Mechanic Simulator 2018"
In response to message #8
 
   >and I found myself half
>wishing/imagining that when you got it up to 88 on the dyno, it
>did vanish - leaving twin trails of fire through the
>shop wall

Nah, it has to actually be going 88 mph with respect to the Earth's surface to time travel. That's why putting it on a train worked in BttF 3.


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dbrandon
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Mar-28-19, 08:16 AM (EDT)
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12. "RE: Car Mechanic Simulator 2018"
In response to message #0
 
   I couldn't quite decide from your description whether or not this would be something I'd enjoy, but I went to Steam to look at it anyway. I don't think that it's quite worth the $20... but the 2014 version is on sale now for a grand total (with sales tax) of $0.74. That's worth giving it a spin, even if I am going to inevitably end up spending an hour looking for an air filter or something because I don't know my way around car innards very well.

dbrandon


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Trscroggs
Member since Apr-26-16
57 posts
Apr-01-19, 10:33 AM (EDT)
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17. "RE: Car Mechanic Simulator 2018"
In response to message #12
 
   Honestly, my understanding is that the differences between the various version of Car Simulator is largely academic...until mods.

I have 2014 (or is it 2015?) and I enjoyed it for several hours....once I got fast unscrew. If you stick to it until you have all the 'fast' tools you'll find it can be a very relaxing and zen game.

2018 is on my "Steam Sale" list, but I have so many other games I'm trying to play it isn't on my "must buy as soon as I can" list.


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MoonEyes
Member since Jun-29-03
946 posts
Mar-29-19, 12:10 PM (EDT)
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13. "RE: Car Mechanic Simulator 2018"
In response to message #0
 
   LAST EDITED ON Mar-29-19 AT 12:45 PM (EDT)
 
I've played one of the earlier versions of Car Mechanic, though I can't for the life of me remember which one.


However, a couple of weeks ago, I went and got another game. Airplane Mechanic. Which as I understand it will let you work on British airplanes of WWII. I say "as I understand" because, well, I haven't gotten off of the Sopwith Camel, as yet. But I must say that it's a good bit of mindless fun.

There are a few pains here and there, such as that EVERY job, so far, has involved refueling, something that gets tedious by the third assignment.

There is also the issue that a lot of things "overlap" in the "reassemble" view, which can lead to you putting on the engine cover with a couple of cylinders still unattached.

And then, of course, the "you have 10 minutes to finish the job" and something completely random to fix/replace, like a cylinder gasket. Tearing down the entire engine to establish the exact cause is not a trivial task, time-wise.

Still and all, the game is in steams "pay to beta" program, so a bit of clunkiness is to be expected, and it wasn't that heniously spendy. And who knows, maybe soon I make it to a Spit or a Hurribug. Just hope I won't have to keep refueling those...it is painfully boring.


...!
Stoke Mandeville, Esq & The Victorian Ballsmiths
"Nobody Want Verdigris-Covered Balls!"


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Gryphonadmin
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Mar-29-19, 01:14 PM (EDT)
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14. "RE: Car Mechanic Simulator 2018"
In response to message #13
 
   >There is also the issue that a lot of things "overlap" in the
>"reassemble" view, which can lead to you putting on the engine cover
>with a couple of cylinders still unattached.

Hmm, hopefully they'll fix that. In CMS18, the reassembly mode is sequenced, so it won't let you put on, say, a cylinder head cover if all the rocker arms aren't installed. (I guess they assume that a real mechanic would just instinctively know not to do that, which, having watched real mechanics at work, is charmingly optimistic of the developers. :)

>And who knows, maybe soon I make it to a Spit or a Hurribug.

Don't be too eager to get away from those WWI engines. I've rebuilt a V12 in CMS18. Having that many cylinders is a pain in the butt. :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Senji
Member since Apr-27-07
188 posts
Mar-29-19, 09:32 PM (EDT)
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15. "RE: Car Mechanic Simulator 2018"
In response to message #14
 
   >Hmm, hopefully they'll fix that. In CMS18, the reassembly mode is
>sequenced, so it won't let you put on, say, a cylinder head cover if
>all the rocker arms aren't installed. (I guess they assume that a
>real mechanic would just instinctively know not to do that, which,
>having watched real mechanics at work, is charmingly optimistic of the
>developers. :)
>
The number of times I've put a computer back together in the wrong order and had to redo half of it suggests to me that this is a cross-discipline thing.


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MuninsFire
Member since Mar-27-07
353 posts
Mar-29-19, 09:40 PM (EDT)
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16. "RE: Car Mechanic Simulator 2018"
In response to message #15
 
   >>Hmm, hopefully they'll fix that. In CMS18, the reassembly mode is
>>sequenced, so it won't let you put on, say, a cylinder head cover if
>>all the rocker arms aren't installed. (I guess they assume that a
>>real mechanic would just instinctively know not to do that, which,
>>having watched real mechanics at work, is charmingly optimistic of the
>>developers. :)
>>
> The number of times I've put a computer back together in the wrong
>order and had to redo half of it suggests to me that this is a
>cross-discipline thing.

Applies to radios, too.

Applies even if you are -building them from discrete components- which is a -neat- trick with a hot soldering iron in a very confined space.

--
In Xanadu did Kubla Khan
A stately pleasure-dome
decree,
Where Alph, the sacred river,
ran
Through caverns measureless to
man
Down to a sunless sea


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MoonEyes
Member since Jun-29-03
946 posts
Jun-08-19, 04:11 AM (EDT)
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18. "RE: Car Mechanic Simulator 2018"
In response to message #0
 
   LAST EDITED ON Jun-08-19 AT 12:48 PM (EDT)
 
Apparently, <Almost Any Word Here> Simulator is a thing, now. Car Mechanic, Airplane Mechanic, Fishing Simulator, THIEF Simulator(there's an interesting one) and now I got offered a discount on COOKING Simulator. Yes, you too can now be the next Bobby Flay/Mario Batali/Masaharu Morimoto. Or, you know, just set the entire kitchen on fire.

Me, I think I'll pass because the interest is, in my case, nil. But I found the idea of this rather amusing, and so I thought I'd share. Incidentally, all these seem to be published by the same company too. Guess innovation was not a pre-requisite for working there.

...!
Stoke Mandeville, Esq & The Victorian Ballsmiths
"Nobody Want Verdigris-Covered Balls!"


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Peter Eng
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1637 posts
Jun-09-19, 05:30 PM (EDT)
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20. "RE: Car Mechanic Simulator 2018"
In response to message #18
 
   >...COOKING Simulator. Yes, you too can now be the next Bobby
>Flay/Mario Batali/Masaharu Morimoto. Or, you know, just set the entire
>kitchen on fire.
>

I've seen a Let's Play of it. The player tried to end the game by putting a propane tank on a hot burner.

For some reason, this did not work as expected.

Peter Eng
--
Insert humorous comment here.


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DaPatman89
Member since May-2-12
91 posts
Jun-13-19, 10:05 AM (EDT)
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21. "RE: Car Mechanic Simulator 2018"
In response to message #18
 
   I think I watched someone stream a prerelease copy of that. If it's the game I'm thinking of, the in-game radio picked up a local radio station from, if I remember correctly, an English coastal town (I forget which one).

The streamer was in Canada.

Okay, so it was probably an online station. It was still weird to watch someone streaming a game while in the background is an advert for an independent clothes shop thousands of miles away.

---

"Things in life aren't always quite what they seem,
There's more than one given angle to any one given scene.
So bear that in mind next time you try to intervene
On any one given angle on any one given scene."
Angles - dan le sac vs. Scroobius Pip


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Star Ranger4
Charter Member
2360 posts
Jun-18-19, 10:25 AM (EDT)
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22. "RE: Car Mechanic Simulator 2018"
In response to message #21
 
   >I think I watched someone stream a prerelease copy of that. If it's
>the game I'm thinking of, the in-game radio picked up a local radio
>station from, if I remember correctly, an English coastal town (I
>forget which one).
>
>The streamer was in Canada.
>
>Okay, so it was probably an online station. It was
>still weird to watch someone streaming a game while in the background
>is an advert for an independent clothes shop thousands of miles
>away.


qwe qowie ,,, my poor sinuses


Of COURSE you wernt expecting it!
No One expects the FANNISH INQUISITION!
RCW# 86


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MoonEyes
Member since Jun-29-03
946 posts
Apr-25-20, 02:43 PM (EDT)
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1. "RE: Car Mechanic Simulator 2018"
In response to message #18
 
   In re the Thief Simulator game mentioned in that list, it is now available in the "Bad Boys" bundle on Steam...along with "Drug Dealer Simulator".

There's a game that seems to be thoroughly against all sorts of rules and agreements? On the other hand, Steam is rather well known for the "not our problem, dude, we just sell'em" mentality, so...

...!
Stoke Mandeville, Esq & The Victorian Ballsmiths
"Nobody Want Verdigris-Covered Balls!"


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Gryphonadmin
Charter Member
20176 posts
Apr-25-20, 02:56 PM (EDT)
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2. "RE: Car Mechanic Simulator 2018"
In response to message #1
 
   >In re the Thief Simulator game mentioned in that list, it is now
>available in the "Bad Boys" bundle on Steam...along with "Drug Dealer
>Simulator".
>
>There's a game that seems to be thoroughly against all sorts of rules
>and agreements?

(shrug) If Hitman isn't turning people into assassins, Drug Dealer Simulator and Narcos probably aren't turning people into drug dealers, either.

Also, wow, I haven't seen the Forum drop its lunch as spectacularly as it has on the first post in this thread for a long time. I had rather hoped it was over that sort of behavior.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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MoonEyes
Member since Jun-29-03
946 posts
Apr-29-20, 06:39 AM (EDT)
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3. "RE: Car Mechanic Simulator 2018"
In response to message #2
 
  
>(shrug) If Hitman isn't turning people into assassins, Drug
>Dealer Simulator
and Narcos probably aren't turning people
>into drug dealers, either.

Very likely not, no, but I still found it surprising that it's there, along with things like Weedcraft, etc.


>Also, wow, I haven't seen the Forum drop its lunch as spectacularly as
>it has on the first post in this thread for a long time. I had rather
>hoped it was over that sort of behavior.


Yeah, saw that now. Interesting, there was nothing like that when I posted on the 25th.

...!
Stoke Mandeville, Esq & The Victorian Ballsmiths
"Nobody Want Verdigris-Covered Balls!"


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DaemeonX
Member since Aug-3-08
70 posts
May-01-20, 07:24 PM (EDT)
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4. "RE: Car Mechanic Simulator 2018"
In response to message #3
 
   I thought it was my computer crying for help. Then I realized it was the forums crying for help.

DaemeonX


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SneakyPete
Member since Jun-30-04
102 posts
Jun-09-19, 00:08 AM (EDT)
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19. "RE: Car Mechanic Simulator 2018"
In response to message #0
 
   That last one looks very much like it should have Bruce Lee driving, and Van Williams working gadgets from the back seat.


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MoonEyes
Member since Jun-29-03
946 posts
Jan-14-20, 08:01 PM (EDT)
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23. "Tank Mechanic Simulator"
In response to message #0
 
   Yeah...somehow, this one does and does not surprise me at the same time. While it isn't out yet, there is apparently a demo and a steam wishlist possibility for Tank Mechanic Simulator. Just as the Car Mechanic version, you get access to a fairly decrepit vehicle, restore it, get it all running, and then either sell it or place it in your own collection.

It's just that it's a tank. Yep, you too can now pick apart, repair, reassemble and restore large angry houses with guns.

For those who are interested, https://store.steampowered.com/app/407130/Tank_Mechanic_Simulator/

...!
Stoke Mandeville, Esq & The Victorian Ballsmiths
"Nobody Want Verdigris-Covered Balls!"


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Nathan
Charter Member
1355 posts
Jan-15-20, 10:08 AM (EDT)
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24. "RE: Tank Mechanic Simulator"
In response to message #23
 
   >Yeah...somehow, this one does and does not surprise me at the same
>time. While it isn't out yet, there is apparently a demo and a steam
>wishlist possibility for Tank Mechanic Simulator. Just as the Car
>Mechanic version, you get access to a fairly decrepit vehicle, restore
>it, get it all running, and then either sell it or place it in your
>own collection.
>
>It's just that it's a tank. Yep, you too can now pick apart, repair,
>reassemble and restore large angry houses with guns.

https://www.youtube.com/watch?v=E_Zq9hxvrQE

Somebody I follow did a review.

-----
Iä! Iä! Moe fthagn!


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MoonEyes
Member since Jun-29-03
946 posts
Jan-15-20, 04:21 PM (EDT)
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26. "RE: Tank Mechanic Simulator"
In response to message #24
 
   Considering, I think the vast majority around here have heard of Jingles, so you could have just said. :P

...!
Stoke Mandeville, Esq & The Victorian Ballsmiths
"Nobody Want Verdigris-Covered Balls!"


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Gryphonadmin
Charter Member
20176 posts
Jan-15-20, 12:56 PM (EDT)
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25. "RE: Tank Mechanic Simulator"
In response to message #23
 
   Still hoping for 'Mech Tech Simulator 3025 someday.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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MoonEyes
Member since Jun-29-03
946 posts
Jan-15-20, 04:25 PM (EDT)
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27. "RE: Tank Mechanic Simulator"
In response to message #25
 
   On the one hand, that would be epic. On the other hand, well, Car Mechanic 2018 is so called because it came in 2018. So...

...!
Stoke Mandeville, Esq & The Victorian Ballsmiths
"Nobody Want Verdigris-Covered Balls!"


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Gryphonadmin
Charter Member
20176 posts
Jan-15-20, 05:13 PM (EDT)
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28. "RE: Tank Mechanic Simulator"
In response to message #27
 
   >On the one hand, that would be epic. On the other hand, well, Car
>Mechanic 2018 is so called because it came in 2018. So...

That's at least part of the joke...

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Star Ranger4
Charter Member
2360 posts
Jan-16-20, 06:33 AM (EDT)
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29. "RE: Tank Mechanic Simulator"
In response to message #25
 
   >Still hoping for 'Mech Tech Simulator 3025 someday.
>

Considering I play Battletech, and follow the 'Black Pants Legio' (or at least 'tex') that again made me snort alcohol out of my nose in a painful way G.


Of COURSE you wernt expecting it!
No One expects the FANNISH INQUISITION!
RCW# 86


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MoonEyes
Member since Jun-29-03
946 posts
Jan-16-20, 12:42 PM (EDT)
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30. "RE: Tank Mechanic Simulator"
In response to message #29
 
   Don't worry, Pavlov has told us that repetition of things will lead to conditioned responses that, in this case, would lead to them not happening.

Or, you know, you could just choose to not do alcohol when reading EPU in the first place.

...!
Stoke Mandeville, Esq & The Victorian Ballsmiths
"Nobody Want Verdigris-Covered Balls!"


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Star Ranger4
Charter Member
2360 posts
Jan-21-20, 08:58 PM (EDT)
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31. "RE: Tank Mechanic Simulator"
In response to message #30
 
   >
>Or, you know, you could just choose to not do alcohol when reading EPU
>in the first place.
>

A choice I *SHOULD* make, but have not yet.
And I also choose not to say WHY I have not made said choice?


Of COURSE you wernt expecting it!
No One expects the FANNISH INQUISITION!
RCW# 86


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