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Subject: "Satisfactory, very satisfactory"     Previous Topic | Next Topic
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Sofaspud
Member since Apr-7-06
447 posts
Jun-09-20, 12:57 PM (EDT)
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"Satisfactory, very satisfactory"
 
   It's still in early access and just dropped on Steam yesterday, but I've been following it for a long while -- drooling the whole time. I just picked it up last night and after a couple hours with it I can say it scratches the itch wonderfully.

No plot that I can discover (or at best, the thinnest of tissue paper plots). it's just an alien world sandbox that you can plop heavy industrial buildings on and cover with conveyor belts. As one Youtuber put so eloquently: "Watch out, nature, here comes the delicate touch of humanity!"

(To be fair his entire schtick is breaking the games he reviews in the most hilarious ways possible, but Satisfactory does make it particularly entertaining.)

But yeah! Fun times.

One of the aforementioned 'tuber's vids, for reference purposes: https://www.youtube.com/watch?v=t2X3wlvoShg

--sofaspud
--there's something strangely fulfilling about whacking that great big red button to send another load of your hard-earned resources off into the void


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  Subject     Author     Message Date     ID  
  RE: Satisfactory, very satisfactory rwpikul Jun-09-20 1
  RE: Satisfactory, very satisfactory Gryphonadmin Jun-09-20 2
  RE: Satisfactory, very satisfactory Sofaspud Jun-30-20 3
     RE: Satisfactory, very satisfactory Gryphonadmin Jun-30-20 4
         RE: Satisfactory, very satisfactory Sofaspud Jul-02-20 7
             RE: Satisfactory, very satisfactory Gryphonadmin Jul-02-20 8
     RE: Satisfactory, very satisfactory Matrix Dragon Jul-01-20 5
         RE: Satisfactory, very satisfactory DaemeonX Jul-01-20 6
         RE: Satisfactory, very satisfactory Sofaspud Jul-06-20 11
  RE: Satisfactory, very satisfactory Meagen Jul-03-20 9
     RE: Satisfactory, very satisfactory Sofaspud Jul-06-20 10
  RE: Satisfactory, very satisfactory Spectrum Oct-14-24 12
     RE: Satisfactory, very satisfactory Sofaspud Oct-15-24 13
  RE: Satisfactory, very satisfactory Sofaspud Oct-25-24 14
     RE: Satisfactory, very satisfactory Gryphonadmin Oct-25-24 15
  RE: Satisfactory, very satisfactory Spectrum Oct-26-24 16

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rwpikul
Member since Jun-22-03
230 posts
Jun-09-20, 04:05 PM (EDT)
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1. "RE: Satisfactory, very satisfactory"
In response to message #0
 
   As a note to anyone trying it out: Don't look away when you build the space elevator.

--
Chakat Firepaw - Inventor & Scientist (Mad)


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Gryphonadmin
Charter Member
22794 posts
Jun-09-20, 04:09 PM (EDT)
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2. "RE: Satisfactory, very satisfactory"
In response to message #0
 
   "It's like 3D Factorio" is probably the best summary of this game I've seen, although admittedly to get that you have to be familiar with Factorio. :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Sofaspud
Member since Apr-7-06
447 posts
Jun-30-20, 01:24 PM (EDT)
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3. "RE: Satisfactory, very satisfactory"
In response to message #0
 
   Since I made the first post here, I've sunk... 88 hours into the game, according to Steam. And I've enjoyed every minute of it.

Apropos of nothing, here is a list of observations I've made:

* Lizard doggos are cute! Also lizard doggos are dumb and like to fetch things for you. Lizard doggos are also immune to radiation. (You are not.)

* My god this game is pretty. So, so pretty.

* Alpha pigs suuuuck. But they can be convinced to yeet themselves off a cliff relatively easily. Fun!

* Space elevator. L-l-lewd!

* You need more room than you think you do. No, more than that.

* Multiplayer is buggy but fun as balls. My housemate has a knack for creating vomit comet hyperloop rides. I'm almost scared to think of what he's gonna do when we unlock the train.

* Persuant to the above: hyperloops require a catcher's mitt. Walls suffice. Jello is more entertaining.

* The difference between a safe water landing and driving your splintered shinbones up through your braincase is approximately half an inch.

* My god. THAT'S SO PRETTY. (Each of us -- three of us regularly play in this map -- has spouted that on multiple occassions.)

* There are spiders, and then there are OH GOD WHAT THE HELL IS THAT.

* I seem to have discovered a sort of obsession I wasn't aware I had and I swear, I SWEAR, if I find one more conveyor belt just vanishing into a hillside I'm going to use my trusty rebar gun on someone.

* Overclocking is a trap, don't fall into it. Okay, mostly it's a trap. Sometimes it's useful. Look, just do the math first!

* Oh hey, there's a calculator built into this thing! Neat!

* There's a GODDAMN FLASHLIGHT?!

* Nothing sounds so satisfying as the whump and whine of a coal generator firing up.

* Spitters happen. A lot.

* You dork. Crafting benches are cheap. JUST BUILD ONE WHERE YOU'RE STANDING, IDIOT. You don't have to run all the way back to base again. Remember to hoover it up when you're done.

* Friendly fire isn't.

--sofaspud
--PHWANG! "YOU SHOT ME!" "You ran in front of the pig, not my fault!"


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Gryphonadmin
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22794 posts
Jun-30-20, 01:30 PM (EDT)
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4. "RE: Satisfactory, very satisfactory"
In response to message #3
 
   >* Nothing sounds so satisfying as the whump and whine of a coal
>generator firing up.

I dunno, I mean, does it sound as satisfying as this?

--G.
(speaking of holes one has fallen down, that channel, omg)
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Sofaspud
Member since Apr-7-06
447 posts
Jul-02-20, 02:28 PM (EDT)
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7. "RE: Satisfactory, very satisfactory"
In response to message #4
 
   Dammit Gryph, I didn't need to get distracted by retro-tech today.

--sofaspud
--holy shit that's an Omni! I played with one of those!


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Gryphonadmin
Charter Member
22794 posts
Jul-02-20, 02:45 PM (EDT)
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8. "RE: Satisfactory, very satisfactory"
In response to message #7
 
   >Dammit Gryph, I didn't need to get distracted by retro-tech today.

He also has Muppets!

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Matrix Dragon
Charter Member
1922 posts
Jul-01-20, 03:47 AM (EDT)
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5. "RE: Satisfactory, very satisfactory"
In response to message #3
 
   >Since I made the first post here, I've sunk... 88 hours into the game,
>according to Steam. And I've enjoyed every minute of it.

And you got me addicted, even if continental lag means I will likely keep to my own world besides occasional visits.

>* Lizard doggos are cute! Also lizard doggos are dumb and like to
>fetch things for you. Lizard doggos are also immune to radiation.
>(You are not.)

I accidentally rebared one (It got in front of a pig!). The game then said 'press e to pet doggo'. FUCKING OW GAME.

>* Alpha pigs suuuuck. But they can be convinced to yeet
>themselves off a cliff relatively easily. Fun!

If I hear a pig and can't see it, I automatically jump. This has saved my life, and yeeted several pigs now.

>* You need more room than you think you do. No, more than that.

Using yours as a guidline, I'm making plans to expand mine. A lot. SO MUCH.

>* Multiplayer is buggy but fun as balls. My housemate has a knack for
>creating vomit comet hyperloop rides. I'm almost scared to think of
>what he's gonna do when we unlock the train.

On the plus side, it makes it really easy for him to give tours when I visit.

>* Persuant to the above: hyperloops require a catcher's mitt. Walls
>suffice. Jello is more entertaining.

Like I said before, I want to be able to dye that stuff.

>* My god. THAT'S SO PRETTY. (Each of us -- three of us regularly
>play in this map -- has spouted that on multiple occassions.)

I'm pretty sure you've heard me the same thing pretty often.

>* There are spiders, and then there are OH GOD WHAT THE HELL IS THAT.

Those fucking things, I swear...

>* I seem to have discovered a sort of obsession I wasn't aware I had
>and I swear, I SWEAR, if I find one more conveyor belt just vanishing
>into a hillside I'm going to use my trusty rebar gun on someone.

So, I shouldn't stream my game for you to look at tomorrow?

>* Overclocking is a trap, don't fall into it. Okay, mostly it's a
>trap. Sometimes it's useful. Look, just do the math first!
>
>* Oh hey, there's a calculator built into this thing! Neat!

These two things are connected.

>* There's a GODDAMN FLASHLIGHT?!

You sounded so proud when you informed me of that...

>* Spitters happen. A lot.

Fucking Alpha Spitters.

>* You dork. Crafting benches are cheap. JUST BUILD ONE WHERE YOU'RE
>STANDING, IDIOT. You don't have to run all the way back to base
>again. Remember to hoover it up when you're done.

Why? I leave them there. Good landmarks, and they save time later when I go back to set up something there properly.

>* Friendly fire isn't.

Uni.

>--PHWANG! "YOU SHOT ME!" "You ran in front of the pig, not my
>fault!"

UNI.

Matrix Dragon, J. Random Nutter


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DaemeonX
Member since Aug-3-08
91 posts
Jul-01-20, 05:33 PM (EDT)
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6. "RE: Satisfactory, very satisfactory"
In response to message #5
 
   My factory spans... a very long distance.

I had trouble finding the little pond to pull water from so I schlepped to the biggest body of water that I could find and put down four water pumps and dragged pipes all the way back to my main base.

I have approximately 400 miles of spaghetti mess that I need to clean up as once you start, it's hard to stop putting everything willy nilly for progress.

Blade Runners are mandatory. Once you have them on, and die once, you will never want to be without them ever again.

Falling into a ravine with the poisonous plants is not recommended. Falling into a ravine with poisonous plants, WITHOUT building materials, is right out. Did it once, don't recommend it.

I agree with conveyor clipping. It drives me up the wall and I fix it whenever I see it. Usually when I am updating from V1 to V2 or V3 conveyors.

DaemeonX


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Sofaspud
Member since Apr-7-06
447 posts
Jul-06-20, 01:49 PM (EDT)
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11. "RE: Satisfactory, very satisfactory"
In response to message #5
 
   >>* Multiplayer is buggy but fun as balls. My housemate has a knack for
>>creating vomit comet hyperloop rides. I'm almost scared to think of
>>what he's gonna do when we unlock the train.
>
>On the plus side, it makes it really easy for him to give tours when I
>visit.

I'm tellin' you, we need to get some screenshots from the Stratorail line -- maybe that little waystation up above the crimson forest? -- and do them up as postcards or something.

--sofaspud
--why yes we did make a physics-defying monorail, why do you ask?


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Meagen
Member since Jul-14-02
567 posts
Jul-03-20, 07:30 PM (EDT)
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9. "RE: Satisfactory, very satisfactory"
In response to message #0
 
   I am stuck in an infinite loop of trying to rescue my Stuff from an alpha pig. Sadly, it is in the middle of a valley, and I can't get it to yeet.

--
With great power come great perks.


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Sofaspud
Member since Apr-7-06
447 posts
Jul-06-20, 01:30 PM (EDT)
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10. "RE: Satisfactory, very satisfactory"
In response to message #9
 
   LAST EDITED ON Jul-06-20 AT 01:30 PM (EDT)
 
I have discovered that pigs, even Alpha Porkers, can't climb. So you can basically wall them in with 4m high foundation blocks and walls from a distant vantage point, then go collect your stuff and leave them to oink in pointless rage.

Or you can put a floor over them and build a factory on top out of spite.

--sofaspud
--the roaring of a smelter neatly drowns out most of the squealing pig noises


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Spectrum
Member since Dec-25-13
384 posts
Oct-14-24, 10:10 PM (EDT)
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12. "RE: Satisfactory, very satisfactory"
In response to message #0
 
   To give this a prod, 1.0 came out a month ago and finally got me to give it the plunge.

I'm near the end of Phase 2. I'm in the process of slowly rebuilding my existing factories, which is hell, due to Miner Mk2s and so on. I can see a bottomless pit beneath me of iterating on this process. Send help.


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Sofaspud
Member since Apr-7-06
447 posts
Oct-15-24, 07:31 PM (EDT)
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13. "RE: Satisfactory, very satisfactory"
In response to message #12
 
   > I
>can see a bottomless pit beneath me of iterating on this process. Send
>help.

One toke, you poor fool? :D

I, uh, may have north of 1.3k hours into this game and still counting, I'm absolutely the *last* person you want to ask for help unless by 'help' you mean 'help me spend even more time in this gloriousness that is a game' in which case I'm your dude! Ahem.

I will say, once you hit... tier 4? I think? and you unlock the blueprint designer? I just learned after umpteen-many hours that when you plop a blueprint down in the wrong spot you can switch your deconstructor to Blueprint mode (default 'R') and it'll erase the entire blueprint all at once instead of you having to point at each fiddly piece.

--sofaspud
--also explosive rebar is the bestest thing ever


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Sofaspud
Member since Apr-7-06
447 posts
Oct-25-24, 11:14 PM (EDT)
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14. "RE: Satisfactory, very satisfactory"
In response to message #0
 
   So, I did A Thing. 'cause it seemed logical to me that Ficsit is completely the type of company to send cheesy movies to their trapped pioneers, who only have robots for company.

https://imgbox.com/2S3qrui3

--sofaspud
--


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Gryphonadmin
Charter Member
22794 posts
Oct-25-24, 11:55 PM (EDT)
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15. "RE: Satisfactory, very satisfactory"
In response to message #14
 
   >So, I did A Thing. 'cause it seemed logical to me that Ficsit is
>completely the type of company to send cheesy movies to their trapped
>pioneers, who only have robots for company.
>
>https://imgbox.com/2S3qrui3

Note to self: DO NOT apply for the temp job at that company.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Spectrum
Member since Dec-25-13
384 posts
Oct-26-24, 04:49 AM (EDT)
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16. "RE: Satisfactory, very satisfactory"
In response to message #0
 
   I grabbed some screenshots of my version 2 base while I'm late in Phase 3.

I wouldn't consider myself a particularly 'pretty' builder, as everything's just outdoors with no walls, but I try to at least have some form of organization and limit collisions and try to avoid too much spaghetti.

I may at some point be motivated to box everything up (or at least the blueprints), as it'll make traversing belts across different parts of my hub easier, but not just yet.


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