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Subject: "Starsector"     Previous Topic | Next Topic
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Spectrum
Member since Dec-25-13
23 posts
Dec-09-21, 07:14 PM (EST)
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"Starsector"
 
   This is a still-in-development indie that's been eating brainspace for me for the past little bit. It's a mercenary company style game (so in terms of recent releases, akin to Battle Brothers or Mount & Blade), but in space.

You start with your tiny little ragtag fleet of ships and have a whole sector to explore. You can trade and do merchant runs; you can act like a pirate and intercept convoys and raid stations; you can sign up with one of the major powers and fight in their wars; you can explore the outer reaches of the sector, bringing back lost tech from the previous wave of colonization; and you can even try to settle down somewhere and start up some colonies of your own, though the greater powers in the area may not like that if you start doing too well.

The real key attraction is the battles, which is space fleet combat interpreting WW2 naval principles. Ships are a blast to pilot and bigger fleet v fleet (or fleet v fleet+orbital station) engagements are a lot of fun to navigate, and the balance has gotten to the point where most ships are viable in some way, though you may have to try them out a bit before figuring out how to use them.


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  Subject     Author     Message Date     ID  
  RE: Starsector Zemyla Dec-10-21 1
     RE: Starsector Spectrum Dec-10-21 3
  RE: Starsector Peter Eng Dec-10-21 2
     RE: Starsector Spectrum Dec-10-21 4

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Zemyla
Member since Mar-26-08
387 posts
Dec-10-21, 12:21 PM (EST)
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1. "RE: Starsector"
In response to message #0
 
   Does it gave multiplayer online?


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Spectrum
Member since Dec-25-13
23 posts
Dec-10-21, 01:39 PM (EST)
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3. "RE: Starsector"
In response to message #1
 
   >Does it gave multiplayer online?

Singleplayer only.


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Peter Eng
Charter Member
1847 posts
Dec-10-21, 12:37 PM (EST)
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2. "RE: Starsector"
In response to message #0
 
   Is the combat turn-based, real-time strategy, or something else?

Peter Eng
--
Insert humorous comment here.


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Spectrum
Member since Dec-25-13
23 posts
Dec-10-21, 01:47 PM (EST)
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4. "RE: Starsector"
In response to message #2
 
   >Is the combat turn-based, real-time strategy, or something else?

Real-time tactical. You personally pilot one ship (accel, decel, rotate ship, slow strafe while pivoting) and can pause whenever you want to give orders to the rest of your fleet, including ordering ships to retreat and calling in undeployed reinforcements depending on your deploy limit. The AI is actually pretty good and the orders are robust in terms of telling units to go after capture points, search and destroy, escort a target, and so on. You are notionally limited by 'command points' so you can only give orders so often but I never personally found it limiting, since once you give one order, you have a time window where all subsequent orders are free.

You can also choose to switch which ship you're personally commanding at any time, with a minor delay as your personal drop pod needs to actually jet across space to the other ship. Useful if your ship gets shot out from under you or a ship is under trouble on the far side of the battlefield and you don't think you can give other commands to bail it out.


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