We already know that I'm not really into WH40K, but this game was on deep discount a bit back and Jingles made it look fun, so I decided to give it a shot.Well... I'm ~12 hours in, and I dunno. The gameplay is fun, but I have the same problems with the setting that I always did. In particular, it annoys me deeply that, although there are dialogue options and action choices in the game that play the Rogue Trader as a reasonably decent individual, the NPCs invariably react to those options like you're either dangerously insane or just too weak and stupid to live. One of these days my death cultist bodyguard is going to shank me for conduct unbecoming, I'm fairly sure, if my other bodyguard doesn't get me first. For the good of the Imperium. It's tiring, is all I'm saying.
The gameplay is fun, though. It's XCOM2-like, unsurprisingly, but with WH40K's admittedly rather satisfying über-extremism. Everything dialed up to 11. The power fantasy works, particularly when you're directing either a psyker or a character armed with a bolter (the latter of which has really satisfactory sound effects).
--G.
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Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.