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Conferences Miscellany Topic #118
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StaticdashPulse
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248 posts
07-22-02, 04:53 PM (EDT)
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"Armor, armor, everywhere..."
 
   LAST EDITED ON 07-22-02 AT 04:58 PM (EDT)
 
Yet I've nothing to clink...

I can't believe I'm going to do this... here... considering it usually grates on my nerves when others do it. However, in the interest of honing my skills and searching for inspiration, I'm going to do it. (And if this belongs in HL, I apologize. Given this topic pops up in both UF and HL, I thought a more general forum might be appropriate.) Roxanne forgive me, here I go...

Where do you (and by that I mean the EPU people, but surely not exclusively) get your ideas for body armor such as the Ironman suit, Gryphon's armor, and the upgrades given to the Knight Sabers? I know it's from RDF Field Guides, the Iron Manual, and other research material/rpg books. However, I'm curious what the process you go through when picking and choosing components and technologies to use.

I've been toying around with giving my (very NON-UF) avatar a bit of armoring, and was curious if anyone had suggestions on how to strike a believable balance between the good toys and too many toys? Any help, suggestions, or the like (or unlike) are welcome... I'm just fishing for idears.


Static-Pulse - Acolyte of the Goddess Roxy, Freelance Hacker, Writer, MetaMechanic, Cyber-Shaman of the Kerovian Order, & the most impulsive post alive - DarkBeast.com


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  Subject     Author     Message Date     ID  
  RE: Armor, armor, everywhere... Nathan 07-22-02 1
  RE: Armor, armor, everywhere... Matrix Dragon 07-22-02 2
     RE: Armor, armor, everywhere... Star Ranger4 07-22-02 3
         RE: Armor, armor, everywhere... Offsides 07-22-02 4
             RE: Armor, armor, everywhere... Star Ranger4 07-23-02 9
                 RE: Armor, armor, everywhere... Norgarth 07-23-02 13
                     RE: Armor, armor, everywhere... Star Ranger4 07-26-02 18
         RE: Armor, armor, everywhere... Blob 07-23-02 5
     RE: Armor, armor, everywhere... WengFook 07-23-02 6
         RE: Armor, armor, everywhere... Matrix Dragon 07-23-02 7
             RE: Armor, armor, everywhere... Star Ranger4 07-23-02 8
                 RE: Armor, armor, everywhere... drakensisthered 07-23-02 10
                     RE: Armor, armor, everywhere... Star Ranger4 07-23-02 11
                         RE: Armor, armor, everywhere... Laudre 07-23-02 12
                             RE: Armor, armor, everywhere... Gryphonadmin 07-23-02 14
                         RE: Armor, armor, everywhere... drakensisthered 07-24-02 16
             RE: Armor, armor, everywhere... WengFook 07-27-02 20
  RE: Armor, armor, everywhere... Gryphonadmin 07-23-02 15
     RE: Armor, armor, everywhere... Croaker 07-29-02 21
  RE: Armor, armor, everywhere... ClassicDrogn 07-25-02 17
  RE: Armor, armor, everywhere... Peter Eng 07-27-02 19

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Nathan
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07-22-02, 07:01 PM (EDT)
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1. "RE: Armor, armor, everywhere..."
In response to message #0
 
   >Where do you (and by that I mean the EPU people, but surely not
>exclusively) get your ideas for body armor such as the Ironman suit,
>Gryphon's armor, and the upgrades given to the Knight Sabers? I know
>it's from RDF Field Guides, the Iron Manual, and other research
>material/rpg books. However, I'm curious what the process you go
>through when picking and choosing components and technologies to use.

I typically just find an image that I like, in a book, on a cover, whatever, then try to adapt it into something practical.

For instance, my personal favorite out of my suit designs started out as the cover art for the Baen trade paperback The Planet Pirates. The relevant portions are the general build of the suit - heavy, but sleek and closely fitted - and the double-thickness one piece plate that covers the chest and extends out into a pair of sloping shoulderguards. The flight pack is from Dream Pod 9's Jovian Chronicles - more specifically, the Pathfinder's. Secondary jets on the calves, a la a 55-C boomer. The ranged weapons are mounted in little spherical turrets on the shoulderguards, sort of like the gun mounts from the improved RCB at the Third Invid War site.

Right side is a heavy semiautomatic railgun that's a little longer than the suit is tall. It can slide back through its mount and fold along the suit's back, although since it can only slide back about two thirds of the way, something like three feet of barrel sticks straight up past the shoulder. Left side is a four barrelled minigun that can be used on pretty much anything that doesn't have enough armor to stop it, but which is really designed as an AMS.

The arms have perfectly normal hands, so it can use pretty much anything human scale - although lots of things with triggerguards will be too cramped to fit the guantlet. The left arm usually comes equipped with a shield rather like those seen on various Macross Veritechs, and the entire suit is covered in GitS-style thermoptic camoflage.

Blessed be.
Nathan Baxter


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Matrix Dragon
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07-22-02, 08:30 PM (EDT)
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2. "RE: Armor, armor, everywhere..."
In response to message #0
 
   LAST EDITED ON 07-22-02 AT 08:31 PM (EDT)
 
>I've been toying around with giving my (very NON-UF) avatar a bit of
>armoring, and was curious if anyone had suggestions on how to strike a
>believable balance between the good toys and too many toys? Any help,
>suggestions, or the like (or unlike) are welcome... I'm just fishing
>for idears.

Designing armor is easy. The hard part is making it believeable. If you throw in anything and everything you can think of, making it superpowerful, then you've gone too far. What you need is a little restraint (Hard for us weasels I know, but it's still needed)

Most of the time, I use armor created by other people (Cyclones, K-Suits, etc), using whatever looks good and fits into the tech base. One of my avatars first unique sets of power armor was developed after watching Macross Plus. I figured that the YF-19 would look good as powered armor, so I tried designing it. At that time, Matrix had access to BGC2040 technology, so I mostly used that (which would come back to haunt me when I learnt more about those hardsuits later on in the series.) Lightly armed by itself, but a bit of extra firepower is added by the Guardian Keytool underneath the shield on the left arm.

And that's the Excaliber. Custom Suits are easy to come up with, as long as you don't pull them out of nowhere or give them god-like powers.

------------------------------------------------------------------------
Matrix Dragon
Rabid Crack Weasel # 123
Director of the Okatu Intelligence Division
"Remind me to hurt Galetia the next time I see her. I liked that Suit."
------------------------------------------------------------------------


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Star Ranger4
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07-22-02, 10:20 PM (EDT)
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3. "RE: Armor, armor, everywhere..."
In response to message #2
 
   >Most of the time, I use armor created by other people (Cyclones,
>K-Suits, etc), using whatever looks good and fits into the tech base.
>One of my avatars first unique sets of power armor was developed after
>watching Macross Plus. I figured that the YF-19 would look good as
>powered armor, so I tried designing it. At that time, Matrix had
>access to BGC2040 technology, so I mostly used that (which would come
>back to haunt me when I learnt more about those hardsuits later on in
>the series.) Lightly armed by itself, but a bit of extra firepower is
>added by the Guardian Keytool underneath the shield on the left arm.
>

I pretty much did the same thing. Basicly, the base concept was the VF-1S, not the 19. Also, since we were talking Man sized, missiles seemed right out. So, the armament became a Laser instead of the GU-11, and the underarm pods that would have held missles had an EMP launcher, and a TK weapon rather similar to that non leathal handgun seen on Tekwar.

----------

OF COURSE you wern't expecting it! NO-ONE expects the FANNISH INQUISITION!!!
EPU RCW #86


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Offsides
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07-22-02, 11:42 PM (EDT)
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4. "RE: Armor, armor, everywhere..."
In response to message #3
 
   >I pretty much did the same thing. Basicly, the base concept was the
>VF-1S, not the 19. Also, since we were talking Man sized, missiles
>seemed right out. So, the armament became a Laser instead of the
>GU-11, and the underarm pods that would have held missles had an EMP
>launcher, and a TK weapon rather similar to that non leathal handgun
>seen on Tekwar.

I did that for a project that is barely written and will probably never go any further. However, I did a fairly detailed spec on the suit, including the ability to transform into fighter mode. The weapon set was fairly heavy by the time it was finished, but then again it had gone through about 2 million years of upgrades by the time the design was finished with its last modifications...

I've also done a little work on a YF-21/VF-22 based suit, but nowhere near as much. Either way the transformation on them takes the most work, since the arms can't swing inward the way they do on the real thing... :)

Offsides

Unemployed netadmin seeking job... so what else is new?
EPU RCW #π
#include <stdsig.h>


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Star Ranger4
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07-23-02, 04:36 PM (EDT)
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9. "RE: Armor, armor, everywhere..."
In response to message #4
 
   >I've also done a little work on a YF-21/VF-22 based suit, but nowhere
>near as much. Either way the transformation on them takes the most
>work, since the arms can't swing inward the way they do on the real
>thing... :)
>

Heh. I know, its the hardest part about using a Valk for a concept... while human looking, the articulation isn't quite right for human comfort. Fortunatly, I had an out, that I built into the back-story. I'd recalled an old pilot of the week, where a scientist trying to crack the secret of teleportation/transporters pulls a Sam Becket. In this case, he t-ports into his bosses lab, only to materialise as part of her pet project... a robot meant for exploring mars. Then, through the rest of the movie, as the guy gets stressed, parts of him start 'turning robot'. How much, and how long, depended on the overall stress level; rather like the Incredable Hulk.

So, this became the origin for MY charecter. He doesn't climb into the suit... he becomes it. And in times of high stress, the robot AI may just take over for him.

I've had some fun with parts of that, too. The charecter in question became my Avatar for my personal (semi-pathetic) attempt to write something on the scale of UF. Only real difference was, Like Bob Shroeck, I was going to tackle them in a serial manner, rather than rolling them all up into one.

Only problem is the guys' next stop is in R.5 And I'm having one heck of a time trying to get it off the ground. I'm stopped up tighter than a colon full of government surplus cheese! >_<

----------

OF COURSE you wern't expecting it! NO-ONE expects the FANNISH INQUISITION!!!
EPU RCW #86


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Norgarth
Member since 6-17-02
41 posts
07-23-02, 11:06 PM (EDT)
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13. "RE: Armor, armor, everywhere..."
In response to message #9
 
   >Heh. I know, its the hardest part about using a Valk for a concept...
>while human looking, the articulation isn't quite right for human
>comfort. Fortunatly, I had an out, that I built into the back-story.
>I'd recalled an old pilot of the week, where a scientist trying to
>crack the secret of teleportation/transporters pulls a Sam Becket. In
>this case, he t-ports into his bosses lab, only to materialise as part
>of her pet project... a robot meant for exploring mars. Then, through
>the rest of the movie, as the guy gets stressed, parts of him start
>'turning robot'. How much, and how long, depended on the overall
>stress level; rather like the Incredable Hulk.
>
>So, this became the origin for MY charecter. He doesn't climb into
>the suit... he becomes it. And in times of high stress, the robot AI
>may just take over for him.
>
>I've had some fun with parts of that, too. The charecter in question
>became my Avatar for my personal (semi-pathetic) attempt to write
>something on the scale of UF. Only real difference was, Like Bob
>Shroeck, I was going to tackle them in a serial manner, rather than
>rolling them all up into one.
>
>Only problem is the guys' next stop is in R.5 And I'm having one heck
>of a time trying to get it off the ground. I'm stopped up tighter
>than a colon full of government surplus cheese! >_<

*blinks* Tales of the Wanderer, wasn't it? I for one enjoyed the stories, here's hopeing (hoping?) you can get past the writers block. I'd like to read more.

Norgarth
"Tonight's weather forecast: Dark."
"A raindance is schedualed for tomorrow night, weather permitting."
- George Carlin


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Star Ranger4
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07-26-02, 01:47 AM (EDT)
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18. "RE: Armor, armor, everywhere..."
In response to message #13
 
   >>Only problem is the guys' next stop is in R.5 And I'm having one heck
>>of a time trying to get it off the ground. I'm stopped up tighter
>>than a colon full of government surplus cheese! >_<
>
>*blinks* Tales of the Wanderer, wasn't it? I for one enjoyed the
>stories, here's hopeing (hoping?) you can get past the writers block.
>I'd like to read more.

Yup. I'd like to be writing more, too, I assure you. And I think that's about as far as this should go on an EPU forum. ^_^

----------

OF COURSE you wern't expecting it! NO-ONE expects the FANNISH INQUISITION!!!
EPU RCW #86


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Blob
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07-23-02, 02:32 AM (EDT)
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5. "RE: Armor, armor, everywhere..."
In response to message #3
 
   LAST EDITED ON 07-23-02 AT 02:40 AM (EDT)
 
>I pretty much did the same thing. Basicly, the base concept was the
>VF-1S, not the 19. Also, since we were talking Man sized, missiles
>seemed right out. So, the armament became a Laser instead of the
>GU-11, and the underarm pods that would have held missles had an EMP
>launcher, and a TK weapon rather similar to that non leathal handgun
>seen on Tekwar.

I designed on on the base of a VF-1. Basically all I did was takeing the wings off and adding a backpack with two ground-to-air missiles and the ammo for the twin AA cannons in the right arm (Wich have a strong resemblance to the twin autocannons used by Chaos Terminators in Warhammer 40K. ^^")

Another armor i designed is based on the imperial Terminator from WH 40K. It's weapons load consists of two miniguns mounted on the underside of the forearms, the energy claws & assultboltgun combo and last but not least two 90mm cannons on it's hunchback. And I also redesigned the helmet and some other features to make it look scarier. (I know. That is not easy with an WH 40K Terminator, but it is doable.) That thing is _ugly_, _slow_ and runs out of ammo _really_ fast, but it can take out a mixed company of T-800s and c-55s on its own. ^^;

Edit: I forgot one. The Alien Hardsuit it looks like Giger's Alien and is equipped with mono-claws, a vibroblade in the tail,a lighsaber mounted on the back of each hand, one of the sonic devices from the old Dune movie in the "mouth" and a cloacking device. Makes one hell of a suit for assasins and commando units. ^^ I know, it looks too strong, but I designed it for a fanfic with apretty high tech environment.

----------

Benjamin Brill
Master of the Turtle
Rabid Crack Weasel #667
Commander in Chief of the Otaku Colony Armed Forces


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WengFook
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07-23-02, 05:01 AM (EDT)
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6. "RE: Armor, armor, everywhere..."
In response to message #2
 
   >And that's the Excaliber. Custom Suits are easy to come up with, as
>long as you don't pull them out of nowhere or give them god-like
>powers.
>
>------------------------------------------------------------------------
>Matrix Dragon
>Rabid Crack Weasel # 123
>Director of the Okatu Intelligence Division
>"Remind me to hurt Galetia the next time I see her. I liked
>that Suit."
>------------------------------------------------------------------------

Hmm. define nowhere?
cause im thinking about the griffin suit uf-gryphon has.
wonder if its still powerless and not repaired..

-WF-
Rabid Crack Weasel #15

-Man does not live by rice alone, but by chicken and sweet
barbecued pork meat too.-


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Matrix Dragon
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07-23-02, 06:10 AM (EDT)
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7. "RE: Armor, armor, everywhere..."
In response to message #6
 
   >Hmm. define nowhere?
>cause im thinking about the griffin suit uf-gryphon has.

True, the Griffin in UF did basicly come out of nowhere, but so did all the other power armor in Core One. CLUELESS is a very powerful plot device.

>wonder if its still powerless and not repaired..

You're thinking of the original Griffin Suit that Gryph pulled apart in Scrapheap City Shuffle. He built a new Suit around its remains sometime around the 2330's, then Skuld upgraded that to the Mark Five during the Ragnarok.

---------------------------
Matrix Dragon
Rabid Crack Weasel # 123
Director of the Okatu Intelligence Division
Approach With Caution
---------------------------


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Star Ranger4
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752 posts
07-23-02, 04:24 PM (EDT)
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8. "RE: Armor, armor, everywhere..."
In response to message #7
 
   >>Hmm. define nowhere?
>>cause im thinking about the griffin suit uf-gryphon has.
>
>True, the Griffin in UF did basicly come out of nowhere, but so did
>all the other power armor in Core One. CLUELESS is a very powerful
>plot device.
>

While the suit itself did, apparently the design itself did not. Gryph does mention that he got the orignal design from an old Comic. If you actually look around, he mentions that. The problem is I don't remember exactly where, so I can't point you in a closer direction.

>>wonder if its still powerless and not repaired..
>
>You're thinking of the original Griffin Suit that Gryph pulled apart
>in Scrapheap City Shuffle. He built a new Suit around its remains
>sometime around the 2330's, then Skuld upgraded that to the Mark Five
>during the Ragnarok.
>

The one we see in SCS gets repaired, all right. He's using it again by the time he lands on New Tokyo(?) and meets up with the UF Knight Sabres. He's working on an upgrade when the events of BGC 8 come down, and is late to the battle. Priss dies because of this and Gryph blames himself; and leaves the Gryphon suit in 'hammerspace' storage until he summons it for the final showdown with Largo in Core 4. We don't see him use the suit again until Twilight, when, as you note, Skuld upgrades him. He presumable still has it, too... he's just never had the need to use it on screen.

----------

OF COURSE you wern't expecting it! NO-ONE expects the FANNISH INQUISITION!!!
EPU RCW #86


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drakensisthered
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07-23-02, 06:34 PM (EDT)
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10. "RE: Armor, armor, everywhere..."
In response to message #8
 
   >While the suit itself did, apparently the design itself did not.
>Gryph does mention that he got the orignal design from an old Comic.
>If you actually look around, he mentions that. The problem is I don't
>remember exactly where, so I can't point you in a closer direction.
>
Battletech, Technical Readout 3025. The Griffin was one of a dozen or so designs they stalinised the images for sometime in the ninetys, mostly for being robotech ripoffs, the precise legalities of which are fairly boring.

>The one we see in SCS gets repaired, all right. He's using it again
>by the time he lands on New Tokyo(?) and meets up with the UF Knight
>Sabres. He's working on an upgrade when the events of BGC 8 come
>down, and is late to the battle.

BGC 6. In the UFverse, Priss dies atop GENOM tower in the Knight Sabers showdown with Largo.

There's only two sorst of people I can't stand: people intolerant of other people's cultures; and the Dutch. - Sir Nigel Powers


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Star Ranger4
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07-23-02, 09:12 PM (EDT)
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11. "RE: Armor, armor, everywhere..."
In response to message #10
 
   >>While the suit itself did, apparently the design itself did not.
>>Gryph does mention that he got the orignal design from an old Comic.
>>If you actually look around, he mentions that. The problem is I don't
>>remember exactly where, so I can't point you in a closer direction.
>>
>Battletech, Technical Readout 3025. The Griffin was one of a dozen or
>so designs they stalinised the images for sometime in the ninetys,
>mostly for being robotech ripoffs, the precise legalities of which are
>fairly boring.
>
Err... Not exactly. Yes, it did appear in the Tech readout. However, it was NOT one of the kiped Macross designs. (Locust, Wasp, Phoenix Hawk, Warhammer, Rifleman, and Archer right of the top my head)

The actual orignal design for the Gryphon IIRC, is based on a Comic, where it serves as the battlesuit for one Don griffin; in addition, his summoning meathod is the same as what UF Gryphon uses. And that's all about I remember.

----------

OF COURSE you wern't expecting it! NO-ONE expects the FANNISH INQUISITION!!!
EPU RCW #86


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Laudre
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07-23-02, 10:54 PM (EDT)
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12. "RE: Armor, armor, everywhere..."
In response to message #11
 
   >The actual orignal design for the Gryphon IIRC, is based on a Comic,
>where it serves as the battlesuit for one Don griffin; in addition,
>his summoning meathod is the same as what UF Gryphon uses. And that's
>all about I remember.

No.

The GRFN (or whatever the "acronym" is) was created during a Marvel Super Heroes campaign, for Gryph's alter ego from that universe, one Don Griffin. It was basically a Battletech design that was scaled down to power armor size.

All of this is readily documented. Look around.

-- Sean --
Rabid Crack Weasel #42
"All tribal myths are true, for a given value of 'true'." -- Terry Pratchett
Drelau Productions
Follow my creative process


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Gryphonadmin
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07-23-02, 11:17 PM (EDT)
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14. "RE: Armor, armor, everywhere..."
In response to message #12
 
   LAST EDITED ON 07-24-02 AT 12:18 PM (EDT)
 
>>The actual orignal design for the Gryphon IIRC, is based on a Comic,
>
>No.
>
>The GRFN (or whatever the "acronym" is) was created during a Marvel
>Super Heroes campaign, for Gryph's alter ego from that universe, one
>Don Griffin. It was basically a Battletech design that was scaled
>down to power armor size.

The original Battletech Technical Readout 3025's GRF-1N Griffin medium BattleMech (55 tons, move 5/8/5, 1 PPC right arm, 1 LRM 10 right torso, if you're really curious) is the most human-looking 'Mech in the game. It, a couple of the other 55-tonners (the Wolverine and Shadow Hawk), and a couple of the 80-ton-range assault 'Mechs, plus the infamous hundred-ton AS7-D Atlas, are about the only 'Mechs that really could be men in armored suits. The Griffin was originally a battledroid called a Soltic Roundfacer from an obscure anime entitled Combat Armor Dougram.

The original Battletech 'Mechs were all designs from obscure anime (at the time, Macross was obscure) - the Locust was from Crusher Joe, Valkyrie, Super Valkyrie and Armored Valkyrie Battroid modes turned up as no fewer than four original 'Mechs (the Wasp, Stinger,Phoenix Hawk and Crusader, and most of the Macross Destroids appear. Even the Zentraedi Officer's Battle Pod shows up as the 75-ton MAD-3R Marauder.

(As an aside, you may have heard that FASA, Battletech's publisher, used these designs without permission; that's not true. They were all obscure and cheap at the time. The original borrowed 'Mech designs have all vanished from the later editions of the game not because FASA got "busted", but because the licenses expired and, thanks to Robotech, the Macross ones were impossible to get back; and anyway FASA was going out of business around then, so they published the Stalinized TR3025 and washed their hands of the whole messy business of existing.)

Anyway, my favorite 'Mech from the original TR3025 was the WHM-6R Warhammer (known to Robotechies as the Excaliber [sic] and Macross fans as the Tomahawk), but that's not a design that could be a man in a powersuit unless he had no arms. The Griffin is a very convincing man-in-an-armored-suit design, complete with friendly round helmet and properly proportioned limbs, and I liked its lines a lot, so when I was casting about for a design for my Marvel Super Heroes character's powersuit, I hit upon it quickly. Thus, the Griffin Mark II and its heirs (the Mark I was very primitive and the less said about it the better :) exactly resembled the original TR3025 illo of the GRF-1N:

As to the history of the GRF series in UF, that's a matter for a separate post, I think. I may sketch it out for you, or I may not, depending on my mood this evening. I have no tunes thanks to busted headphones, which is cramping my buzz a bit.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor in Chief, Netadmin
Eyrie Productions, Unlimited http://www.eyrie-productions.com/


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drakensisthered
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408 posts
07-24-02, 03:10 AM (EDT)
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16. "RE: Armor, armor, everywhere..."
In response to message #11
 
   >>Battletech, Technical Readout 3025. The Griffin was one of a dozen or
>>so designs they stalinised the images for sometime in the ninetys,
>>mostly for being robotech ripoffs, the precise legalities of which are
>>fairly boring.
>>
>Err... Not exactly. Yes, it did appear in the Tech readout. However,
>it was NOT one of the kiped Macross designs. (Locust, Wasp, Phoenix
>Hawk, Warhammer, Rifleman, and Archer right of the top my head)
>
I'll grant you I wasn't too clear. Most of the images were ditched over the robotech dispute (see Grypon's explanation), others for similar reasons but different shows.

There's only two sorst of people I can't stand: people intolerant of other people's cultures; and the Dutch. - Sir Nigel Powers


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WengFook
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186 posts
07-27-02, 08:35 AM (EDT)
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20. "RE: Armor, armor, everywhere..."
In response to message #7
 
   >>Hmm. define nowhere?
>>cause im thinking about the griffin suit uf-gryphon has.
>
>True, the Griffin in UF did basicly come out of nowhere, but so did
>all the other power armor in Core One. CLUELESS is a very powerful
>plot device.
>
>>wonder if its still powerless and not repaired..
>
>You're thinking of the original Griffin Suit that Gryph pulled apart
>in Scrapheap City Shuffle. He built a new Suit around its remains
>sometime around the 2330's, then Skuld upgraded that to the Mark Five
>during the Ragnarok.
>

Yeah you are right. The last I remembered it was in SCS so therefore
"latest" in my memory. also therefore did not consult my longterm
memory. resulting in utterly brainless statement.

Sorry.

-WF-
Rabid Crack Weasel #15

-Man does not live by rice alone, but by chicken and sweet
barbecued pork meat too.-


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Gryphonadmin
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3653 posts
07-23-02, 11:22 PM (EDT)
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15. "RE: Armor, armor, everywhere..."
In response to message #0
 
   >Where do you (and by that I mean the EPU people, but surely not
>exclusively) get your ideas for body armor such as the Ironman suit,
>Gryphon's armor, and the upgrades given to the Knight Sabers? I know
>it's from RDF Field Guides, the Iron Manual, and other research
>material/rpg books. However, I'm curious what the process you go
>through when picking and choosing components and technologies to use.

I don't really have a process; I generally just go with what appeals to me aesthetically. In my earlier days I often took that to bizarre extremes, which is why a lot of early HL makes me wince and shiver now, but all the same, there you are. I've addressed the Griffin's original selection for my Marvel Supers game in another post; as for Iron Man, well, he's been one of my favorite comic heroes for going on 20 years now, and I can trace my overall fondness for powered armor straight to him, so he seemed a natural choice when I wanted to vary away from the Griffin theme a bit.

Since then I've come to the conclusion that only Tony Stark should be Iron Man and gone with more of a "unified theme" theory for my own armored avatars, but that was the reasoning at the time. (As far as the specific model selection, that was all aesthetics. I've liked some versions of Shellhead's armor significantly more than others over the years.)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor in Chief, Netadmin
Eyrie Productions, Unlimited http://www.eyrie-productions.com/


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Croaker
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111 posts
07-29-02, 01:23 PM (EDT)
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21. "RE: Armor, armor, everywhere..."
In response to message #15
 
   >
>Since then I've come to the conclusion that only Tony Stark should be
>Iron Man and gone with more of a "unified theme" theory for my own
>armored avatars, but that was the reasoning at the time. (As far as
>the specific model selection, that was all aesthetics. I've liked
>some versions of Shellhead's armor significantly more than others over
>the years.)

Is this why HL-Gryph is building a new armor suit?

>
>--G.
>-><-
>Benjamin D. Hutchins, Co-Founder, Editor in Chief, Netadmin
>Eyrie Productions, Unlimited http://www.eyrie-productions.com/

--
Croaker
RCW #mc2
"When in doubt, shoot something. Preferably the enemy."


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ClassicDrogn
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38 posts
07-25-02, 02:09 PM (EDT)
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17. "RE: Armor, armor, everywhere..."
In response to message #0
 
   >Yet I've nothing to clink...
...
>Where do you (and by that I mean the EPU people, but surely not
>exclusively) get your ideas for body armor such as the Ironman suit,
>Gryphon's armor, and the upgrades given to the Knight Sabers? I know
>it's from RDF Field Guides, the Iron Manual, and other research
>material/rpg books. However, I'm curious what the process you go
>through when picking and choosing components and technologies to use.
>
>I've been toying around with giving my (very NON-UF) avatar a bit of
>armoring, and was curious if anyone had suggestions on how to strike a
>believable balance between the good toys and too many toys? Any help,
>suggestions, or the like (or unlike) are welcome... I'm just fishing
>for idears.

Just a side note, no 'r' in 'ideas', despite how most of America pronounces it.

Actually on the topic, I shamefacedly admit that I generally don't detail the capabilities of armor designs before they need to be written, beyond the general appearance of the suit - for example, the extremely overpowered (in the beginning, if it wasn't constantly getting whupped by its intended pilot) Guardian 215 from Bubblegum Disaster. It is the last remains of a self insert avatar that never even got out of my head around... 1992 or so... that was essentially a version of the Venom symbiote with a real mind of it's own (me) and based on nanomachines. That became a series of Rifts designs that generally had their capabilites cut in half before being allowed into a game (overpowered for Rifts! Woohoo! My munchkinosity is hardcore! Except that they would fit in perfectly with Siege of Tolkeen era gear.) that were also the designs for an Iron Man inspired comic book character who never got past the outline stage, and added more and more hard plates and actuators as I thought more and more about how a even a suit of minature mechanical mucsles would still need some leverage to pry against without crushing the operator. Strip from continuity, fumigate for SIs, and pour it out onto that big brown villain-robot from the segment of Robot Carnival that actiually is a carnival with a robot theme, then shrink it to human size and make it pilotable again. The concept this left me with at the beginning of the series was as follows:

AI-controlled robot/powerarmor, able to shapechange similar to a Venom symbiote in noncombat situations, access to hammerspace storage for unneeded parts, forms mental control bond with the pilot and imprints on them, regardless of later circumstances.

Within a few paragraphs of the unit's introduction, it needed something to get of the seabed, so it got repulsors directly lifted from Iron Man in the forearms. It's ultimate power level is far, far higher, so in the next part, it got hardwired imperatives not to use anything toguher than them without its pilot. It needed to take out a BU-25, so it could, and the method and power level got added to my notes on what it does and how it does it, that effect got made bigger for taking out Mason-in-Largo's-first-stage but was later replaced with something different, because it was both less disruptive to the power curve and looks cooler in my mind's eye.

Its components are modular, and some of them got blown off and not reabsorbed the first time the Sabers take it down. Mackie will be playing with them on and off, and upgrading the Sabers' own gear a bit since the technology is fairly compatible, except for the actual AI processor units, which are optical instead of electronic - though by the time he has results, he's the only one that really needs them.

After the timeframe is well beyond the original OVAs, it will become neccessary for the group to head into space - 215 is able to absorb components from damaged spacecraft and make itself a WarpZone type addition big enough to hold everyone in only mild discomfort. By this time, it's likely to be falling a little behind the power curve overall, however... which is apt to be painful for Priss, bullheaded as she is. Fortunately for her, while the original builders of the Guardian units are gone, there is a pretty good collection of tech to muckle onto on the way.

I'm really looking foreward to one of the side plots i this time period by the way. Just picture Linna and Nene taking the places of Kei and Yuri in the Halloween episode of the Dirty Pair TV series, where they're chasing an infiltration robot that's gone haywire. "Oh maaaannn... Linna, just tell me one thing? Why is it always crazy robots for us, even way out in space?"

- CD

Music cue: _Ramble On_ by Led Zepplin


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Peter Eng
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255 posts
07-27-02, 01:04 AM (EDT)
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19. "RE: Armor, armor, everywhere..."
In response to message #0
 
   >
>Where do you (and by that I mean the EPU people, but surely not
>exclusively) get your ideas for body armor such as the Ironman suit,
>Gryphon's armor, and the upgrades given to the Knight Sabers? I know
>it's from RDF Field Guides, the Iron Manual, and other research
>material/rpg books. However, I'm curious what the process you go
>through when picking and choosing components and technologies to use.
>

If I had an avatar with powered body armor, the design would be stolen more or less directly from Iron Man. Start with the basic armor, minus the repulsors and Unibeam. Add in modular weapon mounts from the "telepresence" armor design, located at forearms, shoulders, back, and lower legs.

The modular weaponry would vary based on the universe, and the available finances of my avatar. (And good sense. No matter what universe this character appeared in, a man-portable Omega-class weapon is -not- acceptable.)

Peter Eng


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