These things are usually just jokes, so I thought tonight what I would do is share an actual bit of the creative process. This is how the stuff happens...
pjmoyer
Hey, Miku -and- Rin with Guitars - https://youtu.be/ydtubHwuLQA?t=41m50sgryphon
I like that when they show Miku with a guitar, someone went to the trouble of modeling a recognizable real-world guitar rather than just a vague Artist's Conception of one. Here, for instance, she has a P-Bass, and when she has a six-string in most of the Project DIVA videos and concert footage I've seen, it's a Telecaster.
I guess she likes that surf sound. :)
Meanwhile, Rin appears to have a Mustang, which makes sense, given how small her hands are.
I like that someone thinks about these things. It's an attention to detail you don't get everywhere. :)
I don't know enough about it to tell if they've modeled Miku's fingering right, but she is at least animated as playing realistically, and not just strumming the thing without moving her left hand much, which is better than a lot of animated musicians manage to do. :)
I wonder how they do that? I guess they must've mocapped a human bassist at some point, so it's probably mostly right.
pjmoyer
Well, the Guitar Hero/Rock Band systems translate existing chords/notes automatically for the animation for playing.
The people who make the tracks basically map the music to the notes on a timeline -- essentially Vocaloid-arrangement for animation.
Then the engine takes care of the rest.
gryphon
heh
that is presumably another way someone who was paying superhuman levels of attention could have realized something was up during the "undercover period", when she started doing dance moves that weren't actually in her movement library; but by then said library had millions of motions, both developed for stage shows and mapped out of people's MMDs, it would've taken an enormous database crawl/comparison with concert footage for anyone to know.
(I gather that in the real world MMD is a completely unrelated product, but as noted in the Gpedia file, in UF by Version 6 they were all part of the same continuum.)
pjmoyer
MikuWatch might have started suspecting something was up, but those people are obsessed.
gryphon
heh
wild-eyed otaku pointing to the screen, "There! Right there! Three-quarter turn to the right, overhead wave, left-eye wink and right-hand me-n'-you gesture! Nobody taught her that sequence!"
"... Get some sleep, Koemi, you're losing it."
or she took a dislike to one of the costume plugins and stopped cycling to it, and the techs just assumed it was the Will of RNGsus. :)
She doesn't change her costume as frenetically in the live versions as she does in the Project DIVA in-game videos anyway; maybe the concert version's library is smaller.
or matching the model positions seamlessly is harder to do in real time, possibly. I would assume Sega's people can fix all of that in post.
pjmoyer
There's usually a specific costume associated with certain songs in performance, but most of them end up going with the default.
gryphon
still, I like the image of one of the unheeded signs being "You know, I don't think I've seen Miku-chan load Gothic Lolita #3 once since Jakarta." "Eh, you probably just missed it." "I would never miss Gothic Lolita #3." "... You're starting to make it weird, Koemi." :)
--G.
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