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Eyrie Productions, Unlimited
Gryphon
Charter Member
23613 posts |
Oct-22-25, 09:41 PM (EST) |
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"a random thought on character aesthetics"
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I was just thinking about details I really enjoy in character/costume designs, and I've realized that there's a general class of features that I really, really dig: holes in clothes to support non-standard anatomical features. Ear/horn holes in hats, backless tops for wings, tail holes in pants, that kinda thing. Especially hats. I love me a demon woman with a hat or hood that has holes for her horns. How about the rest of the class? Are there design touches that are a nearly automatic win for you? --G. I also seem to have developed a thing for characters who appear to be blindfolded but don't act like they are, like 2B and Trigger -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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ImpulsiveAlexia
Member since Oct-22-20
217 posts |
Oct-24-25, 04:24 AM (EST) |
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5. "RE: a random thought on character aesthetics"
In response to message #0
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Haibane Renmei has a touch of this, with the scene of her new clothes getting wing holes cut in it. ... Though I also remember being particularly charmed by how Misha's wings in Pita-Ten seemed to be selectively physical. (It being some time since I watched the anime, I can only assume there's some scene where someone or something touches them to make this stand out from the pack of "This just isn't explored or explained.") Maybe I just like wings in general. >>
-IA. (received information not interpretable) |
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TsukaiStarburst
Member since Jan-5-15
260 posts |
Oct-24-25, 12:29 PM (EST) |
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8. "RE: a random thought on character aesthetics"
In response to message #0
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LAST EDITED ON Oct-24-25 AT 12:29 PM (EDT) I think that a good hat can make a marvelous addition to one's image. On a roleplay place, I once played one of the megaman zero reploids (Burble Hekelot/Frog), whose only concession to the idea of NOT being a neon coloured panel line robot was that he really liked to wear a very eclectic assortment of hats. It eventually became his defining feature and what others recognized as his funny gimmick.I've tested it out to varying degrees of success since then, putting hats on otherwise non-humanoid or non-anthropomorphic robots (WALL-E style stuff), and it really helps me spark off. Of course, the same can also be said for non-robot and human characters- things that immediately come to mind are the fact that many of Sakura Kinomoto's unique costumes in Cardcaptor Sakura usually include a REALLY NICE hat. And to say nothing of Girl Genius' jaegers, for whom the whole idea of a snappy hat is practically a fundamental part of their nature. |
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ImpulsiveAlexia
Member since Oct-22-20
217 posts |
Oct-26-25, 02:38 PM (EST) |
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10. "RE: a random thought on character aesthetics"
In response to message #0
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> holes in clothes to support non-standard anatomical features. Now that I think about it, I'm surprised there's not any reference to this in Interspecies Reviewers; it seems like the kind of detail that series lives for. -IA. (received information not interpretable) |
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Gryphon
Charter Member
23613 posts |
Feb-28-26, 05:46 PM (EST) |
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12. "RE: a random thought on character aesthetics"
In response to message #0
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>I also seem to have developed a thing for characters >who appear to be blindfolded but don't act like they are, like 2B and >TriggerI said this last October, and then a few months later, along comes the Endministrator--in a game full of characters who have nonstandard anatomy accommodated by their clothes, to boot. How did they know? --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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