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Eyrie Productions, Unlimited
MoonEyes
Member since Jun-29-03
1110 posts |
Jul-28-23, 05:18 AM (EDT) |
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1. "RE: general gaming observation"
In response to message #0
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LAST EDITED ON Jul-28-23 AT 05:22 AM (EDT) >"Mandatory stealth missions. Fuck off." > >--G. >-><- Mandatory anything that isn't obviously the game can, in fact, fuck off. Anything that break the rest, as it were. Zombies can fuck off twice, though. Edited to add, Demons, in Pathfinder Wrath of the Righteous. Which might confuse, they're the enemy. But their resistances and immunities to literally everything makes any spellcaster like, say, my sorcerer makes it all a misery. Maybe, immunities and resistances can fuck off. Yeah. That. ...! Stoke Mandeville, Esq & The Victorian Ballsmiths "Nobody Want Verdigris- Covered Balls!"
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Gryphon
Charter Member
22020 posts |
Sep-26-23, 02:56 AM (EDT) |
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5. "another gaming observation"
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You know what else can fuck off? Games in which the player character dies at the end. It just feels like such an insult, especially at the end of a long and involved RPG-type game with a lot of development. You've sunk all this time and effort and energy into making the PC the best he or she can possibly be, and if the writing is any good you've probably gotten quite invested in the character emotionally as well, and then it's like the devs are saying, "Sucker! It was all for nothing! You were never going to succeed! How do you feel now?" I'll tell you how I feel. Fuck you and your game too is how I feel, you assholes. --G. That's just my opinion, though. There's really no need to go spreading it around. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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MoonEyes
Member since Jun-29-03
1110 posts |
Sep-26-23, 06:40 AM (EDT) |
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6. "RE: another gaming observation"
In response to message #5
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>You know what else can fuck off? > >Games in which the player character dies at the end. >I'll tell you how I feel. Fuck you and your game too is how I >feel, you assholes. Yep! Know EXACTLY what you mean. This is the primary reason why I will never, ever, play a Far Cry game. Because they're EXPERTS at this. Not necessarily by having the character die, though that does happen in several of the games, but certainly by going, "Oh, those X number of hours you spent? Yeah, those were all for nothing. See, life is shit no matter what you do, and you must learn this!" Fuck you and your horse, monkey, car, and everything else.I do not play games to be shat on, there's the news for that. >That's just my opinion, though. There's really no need >to go spreading it around.
Actually, I think I WILL go spreading it around. Because it deserves to be spread around. ...! Stoke Mandeville, Esq & The Victorian Ballsmiths "Nobody Want Verdigris- Covered Balls!" |
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Peter Eng
Charter Member
2016 posts |
Sep-26-23, 12:33 PM (EDT) |
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8. "RE: another gaming observation"
In response to message #5
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>You know what else can fuck off? > >Games in which the player character dies at the end. > >It just feels like such an insult, especially at the end of a long and >involved RPG-type game with a lot of development. You've sunk all >this time and effort and energy into making the PC the best he or she >can possibly be, and if the writing is any good you've probably gotten >quite invested in the character emotionally as well, and then it's >like the devs are saying, "Sucker! It was all for nothing! >You were never going to succeed! How do you feel now?" > >I'll tell you how I feel. Fuck you and your game too is how I >feel, you assholes. >I'm kind of okay with that - as long as the victory matters, and it isn't some stupid But Thou Must problem. ("I don't want to die for the world. Can't we send the guy with the magic shielding in there with a how-to-fix-it guide?" "But Thou Must die for the world!") Heroic sacrifice, sure. "Too bad, you lose, and everything goes wrong," not so much. Peter Eng -- Insert humorous comment here. |
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Verbena
Charter Member
1072 posts |
Sep-26-23, 05:11 PM (EDT) |
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10. "RE: another gaming observation"
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Ancient Fallout 3 spoiler alert. Anyone else remember the original ending to Fallout 3, with a monumentally stupid But Thou Must die to radiation moment? With a party member available who is completely immune to radiation? At least Bethesda retconned that nonsense later. ------ Authors of our fates Orchestrate our fall from grace Poorest players on the stage Our defiance drives us straight to the edge
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Gryphon
Charter Member
22020 posts |
Sep-26-23, 09:50 PM (EDT) |
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14. "RE: another gaming observation"
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>Ancient Fallout 3 spoiler alert. > > > > > >Anyone else remember the original ending to Fallout 3, with a >monumentally stupid But Thou Must die to radiation moment?Yeah, I thought about this earlier today, while I was out doing Things and not near a computer. >With a party member available who is completely immune to radiation? At least THREE FO3 companions are immune to radiation--Charon, Fawkes, and Sergeant RL-3. (Possibly also Star Paladin Cross, if she'd ever put on her damn helmet, but hey ho.) And, IIRC, they all have bullshit excuses for not going in there, which IMO makes it worse than if the game just didn't even let you ask them to go, because it means the writers knew that was a massive plot hole and made the flimsiest, most token attempt possible to close it. >At least Bethesda retconned that nonsense later. Half-heartedly! Broken Steel doesn't rewrite the end of the main quest at all--you still get the flimsy bullshit railroad into the control room. They just added a bit where you survived Contrived Certain Death for completely unexplained reasons. I mean, I'm glad they at least went that far, but still, it's pretty weak. --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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CdrMike
Member since Feb-20-05
813 posts |
Sep-26-23, 07:35 PM (EDT) |
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12. "RE: another gaming observation"
In response to message #5
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>You know what else can fuck off? > >Games in which the player character dies at the end. > >It just feels like such an insult, especially at the end of a long and >involved RPG-type game with a lot of development. You've sunk all >this time and effort and energy into making the PC the best he or she >can possibly be, and if the writing is any good you've probably gotten >quite invested in the character emotionally as well, and then it's >like the devs are saying, "Sucker! It was all for nothing! >You were never going to succeed! How do you feel now?" > >I'll tell you how I feel. Fuck you and your game too is how I >feel, you assholes. A slightly more insulting variation: "We set you a task 5 years and 3 games ago to save the entire galaxy by wiping out the greatest enemy to all life. At no time over the course of these games did we ever suggest that the goal of this quest was anything other than to wipe out that enemy in order to save the galaxy. Now, in the last five minutes of the game, when you've already seen some of your favorite characters sacrifice their lives, billions wiped out, and entire planets ravaged...we're gonna give you a choice between three shitty options that all effectively lead to 'You Fucking Lose.' Either you wipe out your enemy but also billions of more innocents including an entire civilization you just got done helping make peace, you sacrifice your life to become the very thing you've been struggling against, or you sacrifice your life to help your enemy win by other means. Why are we doing this thing that we never hinted at any time was a possibility? BECAUSE IT'S ART!!!" Then months later: "Okay, so we're adding in a fourth option: YOU CHOOSE TO LOSE! NOW STOP MESSAGING US!!!" And now, a decade later: "So uh...yeah...about the ending that we said we'd never go back on, that the series was over, and the main protagonist's story was finished? Yeah, we lied, we're making another game." No, I'm not bitter, why do you ask? -------------------------- CdrMike, Overwatch Reject "You know, the world could always use more heroes." - Tracer, Overwatch |
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Peter Eng
Charter Member
2016 posts |
Sep-26-23, 12:35 PM (EDT) |
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9. "RE: general gaming observation"
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Not so much something that can fuck off, but I hate dependence loops. If I have to make a Titanium Widget, and that requires the Advanced Widget Facility, and I can't build the AWF without a Titanium Widget, what the hell? Peter Eng -- Insert humorous comment here. |
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CdrMike
Member since Feb-20-05
813 posts |
Sep-26-23, 07:22 PM (EDT) |
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11. "RE: general gaming observation"
In response to message #9
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>Not so much something that can fuck off, but I hate dependence loops. > >If I have to make a Titanium Widget, and that requires the Advanced >Widget Facility, and I can't build the AWF without a Titanium Widget, >what the hell? Well, obviously you're supposed to farm 10,000 Steel Widgets to trade for the Titanium Widget, either on a market you can't access until you've reached level 20 or from a trade partner whose inventory changes constantly so there's never any guarantee that he'll have the Titanium Widget when you've got the Steel Widgets. Oh wait, a factory broke down and you need 100 of those Steel Widgets to fix it less than an hour before your trade partner's inventory updates, guess you'll have to wait until next month. -------------------------- CdrMike, Overwatch Reject "You know, the world could always use more heroes." - Tracer, Overwatch |
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Gryphon
Charter Member
22020 posts |
Oct-02-23, 01:33 PM (EDT) |
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18. "RE: general gaming observation"
In response to message #17
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>Games without a story, and/or a protagonist. Watch Dogs Legion comes >to mind. Sure, the idea of you being able to recruit pretty much >anyone in all of London is a cool one, but what it leads to is no >sense of investment or care for your character. Oh, they died. Bummer. >Get another disposable clone. This kind of makes sense in squad-based tactical games, where there's no mechanism in the game itself for giving the squad members stories as such (where would X-COM be without disposable chumps?), but yeah, in games where you're "driving" a single character who is doing things in the world, it doesn't really work for them to be total ciphers. --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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version 3.3 © 2001
Eyrie Productions,
Unlimited
Benjamin
D. Hutchins
E P U (Colour)
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