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Gryphonadmin
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22020 posts
Jul-27-23, 05:51 PM (EDT)
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"general gaming observation"
 
   To paraphrase something Kelly St. Clair once said about zombies,

"Mandatory stealth missions. Fuck off."

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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  Subject     Author     Message Date     ID  
  RE: general gaming observation MoonEyes Jul-28-23 1
     RE: general gaming observation Verbena Jul-28-23 2
         RE: general gaming observation MoonEyes Jul-28-23 3
             RE: general gaming observation Verbena Jul-29-23 4
  another gaming observation Gryphonadmin Sep-26-23 5
     RE: another gaming observation MoonEyes Sep-26-23 6
         RE: another gaming observation Kendra Kirai Sep-26-23 7
     RE: another gaming observation Peter Eng Sep-26-23 8
         RE: another gaming observation Verbena Sep-26-23 10
             RE: another gaming observation Gryphonadmin Sep-26-23 14
     RE: another gaming observation CdrMike Sep-26-23 12
         RE: another gaming observation Kendra Kirai Sep-26-23 13
  RE: general gaming observation Peter Eng Sep-26-23 9
     RE: general gaming observation CdrMike Sep-26-23 11
         RE: general gaming observation Peter Eng Sep-27-23 15
             RE: general gaming observation MoonEyes Sep-30-23 16
  RE: general gaming observation MoonEyes Oct-02-23 17
     RE: general gaming observation Gryphonadmin Oct-02-23 18
         RE: general gaming observation Kendra Kirai Oct-02-23 19

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MoonEyes
Member since Jun-29-03
1110 posts
Jul-28-23, 05:18 AM (EDT)
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1. "RE: general gaming observation"
In response to message #0
 
   LAST EDITED ON Jul-28-23 AT 05:22 AM (EDT)
 
>"Mandatory stealth missions. Fuck off."
>
>--G.
>-><-

Mandatory anything that isn't obviously the game can, in fact, fuck off. Anything that break the rest, as it were.

Zombies can fuck off twice, though.

Edited to add, Demons, in Pathfinder Wrath of the Righteous. Which might confuse, they're the enemy. But their resistances and immunities to literally everything makes any spellcaster like, say, my sorcerer makes it all a misery. Maybe, immunities and resistances can fuck off. Yeah. That.


...!
Stoke Mandeville, Esq & The
Victorian Ballsmiths
"Nobody Want Verdigris-
Covered Balls!"


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Verbena
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1072 posts
Jul-28-23, 06:10 PM (EDT)
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2. "RE: general gaming observation"
In response to message #1
 
   Really? I played a sorcerer first time through Wrath of the Righteous and had no problems. Mind you, the mythic power that makes one element immune to all resistance is critical to any offensive spellcaster in that game. With that mythic power you can play a pyromaniac and all their demonic fire immunity means jack all.

------
Authors of our fates
Orchestrate our fall from grace
Poorest players on the stage
Our defiance drives us straight to the edge


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MoonEyes
Member since Jun-29-03
1110 posts
Jul-28-23, 11:33 PM (EDT)
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3. "RE: general gaming observation"
In response to message #2
 
   Might be the difficulty level, I'm playing on Core, but wow is it being a pain. 99% of mobs have massive immunities and resistances. When it's not plain spell resistance I'm failing.

Kingmaker was significantly less punishing at the same level.
...!
Stoke Mandeville, Esq & The
Victorian Ballsmiths
"Nobody Want Verdigris-
Covered Balls!"


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Verbena
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1072 posts
Jul-29-23, 10:35 AM (EDT)
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4. "RE: general gaming observation"
In response to message #3
 
   >Might be the difficulty level, I'm playing on Core, but wow is it
>being a pain. 99% of mobs have massive immunities and resistances.
>When it's not plain spell resistance I'm failing.
>
>Kingmaker was significantly less punishing at the same level.

I'm sure that's a big factor. Core D&D difficulty is not really suitable for video games as a rule, I think. Also, I just don't have the patience to reload and strategize every encounter to death anymore. Back in my BG2/Torment/IWD days I could do that kind of thing. Nowadays I have a job! XD


------
Authors of our fates
Orchestrate our fall from grace
Poorest players on the stage
Our defiance drives us straight to the edge


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Gryphonadmin
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22020 posts
Sep-26-23, 02:56 AM (EDT)
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5. "another gaming observation"
In response to message #0
 
   You know what else can fuck off?

Games in which the player character dies at the end.

It just feels like such an insult, especially at the end of a long and involved RPG-type game with a lot of development. You've sunk all this time and effort and energy into making the PC the best he or she can possibly be, and if the writing is any good you've probably gotten quite invested in the character emotionally as well, and then it's like the devs are saying, "Sucker! It was all for nothing! You were never going to succeed! How do you feel now?"

I'll tell you how I feel. Fuck you and your game too is how I feel, you assholes.

--G.
That's just my opinion, though. There's really no need to go spreading it around.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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MoonEyes
Member since Jun-29-03
1110 posts
Sep-26-23, 06:40 AM (EDT)
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6. "RE: another gaming observation"
In response to message #5
 
   >You know what else can fuck off?
>
>Games in which the player character dies at the end.

>I'll tell you how I feel. Fuck you and your game too is how I
>feel, you assholes.

Yep! Know EXACTLY what you mean. This is the primary reason why I will never, ever, play a Far Cry game. Because they're EXPERTS at this. Not necessarily by having the character die, though that does happen in several of the games, but certainly by going, "Oh, those X number of hours you spent? Yeah, those were all for nothing. See, life is shit no matter what you do, and you must learn this!"
Fuck you and your horse, monkey, car, and everything else.I do not play games to be shat on, there's the news for that.



>That's just my opinion, though. There's really no need
>to go spreading it around.

Actually, I think I WILL go spreading it around. Because it deserves to be spread around.

...!
Stoke Mandeville, Esq & The
Victorian Ballsmiths
"Nobody Want Verdigris-
Covered Balls!"


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Kendra Kirai
Member since May-22-16
320 posts
Sep-26-23, 09:35 AM (EDT)
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7. "RE: another gaming observation"
In response to message #6
 
   Far Cry 3 pissed me the FUCK off in this regard. Like, what the shit. It was all pretty okay until the climactic confrontation part with the guy on the box and then it just all went to shit. I’ll refrain from getting into specific bitching because spoilers, but RRRGH.


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Peter Eng
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2016 posts
Sep-26-23, 12:33 PM (EDT)
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8. "RE: another gaming observation"
In response to message #5
 
   >You know what else can fuck off?
>
>Games in which the player character dies at the end.
>
>It just feels like such an insult, especially at the end of a long and
>involved RPG-type game with a lot of development. You've sunk all
>this time and effort and energy into making the PC the best he or she
>can possibly be, and if the writing is any good you've probably gotten
>quite invested in the character emotionally as well, and then it's
>like the devs are saying, "Sucker! It was all for nothing!
>You were never going to succeed! How do you feel now?"
>
>I'll tell you how I feel. Fuck you and your game too is how I
>feel, you assholes.
>

I'm kind of okay with that - as long as the victory matters, and it isn't some stupid But Thou Must problem. ("I don't want to die for the world. Can't we send the guy with the magic shielding in there with a how-to-fix-it guide?" "But Thou Must die for the world!")

Heroic sacrifice, sure. "Too bad, you lose, and everything goes wrong," not so much.

Peter Eng
--
Insert humorous comment here.


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Verbena
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1072 posts
Sep-26-23, 05:11 PM (EDT)
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10. "RE: another gaming observation"
In response to message #8
 
   Ancient Fallout 3 spoiler alert.

Anyone else remember the original ending to Fallout 3, with a monumentally stupid But Thou Must die to radiation moment? With a party member available who is completely immune to radiation? At least Bethesda retconned that nonsense later.


------
Authors of our fates
Orchestrate our fall from grace
Poorest players on the stage
Our defiance drives us straight to the edge


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Gryphonadmin
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22020 posts
Sep-26-23, 09:50 PM (EDT)
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14. "RE: another gaming observation"
In response to message #10
 
   >Ancient Fallout 3 spoiler alert.
>
>
>
>
>
>Anyone else remember the original ending to Fallout 3, with a
>monumentally stupid But Thou Must die to radiation moment?

Yeah, I thought about this earlier today, while I was out doing Things and not near a computer.

>With a party member available who is completely immune to radiation?

At least THREE FO3 companions are immune to radiation--Charon, Fawkes, and Sergeant RL-3. (Possibly also Star Paladin Cross, if she'd ever put on her damn helmet, but hey ho.) And, IIRC, they all have bullshit excuses for not going in there, which IMO makes it worse than if the game just didn't even let you ask them to go, because it means the writers knew that was a massive plot hole and made the flimsiest, most token attempt possible to close it.

>At least Bethesda retconned that nonsense later.

Half-heartedly! Broken Steel doesn't rewrite the end of the main quest at all--you still get the flimsy bullshit railroad into the control room. They just added a bit where you survived Contrived Certain Death for completely unexplained reasons. I mean, I'm glad they at least went that far, but still, it's pretty weak.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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CdrMike
Member since Feb-20-05
813 posts
Sep-26-23, 07:35 PM (EDT)
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12. "RE: another gaming observation"
In response to message #5
 
   >You know what else can fuck off?
>
>Games in which the player character dies at the end.
>
>It just feels like such an insult, especially at the end of a long and
>involved RPG-type game with a lot of development. You've sunk all
>this time and effort and energy into making the PC the best he or she
>can possibly be, and if the writing is any good you've probably gotten
>quite invested in the character emotionally as well, and then it's
>like the devs are saying, "Sucker! It was all for nothing!
>You were never going to succeed! How do you feel now?"
>
>I'll tell you how I feel. Fuck you and your game too is how I
>feel, you assholes.

A slightly more insulting variation: "We set you a task 5 years and 3 games ago to save the entire galaxy by wiping out the greatest enemy to all life. At no time over the course of these games did we ever suggest that the goal of this quest was anything other than to wipe out that enemy in order to save the galaxy. Now, in the last five minutes of the game, when you've already seen some of your favorite characters sacrifice their lives, billions wiped out, and entire planets ravaged...we're gonna give you a choice between three shitty options that all effectively lead to 'You Fucking Lose.' Either you wipe out your enemy but also billions of more innocents including an entire civilization you just got done helping make peace, you sacrifice your life to become the very thing you've been struggling against, or you sacrifice your life to help your enemy win by other means. Why are we doing this thing that we never hinted at any time was a possibility? BECAUSE IT'S ART!!!"

Then months later: "Okay, so we're adding in a fourth option: YOU CHOOSE TO LOSE! NOW STOP MESSAGING US!!!"

And now, a decade later: "So uh...yeah...about the ending that we said we'd never go back on, that the series was over, and the main protagonist's story was finished? Yeah, we lied, we're making another game."

No, I'm not bitter, why do you ask?

--------------------------
CdrMike, Overwatch Reject

"You know, the world could always use more heroes." - Tracer, Overwatch


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Kendra Kirai
Member since May-22-16
320 posts
Sep-26-23, 08:07 PM (EDT)
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13. "RE: another gaming observation"
In response to message #12
 
   I recall that I THINK one of the lead writers of ME made it quite clear what he thinks about people who don't like how he writes things. Along with Dragon Age Inquisition I think it was?

Basically going 'You don't like having your choices not batter? Well fuck you for being too STUPID to understand our V I S I O N!'


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Peter Eng
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2016 posts
Sep-26-23, 12:35 PM (EDT)
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9. "RE: general gaming observation"
In response to message #0
 
   Not so much something that can fuck off, but I hate dependence loops.

If I have to make a Titanium Widget, and that requires the Advanced Widget Facility, and I can't build the AWF without a Titanium Widget, what the hell?

Peter Eng
--
Insert humorous comment here.


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CdrMike
Member since Feb-20-05
813 posts
Sep-26-23, 07:22 PM (EDT)
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11. "RE: general gaming observation"
In response to message #9
 
   >Not so much something that can fuck off, but I hate dependence loops.
>
>If I have to make a Titanium Widget, and that requires the Advanced
>Widget Facility, and I can't build the AWF without a Titanium Widget,
>what the hell?

Well, obviously you're supposed to farm 10,000 Steel Widgets to trade for the Titanium Widget, either on a market you can't access until you've reached level 20 or from a trade partner whose inventory changes constantly so there's never any guarantee that he'll have the Titanium Widget when you've got the Steel Widgets. Oh wait, a factory broke down and you need 100 of those Steel Widgets to fix it less than an hour before your trade partner's inventory updates, guess you'll have to wait until next month.

--------------------------
CdrMike, Overwatch Reject

"You know, the world could always use more heroes." - Tracer, Overwatch


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Peter Eng
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2016 posts
Sep-27-23, 01:16 AM (EDT)
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15. "RE: general gaming observation"
In response to message #11
 
   That's fair, but it still leaves me wondering, how the hell was the first Titanium Widget made? And why can't I just do that?

Peter Eng
--
Insert humorous comment here.


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MoonEyes
Member since Jun-29-03
1110 posts
Sep-30-23, 07:23 AM (EDT)
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16. "RE: general gaming observation"
In response to message #15
 
   Well, there is also the "You get the Titanium Widget from the Benevolent Greater Power after you have completed the Meaningless Step And Fetch It Quest".
Which does get around the "why can't I do it that way" question, but leads to the "why didn't you supply me with the Titanium Widget in the first place?" question instead. Or other similar wonderings.

...!
Stoke Mandeville, Esq & The
Victorian Ballsmiths
"Nobody Want Verdigris-
Covered Balls!"


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MoonEyes
Member since Jun-29-03
1110 posts
Oct-02-23, 06:45 AM (EDT)
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17. "RE: general gaming observation"
In response to message #0
 
   Games without a story, and/or a protagonist. Watch Dogs Legion comes to mind. Sure, the idea of you being able to recruit pretty much anyone in all of London is a cool one, but what it leads to is no sense of investment or care for your character. Oh, they died. Bummer. Get another disposable clone.

...!
Stoke Mandeville, Esq & The
Victorian Ballsmiths
"Nobody Want Verdigris-
Covered Balls!"


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Gryphonadmin
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22020 posts
Oct-02-23, 01:33 PM (EDT)
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18. "RE: general gaming observation"
In response to message #17
 
   >Games without a story, and/or a protagonist. Watch Dogs Legion comes
>to mind. Sure, the idea of you being able to recruit pretty much
>anyone in all of London is a cool one, but what it leads to is no
>sense of investment or care for your character. Oh, they died. Bummer.
>Get another disposable clone.

This kind of makes sense in squad-based tactical games, where there's no mechanism in the game itself for giving the squad members stories as such (where would X-COM be without disposable chumps?), but yeah, in games where you're "driving" a single character who is doing things in the world, it doesn't really work for them to be total ciphers.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Kendra Kirai
Member since May-22-16
320 posts
Oct-02-23, 02:27 PM (EDT)
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19. "RE: general gaming observation"
In response to message #18
 
   I think it might work when there’s like, a thematic thing? And not just roguelikes where you’re literally a whole other person like Rogue Legacy, I mean like...I think it was a semi recent Battlefield game, where when you died, you went to somebody else in the same battle, and the point of it was that you only get one life, and war chews people up and spits out corpses, or something? I never played it but I saw a thing recently about it.

But those seem pretty uncommon.


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