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Subject: "No Man's Sky"     Previous Topic | Next Topic
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Gryphonadmin
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Feb-15-24, 10:54 PM (EST)
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"No Man's Sky"
 
   LAST EDITED ON Feb-15-24 AT 10:56 PM (EST)
 
I can't recall if it's ever come up here--I don't think so--but I've been a No Man's Sky player for years. I think I picked it up a year or two after launch, after the worst of the launch bugs had been ironed out, but at a point when it was still fairly barren and nobody in the gaming press was really ready to admit it might be a good game.

Since then, I've piled up nearly 700 hours on the PC version. Over that time a lot has changed, and I don't put in obsessive hours with it any more; but any time there's an update I revisit for a while to check it out, and for the last couple years I've made a point of playing the Community Expeditions when they're live (even though I play with multiplayer disabled Because Reasons).

I think the devs have cottoned on to the fact that Expeditions are (arguably) the most fun way to play the game, because as part of the launch of the new update that just dropped today, they've made this weekend free-to-play. From now through the end of this coming weekend, people who haven't bought the game can download it for free and try out the current Expedition that goes with the update.

They're also doing a new thing with this Expedition that I'm looking forward to. In previous ones, to make sure everyone starts on the same footing, you could only play them by starting a new save. The rewards earned at the end became available to all your other saves, but anything else you picked up along the way (multitools, starships, etc.) stayed with the Expedition save. Since Expedition saves turn into normal ones upon completion of the Expedition, this wasn't terrible, but once you had a few of them under your belt, it got kind of annoying keeping track of which save you had which rare drops and so forth in.

As part of the Omega update, they've finally implemented both the ability to start an Expedition from an existing save, and a mechanism for moving loot between saves. I haven't seen either one in action yet, and probably won't have time to until this weekend, but I can already see myself spending... some time consolidating my plethora of prior-Expedition saves. :)

So yeah! I'm pretty intrigued by the stuff listed in the link above, both in terms of what's in the update for new content and the various QOL features and bugfixes mentioned near the bottom. A few are things I've been hoping they'd do for a long time (such as the ability to flip through the cycling notifications in the HUD to find the one you want, instead of just waiting for it to come back around naturally). I recognize that NMS isn't for everyone, but I think it's a really fun and absorbing game, and if any of you have been wondering about it but not to the extent of paying money for it, I hope you'll consider taking advantage of the free weekend to check it out.

Oh yeah, one other thing I think is worth plugging, because it's so at odds with the usual publisher MO these days: This game has no DLC. These big updates that add a bunch of new stuff, of which there have been two or three per year throughout its seven-year history to date, and for which a publisher like EA would charge at least $30 a pop, are free. They have titles, but they aren't separate store items or anything; when they drop, they just... become part of the game. This, at least to me, effectively answers the occasionally-voiced complaint that a seven-year-old game is still priced at $59.99 on Steam (and presumably similarly on the other platforms where it's sold).

Also, it's $29.99 until the 26th. :)

--G.
I will acknowledge that it's quite a large download.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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  Subject     Author     Message Date     ID  
  RE: No Man's Sky Kendra Kirai Feb-20-24 1
     RE: No Man's Sky Gryphonadmin Feb-20-24 2
         RE: No Man's Sky Kendra Kirai Feb-20-24 3
         RE: No Man's Sky Rieverre Feb-24-24 4
     RE: No Man's Sky Gryphonadmin Jun-08-24 8
         RE: No Man's Sky Matrix Dragon Jun-08-24 9
             RE: No Man's Sky Gryphonadmin Jun-08-24 10
                 RE: No Man's Sky Matrix Dragon Jun-09-24 11
                     RE: No Man's Sky Gryphonadmin Jun-09-24 12
                         RE: No Man's Sky Gryphonadmin Jun-20-24 13
                             RE: No Man's Sky Matrix Dragon Jul-19-24 16
     RE: No Man's Sky Gryphonadmin Jan-29-25 45
  RE: No Man's Sky Gryphonadmin Feb-26-24 5
     RE: No Man's Sky Gryphonadmin Feb-27-24 6
  RE: No Man's Sky Gryphonadmin Mar-29-24 7
  The Stupidest Luck dep't Gryphonadmin Jul-02-24 14
  RE: No Man's Sky Gryphonadmin Jul-18-24 15
  RE: No Man's Sky Matrix Dragon Jul-27-24 17
     RE: No Man's Sky Nova Floresca Jul-27-24 18
     RE: No Man's Sky Gryphonadmin Jul-30-24 19
     RE: No Man's Sky Rieverre Aug-09-24 20
  RE: No Man's Sky Matrix Dragon Sep-05-24 21
     RE: No Man's Sky Gryphonadmin Sep-05-24 22
         RE: No Man's Sky Rabe Sep-30-24 23
  New Expedition: "The Cursed" Gryphonadmin Oct-27-24 24
     RE: New Expedition: "The Cursed" Rabe Oct-28-24 25
         RE: New Expedition: "The Cursed" Rabe Oct-29-24 29
     RE: New Expedition: dbrandon Oct-28-24 26
         RE: New Expedition: StClair Oct-29-24 27
         RE: New Expedition: Matrix Dragon Oct-29-24 28
         RE: New Expedition: dbrandon Oct-30-24 30
             RE: New Expedition: Rabe Nov-02-24 31
                 RE: New Expedition: dbrandon Nov-04-24 32
     RE: New Expedition: The Cursed Gryphonadmin Jan-26-25 37
  RE: No Man's Sky Matrix Dragon Nov-08-24 33
     RE: No Man's Sky Gryphonadmin Nov-08-24 34
         RE: No Man's Sky Matrix Dragon Nov-08-24 35
             RE: No Man's Sky Mephronmoderator Jan-27-25 38
                 RE: No Man's Sky Matrix Dragon Jan-27-25 39
                 RE: No Man's Sky Gryphonadmin Jan-27-25 40
                     RE: No Man's Sky Matrix Dragon Jan-28-25 41
                         RE: No Man's Sky Gryphonadmin Jan-28-25 42
                             RE: No Man's Sky pjmoyermoderator Jan-28-25 43
                             RE: No Man's Sky Matrix Dragon Jan-28-25 44
     RE: No Man's Sky Matrix Dragon Nov-09-24 36

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Kendra Kirai
Member since May-22-16
781 posts
Feb-20-24, 01:54 AM (EST)
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1. "RE: No Man's Sky"
In response to message #0
 
   I've really been wanting to play No man's Sky, but I'm not a huge fan of the progression of things over the years I've watched things go.

I really liked the idea of an empty galaxy, populated by almost abandoned mostly automated stations, lost outposts, and empty planets. An ancient universe, with everybody just sitting around and waiting for closing time to be called.

Now it's all busy, there's bustling spaceports a quick stroll away from ancient untouched beacons of unknown knowledge, it's lost the....mystique and melancholy, I guess.

At least, that's how it's seemed from watching both the earlier builds and the post multiplayer versions. Maybe the feeling hasn't changed as much as I think it has from actual play.


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Gryphonadmin
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Feb-20-24, 02:10 AM (EST)
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2. "RE: No Man's Sky"
In response to message #1
 
   >At least, that's how it's seemed from watching both the earlier builds
>and the post multiplayer versions. Maybe the feeling hasn't changed as
>much as I think it has from actual play.

Well, I can say the impression doesn't match my experience thus far. There's more of a sense of a populated universe than in the really barren early days, but it's a really big universe, and there are lots of places in it that are still as deserted as a shopping mall on a Sunday morning. I have yet to run across a really significant population center. The biggest ones I've encountered are the player-controllable settlements they added a few years ago, and even the most prosperous of those can only grow to the size of a tiny frontier village.

Mind you, I play with multiplayer off, so even when I'm in what's normally meant to be a busy hub (like the Space Anomaly), it's just me and the NPCs, so it still feels pretty empty. Maybe if I played it in MMO mode it'd feel busier, especially during Expeditions when the nature of the questlines tends to concentrate the active players into a handful of systems, but I don't, so it still feels very solipsistic to me.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Kendra Kirai
Member since May-22-16
781 posts
Feb-20-24, 02:51 AM (EST)
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3. "RE: No Man's Sky"
In response to message #2
 
   Hmmm, all excellent points. Maybe I'm just too sensitive to a perceived tone shift...or I'm creating one in my head.


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Rieverre
Member since Aug-17-13
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Feb-24-24, 02:59 AM (EST)
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4. "RE: No Man's Sky"
In response to message #2
 
   I've been with NMS since launch, and I was one of the few people who went 'yeah, this is about what I expected the game to be' and then 'oh neat, they're doing all this stuff they actually said they were going to'.

That said, I've not put that much time into it later, other than checking in every now and again. I think one of my main turn-offs is that it genuinely felt too 'known' at points. Most of the worlds you were exploring already had someone or something on it, and you could kind of get a feeling as to how the procedural generation worked in the background.

That said, I'm kind of excited for the exploration aspect of what they're doing next. Light No Fires.
https://www.youtube.com/watch?v=jKQem4Z6ioQ&ab_channel=HelloGamesTube

---
The non-believers climbed for days to confront the master in the mountains. "Where do you get your so-called faith?" they asked.
"You brought it," the master replied. "You've all climbed so high." - The Book of Cataclysm


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Gryphonadmin
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Jun-08-24, 10:29 PM (EST)
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8. "RE: No Man's Sky"
In response to message #1
 
   >I really liked the idea of an empty galaxy, populated by almost
>abandoned mostly automated stations, lost outposts, and empty planets.
>An ancient universe, with everybody just sitting around and waiting
>for closing time to be called.
>
>Now it's all busy, there's bustling spaceports a quick stroll away
>from ancient untouched beacons of unknown knowledge, it's lost
>the....mystique and melancholy, I guess.

Apparently someone at Hello Games agrees with you, because the new Expedition that's currently running, Adrift, addresses it almost exactly. When you play Adrift, you start as normal, with the ATLAS System exosuit initialization messages playing in your helmet as you wake up and look around you... but you're in a cosmos where you are evidently the only living sapient being. There are outposts, but they're abandoned. Most systems have a space station, as usual... but they're all derelict. You can find ATLAS interfaces, but boarding them is pointless; the ATLAS speaks only gibberish. There's plenty of evidence that there was intelligent life in the universe before you, Traveller, but it's all gone now. Even the Space Anomaly is deserted.

You're all that's left.

With this Expedition, Hello seems to be saying, "You want your solipsistic fever dream from Year 1 back? Here you go. Careful what you wish for."

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Matrix Dragon
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Jun-08-24, 11:39 PM (EST)
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9. "RE: No Man's Sky"
In response to message #8
 
   >You're all that's left.

And it's fucking creepy. WHY ARE THE WORMS EVERYWHERE?!

Matrix Dragon, J. Random Nutter


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Gryphonadmin
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Jun-08-24, 11:49 PM (EST)
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10. "RE: No Man's Sky"
In response to message #9
 
   >>You're all that's left.
>
>And it's fucking creepy. WHY ARE THE WORMS EVERYWHERE?!

Yeah, have to say I'm not a fan of the new sound effects. There have been planets that had titan worms for a long time, but they didn't used to make that loud noise. Is it a Dune reference? I haven't seen the more recent films.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Matrix Dragon
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Jun-09-24, 08:20 AM (EST)
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11. "RE: No Man's Sky"
In response to message #10
 
   LAST EDITED ON Jun-09-24 AT 08:41 AM (EDT)
 
>Yeah, have to say I'm not a fan of the new sound effects. There have
>been planets that had titan worms for a long time, but they didn't
>used to make that loud noise. Is it a Dune reference? I
>haven't seen the more recent films.

I don't know if that's just how this expedition is, but I woke up surrounded by them. Before my suit even came online, I was hearing the roar of satans tentacles.

EDIT: Oh, wonderful. There's bodies on the Anomaly. Not all of them are in one piece either.

Matrix Dragon, J. Random Nutter


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Gryphonadmin
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Jun-09-24, 07:52 PM (EST)
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12. "RE: No Man's Sky"
In response to message #11
 
   >I don't know if that's just how this expedition is, but I woke up
>surrounded by them. Before my suit even came online, I was hearing the
>roar of satans tentacles.

Yeah, it looks like the start point and all the rendezvous worlds in Adrift are worm hives. I mean, I've only played it once, so I suppose it could have been RNG, but it seems very unlikely.

>EDIT: Oh, wonderful. There's bodies on the Anomaly. Not all of them
>are in one piece either.

Oh? Yikes, I didn't notice that. I only spotted Priest Entity Nada's empty shell in his regular spot and the usual clutter in the corner where the Construct normally is. I might have to play it again so I can investigate more closely.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Gryphonadmin
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Jun-20-24, 04:02 PM (EST)
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13. "RE: No Man's Sky"
In response to message #12
 
   >>EDIT: Oh, wonderful. There's bodies on the Anomaly. Not all of them
>>are in one piece either.
>
>Oh? Yikes, I didn't notice that. I only spotted Priest Entity Nada's
>empty shell in his regular spot and the usual clutter in the corner
>where the Construct normally is. I might have to play it again so I
>can investigate more closely.

OK, so I'm playing it again, and at least in my current run, there are no bodies on the Space Anomaly (apart from Nada's empty shell). The place is just deserted. I wonder if it's because I have multiplayer turned off in the network menu...

Hang on, though, I think I might have spotted what you saw. Was it the one kiosk near the ramp that has the disembodied arm lying on the counter and stuff? If so, that's normal. That's the Quicksilver Synthesis Companion's kiosk, and it always has a bunch of his spare robot body parts lying around.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Matrix Dragon
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Jul-19-24, 09:42 AM (EST)
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16. "RE: No Man's Sky"
In response to message #13
 
   >Hang on, though, I think I might have spotted what you saw. Was it
>the one kiosk near the ramp that has the disembodied arm lying on the
>counter and stuff? If so, that's normal. That's the Quicksilver
>Synthesis Companion's kiosk, and it always has a bunch of his spare
>robot body parts lying around.

Yeah, okay, my inner paranoia punched me, that explains a lot.

Matrix Dragon, J. Random Nutter


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Gryphonadmin
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Jan-29-25, 03:38 PM (EST)
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45. "RE: No Man's Sky"
In response to message #1
 
   LAST EDITED ON Jan-29-25 AT 03:59 PM (EST)
 
>I really liked the idea of an empty galaxy, populated by almost
>abandoned mostly automated stations, lost outposts, and empty planets.

Hey, guess what? From the patch notes of the Worlds Part II expansion, which dropped today:

"New custom-mode games can set the universe’s population to abandoned. Abandoned mode removes all alien lifeforms from the game, creating a lonelier and more challenging survival experience."

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Gryphonadmin
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Feb-26-24, 03:48 PM (EST)
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5. "RE: No Man's Sky"
In response to message #0
 
   Fair warning for anyone who may be playing the Omega Expedition: there is currently a bug which causes the screen to freeze at the very, very end of the Expedition, when you claim the final reward and the game tries to convert your session to a regular save. It's not a crash in that the game keeps running, but you can't move, look around, or access any menus. All you can do is alt-tab out and kill the window.

Luckily, the problem is non-fatal, in that it doesn't corrupt your save (if you reload, you're back at the point right before you tried to claim the reward), and there's a slightly crocky workaround which I haven't tested myself, but if you're playing, you might want to hold off on that last reward screen until Hello comes up with a fix. The Expedition is slated to run for several more weeks, so hopefully there's time to get that done.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Gryphonadmin
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22932 posts
Feb-27-24, 08:23 PM (EST)
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6. "RE: No Man's Sky"
In response to message #5
 
   >Fair warning for anyone who may be playing the Omega Expedition: there
>is currently a bug which causes the screen to freeze at the very, very
>end of the Expedition, when you claim the final reward and the game
>tries to convert your session to a regular save.

It's fixed! That was fast...

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Gryphonadmin
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Mar-29-24, 07:56 PM (EST)
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7. "RE: No Man's Sky"
In response to message #0
 
   They're revamped the space stations in the latest update, and it makes me sad to think that I'll never see the old version again. Spent a lot of time on that map over the years...

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Gryphonadmin
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Jul-02-24, 01:48 AM (EST)
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14. "The Stupidest Luck dep't"
In response to message #0
 
   One of the odder objectives in the Adrift Expedition is one where the game wants you to contemplate the stars for one minute, but not from inside your starship, as you did earlier in the Expedition. To achieve this, you have to stand outdoors on a planet and look up when there are stars in the sky.

I just attempted that mission and failed...

... because when I started, unbeknownst to me, there were evidently 59.9 seconds of nighttime left. The progress indicator stopped at "0/60 sec" remaining.

I take this as random chance's way of telling me I should stop playing No Man's Sky for tonight.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Gryphonadmin
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Jul-18-24, 08:53 PM (EST)
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15. "RE: No Man's Sky"
In response to message #0
 
   Ah, that most tantalizing time of the year:

The gap between when a major NMS update drops... and the .1 patch that makes it actually work.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Matrix Dragon
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Jul-27-24, 00:32 AM (EST)
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17. "RE: No Man's Sky"
In response to message #0
 
   Oh hey, new expedition!

Ah, it's going to be one of those days.

Matrix Dragon, J. Random Nutter


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Nova Floresca
Member since Sep-13-13
733 posts
Jul-27-24, 08:06 PM (EST)
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18. "RE: No Man's Sky"
In response to message #17
 
   Looks a bit cockeyed to me.

sorry, I had to
"This is probably a stupid question, but . . ."


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Gryphonadmin
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Jul-30-24, 10:22 PM (EST)
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19. "RE: No Man's Sky"
In response to message #17
 
   >Oh hey, new expedition!

This one is very ground-combat-heavy. Fortunately, I have my trusty neutron cannon, the only weapon a Traveller ever needs. ... What do you mean one of the tasks requires the use of the plasma launcher?

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Rieverre
Member since Aug-17-13
33 posts
Aug-09-24, 03:08 PM (EST)
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20. "RE: No Man's Sky"
In response to message #17
 
   Yep. And I'm really impressed with their Worlds update. Not only does the game look a lot better now, performance seems to have gone up across the board too.

Really gives me hope for Light No Fire.

---
The non-believers climbed for days to confront the master in the mountains. "Where do you get your so-called faith?" they asked.
"You brought it," the master replied. "You've all climbed so high." - The Book of Cataclysm


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Matrix Dragon
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Sep-05-24, 03:12 AM (EST)
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21. "RE: No Man's Sky"
In response to message #0
 
   And so, another game has a fishing mini-game to drag me in.

Matrix Dragon, J. Random Nutter


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Gryphonadmin
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Sep-05-24, 03:18 AM (EST)
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22. "RE: No Man's Sky"
In response to message #21
 
   >And so, another game has a fishing mini-game to drag me in.

"What? There's no fishing in--"

(checks Steam download history)

(checks patch notes)

"... oh, for fuck's sake."

--G.
-><-
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Ceterum censeo Carthaginem esse delendam.


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Rabe
Member since May-20-12
94 posts
Sep-30-24, 09:38 PM (EST)
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23. "RE: No Man's Sky"
In response to message #22
 
   if you start today you have as least a week on the fishing expedition I think


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Gryphonadmin
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Oct-27-24, 04:42 PM (EST)
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24. "New Expedition: "The Cursed""
In response to message #0
 
   The latest NMS Expedition dropped yesterday. (Well, technically it dropped the day before yesterday, but you always want to count Expeditions from the release time of the first hotfix patch. :) It's built around the long-running theme that reality in the NMS universe is breaking down, the barriers between branes becoming weak and porous.

I... don't know if I'm going to finish this one. I get where they wanted to go with it, but one of the mechanics it introduces is very stressful to me. Readers familiar with the way No Man's Sky works will be familiar with the hazard protection mechanic. For those who aren't: Your character's Exosuit can protect you against the four hazardous conditions you encounter on some planets, namely extreme heat or cold, toxic environments, and ionizing radiation. The hazard protection system's charge wears down over time, and if it runs out, you start taking damage until you either recharge it, find a safe place (like inside a building or your starship's cockpit), or die.

The Cursed evidently doesn't have any of those hazards, because it entirely replaces that system with one that protects the Traveller from the ongoing reality degradation. As with regular Hazard Protection, you get a bar on your HUD that decays over time and must be recharged.

When it reaches 50% charge, though, the semi-corporeal monsters you see floating around everywhere become hostile. Everywhere you go, whatever else you're doing, you're under constant threat of attack. In the first few hours, at least, "whatever else you're doing" is mostly scrounging for the materials you need to make the "fuel" for the protection system. It's a new twist on an old mechanic, and it certainly sets a tone, but it also stresses me the fuck out. It's like being on a planet where the Sentinels attack on sight, which I similarly try to avoid doing unless absolutely necessary.

So yeah, I don't know about this one. I get where they're trying to go with it, and it's a creative way of having a spooky-season event in a game that doesn't observe the Gregorian calendar, but it rustles my jimmies. People who are into this kind of thing will probably dig it, though. And at least there are no feckin zombies, as far as I've seen so far! They seem to be going for a more Lovecraftian "planar horror" thing.

--G.
-><-
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Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Rabe
Member since May-20-12
94 posts
Oct-28-24, 01:50 AM (EST)
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25. "RE: New Expedition: "The Cursed""
In response to message #24
 
   The "trick" if you can call it that would be to stock pile the ingredients for the glass drink, and down one before you have to deal with the Boundary horrors show up.
also once you get access to the anomaly I think you can use the expedition terminal to ferry over resources you might need


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Rabe
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Oct-29-24, 10:47 PM (EST)
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29. "RE: New Expedition: "The Cursed""
In response to message #25
 
   You can also try to to get the Combat walker exocraft(Minotaur) up and running and get it's AI agent going tech it up and let it do the fighting for you to a point


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dbrandon
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Oct-28-24, 08:51 AM (EST)
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26. "RE: New Expedition:"
In response to message #24
 
   I agree with both you and Rabe-- it is absolutely a bit stressful at first, but once you get a decent stockpile of di-hydrogen, it's not hard to farm the horrors before they attack you and get enough of their drops to create a whole bunch of elixir. It's annoying, but not hard. Also, the regular hazard protection is still there, it just doesn't show up on the first few worlds.

I'm with you, though, I totally don't play No Man's Sky for the combat.

Later on there's an objective that's basically just "Find a really deep ocean and tread water for 60 seconds". Which is easy, except that while you're doing that, eldritch horrors are visibly swimming under your feet, and it's really hard to trust the game not to make them nibble on your toes at the 58 second mark. It's just tension for tension's sake. Bleah.

dbrandon


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StClair
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Oct-29-24, 01:25 AM (EST)
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27. "RE: New Expedition:"
In response to message #26
 
   Thalassophobia: you're it's what's for dinner!


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Matrix Dragon
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Oct-29-24, 07:12 PM (EST)
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28. "RE: New Expedition:"
In response to message #26
 
   >Also, the regular hazard protection is still there, it
>just doesn't show up on the first few worlds.

Oh fuuuuck off game.

Matrix Dragon, J. Random Nutter


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dbrandon
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Oct-30-24, 10:27 AM (EST)
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30. "RE: New Expedition:"
In response to message #26
 
   LAST EDITED ON Oct-30-24 AT 10:28 AM (EDT)
 
I may have been wrong about the regular hazards-- I just spent some time in a superheated storm, and the thermal hazard bar never came on. I thought I had seen a third hazard bar come up, but in retrospect it might have been the oxygen bar or something if I was swimming. I don't remember.

dbrandon (also, use a minotaur when you need to kill quads. Speeds things up enormously)


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Rabe
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94 posts
Nov-02-24, 00:45 AM (EST)
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31. "RE: New Expedition:"
In response to message #30
 
   Finished it got the ship and a copy and the nanities to make more


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dbrandon
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Nov-04-24, 08:11 AM (EST)
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32. "RE: New Expedition:"
In response to message #31
 
   >Finished it got the ship and a copy and the nanities to make more

I'm a little iffy on the companion beast reward (I don't really bother with the companions), but I gotta say that's a spiffy lookin' ship.

dbrandon


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Gryphonadmin
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Jan-26-25, 03:53 PM (EST)
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37. "RE: New Expedition: The Cursed"
In response to message #24
 
   >I... don't know if I'm going to finish this one.

All right, Hello Games. You win. My completionism has overcome my distaste for Fishing Mini-Games and haunted nonsense. I have finished the redux of both Aquarius and The Cursed.

I feel like the latter had a couple of structural problems that could have been addressed before the redux, but evidently either nobody else complained about them, or Hello chose not to act on their complaints. For instance, having to sit through the entire exo-suit initialization dialogue six times over the course of the expedition was a BIT much.

Overall, I'd say it's a good thing the reward for that one was so cool. I was... underwhelmed by the final payoff for the fishing one, but it is what it is.

I need to add a room to my freighter just to put up the decals for all the expos I've done. Now if they'll just rerun a couple of the early ones I missed...

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Matrix Dragon
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Nov-08-24, 01:55 AM (EST)
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33. "RE: No Man's Sky"
In response to message #0
 
   Oh hey, they're replaying the Mass Effect Mini-Expedition.

Matrix Dragon, J. Random Nutter


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Gryphonadmin
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Nov-08-24, 02:28 AM (EST)
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34. "RE: No Man's Sky"
In response to message #33
 
   >Oh hey, they're replaying the Mass Effect Mini-Expedition.

I was just telling Philip earlier that the Normandy you get as a reward from that Expedition is one of the best frigates in the game. Whenever mine gets back from a mission, I always think of Megatron when I run the debrief: "Ah, Normandy, welcome back. Unlike some of my warriors, you never fail me."

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Matrix Dragon
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1937 posts
Nov-08-24, 04:32 AM (EST)
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35. "RE: No Man's Sky"
In response to message #34
 
   >I always think of Megatron
>when I run the debrief: "Ah, Normandy, welcome back. Unlike
>some of my warriors, you never fail me."

Starscream: Is he talking about me?

Matrix Dragon, J. Random Nutter


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Mephronmoderator
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Jan-27-25, 09:07 AM (EST)
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38. "RE: No Man's Sky"
In response to message #35
 
   LAST EDITED ON Jan-28-25 AT 05:45 PM (EST)
 
>>I always think of Megatron
>>when I run the debrief: "Ah, Normandy, welcome back. Unlike
>>some of my warriors, you never fail me."
>
>Starscream: Is he talking about me?

In the scene mentioned, one of the first of the original Transformers: The Movie, Starscream absolutely knows Megatron is talking about him.

--
Jen Dantes - Darth Mephron
Haberdasher to Androids, Dark Lady of Sith Tech Support.
"This may not be a good idea, but it's the only one I have."


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Matrix Dragon
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Jan-27-25, 02:39 PM (EST)
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39. "RE: No Man's Sky"
In response to message #38
 
   LAST EDITED ON Jan-27-25 AT 02:39 PM (EST)
 
>>>I always think of Megatron
>>>when I run the debrief: "Ah, Normandy, welcome back. Unlike
>>>some of my warriors, you never fail me."
>>
>>Starscream: Is he talking about me?
>
>In the scene mentioned, one of the first of the original Transformers:
>The Movie, Starscream absolutely knows Megatron is talking about
>him

Oh, I know. But Screamer always needs to be heard.

Matrix Dragon, J. Random Nutter


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Gryphonadmin
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Jan-27-25, 08:12 PM (EST)
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40. "RE: No Man's Sky"
In response to message #38
 
   LAST EDITED ON Jan-27-25 AT 08:12 PM (EST)
 
>In the scene mentioned, one of the first of the original Transformers:
>The Movie, Starscream absolutely knows Megatron is talking about
>him.

Huh! All this time I've been remembering this as being from the Decepticons' first scene* way back in "More Than Meets the Eye", but you're right, it's from the movie. The two scenes do have very similar staging...

* The one in which Megatron leaves Shockwave in charge, thinking he'll be back in like 10 minutes, not four million years. :)

--G.
"I know you said 'Cybertron will remain as you leave it,' Shockwave, but Jesus."
-><-
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Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Matrix Dragon
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Jan-28-25, 00:34 AM (EST)
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41. "RE: No Man's Sky"
In response to message #40
 
   >"I know you said 'Cybertron will remain as you leave
>it,' Shockwave, but Jesus."

To the point Wheeljack can visit his old lab for parts he needed. The cons just stuck a lock on the door. That's not going to stop Wheeljack. That's just going to encourage him to break out the lockpick. Also known as explosives.

Matrix Dragon, J. Random Nutter


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Gryphonadmin
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Jan-28-25, 01:10 AM (EST)
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42. "RE: No Man's Sky"
In response to message #41
 
   >That's not going to stop
>Wheeljack. That's just going to encourage him to break out the
>lockpick. Also known as explosives.

The funniest joke I can remember from the OG series was from one of the episodes where a team of Autobots had to run an op back on Cybertron. Might have been this one, might have been one of the others. They were in Decepticon HQ for some reason and got caught by Shockwave, at which point Brawn yelled "I'LL GET THE DOOR!" and then... just ran through the closed door, smashing a hole in it for the others to follow him out through. 11-year-old me laughed until he had trouble breathing when they dropped that gag.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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pjmoyermoderator
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Jan-28-25, 02:44 AM (EST)
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43. "RE: No Man's Sky"
In response to message #42
 
   >>That's not going to stop
>>Wheeljack. That's just going to encourage him to break out the
>>lockpick. Also known as explosives.
>
>The funniest joke I can remember from the OG series was from one of
>the episodes where a team of Autobots had to run an op back on
>Cybertron. Might have been this one, might have been one of the
>others. They were in Decepticon HQ for some reason and got caught by
>Shockwave, at which point Brawn yelled "I'LL GET THE DOOR!" and
>then... just ran through the closed door, smashing a hole in it for
>the others to follow him out through. 11-year-old me laughed until he
>had trouble breathing when they dropped that gag.

The Ultimate Doom, Part 3. a classic.

—- Philip







Philip J. Moyer
Contributing Writer, Editor and Artist (and Moderator) -- Eyrie Productions, Unlimited
CEO of MTS, High Poobah Of Artwork, and High Priest Of the Church Of Aerianne -- Magnetic Terrapin Studios
"Insert Pithy Comment Here"
Fandoms -- Fanart -- Fan Meta Discussions


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Matrix Dragon
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Jan-28-25, 03:53 AM (EST)
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44. "RE: No Man's Sky"
In response to message #42
 
   .They were in Decepticon HQ for some reason and got caught by
>Shockwave, at which point Brawn yelled "I'LL GET THE DOOR!" and
>then... just ran through the closed door, smashing a hole in it for
>the others to follow him out through. 11-year-old me laughed until he
>had trouble breathing when they dropped that gag.

Brawn had a very direct approach to problems.

Matrix Dragon, J. Random Nutter


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Matrix Dragon
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1937 posts
Nov-09-24, 08:35 AM (EST)
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36. "RE: No Man's Sky"
In response to message #33
 
   And that's Normandy unlocked for my normal runs. Plus some other bits and pieces for good measure. Sadly, you can't visit the command deck of that particular frigate :P

Matrix Dragon, J. Random Nutter


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