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Subject: "a game design thought"     Previous Topic | Next Topic
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Gryphonadmin
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22920 posts
Dec-30-24, 10:24 PM (EST)
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"a game design thought"
 
   . o O { Elden Webring, in which the Tarnished must venture to the Cities Between in a quest to link the Angelfire, while beset on all sides by low-res animated gifs, Comic Sans, and the mysteriously resurrected <blink> tag }

(yes, I know the "fire linking" thing is Dark Souls, not Elden Ring, but c'mon, it's right there)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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  Subject     Author     Message Date     ID  
  RE: a game design thought Proginoskes Dec-31-24 1
     RE: a game design thought zwol Dec-31-24 2
  RE: a game design thought Zemyla Jan-04-25 3
  RE: a game design thought Spectrum Jan-05-25 4
     RE: a game design thought Gryphonadmin Jan-05-25 5
         RE: a game design thought Moonsword Jan-17-25 7
             RE: a game design thought Kendra Kirai Jan-19-25 8
  RE: a game design thought Gryphonadmin Jan-07-25 6

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Proginoskes
Member since Dec-3-09
290 posts
Dec-31-24, 07:23 AM (EST)
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1. "RE: a game design thought"
In response to message #0
 
   A much more ambitious project than my own Escape From Scary Devil Monastery, to be sure.


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zwol
Member since Feb-24-12
313 posts
Dec-31-24, 12:53 PM (EST)
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2. "RE: a game design thought"
In response to message #1
 
   >A much more ambitious project than my own Escape From Scary
>Devil Monastery
, to be sure.

True fact: I originally heard about Undocumented Features because someone
recommended it as late night NOC shift reading in the scary devil monastery.


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Zemyla
Member since Mar-26-08
455 posts
Jan-04-25, 10:47 PM (EST)
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3. "RE: a game design thought"
In response to message #0
 
   All the music is autoplaying MIDIs.


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Spectrum
Member since Dec-25-13
486 posts
Jan-05-25, 07:02 PM (EST)
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4. "RE: a game design thought"
In response to message #0
 
   It's not exactly this, but perhaps take a look at Hypnospace Outlaw if you have any nostalgia for this particular era of the old web.


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Gryphonadmin
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22920 posts
Jan-05-25, 07:06 PM (EST)
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5. "RE: a game design thought"
In response to message #4
 
   >It's not exactly this, but perhaps take a look at
>Hypnospace Outlaw if you have any nostalgia for this particular era of the old
>web.

TBH, I have the exact opposite of nostalgia for that era of the Web. :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Moonsword
Member since Mar-15-22
33 posts
Jan-17-25, 04:55 PM (EST)
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7. "RE: a game design thought"
In response to message #5
 
   >>It's not exactly this, but perhaps take a look at
>>Hypnospace Outlaw if you have any nostalgia for this particular era of the old
>>web.
>
>TBH, I have the exact opposite of nostalgia for that era of the
>Web. :)
>
>--G.

Any nostalgia I had crawled back under its rock looking at the screenshots. A lot of it lingers on in the Internet Archive, waiting for some crypto-historian of a future digital era to stumble into the madness of an older, wilder age.

When released from their slumber, the blink tags will blot out the sun. (But only intermittently.)


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Kendra Kirai
Member since May-22-16
778 posts
Jan-19-25, 02:47 PM (EST)
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8. "RE: a game design thought"
In response to message #7
 
   To be fair, the screenshots are kind of like those interference pattern videos - they look like absolute garbage, but when you see it in motion, things make sense.

That said, it’s very much a game that is neck deep in The Aesthetic and if you don’t jive with that, there’s really no saving it for you.


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Gryphonadmin
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22920 posts
Jan-07-25, 11:22 PM (EST)
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6. "RE: a game design thought"
In response to message #0
 
   Recording character voices for Souls games must be the weirdest experience. There you are in the recording booth, a professional at work: "Oof! Urgh! GHAAAUUGHGHHHGhkkhkkkk. AAAUGH!!!"

--G.
I wonder if the directors ask for a lot of retakes. "I'm not really feeling the evisceration, Dave."
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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