>I honestly haven't messed with that minigame much, which I think has
>to do with the game mechanics not thinking that people would want to
>have their tires rotated and balanced along with an oil change.
Occasionally you'll get a mission in which a car needs a set of new tires, but I'm using the tire tools a lot mainly because as soon as I could afford it, I mostly stopped taking random jobs and switched to flipping junkers. They always need new tires, and often new wheels, so I routinely have to mount and balance an entire set of four at once.
>Technically two, since there's still the battery charger which costs
>you $550 despite most RL examples costing half or less than that.
I noticed that in CMS 2021, they stopped having a configurable unit of currency and just set everything to cost "credits", which I assume is mostly to explain away that kind of thing--and to avoid the extra hassle of programming the game to take differences in currencies into account. This can be a problem sometimes--for instance, in early beta, the default unit of currency in King of Retail was the Danish krone, which trades at around 7½ kroner per Euro, but if you changed the unit the game was using, it just changed the symbol without recalculating the value, so suddenly you had a bottle of bleach going for $80 or whatever.
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Eyrie Productions, Unlimited http://www.eyrie-productions.com/
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