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Eyrie Productions, Unlimited

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Gryphonadmin
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15331 posts
Jul-11-14, 06:41 PM (EST)
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"Meanwhile, I've been playing..."
 
   ... Viscera Cleanup Detail.

It's a janitor simulation. Really. You're a janitor in a video game universe, and your job is to clean up the map after more exciting games have gone through - pick up the body parts and shell casings, mop up the fluids, and get everything squared away again.

Fair warning: It's an Early Access game on Steam, which means it's not finished, and occasionally things go wrong. (In my experience, these are often very amusing malfunctions, occasionally the best parts of the play session, but I can see where they would be very frustrating if they came along at the wrong time... but then, since you're essentially paying a little to beta-test the game, well, what were you expecting?) OTOH, it's mighty cheap (I paid 8 bucks for it a couple weeks ago; the price is supposedly set to go up as the game gets closer to done) and bizarrely engrossing (as it were).

I sort of backed into it, because I bought the remake of Shadow Warrior (which is great - it still has all the wang jokes, but they aren't as, I dunno, mean-spirited as the ones in the old game), and it came with a crossover VCD pack in which you clean up the site of the first level after Lo Wang has gone through and sliced up a couple dozen yakuza mooks in it. I think it's an excellent concept and I hope RuneStorm wangles crossover deals with other shooter franchises in the future. I look forward to tidying up Black Mesa in Gordon Freeman's wake one day.

Anyway, the game. Like I said above, it's weirdly captivating. Very more-ish, and kind of... meditative. There are no other characters (except the corpses), no one is shooting at you or trying to stop you from accomplishing your goal, so you can work at your own pace and just... get on with it. Apart from the machines which dispense buckets of water to clean your mop in and bins to pile small bits of debris in for easier conveyance to the incinerator (both of which will occasionally malfunction and deliver you a selection of fresh body parts instead), your only enemy is yourself.

And you sometimes are your own worst enemy in VCD. When you're dealing with that much blood, and that many sources of blood (carelessly handled body parts can spread it everywhere), just mopping it up without tracking it all over the rest of the map can be a challenge, and the physics engine is set up to permit, and punish, sloppy work. I occasionally get into these Three Stooges-like runs of clumsiness and bad luck where I'll tip over a waste bin full of organs taking a corner too fast, step in my mop bucket backing away from the scene of the disaster (splashing bloody water all over the place and getting it on my shoes so I track it clear back to the bucket dispenser), then the bucket dispenser malfunctions and dispenses some more organs instead...

Apart from the Shadow Warrior crossover (which is, let me just say this again, a brilliant idea), there are two VCD games: the main game, in which you play a janitor who has to clean up a space station after something not entirely unlike System Shock 2 happened there, and a mini-game called Santa's Rampage. In the latter, you're cleaning up Santa's workshop after he evidently snapped, got roaring drunk, and massacred his elves and reindeer. (Compare the "Weird Al" Yankovic song, "The Night Santa Went Crazy".) Words are inadequate to convey how utterly wrong and yet hilarious this concept is.

(Also, in Santa's Rampage you can actually kill yourself by accident. While cleaning up the reindeer stables, I accidentally dropped and set off a Molotov cocktail, which splashed flaming gasoline into a bin where I had previously stored, among other things, a bundle of TNT, igniting the fuse. I... did not clear the area quickly enough. Rather brilliantly, if you do this, you return to the start area and get a message that the previous janitor's carelessness has forced the company to hire you to finish his work, and your first order of business is to go and mop up your previous incarnation's remains.)

Anyway! It's a pretty disgusting game, but then, it's called Viscera Cleanup Detail, so you probably could have guessed that. However, if you're not squeamish about digitally simulated dismemberment and evisceration aftermaths, it's also a pretty damn amusing game, and I'm finding it great for passing bits of time and reorganizing my thoughts. It seems like a really simple premise, but as you get into it you start realizing that if you don't have some kind of a strategy you're going to get nowhere. (There is actually an achievement in Santa's Rampage for making a bigger mess than you found. I haven't clocked that one yet.)

It's also got a co-op network mode, so you can play as part of a team of janitors, but the current readmes indicate that this mode doesn't work very well yet, and I'm not much for the multiplayer experience anyway, so I haven't tried it. Besides, to me the beauty of VCD is that you're the only one there, unsupervised, and you can get exactly as much or as little done as you care to. :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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  Subject     Author     Message Date     ID  
  RE: Meanwhile, I've been playing... Pasha Jul-12-14 1
     RE: Meanwhile, I've been playing... Gryphonadmin Jul-12-14 5
         RE: Meanwhile, I've been playing... Pasha Jul-12-14 10
  RE: Meanwhile, I've been playing... Proginoskes Jul-12-14 2
     RE: Meanwhile, I've been playing... Gryphonadmin Jul-12-14 6
  RE: Meanwhile, I've been playing... Zemyla Jul-12-14 3
     RE: Meanwhile, I've been playing... Gryphonadmin Jul-12-14 4
  Oh, I forgot to mention, Gryphonadmin Jul-12-14 7
     RE: Oh, I forgot to mention, Pasha Jul-12-14 9
  RE: Meanwhile, I've been playing... laudre Jul-12-14 8
     RE: Meanwhile, I've been playing... laudre Jul-13-14 11
         RE: Meanwhile, I've been playing... Gryphonadmin Jul-13-14 12
             RE: Meanwhile, I've been playing... laudre Jul-14-14 13
  RE: Meanwhile, I've been playing... ebony14 Jul-14-14 14
     RE: Meanwhile, I've been playing... laudre Jul-14-14 15
         RE: Meanwhile, I've been playing... twipper Jul-14-14 16
         RE: Meanwhile, I've been playing... Gryphonadmin Jul-14-14 17
         RE: Meanwhile, I've been playing... CdrMike Jul-14-14 22
             RE: Meanwhile, I've been playing... Verbena Nov-17-14 33
     RE: Meanwhile, I've been playing... Gryphonadmin Jul-14-14 18
         RE: Meanwhile, I've been playing... Nova Floresca Jul-14-14 19
             RE: Meanwhile, I've been playing... Gryphonadmin Jul-14-14 20
                 RE: Meanwhile, I've been playing... laudre Jul-14-14 21
                     RE: Meanwhile, I've been playing... Pasha Jul-16-14 23
                         RE: Meanwhile, I've been playing... laudre Jul-16-14 24
                             RE: Meanwhile, I've been playing... Zemyla Jul-16-14 26
                                 RE: Meanwhile, I've been playing... SpottedKitty Jul-17-14 30
                 NetHack as a Spectator Sport Proginoskes Jul-16-14 25
                     RE: NetHack as a Spectator Sport Gryphonadmin Jul-16-14 27
                         RE: NetHack as a Spectator Sport Proginoskes Jul-16-14 28
                             RE: NetHack as a Spectator Sport Gryphonadmin Jul-16-14 29
  RE: Meanwhile, I've been playing... laudre Jul-20-14 31
  RE: Meanwhile, I've been playing... JFerio Nov-17-14 32

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Pasha
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855 posts
Jul-12-14, 09:16 AM (EST)
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1. "RE: Meanwhile, I've been playing..."
In response to message #0
 
   >... Viscera Cleanup Detail.

I blame you for the fact that it's 0615, and I'm still awake.

>(Also, in Santa's Rampage you can actually kill yourself by
>accident. While cleaning up the reindeer stables, I accidentally
>dropped and set off a Molotov cocktail, which splashed flaming
>gasoline into a bin where I had previously stored, among other things,
>a bundle of TNT, igniting the fuse. I... did not clear the area
>quickly enough. Rather brilliantly, if you do this, you return to the
>start area and get a message that the previous janitor's carelessness
>has forced the company to hire you to finish his work, and your first
>order of business is to go and mop up your previous incarnation's
>remains.)

There's even an achievement! Also, how are you SUPPOSED to dispose of the TNT, if not throwing it into the fire?


--
-Pasha
"Don't change the subject"
"Too slow, already did."


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Gryphonadmin
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15331 posts
Jul-12-14, 03:51 PM (EST)
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5. "RE: Meanwhile, I've been playing..."
In response to message #1
 
   >There's even an achievement! Also, how are you SUPPOSED to dispose of
>the TNT, if not throwing it into the fire?

Oh, you're supposed to put it in the fire. You're just not supposed to stay in the room while the fuse burns down. If you run and stand in Santa's office until it blows, you won't be killed, and then you can go out and mop up the soot. :)

I blew myself up by lighting some TNT by accident down in the reindeer stables and then not making it to the stairs fast enough when I realized what that hissing sound was. It was a perfect Warner Brothers cartoon accident, and it really was an accident, which was when I realized just how perfect the game really is. :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Pasha
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855 posts
Jul-12-14, 11:28 PM (EST)
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10. "RE: Meanwhile, I've been playing..."
In response to message #5
 
   >>There's even an achievement! Also, how are you SUPPOSED to dispose of
>>the TNT, if not throwing it into the fire?
>
>Oh, you're supposed to put it in the fire. You're just not supposed
>to stay in the room while the fuse burns down. If you run and stand
>in Santa's office until it blows, you won't be killed, and then you
>can go out and mop up the soot. :)

figured it out! If you stick the dynamite in a bucket of water, and then throw that in, it puts out the fuse. And apparently it's the fuse that blows up dynamite, not, you know, the stick on fire.

--
-Pasha
"Don't change the subject"
"Too slow, already did."


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Proginoskes
Member since Dec-3-09
66 posts
Jul-12-14, 12:38 PM (EST)
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2. "RE: Meanwhile, I've been playing..."
In response to message #0
 
   I don't have a Steam account or whatever, but this is perhaps the most persuasive argument yet for it. The idea of viscera-based Sokoban is strangely compelling.


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Gryphonadmin
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Jul-12-14, 03:53 PM (EST)
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6. "RE: Meanwhile, I've been playing..."
In response to message #2
 
   >I don't have a Steam account or whatever, but this is perhaps the most
>persuasive argument yet for it. The idea of viscera-based Sokoban is
>strangely compelling.

FWIW, I don't think it's only on Steam (though it looks like the Shadow Warrior and Santa's Rampage modules may be), that's just where I happened to get it.

As an aside, I was a little sad to learn that VCD: Santa's Rampage isn't a tie-in to another game, like VCD: Shadow Warrior is. I was looking forward to tracking down the source game and slaughtering some elves.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Zemyla
Member since Mar-26-08
115 posts
Jul-12-14, 03:47 PM (EST)
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3. "RE: Meanwhile, I've been playing..."
In response to message #0
 
   >It's also got a co-op network mode, so you can play as part of a
>team of janitors, but the current readmes indicate that this
>mode doesn't work very well yet, and I'm not much for the multiplayer
>experience anyway, so I haven't tried it. Besides, to me the beauty
>of VCD is that you're the only one there, unsupervised, and you can
>get exactly as much or as little done as you care to. :)

I want to play this just for the co-op mode, so we can utterly fail to get the job done as we inadvertently screw up each other's work, and then sling body parts and blame around. That sounds like my idea of a good time.


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Gryphonadmin
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15331 posts
Jul-12-14, 03:49 PM (EST)
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4. "RE: Meanwhile, I've been playing..."
In response to message #3
 
   >I want to play this just for the co-op mode, so we can utterly fail to
>get the job done as we inadvertently screw up each other's work, and
>then sling body parts and blame around. That sounds like my idea of a
>good time.

That's probably the best strategy for getting the "Bloody Incompetent" achievement in VCD: Santa's Rampage. :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Gryphonadmin
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15331 posts
Jul-12-14, 03:57 PM (EST)
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7. "Oh, I forgot to mention,"
In response to message #0
 
   The best thing about the Shadow Warrior VCD module, IMO, is that unlike the main game and Santa's Rampage, your character talks. (In fact, he sounds a lot like Lo Wang.) He has many amusing things to say, which really adds another dimension to the game; I hope that in future revs, the main game may acquire something similar.

(My favorite: when you're cleaning up a heap of organs, he occasionally says, "Ugh. What the hell is that?" when picking up one of the pieces. Usually the one that looks like it might be a length of colon.)

--G.
"At least they didn't have a chaingun this time." - picking up shell casings
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Pasha
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855 posts
Jul-12-14, 10:12 PM (EST)
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9. "RE: Oh, I forgot to mention,"
In response to message #7
 
   >The best thing about the Shadow Warrior VCD module, IMO, is
>that unlike the main game and Santa's Rampage, your character
>talks. (In fact, he sounds a lot like Lo Wang.) He has many amusing
>things to say, which really adds another dimension to the game; I hope
>that in future revs, the main game may acquire something similar.
>
>(My favorite: when you're cleaning up a heap of organs, he
>occasionally says, "Ugh. What the hell is that?" when picking
>up one of the pieces. Usually the one that looks like it might be a
>length of colon.)
>
>--G.
>"At least they didn't have a chaingun this
>time." - picking up shell casings

"Ahh, reminds me of the old days" - Picking up one of the SMGs. Apparently he used to be a ninja assassin badass.

-Pasha
"Don't change the subject"
"Too slow, already did."


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laudre
Member since Nov-14-06
428 posts
Jul-12-14, 09:47 PM (EST)
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8. "RE: Meanwhile, I've been playing..."
In response to message #0
 
   After reading the original post, and thinking about it a bit, I went ahead and got it off Steam.

I'm loving it already.


"Mathematics brought rigor to economics. Unfortunately, it also brought mortis."
- Kenneth Boulding


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laudre
Member since Nov-14-06
428 posts
Jul-13-14, 07:51 PM (EST)
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11. "RE: Meanwhile, I've been playing..."
In response to message #8
 
   >After reading the original post, and thinking about it a bit, I went
>ahead and got it off Steam.
>
>I'm loving it already.

Some of my favorite things:

- The sound effects. Especially when you're carting a bin full of body parts over to the incinerator. *squish squish*
- The physics glitches that result in things like the bin spinning in place, body parts bouncing off the freshly-cleaned walls and each other with great force.
- In the Shadow Warrior level, the janitor whistling to himself as he works.


"Mathematics brought rigor to economics. Unfortunately, it also brought mortis."
- Kenneth Boulding


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Gryphonadmin
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15331 posts
Jul-13-14, 07:53 PM (EST)
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12. "RE: Meanwhile, I've been playing..."
In response to message #11
 
   >- The physics glitches that result in things like the bin spinning in
>place, body parts bouncing off the freshly-cleaned walls and each
>other with great force.

Yes, the occasional bizarre, huge-mess-inducing physics glitch can be entertaining. I picked up a shell casing once in the Shadow Warrior module and found myself hurled the entire length of the map as though struck by a train. No idea why in the world that happened, but super-ninja janitor was unharmed, so, hey, no foul. :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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laudre
Member since Nov-14-06
428 posts
Jul-14-14, 07:30 AM (EST)
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13. "RE: Meanwhile, I've been playing..."
In response to message #12
 
   >Yes, the occasional bizarre, huge-mess-inducing physics glitch can be
>entertaining. I picked up a shell casing once in the Shadow
>Warrior
module and found myself hurled the entire length of the
>map
as though struck by a train. No idea why in the world that
>happened, but super-ninja janitor was unharmed, so, hey, no foul. :)

Indeed!

One of the things I've determined is that one can often clear up capacity in a bin by picking it up and shaking it, to get the chunks and debris to settle a bit more nicely, just as one might do in real life. Most of the time, this works just fine.

Sometimes, however, things do not go as planned. In the Shadow Warrior module, the katana, in particular, are prone to levering themselves violently out of the bins when I do this, making me quite glad that they can't actually injure you by flying around.


"Mathematics brought rigor to economics. Unfortunately, it also brought mortis."
- Kenneth Boulding


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ebony14
Member since Jul-11-11
198 posts
Jul-14-14, 09:21 AM (EST)
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14. "RE: Meanwhile, I've been playing..."
In response to message #0
 
   Amusing. I may have to look into it (and possibly also the Shadow Warrior redux, because I need something where you can senselessly murder pixels right now). It reminds me of various thought experiments, both verbal and in print, about who feeds the monsters, resets the traps, and otherwise maintains dungeons in the various FRPG worlds. (Several tabletop RPGs have actually put thought into this, the most recent of which is 13th Age, where dungeons are actual semi-sentient, living magical organisms that grow and spawn monsters.)

Ebony the Black Dragon

"Life is like an anole. Sometimes it's green. Sometimes it's brown. But it's always a small Caribbean lizard."


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laudre
Member since Nov-14-06
428 posts
Jul-14-14, 10:35 AM (EST)
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15. "RE: Meanwhile, I've been playing..."
In response to message #14
 
   >It reminds me of various thought
>experiments, both verbal and in print, about who feeds the monsters,
>resets the traps, and otherwise maintains dungeons in the various FRPG
>worlds.

I remember multiple conversations with friends about survival horror in general, and the Resident Evil/Biohazard franchises in particular, about what day-to-day life in those universes must be like when there isn't a zombie uprising/apocalypse happening. Like, the estate in the first Resident Evil you can sort of shrug off as being the home of a goddamned lunatic (same thing with Code: Veronica), but the Raccoon City PD building has exactly the same sort of bizarre architecture. Going to the restroom would've required three keys (that exploded into dust or something upon use) and someone's help moving a statue, at the least.


"Mathematics brought rigor to economics. Unfortunately, it also brought mortis."
- Kenneth Boulding


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twipper
Member since Jan-8-03
270 posts
Jul-14-14, 01:14 PM (EST)
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16. "RE: Meanwhile, I've been playing..."
In response to message #15
 
   >Going to the restroom would've required three keys (that exploded into dust or
>something upon use) and someone's help moving a statue, at the least.
>


Naw, that was just a design feature to cut down on the PD's coffee budget.

Brian


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Gryphonadmin
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15331 posts
Jul-14-14, 01:40 PM (EST)
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17. "RE: Meanwhile, I've been playing..."
In response to message #15
 
   >Going to the
>restroom would've required three keys

That shouldn't be a problem for the Master of Unlocking.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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CdrMike
Member since Feb-20-05
432 posts
Jul-14-14, 07:14 PM (EST)
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22. "RE: Meanwhile, I've been playing..."
In response to message #15
 
   >I remember multiple conversations with friends about survival horror
>in general, and the Resident Evil/Biohazard franchises
>in particular, about what day-to-day life in those universes must be
>like when there isn't a zombie uprising/apocalypse happening. Like,
>the estate in the first Resident Evil you can sort of shrug off
>as being the home of a goddamned lunatic (same thing with
>Code: Veronica), but the Raccoon City PD building has
>exactly the same sort of bizarre architecture. Going to the
>restroom would've required three keys (that exploded into dust or
>something upon use) and someone's help moving a statue, at the least.

"Where the key to the bathroom?"

"Well, you need to go over to the locker room on the third floor to get the key to lock-up, where you'll find the key to the records room, and that's where you'll find the key for the bathroom."

"Can't I just go to the records room and get the key?"

"Nope, door to records is locked."

"Why don't I just go to lock-up for the key to records?"

"Because it's also locked up and the key is in the locker room. Oh, and I forgot to mention that getting into the locker room requires solving puzzle."

"You know what, I'm just gonna pee into this bottle at my desk."

--------------------------
CdrMike, Renegade Time Lord

"I have questions, but number one is this: What in the name of sanity have you got on your head?"
"It's a fez. I wear a fez now. Fezzes are cool."
- River Song and Eleventh Doctor, "The Big Bang," Doctor Who


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Verbena
Charter Member
496 posts
Nov-17-14, 03:45 PM (EST)
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33. "RE: Meanwhile, I've been playing..."
In response to message #22
 
   \>"Where the key to the bathroom?"
>
>"Well, you need to go over to the locker room on the third floor to
>get the key to lock-up, where you'll find the key to the records room,
>and that's where you'll find the key for the bathroom."
>
>"Can't I just go to the records room and get the key?"
>
>"Nope, door to records is locked."
>
>"Why don't I just go to lock-up for the key to records?"
>
>"Because it's also locked up and the key is in the locker room. Oh,
>and I forgot to mention that getting into the locker room requires
>solving puzzle."
>
>"You know what, I'm just gonna pee into this bottle at my desk."

I seem to recall an old Penny Arcade comic about this, something about Umbrella Corporation's anonymous suggestion box. I can't link it here since I'm at work and this is...well, Penny Arcade. But still, hilarious.

--------

this world created by the
hands of the gods
everything is false
everything is a LIE
the final days have come
now
let everything be destroyed

--mu


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Gryphonadmin
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Jul-14-14, 01:44 PM (EST)
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18. "RE: Meanwhile, I've been playing..."
In response to message #14
 
   >Amusing. I may have to look into it (and possibly also the Shadow
>Warrior redux, because I need something where you can senselessly
>murder pixels right now).

Fair warning: You will find a game on Steam that is actually called Shadow Warrior Redux, but it isn't the new game - it's the one from the '90s modified so it'll run on modern computers. The new game is just called Shadow Warrior.

And for what it's worth, I recommend it highly. This may seem like a strange thing to say about a game whose protagonist is called Lo Wang and who trades heavily on that in his sense of humor, but it's a lot more sophisticated than the old one. The wang jokes in the original game were coarse and aggressively-in-bad-taste (not a surprise, given that the game was, IIRC, from the people who brought us Duke Nukem 3D), and Lo Wang himself was portrayed in the most offensive possible '70s-kung-fu-sploitation-dub style.

He's a lot more relatable in the new game, and while he still makes jokes about his name, they're much more tongue-in-cheek. It's just more intelligent. (Also, the storyline makes a bit of sense, unlike the original's.) They had me from the opening of the first cutscene. If you get the game, you'll know what I mean when it happens. :)

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Nova Floresca
Member since Sep-13-13
176 posts
Jul-14-14, 04:04 PM (EST)
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19. "RE: Meanwhile, I've been playing..."
In response to message #18
 
   Also, the chapter titles, which tend to be hilarious, and also bounce back to you in interesting ways during said chapter (ref. "Spiritual Laxative", "A as in 'Asshole', C as in 'Champion'"). And the fortune cookies.

Tangentially, I have not actually played Shadow Warrior, only watched a playthrough by hysterical Jesse Cox, and this brings me to a thought- is it just me, or is watching someone else play through a game is almost its own separate artform? I'm not entirely sure how to articulate it, it's not the same as say MST3K, and it's not quite schadenfreude, but for some reason I enjoyed watching someone else go through the game more than I would have enjoyed actually playing the game myself, I think.

"This is probably a stupid question, but . . ."


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Gryphonadmin
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Jul-14-14, 04:14 PM (EST)
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20. "RE: Meanwhile, I've been playing..."
In response to message #19
 
   LAST EDITED ON Jul-14-14 AT 04:18 PM (EDT)
 
>Also, the chapter titles, which tend to be hilarious, and also bounce
>back to you in interesting ways during said chapter (ref. "Spiritual
>Laxative", "A as in 'Asshole', C as in 'Champion'"). And the fortune
>cookies.

"Woo, boy, the party bus came through here. Am I right or am I right?"

>Tangentially, I have not actually played Shadow Warrior, only
>watched a playthrough by hysterical Jesse Cox, and this brings me to a
>thought- is it just me, or is watching someone else play through a
>game is almost its own separate artform?

I don't know about "artform", but it's certainly another route to experiencing the content. I never played either of the Lunar games, I just watched Truss play them. Did the same in high school with the SSI Dungeons & Dragons games (Pool of Radiance, et al.), because I had a friend who had them for his Amiga. (There's always the one guy who has an Amiga.) And Rogue on another friend's CoCo 3. In college mk 1, hours and hours of watching other gweeps play NetHack.

Speaking of old-video-game references, "What's that? You want me to take this? Well, I guess it's dangerous to go alone."

--G.
Killed by kicking a chest (wide keyhole)
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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laudre
Member since Nov-14-06
428 posts
Jul-14-14, 05:34 PM (EST)
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21. "RE: Meanwhile, I've been playing..."
In response to message #20
 
   >I don't know about "artform", but it's certainly another route to
>experiencing the content.

Indeed, my better half has enjoyed a number of games by watching me play them rather than trying to play them herself, since first-person games can make her queasy quite easily (the ones that don't, like Borderlands and its sequel, are the exception, rather than the rule), and she often doesn't have the patience or inclination to play third-person action games. (There are exceptions to this, like the Dragon Age and Mass Effect franchises, although she's never played ME3, since she lost her old saves to a hard drive crash and could never bring herself to replay them.)

Similarly, most of what I know about some of her favorites, like Final Fantasy XII, SMT: Persona 4, and a fair few other games have come from watching her play. For a number of these (Don't Starve and Dwarf Fortress, for example), it's because the genre doesn't personally engage me, but I love hearing the stories that emerge from them.


"Mathematics brought rigor to economics. Unfortunately, it also brought mortis."
- Kenneth Boulding


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Pasha
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855 posts
Jul-16-14, 01:26 AM (EST)
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23. "RE: Meanwhile, I've been playing..."
In response to message #21
 
   >(Don't Starve and Dwarf Fortress, for example), it's
>because the genre doesn't personally engage me, but I love hearing the
>stories that emerge from them.

Man, how can you not love DF? I literally got up and did a victory dance the first time I got my waterfall powered lava corkscrew (to provide heat for the forges, you see) working. And the lack of saves means that every time I delve too deep (you know...every time I play) I have this "well, fuck me" moment.

--
-Pasha (I should try building a castle to the sky one of these games....)
"Don't change the subject"
"Too slow, already did."


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laudre
Member since Nov-14-06
428 posts
Jul-16-14, 09:30 AM (EST)
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24. "RE: Meanwhile, I've been playing..."
In response to message #23
 
   >Man, how can you not love DF?

Sadly, I could never get past the UI (or, more precisely, if less accurately, the lack thereof). It also falls into the same category as Minecraft for me -- it's so open a sandbox that I can't get engaged enough to learn the game properly. It's something of a personal failing, because I'd very much like to enjoy those games, but it just doesn't click for me. I need more structure than they provide, personally. (Fun with ADHD.)

My better half did, however, purchase Gnomoria as a gift for my Steam account (since she can't play it on her Mac), and has been playing it intermittently. I might give that a try at some point.


"Mathematics brought rigor to economics. Unfortunately, it also brought mortis."
- Kenneth Boulding


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Zemyla
Member since Mar-26-08
115 posts
Jul-16-14, 01:35 PM (EST)
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26. "RE: Meanwhile, I've been playing..."
In response to message #24
 
   It's the same here. I can't get into DF's UI. However, I do love all the weird stories that come from its physics and AI.


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SpottedKitty
Member since Jun-15-04
283 posts
Jul-17-14, 05:09 PM (EST)
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30. "RE: Meanwhile, I've been playing..."
In response to message #26
 
   Stabbing a lion... with a lion? That's ever so slightly becrogglingly awesome.

--
Unable to save the day: File is read-only.


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Proginoskes
Member since Dec-3-09
66 posts
Jul-16-14, 10:39 AM (EST)
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25. "NetHack as a Spectator Sport"
In response to message #20
 
   LAST EDITED ON Jul-16-14 AT 06:59 PM (EDT)
 
If watching other people play NetHack still holds any appeal for you, nethack.alt.org might be of interest. You can play or watch games via telnet, and Rodney the Chatbot announces notable NAO game events (like deaths, wishes, and ascensions) and responds to various NetHack-related triggers on the #nethack channel on irc.freenode.org.

((Edited to fix link markup.))


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Gryphonadmin
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15331 posts
Jul-16-14, 07:16 PM (EST)
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27. "RE: NetHack as a Spectator Sport"
In response to message #25
 
   LAST EDITED ON Jul-16-14 AT 07:16 PM (EDT)
 
It wasn't really Nethack that was the draw there, it was a way of hanging out with people who were playing Nethack without having to try and compete with Nethack, if you see what I'm saying.

That said, the GweepNet version of the game was pretty boss. (Strangely enough, it never seems to have occurred to us to call it GweepNethack.) One of our local shop mods is where "Madman Omar's House of... " comes from. The canonical version was Madman Omar's House of Mimics, a shop where everything on sale is a mimic.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Proginoskes
Member since Dec-3-09
66 posts
Jul-16-14, 09:16 PM (EST)
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28. "RE: NetHack as a Spectator Sport"
In response to message #27
 
   Could you possibly get me the source code (either complete or patches against whatever vanilla version it's based on) for GweepNetHack? I want to experience it for myself. And if it's not 3.4.3-based, I'll try to port it as a learning experience.


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Gryphonadmin
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15331 posts
Jul-16-14, 09:34 PM (EST)
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29. "RE: NetHack as a Spectator Sport"
In response to message #28
 
   >Could you possibly get me the source code (either complete or patches
>against whatever vanilla version it's based on) for GweepNetHack? I
>want to experience it for myself. And if it's not 3.4.3-based, I'll
>try to port it as a learning experience.

Ye gods, that was... 20 years ago. I kind of doubt it, but I'll ask around.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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laudre
Member since Nov-14-06
428 posts
Jul-20-14, 09:51 PM (EST)
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31. "RE: Meanwhile, I've been playing..."
In response to message #0
 
   So, tonight, I was relaxing after a long day by poking around a bit at the Cryogenics map, where one first encounters the green-blooded alien corpses. After cleaning out the corridor between the bin dispenser and the incinerator, I was chagrined to realize that I had another immense alien corpse to burn, which would make yet another humongous mess in the process of dragging the too-big-to-fit-in-a-bin chunks up the corridor.

And then, I remembered a couple of things I'd discovered quite by accident.

- In struggling with some large/awkward things, I found out that one does not need to get an object fully into the incinerator to get it to "burn." Getting it close enough to catch fire for a bit a few times will do the same thing, even if you can't quite get it through the hatch.
- If you break a lamp, it will spew fire for a bit, leaving soot stains to clean up.

"Hmm," I said to myself, and went back to the extra-bits vending machine to grab a lamp. I carried it back to the alien corpse, and, after a few tosses (lateral tosses seemed to work best), got it to break.

And, sure enough, the flame actually consumed one of the bigger pieces of the corpse, leaving behind a much smaller chunk of charred meat, one that didn't drip bloodstains everywhere. Repeated once more, and no more corpse to deal with. Just some charred bits instead, which fit quite nicely in one of the disposal bins.


"Mathematics brought rigor to economics. Unfortunately, it also brought mortis."
- Kenneth Boulding


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JFerio
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137 posts
Nov-17-14, 09:10 AM (EST)
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32. "RE: Meanwhile, I've been playing..."
In response to message #0
 
   *resurrects thread*

Yeah, I bought it myself (still $8). Definitely a major collision bug involving trying to drop the medkits into the receptacles, but a nice large selection of maps to choose from now. Definitely meditative.

And yes, definitely need to step in with a "plan", even if it's as simple as, "find the water station, then start mopping until you find the bin dispenser." In general, it's probably best to focus on the mopping bits and viscera as much as you can, and save the "won't dirty things up" items until you've gotten it that knocking things over won't cause you to have to do any more mopping.

Also, the welding gun serves as an excellent method to reduce a corpse down to manageable sizes, preferably not capable of spreading blood bits.





Jeffrey 'JFerio' Crouch
'It'll be all right... I think.' - Nene Romanova



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