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Offsides
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Sep-17-13, 12:07 PM (EDT)
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"A question about the writing process"
 
   I've recently started writing for the first time in 15+ years, and have a question about the writing process. It's aimed primarily at Gryphon, but I would certainly appreciate input from anyone and everyone.

I have a longer story in the works, and I've hit a bit of a block. I generally have written sequentially (other than basic notes), but that obviously means that a block is a real problem. I'm curious as to how you handle writing larger pieces especially those you know are going to be multi-part ones. Using TbS as an example, it's clear that you didn't initially expect it to be a 3-part piece (or multi-part at all), so I'm wondering how much actual writing work you've done on pieces of part 3 vs. just making basic plot notes.

Extending that further, it's clear that you have had large pieces of the Symphony plotted out for over a decade, and I'm wondering how much of the was written in scene form out of order (not asking for scene details, that would be rude) and how you dealt with integrating it later when those scenes were actually being integrated into the pieces they were intended for.

The reason I'm asking (I think, I'm still learning how my mind handles the writing process :)) is that I have future scenes going through my head, but I know from experience with what I've already written that a number of them have changed so radically from my original concept to what I actually put on "paper" when the time came that I don't know if writing them down before I got there would have been a good thing or a bad thing - the changes evolved organically, and I wonder if I would have tried to force the story to fit the original scene of I'd already written it...

So I'm just wondering how you deal with it, and if you have any advice on how to handle it for myself? And yes, I know everyone's different, and I won't blame you for anything that doesn't work (or does!) if I try it.

Thanks,
Offsides

P.S. I've already experienced some of the odd muse issues you've mentioned: I had one story just show up fully formed one morning on the way to work and refuse to let me much of anything else until I got it all out, and I had another that paced around in the green room for a couple weeks before banging on the door and telling me enough was enough and to just get on with it... :)

[...] in order to be a realist you must believe in miracles.
-- David Ben Gurion
EPU RCW #π
#include <stdsig.h>


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  Subject     Author     Message Date     ID  
  RE: A question about the writing process mdg1 Sep-17-13 1
     RE: A question about the writing process Offsides Sep-17-13 5
         RE: A question about the writing process mdg1 Sep-17-13 7
  RE: A question about the writing process BobSchroeck Sep-17-13 2
     RE: A question about the writing process Offsides Sep-17-13 4
     RE: A question about the writing process JeanneHedge Sep-17-13 10
  RE: A question about the writing process Gryphonadmin Sep-17-13 3
     RE: A question about the writing process Offsides Sep-17-13 6
         RE: A question about the writing process Gryphonadmin Sep-17-13 13
     RE: A question about the writing process BobSchroeck Sep-17-13 8
     RE: A question about the writing process Mercutio Sep-17-13 11
         RE: A question about the writing process Nova Floresca Sep-17-13 12
         RE: A question about the writing process Peter Eng Sep-18-13 15
             RE: A question about the writing process BobSchroeck Sep-18-13 18
  RE: A question about the writing process Nova Floresca Sep-17-13 9
  RE: A question about the writing process DocMuiteam Sep-17-13 14
  RE: A question about the writing process Peter Eng Sep-18-13 16
     RE: A question about the writing process Offsides Sep-18-13 17

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mdg1
Member since Aug-25-04
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Sep-17-13, 12:13 PM (EDT)
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1. "RE: A question about the writing process"
In response to message #0
 
   I also tend to write sequentially, although I often have at least a vague outline in my head (someone advised me once never to have a physical outline), and occasionally I have an idea for a scene or bit of dialogue I know I want to use somewhere (but see below).

Regarding your specific points:

The only cure I know for writer's block is to switch to a different project.
If a scene doesn't fit, it doesn't fit. I usually stick those in my mental SOS ("some other story") File.

Mario


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Offsides
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Sep-17-13, 04:38 PM (EDT)
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5. "RE: A question about the writing process"
In response to message #1
 
   I haven't bothered with a written outline for any of my smaller pieces (including the multi-part one I'm currently stuck on), but I have a massive piece that's still forming in my head that's just too big to not have some sort of organized notes. But I see that outline as not being set in stone, at least until things are much better defined...

Offsides

[...] in order to be a realist you must believe in miracles.
-- David Ben Gurion
EPU RCW #π
#include <stdsig.h>


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mdg1
Member since Aug-25-04
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Sep-17-13, 04:50 PM (EDT)
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7. "RE: A question about the writing process"
In response to message #5
 
   I have whole worlds in my head... which is one reason why I keep forgetting what I had for lunch. :)

Mario


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BobSchroeck
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Sep-17-13, 01:46 PM (EDT)
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2. "RE: A question about the writing process"
In response to message #0
 
   LAST EDITED ON Sep-17-13 AT 01:47 PM (EDT)
 
One rule I have for myself is, always know how the story ends.

You may start with a cool "what if" idea, but you need to take a moment and think "how would I want to see a story using this idea finish?" In my case, I know the endings for all the projects I have "active" -- right now, that's Drunkard's Walk VIII and XIII -- and most of the others I have in development. And DW2 and DW5 both had their climactic scenes (Doug vs. Quincy and the Day of Fun at the temple, respectively) laid out (and even partially written) years before I got anywhere near them. (As you should know, as you're one of my prereaders, Offsides!)

The point here is that if you know where you're going to end, it doesn't matter if you don't know anything else about the plot -- you have a fixed point of reference to work toward at all times. Plus it gives you the ability to hang Chekhov's Guns on every wall you pass if you need to.

-- Bob
-------------------
My race is pacifist and does not believe in war. We kill only out of personal spite.


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Offsides
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Sep-17-13, 04:36 PM (EDT)
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4. "RE: A question about the writing process"
In response to message #2
 
   Yeah, I've got some clue as to your process, Bob :P

And yes, the project I'm stuck on does have a semi-defined ending which I'm nowhere as near to given what I've written as I thought I would be (my original idea was probably about 8 chapters - given that I'm stuck in chapter 7 and that's probably not even halfway there, more like 16-20 now :)). I've redefined how I want to handle things towards the end a half dozen time now, and still am not satisfied, but I definitely have a general concept of both where I'm going and how to get there. It's details right now, and they just haven't been coming out right...

I suspect I can probably sit down and write some of the future scenes, but the couple times I've tried it's not gone very well. What I haven't figured out is if that's because I'm not comfortable writing non-linearly, or if I'm subconsciously not liking what I'm writing. I suspect the former can be overcome eventually, but the latter is probably a good reason not to continue...

My other big project is still very much being defined and doesn't have a well defined ending yet, but I also feel like the whole idea is still forming in my head and not ready to really write. I've got a pile of notes I've started putting into outline form (more for chronological organization than anything else), but even though I've had a bunch of scenes practically write themselves in my head already, I'm just not ready to actually write anything for exactly that reason...

Offsides

[...] in order to be a realist you must believe in miracles.
-- David Ben Gurion
EPU RCW #π
#include <stdsig.h>


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JeanneHedge
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Sep-17-13, 06:10 PM (EDT)
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10. "RE: A question about the writing process"
In response to message #2
 
   >One rule I have for myself is, always know how the story ends.
>
>You may start with a cool "what if" idea, but you need to take a
>moment and think "how would I want to see a story using this idea
>finish?" In my case, I know the endings for all the projects I have
>"active" -- right now, that's Drunkard's Walk VIII and
>XIII -- and most of the others I have in development. And
>DW2 and DW5 both had their climactic scenes (Doug vs.
>Quincy and the Day of Fun at the temple, respectively) laid out (and
>even partially written) years before I got anywhere near them.
>(As you should know, as you're one of my prereaders, Offsides!)
>
>The point here is that if you know where you're going to end, it
>doesn't matter if you don't know anything else about the plot -- you
>have a fixed point of reference to work toward at all times. Plus it
>gives you the ability to hang Chekhov's Guns on every wall you pass if
>you need to.
>
>-- Bob
>-------------------
>My race is pacifist and does not believe in war. We kill only out of
>personal spite.

In line with what Bob said, if you're stuck on chapter 7 and you know how it'll all end in chapter 20 (or have a good idea of it), then go write chapter 20. "Writing backwards" has worked for me. So has "leapfrogging" - skip over what's got you stuck and write what comes next instead. Either one may shake something loose.

This all assumes you haven't put it away for a rest, with intent to come back a few days (weeks?) later.


Jeanne


Jeanne Hedge
http://www.jhedge.com
"Never give up, never surrender!"


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Gryphonadmin
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Sep-17-13, 04:12 PM (EDT)
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3. "RE: A question about the writing process"
In response to message #0
 
   >I have a longer story in the works, and I've hit a bit of a block. I
>generally have written sequentially (other than basic notes), but that
>obviously means that a block is a real problem. I'm curious as to how
>you handle writing larger pieces especially those you know are going
>to be multi-part ones.

I find that this has changed a lot for me over the past decade or so. I'm much more linear about actual scene construction now than I used to be.

>Extending that further, it's clear that you have had large pieces of
>the Symphony plotted out for over a decade, and I'm wondering how much
>of the was written in scene form out of order (not asking for scene
>details, that would be rude) and how you dealt with integrating it
>later when those scenes were actually being integrated into the pieces
>they were intended for.

As implied above, this used to happen a lot more than it happens now, because:

>The reason I'm asking is that I have future scenes going through my
>head, but I know from experience with what I've already written that a
>number of them have changed so radically from my original concept to
>what I actually put on "paper" when the time came that I don't know if
>writing them down before I got there would have been a good thing or a
>bad thing - the changes evolved organically, and I wonder if I would
>have tried to force the story to fit the original scene of I'd already
>written it...

This happens a lot to me, too, and the way I handle it seems to have evolved somewhat over the last decade or so. I get mental images for out-of-sequence, often even out-of-context scenes all the time, and I used to just write them out in full, no matter how wildly out of place, then find homes for them later on. This can work, and I still do it sometimes, but more recently I've noticed that what I tend to do instead is jot down framing notes and maybe bits of key dialogue (my scenes often come to me as dialogue first, and then get framed in with action later), then keep them for later. I make a lot more notes nowadays than I used to.

The thing is, though, this isn't by way of having been a conscious decision or a lesson learned. It's a change in working habits I've noticed, not one I've actually set out to make. Like I say, I still do write fully realized scenes I don't have an immediate use for sometimes. Heck, I've written scenes I knew I was never going to use when I wrote them, but did it anyway because, well, sometimes I have to.

And that's the other thing about it. Sometimes a scene like that will come along, be put in the queue, and when you do eventually get there, circumstances have changed such that it doesn't fit any more. At that point, I find, there are only two viable courses: adapt the scene to fit its newer surroundings if possible, or - and this is always a hard call - toss it. Bending the overall plot around a scene you've been polishing and hand-feeding little fruits for months or years is occasionally very tempting, but in my experience it eventually leads to angst. I've done it a couple of times and am still grappling, occasionally with great difficulty, with the long-term consequences. (Phil's over there nodding sagely right now, I bet.)

I'm not saying jumping ahead and coming back to it can't work (and I'm not even addressing the problem of stuff coming along that would totally have worked better in something you've released than what you actually went with* - that's a completely different ball of worms), just that there is a risk that you'll end up having wasted your time. I'm generally OK with that. (Heck, sometimes stuff I've had to toss on the scrap heap has suddenly and unexpectedly become useful in some other context later on.)

Mind you, all this is just me. I've never put much stock in these writers who talk about Their Processes like they're, say, bridge engineers. If bridge engineers get The Process wrong, people die. Words rearranged into different sequences: usually not the same level of serious business. :)

--G.
* Example: Phil and I were just reflecting last night that Gryphon would totally have gone to Diqiu for his self-imposed sabbatical after Kei's disappearance in Requiem for a Lensman, except that Requiem was written in 2003 and, well, time doesn't work that way. There's not much to be done about missed opportunities that are caused by the laws of physics. :)
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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Offsides
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Sep-17-13, 04:46 PM (EDT)
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6. "RE: A question about the writing process"
In response to message #3
 
   Hmm... So if I'm reading you right, you primarily write your stories sequentially (these days), except when you don't :)

Actually, that makes me feel a little better, though I can't really explain why.

Thanks, I don't know if this will help me directly in any way, but I appreciate the answers.

Offsides

[...] in order to be a realist you must believe in miracles.
-- David Ben Gurion
EPU RCW #π
#include <stdsig.h>


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Gryphonadmin
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Sep-17-13, 08:39 PM (EDT)
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13. "RE: A question about the writing process"
In response to message #6
 
   >Hmm... So if I'm reading you right, you primarily write your stories
>sequentially (these days), except when you don't :)

Yeah, sorry, boss. In Soviet Russia, process has you.

--G.
-><-
Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod
Eyrie Productions, Unlimited http://www.eyrie-productions.com/
zgryphon at that email service Google has
Ceterum censeo Carthaginem esse delendam.


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BobSchroeck
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Sep-17-13, 04:58 PM (EDT)
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8. "RE: A question about the writing process"
In response to message #3
 
   LAST EDITED ON Sep-17-13 AT 04:59 PM (EDT)
 
>circumstances have changed such that it doesn't fit any more. At that
>point, I find, there are only two viable courses: adapt the scene to
>fit its newer surroundings if possible, or - and this is always a hard
>call - toss it.

Let me suggest at this point some other advice from my guide: keep a discards file, or directory, or whatever, and put that tossed passage there. You never know when you might find the right place to use that scene, even if it means changing the characters and setting. If you delete it outright, you lose that product of creativity, and may never recreate it again.

>(Heck, sometimes stuff I've had to toss on the scrap heap has suddenly
> and unexpectedly become useful in some other context later on.)

Like I was just sayin'... <grin>

-- Bob
-------------------
My race is pacifist and does not believe in war. We kill only out of personal spite.


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Mercutio
Member since May-26-13
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Sep-17-13, 07:22 PM (EDT)
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11. "RE: A question about the writing process"
In response to message #3
 
   > adapt the scene to
>fit its newer surroundings if possible, or - and this is always a hard
>call - toss it. Bending the overall plot around a scene you've been
>polishing and hand-feeding little fruits for months or years is
>occasionally very tempting, but in my experience it eventually leads
>to angst.

A million times this. I've read so so so many doorstoppers where it was very clear that the writer was incredibly in love with every one of his scenes and plot points, and didn't have an editor willing to say "no, dial back."

Never be so in love with an idea or a finished piece of writing that you aren't willing to slit its throat and watch it bleed to death on the cutting room floor so that the rest of the work can grow healthy and strong instead of being choked back by useless growth.

-Merc
Keep Rat

"Those flickering lights and unintelligible noises we reported on earlier were coming from the Pink Floyd Multimedia Laser Spectacular. I contacted Carlos about this, and he said that the situation is even worse than he imagined."


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Nova Floresca
Member since Sep-13-13
571 posts
Sep-17-13, 08:14 PM (EDT)
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12. "RE: A question about the writing process"
In response to message #11
 
   Rather a colorful way of putting it, but entirely true. I have a scene sitting in my journal which is the absolute definition of the character it showcases, and an awesome, snarky bit of dialogue. But it will never make it into the story, because it just does not fit.

Maybe if there was a way to do a "deleted scenes" special edition for text . . .

"It is a pink slip, hence why it is pink."


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Peter Eng
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Sep-18-13, 03:28 AM (EDT)
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15. "RE: A question about the writing process"
In response to message #11
 
   >
>Never be so in love with an idea or a finished piece of writing that
>you aren't willing to slit its throat and watch it bleed to death on
>the cutting room floor so that the rest of the work can grow healthy
>and strong instead of being choked back by useless growth.
>
>-Merc
>Keep Rat
>

Incidentally, this is a long and colorful way of saying what many an editor has said to a writer:

"Kill your darlings."

Peter Eng
--
Insert humorous comment here.


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BobSchroeck
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Sep-18-13, 08:43 AM (EDT)
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18. "RE: A question about the writing process"
In response to message #15
 
   >Incidentally, this is a long and colorful way of saying what many an
>editor has said to a writer:
>"Kill your darlings."

Kill your darlings, kill your darlings, even when it breaks your egocentric little scribbler's heart, kill your darlings. -- Stephen King

And then there's this.

-- Bob
-------------------
My race is pacifist and does not believe in war. We kill only out of personal spite.


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Nova Floresca
Member since Sep-13-13
571 posts
Sep-17-13, 06:01 PM (EDT)
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9. "RE: A question about the writing process"
In response to message #0
 
   I myself write entirely sequentially, and over the past year, I've run into the same problem you're experiencing Offsides, and what I ended up going with was setting up a textfile journal. When I hit a block, I basically just ignore it and keep writing, but in the journal. Eventually, either inspiration or desperation will strike and I will break the block, and then I can import the rest of the story from the journal to the proper draft, polishing and shaping to fit as needed.

I know this is true for me, and I suspect it's rather common, but I think the most important thing is to keep writing in one form or another, rather than letting the wind out of the creativity sails. Even if it's just taking some random thing I've run across during the day and writing one of my characters' opinions of it, anything to keep a hand in, because I find if I go one day without writing, I'm going to go two days without writing. And if I go two days without writing, I'm going to go a week without writing.

"There is no transitive property
of flavor."


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DocMuiteam
Member since Dec-13-05
92 posts
Sep-17-13, 08:40 PM (EDT)
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14. "RE: A question about the writing process"
In response to message #0
 
   In the last few years, my writing process has gone all over the place. There are times when I jot down a great idea or a scene at work, but the pain is actually trying to fit that into the greater context of the story.

While writing my earlier stories I would write scene after scene, jumping around like kids hopped up on sugar on a field of hopscotch squares. I'd write a couple of really great scenes--some in the beginning, some in the middle and a definitive ending. Then I'd put what I jokingly called "literary duct tape" to give them some continuity and coherency.

That changed somewhat when I started doing National Novel Writing Month. In the context of having a deadline, I had to force myself to pay more attention to continuity and flow. I no longer had the luxury of jumping around from one cool scene to the next, then patching it up afterward. The clock's ticking and you get your 1667 words a day in.

I should point out that I do at least have a vague outline of where I'm headed with the story. I usually have a pretty good idea of what to do, but the characters often surprise me with what they will and won't do. That's not really a minus, though. If the characters are well-fleshed out, it'll be like they're talking to you. Of course, if they start saying that you should do something bad, then that's never a good sign.

Anyway, that's my 2 cents.

--Doc


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Peter Eng
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Sep-18-13, 03:43 AM (EDT)
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16. "RE: A question about the writing process"
In response to message #0
 
   >
>I have a longer story in the works, and I've hit a bit of a block. I
>generally have written sequentially (other than basic notes), but that
>obviously means that a block is a real problem. I'm curious as to how
>you handle writing larger pieces especially those you know are going
>to be multi-part ones. Using TbS as an example, it's clear that you
>didn't initially expect it to be a 3-part piece (or multi-part at
>all), so I'm wondering how much actual writing work you've done on
>pieces of part 3 vs. just making basic plot notes.
>

Well, I've never written larger pieces. However, I do hang around writers who have, so I'll throw out some options.

Do you know where you're going after the block? For some writers, the answer is to write "This part is where Arisu and Kai argue and break up" and come back to it later.

For other writers, the answer is to walk away for a bit. Watch television, or make dinner, or read a favorite book. They may not look like they're working, but somehow the story organizes itself while they're looking away.

Other writers switch projects. Some will switch activities as well, going from writing to proofreading.

The only thing I'm certain of is that there is no right answer for everybody; only an answer that works for you.

Peter Eng
--
I avoid ideas. "No, really, why don't you bother that guy over there with the guitar? He's good with songs." It's the persistent buggers, the ones that consider a proper hello to be walking up to a guy and shaking his throat, who manage to make me write something.


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Offsides
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Sep-18-13, 07:45 AM (EDT)
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17. "RE: A question about the writing process"
In response to message #16
 
   >Do you know where you're going after the block? For some writers, the
>answer is to write "This part is where Arisu and Kai argue and break
>up" and come back to it later.

That's the one thing I haven't tried, and it might just work in this case. I'll have to see where things go.

Thank you to everyone for your insight!

Offsides

[...] in order to be a realist you must believe in miracles.
-- David Ben Gurion
EPU RCW #π
#include <stdsig.h>


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