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Eyrie Productions, Unlimited
Barricade
Member since Sep-16-07
104 posts |
Jan-16-12, 05:27 AM (EST) |
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"A rather humorous thought about 'The One'"
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LAST EDITED ON Jan-16-12 AT 06:14 AM (EST) Considering that Anakin in Lucas' canon is without a father (although Anakyn is vastly different), we have Emmy who uses twin blades, Gryphon/Kaitlyn's kendo style has means to hide in plain sight, and UDF is a megacrossover of the highest order...Has anyone considered bringing in Altaïr Ibn-La'Ahad into the picture? I mean, his name does translate out to 'Eagle, Son of None'. That and you have to admit that having one or two light-dirks that are mounted on wrist bracers and activated via a precise muscle movement, would be really really... Okay, I'm not going to finish that sentence as that's way too fanboyish. So I'll just end here. ________________________________ Godzillion - the Number of times a major Japanese city has been leveled in the movies. Not just by Godzilla. Akira counts. Twice. |
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Barricade
Member since Sep-16-07
104 posts |
Jan-18-12, 01:22 AM (EST) |
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4. "RE: A rather humorous thought about 'The One'"
In response to message #3
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LAST EDITED ON Jan-18-12 AT 01:24 AM (EST) >If I had to guess, I'm thinking Assassins Creed? (Haven't played it, >but Altair is not a very common name) Yeah, I meant Assassin's Creed. And of course he doesn't have to be a 'good' guy. Or at least there's that famous 'Batman in D&D' motivator: Lawful Good doesn't mean Lawful Nice. Use something like that when developing him for Future Imperfect? He does what's needed even if it leaves a body trail - kill one to save a thousand, etc. Or just throw it all to the wind, and go with him being a member of Anakyn & Rei's Sith - doesn't generally attack first, but if he does, you're not likely to see it coming until you take a light-dirk through back of your neck. Mostly I just wanted to get that down because the thought of it was just too funny (and a bit epic) before I lost it via all the other stuff I was working on that day. ________________________________ Godzillion - the Number of times a major Japanese city has been leveled in the movies. Not just by Godzilla. Akira counts. Twice. |
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Gryphon
Charter Member
10905 posts |
Jan-18-12, 03:28 PM (EST) |
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8. "RE: A rather humorous thought about 'The One'"
In response to message #6
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>Assassin's Creed. You'd probably really enjoy them. Nah. Stealth games don't do it for me. The closest I get is gritting my teeth through the Unavoidable Sneaky Bit (as opposed to the avoidable ones, like the Thieves' Guild/Dark Brotherhood questlines) of every Elder Scrolls game, and even then I usually "boring conversation anyway" it after a few minutes and just kill everyone in the room. In fact, my characters in Elder Scrolls games tend to comport themselves more or less like Zatôichi: blow into town; identify the main players in the inevitable villainous conflict making the peasants' lives a misery; kill every single motherfucker who needs killing; depart. --G. "You know, Lydia, I do believe it's time for us to get our murder on." -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Admin Eyrie Productions, Unlimited http://www.eyrie-productions.com/ Ceterum censeo Carthaginem esse delendam. |
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CdrMike
Member since Feb-19-05
234 posts |
Jan-18-12, 05:03 PM (EST) |
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9. "RE: A rather humorous thought about 'The One'"
In response to message #8
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>>Assassin's Creed. You'd probably really enjoy them. > >Nah. Stealth games don't do it for me. The closest I get is gritting >my teeth through the Unavoidable Sneaky Bit (as opposed to the >avoidable ones, like the Thieves' Guild/Dark Brotherhood questlines) >of every Elder Scrolls game, and even then I usually "boring >conversation anyway" it after a few minutes and just kill everyone in >the room. In fact, my characters in Elder Scrolls games tend >to comport themselves more or less like Zatôichi: blow into >town; identify the main players in the inevitable villainous conflict >making the peasants' lives a misery; kill every single motherfucker >who needs killing; depart. > >--G. >"You know, Lydia, I do believe it's time for us to get our >murder on." Only really like stealth in games where there's something to be gained from it besides just getting to the next objective, like increased XP in Deus Ex: Human Revolution for no-kill stealth runs. Or when it makes your job easier, like the automatic sneak criticals in the Fallout games. But stealth games or, worse, forced stealth sections in a combat-oriented game are an absolute headache. -------------------------- CdrMike, Aperture Science Test Subject #0047 "I'm in SPACE!" - Space Core, Portal 2 |
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A Vile Gangster
Member since Feb-15-10
225 posts |
Jan-18-12, 09:19 PM (EST) |
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10. "RE: A rather humorous thought about 'The One'"
In response to message #8
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>"You know, Lydia, I do believe it's time for us to get our murder on." Heh. Funny, that. I've always played archer Argonians in TES games. Technically, they're all part of one big family that's been in everyone else's business since Morrowind. When sniping a BBEG from across a humongous cavern gets me the Quigley© style body-toss/ragdoll effect, throwing the chucklehead fifteen yards...it's just immensely satisfying. It was actually cooler in Oblivion; fire/ice/lightning combi-enchanted Daedric arrows are boss. ---- Now Playing: Paul Oakenfold -- Game Master(Tranceport, 1998) You're gut shot, Hard-Heart; Ain't nothing I can do for you. < THIS SPACE FOR RENT > |
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Barricade
Member since Sep-16-07
104 posts |
Feb-14-12, 02:14 PM (EST) |
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11. "RE: A rather humorous thought about 'The One'"
In response to message #8
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LAST EDITED ON Feb-14-12 AT 02:17 PM (EST) >>Assassin's Creed. You'd probably really enjoy them. > >Nah. Stealth games don't do it for me. The closest I get is gritting >my teeth through the Unavoidable Sneaky Bit (as opposed to the >avoidable ones, like the Thieves' Guild/Dark Brotherhood questlines) >of every Elder Scrolls game, and even then I usually "boring >conversation anyway" it after a few minutes and just kill everyone in >the room. In fact, my characters in Elder Scrolls games tend >to comport themselves more or less like Zatôichi: blow into >town; identify the main players in the inevitable villainous conflict >making the peasants' lives a misery; kill every single motherfucker >who needs killing; depart. > >--G.Actually with Ezio (AC2, AC:B, AC:R) or Altair (AC, AC:R), you can pretty much do just that. He only sneaks when he needs to, and even then it's mostly Parkour tricks, plus lots & lots of fun roof hopping, and then when he needs to he kills absolutely everyone in the room in 20 seconds or less or your money back. A humorous exaggeration, but not by much. And there really isn't all that much 'unavoidable sneaky bit' areas. Its not Syphon Filter or Splinter Cell by any stretch at all, and is generally more action oriented then any three Metal Gear Solid titles combined (plus PS2's Oni). Think of the game (and character) more like Batman but with out the 'no killing' code, although very very strict as to who he targets. Altair is a little more...amoral and not quite so picky about who ends up hurt if they're in his way. Ezio on the other hand hates innocent/wrong-time-wrong-place civilian collateral damage/injuries/deaths. Heck, with the Detan longevity, you likely could have an UF version Ezio facing off against Altair in this. Altair being of the 'ends justify the means in all things' dark-Jedi/not-quite-Sith mentality, while Ezio is much more moderate, and refuses to harm innocents (and even generally only knocks out guards that are just doing their jobs/aren't really 'evil').
________________________________ Godzillion - the Number of times a major Japanese city has been leveled in the movies. Not just by Godzilla. Akira counts. Twice. |
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Peter Eng
Charter Member
790 posts |
Jan-18-12, 12:07 PM (EST) |
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7. "RE: A rather humorous thought about 'The One'"
In response to message #2
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>He'd almost certainly have to be an antagonist, though; can you really >see a Jedi going around killing people for money? And let's face it, >Altair firing lightning immediately post-stabby is damned cool. >"So, what do you think?" "Well, you had the fallout from that assassination, but I had three Force Lightning complaints, and they actually tried to take away my lightsaber..." "You know, Kyle, I think it's a tie this year." "Well, damn. Buying my own beer again." "Yeah, and with Lock changing his ways, we'll need a new way to judge the winner." Peter Eng -- Insert humorous comment here. |
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version 3.3 © 2001
Eyrie Productions,
Unlimited
Benjamin
D. Hutchins
E P U (Colour)
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