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Eyrie Productions, Unlimited
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twipper
Member since Jan-8-03
91 posts |
Sep-05-12, 12:37 PM (EDT) |
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14. "RE: Sad news: City of Heroes to go offline"
In response to message #2
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I uninstalled my copies,oh, June? I hadn't played since January. I will miss it, as I started playing just before the Cimeora expansion and played pretty heavily from then till late last year when I finally burned out. To date CoX is my only MMO, and I started playing mostly because of the general good reviews it received from you lot. :) Cheers, Heroes, and goodnight. Brian
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Nathan
Charter Member
1037 posts |
Sep-01-12, 01:43 AM (EDT) |
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5. "RE: Sad news: City of Heroes to go offline"
In response to message #3
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Second draft, hopefully de-flamed. Usually, when an MMO is considered to be 'doing poorly', you have some fairly unsubtle indications of the fact. Shrinking server lists, shrinking dev teams, lack of new content, shrinking subscription lists, and so on. City of Heroes had new content. It had a steady server list, a steady dev team. There were no warning signs, there were none of the usual indications of trouble. So, yes, I think that there is plenty of grounds for everyone to be shocked by this.
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Gryphon
Charter Member
11316 posts |
Sep-01-12, 02:32 PM (EDT) |
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8. "RE: Sad news: City of Heroes to go offline"
In response to message #5
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>Usually, when an MMO is considered to be 'doing poorly', you have some >fairly unsubtle indications of the fact. Shrinking server lists, >shrinking dev teams, lack of new content, shrinking subscription >lists, and so on. > >City of Heroes had new content. It had a steady server list, a steady >dev team. There were no warning signs, there were none of the usual >indications of trouble. > >So, yes, I think that there is plenty of grounds for >everyone to be shocked by this. All good points, and all other things being equal, you would very definitely have a point here. On the other hand... NCsoft. The Korean Masters have never been what you would call entirely trustworthy in these matters. The announcement being so abrupt that it actually more or less stepped on hype about new future content, for instance, is so classic it almost has a distinct flavor. --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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Meagen
Member since Jul-14-02
490 posts |
Sep-02-12, 09:21 AM (EDT) |
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10. "RE: Sad news: City of Heroes to go offline"
In response to message #8
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>>City of Heroes had new content. It had a steady server list, a steady >>dev team. There were no warning signs, there were none of the usual >>indications of trouble. > >All good points, and all other things being equal, you would very >definitely have a point here. On the other hand... NCsoft. The >Korean Masters have never been what you would call entirely >trustworthy in these matters. The announcement being so abrupt that >it actually more or less stepped on hype about new future content, for >instance, is so classic it almost has a distinct flavor. Food for thought: NCsoft bought out CoH from Cryptic in November 2007, which will soon be five years ago. Cryptic is now owned by Perfect World Entertainment. Assuming the game's engine was licensed for a 5-year period, and PWE refused to renew the license (why would they agree? NCSoft are their direct competition in the Asian MMO market), NCsoft would have no choice but to shut the game down. -- With great power come great perks. |
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laudre
Member since Nov-13-06
109 posts |
Sep-03-12, 11:42 AM (EDT) |
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12. "RE: Sad news: City of Heroes to go offline"
In response to message #11
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>That actually makes more sense than the rumors that were flying around >in chat on friday; that it was solely financial because they'd lost >money in the second quarter due to overuns in producing Guild Wars 2 >and Aion Aion could be plausible, but I think they're past the losses on that, as far as affecting CoX goes. GW2, if anything, seems to have vastly exceeded their expectations, going by the strain it's put on their systems. If there's cost overruns on producing it (possible), I'd venture to say that a little bit of accounting juggling could get that squared away. But the licensing hypothesis? Given that the end date is end of November, that makes a great deal of sense. If that's true, then it's likely there was some attempt to work out an extension or what-have-you, and it fell through at the last minute. "Mathematics brought rigor to economics. Unfortunately, it also brought mortis." - Kenneth Boulding |
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version 3.3 © 2001
Eyrie Productions,
Unlimited
Benjamin
D. Hutchins
E P U (Colour)
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