>That's almost literally the way Neverwinter Nights 2 ends as
>well, although in that case it was Obsidian's trademark "oops, we have
>to release the game, don't we?" maneuver at work as opposed to
>BioWare's Annovian "you do not appreciate our art"
>response. That's another big part of why the ending was so poorly received, that the response from Bioware to the outpouring of criticism was not an even-handed "We understand you don't like the ending, but we think it works better this way" but instead "YOU UNSOPHISTICATED PHILISTINES DON'T APPRECIATE OUR ARTISTIC VISION!" And yeah, every franchise is going to have fans that can't be pleased, but you really bring it on yourself when you spend years insisting "Choices matter!" and then come back at the end to declare "Truth is...the game was rigged from the start."
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CdrMike, Overwatch Reject
"You know, the world could always use more heroes." - Tracer, Overwatch