14. "RE: PROTIP: revolver reloading"
In response to message #13
>There's no place in the mechanism for it to actually eject brass, so I >suspect that the brass ejection is a part of the firing animation for >pistols.
Heh, oops. Sort of like how which transporter effect happens to your character in Star Trek Online is built into the character model, which seems fine until a TOS Federation character relocates to the game's "present day". :)
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