LAST EDITED ON Apr-03-16 AT 01:16 PM (EDT)
>>You've been doing a lot of quoting of In Nomine (which I don't really
>>know much about), but you seem to be lacking in understanding of basic
>Except NXE doesn't take place in a world where basic Christian
>theology applies. It takes place in the context of In Nomine.
(Dark In Nomine setting interpretation here)
>That's the world we are dealing with. It bears only a passing
>resemblance to traditional Christian theology.
In Nomine as a game has a very high variability of grimness, depending on the whims of the GM. There is not a "canonical" level of Brightness/Darkness to the setting, save for the overall 'average' on the middle road presented in the main rulebook (which mentions at least four initial styles of play - "Realistic", "Dark", "Humorous", and "Mythic" - and an inspiration for one in the opening credits - "Don't play this game Backwards"). In fact, there's at least one supplement, the GM's guide, which addresses how to implement these gaming variations, while another addresses anime and scifi interpretations. It would appear that you are leaning towards the "Dark Realistic" interpretation which is assuming the worst of everybody, while EPU has taken a more "Bright Mythic" interpretation of the overall setting where the net outcome is positive for our heroes, both Mortal and Celestial.
TL/DR: the In Nomine version implemented here is a homebrew interpretation of the core rules where the "Brightness" and "Contrast" are turned way up on the positive end. If you want the more "Dark Low Contrast" interpretation, pick a different GM, 'cause this one isn't changing his rules anytime soon. ^_-; ;)
(seriously, none of us are Garth Ennis, nor do we want to be. :P )
|Philip J. Moyer|
Contributing Writer, Editor and Artist (and Moderator) -- Eyrie Productions, Unlimited
CEO of MTS, High Poobah Of Artwork, and High Priest Of the Church Of Aerianne -- Magnetic Terrapin Studios
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