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Eyrie Productions, Unlimited
MOGSY
Charter Member
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Sep-08-08, 02:04 PM (EDT) |
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42. "RE: BPGD: CVS-101"
In response to message #39
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>>Well, see, this is why I don't do anything like hard military SF (or, >>really, hard anything SF). This is why starship fights in UF tend to >>come off like World War I battleship slugfests in outer space, or at >>the most modern, WWII fleet engagements. Because that right there, >>that you just described? Even if it could be made interesting to >>read, it's be dead boring to write. > >>I don't want my space battle scenes to be like that to read or >>to write, and that's why - and I don't mind admitting it - I >>deliberately eschew realism in that area. :) >> > >That's a perfectly understandable and reasonable attitude. There are >very few authors who can pull off modern-style long-distance, >wait-it-out naval combat. The only ones I can think of off the top of >my head are Elizabeth Moon and David Weber, and even their battle >scenes sometimes don't come out as exciting as all that, sometimes. >Your battle scenes, be they naval or otherwise, come off quite well. Agreed, and the problem with Weber's stuff is you end up spending a ton of brain bytes trying to visualize it, and for all the talk of velocity vectors and what not...it's more frustrating than exciting, and I am a pretty solid Weber fan. I'd rather NOT see everyone take to writing SCI-FI space battles like they were all "Run Silent, Run Deep" "Das Boot" or "Hunt for Red October" (emphasizing the scary-ass waiting....waiting...OH CRAP factor)... I'm fine with WWII/Star Wars style space battles from an entertainment standpoint, they simply make for better storytelling, unless you truly are working within a hard science standpoint...and then they're tough to pull off... "A good plan executed now is better than a perfect plan next week" - Gen George S. Patton, Jr. |
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version 3.3 © 2001
Eyrie Productions,
Unlimited
Benjamin
D. Hutchins
E P U (Colour)
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