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Eyrie Productions, Unlimited
Senji
Member since Apr-27-07
288 posts |
Feb-08-25, 09:54 PM (EDT) |
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"UF as setting"
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I’m aware of (appreciate, and respect) Gryph’s approach to questions about writing fanfic in the UF setting; but I have a variation. I’m at an RPG con (AmberCon NI, I go every year) and inevitably this is the time when my imagination runs the most wild about games I’m going to run next year (and given the length of my list, probably the following three). Anyway, so my question is would it be ok to set a ttrpg one off (or series of one offs) in the UF setting? It’s an environment where it doesn’t matter too much if the players don’t know the setting too well but the GM having a good knowledge really helps, and as much as I always GM by winging it somewhat it can be good to have a canon to base your response off when they go off at right angles to the plot; and it might take two decades of writing to have something as rich :-D Currently I’m thinking something like NCIS: New Avalon; but I’ve previously had thoughts about something set on an IPO Special Operations vessel. L. |
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Gryphon
Charter Member
23288 posts |
Feb-09-25, 01:32 AM (EDT) |
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1. "RE: UF as setting"
In response to message #0
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>Anyway, so my question is would it be ok to set a ttrpg one off (or >series of one offs) in the UF setting?As long as it's not for, you know, publication, sure, go nuts. That sounds like fun! I've toyed with a similar concept a couple of times, but I'm no game designer; I'd have to base it on an existing system, and frankly the amount of research that would require felt way too much like work. :) --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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Gryphon
Charter Member
23288 posts |
Feb-10-25, 09:05 PM (EDT) |
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7. "RE: UF as setting"
In response to message #6
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>>I remember my high school crew tried RIFTS once. We were used >>to the Palladium system, having played a ton of Ninjas >>[sic] & Superspies, but we could never get our heads around >>RIFTS for some reason. Something about the setting just didn't >>compute for us. > >Huh. Ironically, it was the exact opposite for me and my college crew. >We loved the setting of Rifts but the Palladium system was a >cumbersome mess.Oh, I'm in no way claiming that the Palladium system is not a cumbersome mess. Just that we were used to it, and yet still couldn't get to grips with RIFTS for some reason. :) >Alas, it also suffered from significant power creep. "MDC structures, MDC structures." --G. -><- Benjamin D. Hutchins, Co-Founder, Editor-in-Chief, & Forum Mod Eyrie Productions, Unlimited http://www.eyrie-productions.com/ zgryphon at that email service Google has Ceterum censeo Carthaginem esse delendam. |
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zwol
Member since Feb-24-12
318 posts |
Feb-11-25, 02:58 PM (EDT) |
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10. "RE: UF as setting"
In response to message #7
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This conversation is reminding me of something a fella I sort of know from elsenet, David Prokopetz, says about TTRPG systems. He's a professional game designer himself, and he keeps talking about how a TTRPG's mechanics will have baked-in assumptions about what kind of plot you're going to be running with it -- a traditional dungeon crawl, the tale of a tragic hero, a political drama, a sitcom episode, that sort of thing. The marketing doesn't always expose this characteristic of the game system but it's there regardless, even in supposedly "universal" systems. And, if the system doesn't cooperate with the kind of plot the players and the GM want to run, they're not going to have a good time. |
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BobSchroeck
Charter Member
2276 posts |
Feb-11-25, 12:46 PM (EDT) |
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8. "RE: UF as setting"
In response to message #3
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>You could just play GURPS. I'm pretty sure IOU has a branch campus on >New Avalon anyway... You beat me to the recommendation (which I was contractually required to provide anyway). I was toying with the idea of a GURPS UF campaign myself twenty or so years ago, but it never got out of the (huge, imposing stack of) notes stage. That was also about the time of the changeover from Third Edition Revised to Fourth Edition, which basically doubled the work, as I was also simultaneously relearning the system. Foolish me, I thought trying to quantify UF for a game would help me in that. -- Bob ------------------- My race is pacifist and does not believe in war. We kill only out of personal spite. |
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Sofaspud
Member since Apr-7-06
458 posts |
Feb-12-25, 03:53 PM (EDT) |
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13. "RE: UF as setting"
In response to message #0
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For whatever it's worth, my gaming group took the rule about writing in UF at more or less face value and just... rolled our own, instead? Though I personally couldn't resist a nod in this direction. The setting is called "Bolthole-Fu in SPAAACE!", usually referred to as "the Fu game", because "FU's not UF". Multiple campaigns in the setting over the past... uh... 15 years, at this point. As for TTRPG systems, we've tried a bunch, with more or less success depending on which one. Right now we're taking a stab at the Fabula Ultima system and personally I quite like it, both because it's mechanically tight enough that I can just follow the guidelines and the encounter 'feels' right, and because its basic, underlying theme is one of... ... hope. I am le tired of gritty dystopian maximum suckitude being the default, dammit. :D I mean I still like the (for example) cyberpunk aesthetic, but I want it with the happy ending, not the inevitable tragedy. --sofaspud -- |
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Zemyla
Member since Mar-26-08
468 posts |
Feb-13-25, 00:05 AM (EDT) |
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15. "RE: UF as setting"
In response to message #13
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>For whatever it's worth, my gaming group took the rule about writing >in UF at more or less face value and just... rolled our own, instead? >Though I personally couldn't resist a nod in this direction. The >setting is called "Bolthole-Fu in SPAAACE!", usually referred to as >"the Fu game", because "FU's not UF". > >Multiple campaigns in the setting over the past... uh... 15 years, at >this point. > >As for TTRPG systems, we've tried a bunch, with more or less success >depending on which one. Right now we're taking a stab at the Fabula >Ultima system and personally I quite like it, both because it's >mechanically tight enough that I can just follow the guidelines and >the encounter 'feels' right, and because its basic, underlying theme >is one of... > >... hope. > >I am le tired of gritty dystopian maximum suckitude being the >default, dammit. :D I mean I still like the (for example) cyberpunk >aesthetic, but I want it with the happy ending, not the inevitable >tragedy. > >--sofaspud >-- Yeah, I'm in a Fabula Ultima game with a Pilot/Sharpshooter. And I love how, as most modern games do, the game encourages the players to collaborate on the world building with the GM. |
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version 3.3 © 2001
Eyrie Productions,
Unlimited
Benjamin
D. Hutchins
E P U (Colour)
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